40 lines
616 B
C++
40 lines
616 B
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//
|
|
//=============================================================================//
|
|
|
|
|
|
|
|
// Client-side CBasePlayer
|
|
|
|
#ifndef C_PHYSBOX_H
|
|
#define C_PHYSBOX_H
|
|
#pragma once
|
|
|
|
|
|
#include "c_baseentity.h"
|
|
|
|
|
|
class C_PhysBox : public C_BaseEntity
|
|
{
|
|
public:
|
|
DECLARE_CLASS( C_PhysBox, C_BaseEntity );
|
|
DECLARE_CLIENTCLASS();
|
|
|
|
C_PhysBox();
|
|
virtual ~C_PhysBox();
|
|
virtual ShadowType_t ShadowCastType();
|
|
|
|
public:
|
|
float m_mass; // TEST..
|
|
};
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|