77 lines
2.2 KiB
C++
77 lines
2.2 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Entity that propagates general data needed by clients for every player.
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef C_PLAYERRESOURCE_H
|
|
#define C_PLAYERRESOURCE_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "shareddefs.h"
|
|
#include "const.h"
|
|
#include "c_baseentity.h"
|
|
#include <igameresources.h>
|
|
|
|
class C_PlayerResource : public C_BaseEntity, public IGameResources
|
|
{
|
|
DECLARE_CLASS( C_PlayerResource, C_BaseEntity );
|
|
public:
|
|
DECLARE_CLIENTCLASS();
|
|
DECLARE_PREDICTABLE();
|
|
|
|
C_PlayerResource();
|
|
virtual ~C_PlayerResource();
|
|
|
|
public : // IGameResources intreface
|
|
|
|
// Team data access
|
|
virtual int GetTeamScore( int index );
|
|
virtual const char *GetTeamName( int index );
|
|
virtual const Color&GetTeamColor( int index );
|
|
|
|
// Player data access
|
|
virtual bool IsConnected( int index );
|
|
virtual bool IsAlive( int index );
|
|
virtual bool IsFakePlayer( int index );
|
|
virtual bool IsLocalPlayer( int index );
|
|
virtual bool IsHLTV(int index);
|
|
virtual bool IsReplay(int index);
|
|
|
|
virtual const char *GetPlayerName( int index );
|
|
virtual int GetPing( int index );
|
|
// virtual int GetPacketloss( int index );
|
|
virtual int GetPlayerScore( int index );
|
|
virtual int GetDeaths( int index );
|
|
virtual int GetTeam( int index );
|
|
virtual int GetFrags( int index );
|
|
virtual int GetHealth( int index );
|
|
|
|
virtual void ClientThink();
|
|
virtual void OnDataChanged(DataUpdateType_t updateType);
|
|
virtual void TeamChanged( void ){ }
|
|
|
|
protected:
|
|
void UpdatePlayerName( int slot );
|
|
|
|
// Data for each player that's propagated to all clients
|
|
// Stored in individual arrays so they can be sent down via datatables
|
|
string_t m_szName[MAX_PLAYERS+1];
|
|
int m_iPing[MAX_PLAYERS+1];
|
|
int m_iScore[MAX_PLAYERS+1];
|
|
int m_iDeaths[MAX_PLAYERS+1];
|
|
bool m_bConnected[MAX_PLAYERS+1];
|
|
int m_iTeam[MAX_PLAYERS+1];
|
|
bool m_bAlive[MAX_PLAYERS+1];
|
|
int m_iHealth[MAX_PLAYERS+1];
|
|
Color m_Colors[MAX_TEAMS];
|
|
|
|
};
|
|
|
|
extern C_PlayerResource *g_PR;
|
|
|
|
#endif // C_PLAYERRESOURCE_H
|