32 lines
1.1 KiB
C++
32 lines
1.1 KiB
C++
#ifndef _INCLUDED_ASW_GRENADE_CLUSTER_H
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#define _INCLUDED_ASW_GRENADE_CLUSTER_H
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#pragma once
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#include "asw_grenade_vindicator.h"
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class CASW_Grenade_Cluster : public CASW_Grenade_Vindicator
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{
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public:
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DECLARE_CLASS( CASW_Grenade_Cluster, CASW_Grenade_Vindicator );
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DECLARE_DATADESC();
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virtual void Spawn();
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virtual void DoExplosion();
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virtual void Detonate();
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virtual void Precache();
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virtual void CheckNearbyDrones();
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virtual void SetFuseLength(float fSeconds);
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static CASW_Grenade_Cluster *Cluster_Grenade_Create( float flDamage, float fRadius, int iClusters, const Vector &position, const QAngle &angles, const Vector &velocity, const AngularImpulse &angVelocity, CBaseEntity *pOwner, CBaseEntity *pCreatorWeapon );
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virtual float GetEarliestAOEDetonationTime();
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virtual void SetClusters(int iClusters, bool bMaster = false);
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float m_fDetonateTime;
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float m_fEarliestAOEDetonationTime;
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Class_T m_CreatorWeaponClass;
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// Classification
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virtual Class_T Classify( void ) { return (Class_T)CLASS_ASW_GRENADE_CLUSER; }
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};
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#endif // _INCLUDED_ASW_GRENADE_CLUSTER_H
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