sqwarmed/sdk_src/game/server/phys_controller.h

20 lines
657 B
C

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef PHYS_CONTROLLER_H
#define PHYS_CONTROLLER_H
#ifdef _WIN32
#pragma once
#endif
CBaseEntity *CreateKeepUpright( const Vector &vecOrigin, const QAngle &vecAngles, CBaseEntity *pOwner, float flAngularLimit, bool bActive );
AngularImpulse ComputeRotSpeedToAlignAxes( const Vector &testAxis, const Vector &alignAxis, const AngularImpulse &currentSpeed,
float damping, float scale, float maxSpeed );
#endif // PHYS_CONTROLLER_H