62 lines
1011 B
C++
62 lines
1011 B
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef POINT_H
|
|
#define POINT_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include <vgui/VGUI.h>
|
|
|
|
namespace vgui
|
|
{
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Basic handler for a Points in 2 dimensions
|
|
// This class is fully inline
|
|
//-----------------------------------------------------------------------------
|
|
class Point
|
|
{
|
|
public:
|
|
// constructors
|
|
Point()
|
|
{
|
|
SetPoint(0, 0);
|
|
}
|
|
Point(int x,int y)
|
|
{
|
|
SetPoint(x,y);
|
|
}
|
|
|
|
void SetPoint(int x1, int y1)
|
|
{
|
|
x=x1;
|
|
y=y1;
|
|
}
|
|
|
|
void GetPoint(int &x1, int &y1) const
|
|
{
|
|
x1 = x;
|
|
y1 = y;
|
|
|
|
}
|
|
|
|
bool operator == (Point &rhs) const
|
|
{
|
|
return (x == rhs.x && y == rhs.y);
|
|
}
|
|
|
|
private:
|
|
int x, y;
|
|
};
|
|
|
|
} // namespace vgui
|
|
|
|
#endif // POINT_H
|