59 lines
1.4 KiB
C++
59 lines
1.4 KiB
C++
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef C_TEAM_TRAIN_WATCHER_H
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#define C_TEAM_TRAIN_WATCHER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "c_baseentity.h"
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class C_TeamTrainWatcher : public C_BaseEntity
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{
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DECLARE_CLASS( C_TeamTrainWatcher, C_BaseEntity );
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public:
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DECLARE_CLIENTCLASS();
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C_TeamTrainWatcher();
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~C_TeamTrainWatcher();
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virtual void OnPreDataChanged( DataUpdateType_t updateType );
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virtual void OnDataChanged( DataUpdateType_t updateType );
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float GetTotalProgress( void ) { return m_flTotalProgress; }
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int GetSpeedLevel( void ) { return m_iTrainSpeedLevel; }
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private:
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// === Networked Data ===
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// percent distance to cp1, distance to cp2, etc
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// adds up to 1.0
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//CNetworkArray( float, m_flDistances, MAX_CONTROL_POINTS );
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// current total progress, percentage
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CNetworkVar( float, m_flTotalProgress );
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float m_flOldProgress;
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CNetworkVar( int, m_iTrainSpeedLevel );
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int m_iOldTrainSpeedLevel;
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CNetworkVar( float, m_flRecedeTime );
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float m_flOldRecedeTime;
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CNetworkVar( int, m_nNumCappers );
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int m_nOldNumCappers;
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};
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extern C_TeamTrainWatcher *g_pTrainWatcher;
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inline C_TeamTrainWatcher *TrainWatcher()
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{
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return g_pTrainWatcher;
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}
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#endif //C_TEAM_TRAIN_WATCHER_H
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