49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#ifndef C_PHYSICS_PROP_STATUE_H
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#define C_PHYSICS_PROP_STATUE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "c_physicsprop.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class C_StatueProp : public C_PhysicsProp
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{
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public:
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DECLARE_CLASS( C_StatueProp, C_PhysicsProp );
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DECLARE_CLIENTCLASS();
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C_StatueProp();
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virtual ~C_StatueProp();
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virtual void Spawn( void );
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virtual void ComputeWorldSpaceSurroundingBox( Vector *pVecWorldMins, Vector *pVecWorldMaxs );
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virtual void OnDataChanged( DataUpdateType_t updateType );
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public:
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CHandle<CBaseAnimating> m_hInitBaseAnimating;
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bool m_bShatter;
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int m_nShatterFlags;
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Vector m_vShatterPosition;
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Vector m_vShatterForce;
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};
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#endif // C_PHYSICS_PROP_STATUE_H
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