57 lines
1.3 KiB
C++
57 lines
1.3 KiB
C++
//========= Copyright © 1996-2007, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
#include "cbase.h"
|
|
#include "FunctionProxy.h"
|
|
|
|
#include "imaterialproxydict.h"
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Returns the player health (from 0 to 1)
|
|
//-----------------------------------------------------------------------------
|
|
class CProxyIsNPC : public CResultProxy
|
|
{
|
|
public:
|
|
bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
|
|
void OnBind( void *pC_BaseEntity );
|
|
|
|
private:
|
|
CFloatInput m_Factor;
|
|
};
|
|
|
|
bool CProxyIsNPC::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
|
|
{
|
|
if (!CResultProxy::Init( pMaterial, pKeyValues ))
|
|
return false;
|
|
|
|
if (!m_Factor.Init( pMaterial, pKeyValues, "scale", 1 ))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void CProxyIsNPC::OnBind( void *pC_BaseEntity )
|
|
{
|
|
if ( !pC_BaseEntity )
|
|
return;
|
|
|
|
C_BaseEntity *pEntity = BindArgToEntity( pC_BaseEntity );
|
|
if ( pEntity && pEntity->IsNPC() )
|
|
{
|
|
SetFloatResult( m_Factor.GetFloat() );
|
|
}
|
|
else
|
|
{
|
|
SetFloatResult( 0.0f );
|
|
}
|
|
}
|
|
|
|
EXPOSE_MATERIAL_PROXY( CProxyIsNPC, IsNPC );
|
|
|
|
|