112 lines
3.3 KiB
C++
112 lines
3.3 KiB
C++
#ifndef ASW_SENTRY_BASE_H
|
|
#define ASW_SENTRY_BASE_H
|
|
#pragma once
|
|
|
|
#include "asw_shareddefs.h"
|
|
#include "iasw_server_usable_entity.h"
|
|
|
|
class CASW_Player;
|
|
class CASW_Marine;
|
|
class CASW_Sentry_Top;
|
|
|
|
class CASW_Sentry_Base : public CBaseAnimating, public IASW_Server_Usable_Entity
|
|
{
|
|
public:
|
|
DECLARE_CLASS( CASW_Sentry_Base, CBaseAnimating );
|
|
DECLARE_SERVERCLASS();
|
|
DECLARE_DATADESC();
|
|
|
|
virtual void Precache();
|
|
|
|
CASW_Sentry_Base();
|
|
virtual ~CASW_Sentry_Base();
|
|
void Spawn( void );
|
|
void AnimThink( void );
|
|
virtual int ShouldTransmit( const CCheckTransmitInfo *pInfo );
|
|
int UpdateTransmitState();
|
|
|
|
void PlayDeploySound();
|
|
CASW_Sentry_Top* GetSentryTop();
|
|
EHANDLE m_hSentryTop;
|
|
CHandle<CASW_Marine> m_hDeployer;
|
|
CNetworkVar(bool, m_bAssembled);
|
|
CNetworkVar(bool, m_bIsInUse);
|
|
CNetworkVar(float, m_fAssembleProgress);
|
|
CNetworkVar(float, m_fAssembleCompleteTime);
|
|
CNetworkVar(int, m_iAmmo);
|
|
CNetworkVar(int, m_iMaxAmmo);
|
|
CNetworkVar(bool, m_bSkillMarineHelping);
|
|
float m_fSkillMarineHelping;
|
|
float m_fDamageScale;
|
|
bool m_bAlreadyTaken;
|
|
|
|
void OnFiredShots( int nNumShots = 1 );
|
|
inline int GetAmmo() { return m_iAmmo; }
|
|
void SetAmmo( int nAmmo ) { m_iAmmo = nAmmo; }
|
|
|
|
|
|
// IASW_Server_Usable_Entity implementation
|
|
virtual CBaseEntity* GetEntity() { return this; }
|
|
virtual bool IsUsable(CBaseEntity *pUser);
|
|
virtual bool RequirementsMet( CBaseEntity *pUser ) { return true; }
|
|
virtual void ActivateUseIcon( CASW_Marine* pMarine, int nHoldType );
|
|
virtual void MarineUsing(CASW_Marine* pMarine, float deltatime);
|
|
virtual void MarineStartedUsing(CASW_Marine* pMarine);
|
|
virtual void MarineStoppedUsing(CASW_Marine* pMarine);
|
|
virtual bool NeedsLOSCheck() { return true; }
|
|
|
|
virtual int OnTakeDamage( const CTakeDamageInfo &info );
|
|
virtual void Event_Killed( const CTakeDamageInfo &info );
|
|
|
|
virtual Class_T Classify( void ) { return (Class_T) CLASS_ASW_SENTRY_BASE; }
|
|
|
|
/// Here are the different types of sentry gun we support.
|
|
/// This array must match the entries in sm_gunTypeToEntityName
|
|
enum GunType_t
|
|
{
|
|
kAUTOGUN = 0,
|
|
kCANNON,
|
|
kFLAME,
|
|
kICE,
|
|
// not a valid gun type:
|
|
kGUNTYPE_MAX
|
|
};
|
|
|
|
static const char *GetEntityNameForGunType( GunType_t guntype );
|
|
static const char *GetWeaponNameForGunType( GunType_t guntype );
|
|
static int GetBaseAmmoForGunType( GunType_t guntype );
|
|
GunType_t GetGunType( void ) const;
|
|
inline void SetGunType( GunType_t iType );
|
|
inline void SetGunType( int iType );
|
|
|
|
protected:
|
|
|
|
CNetworkVar( int, m_nGunType );
|
|
|
|
// specifications for info about the sentry gun types
|
|
struct SentryGunTypeInfo_t
|
|
{
|
|
SentryGunTypeInfo_t( const char *entname, const char *weaponname, const int baseammo ) :
|
|
m_entityName(entname), m_weaponName(weaponname), m_nBaseAmmo(baseammo) {};
|
|
|
|
const char *m_entityName; ///< name of sentry top entity
|
|
const char *m_weaponName; ///< name of the weapon class that deployed this sentry
|
|
int m_nBaseAmmo; ///< ammo to start with
|
|
};
|
|
|
|
static const SentryGunTypeInfo_t sm_gunTypeToInfo[kGUNTYPE_MAX];
|
|
};
|
|
|
|
|
|
void CASW_Sentry_Base::SetGunType( int iType )
|
|
{
|
|
Assert( iType >= 0 && iType < kGUNTYPE_MAX );
|
|
SetGunType( (GunType_t) iType );
|
|
}
|
|
|
|
inline void CASW_Sentry_Base::SetGunType( CASW_Sentry_Base::GunType_t iType )
|
|
{
|
|
m_nGunType = iType;
|
|
}
|
|
|
|
#endif /* ASW_SENTRY_BASE_H */ |