332 lines
16 KiB
C++
332 lines
16 KiB
C++
//====== Copyright © 1996-2009, Valve Corporation, All rights reserved. =======
|
|
//
|
|
// Purpose: interface to stats, achievements, and leaderboards
|
|
//
|
|
//=============================================================================
|
|
|
|
#ifndef ISTEAMUSERSTATS_H
|
|
#define ISTEAMUSERSTATS_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "isteamclient.h"
|
|
|
|
// size limit on stat or achievement name (UTF-8 encoded)
|
|
enum { k_cchStatNameMax = 128 };
|
|
|
|
// maximum number of bytes for a leaderboard name (UTF-8 encoded)
|
|
enum { k_cchLeaderboardNameMax = 128 };
|
|
|
|
// maximum number of details int32's storable for a single leaderboard entry
|
|
enum { k_cLeaderboardDetailsMax = 64 };
|
|
|
|
// handle to a single leaderboard
|
|
typedef uint64 SteamLeaderboard_t;
|
|
|
|
// handle to a set of downloaded entries in a leaderboard
|
|
typedef uint64 SteamLeaderboardEntries_t;
|
|
|
|
// type of data request, when downloading leaderboard entries
|
|
enum ELeaderboardDataRequest
|
|
{
|
|
k_ELeaderboardDataRequestGlobal = 0,
|
|
k_ELeaderboardDataRequestGlobalAroundUser = 1,
|
|
k_ELeaderboardDataRequestFriends = 2,
|
|
};
|
|
|
|
// the sort order of a leaderboard
|
|
enum ELeaderboardSortMethod
|
|
{
|
|
k_ELeaderboardSortMethodNone = 0,
|
|
k_ELeaderboardSortMethodAscending = 1, // top-score is lowest number
|
|
k_ELeaderboardSortMethodDescending = 2, // top-score is highest number
|
|
};
|
|
|
|
// the display type (used by the Steam Community web site) for a leaderboard
|
|
enum ELeaderboardDisplayType
|
|
{
|
|
k_ELeaderboardDisplayTypeNone = 0,
|
|
k_ELeaderboardDisplayTypeNumeric = 1, // simple numerical score
|
|
k_ELeaderboardDisplayTypeTimeSeconds = 2, // the score represents a time, in seconds
|
|
k_ELeaderboardDisplayTypeTimeMilliSeconds = 3, // the score represents a time, in milliseconds
|
|
};
|
|
|
|
enum ELeaderboardUploadScoreMethod
|
|
{
|
|
k_ELeaderboardUploadScoreMethodNone = 0,
|
|
k_ELeaderboardUploadScoreMethodKeepBest = 1, // Leaderboard will keep user's best score
|
|
k_ELeaderboardUploadScoreMethodForceUpdate = 2, // Leaderboard will always replace score with specified
|
|
};
|
|
|
|
// a single entry in a leaderboard, as returned by GetDownloadedLeaderboardEntry()
|
|
#pragma pack( push, 8 )
|
|
|
|
struct LeaderboardEntry_t
|
|
{
|
|
CSteamID m_steamIDUser; // user with the entry - use SteamFriends()->GetFriendPersonaName() & SteamFriends()->GetFriendAvatar() to get more info
|
|
int32 m_nGlobalRank; // [1..N], where N is the number of users with an entry in the leaderboard
|
|
int32 m_nScore; // score as set in the leaderboard
|
|
int32 m_cDetails; // number of int32 details available for this entry
|
|
};
|
|
|
|
#pragma pack( pop )
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Functions for accessing stats, achievements, and leaderboard information
|
|
//-----------------------------------------------------------------------------
|
|
class ISteamUserStats
|
|
{
|
|
public:
|
|
// Ask the server to send down this user's data and achievements for this game
|
|
virtual bool RequestCurrentStats() = 0;
|
|
|
|
// Data accessors
|
|
virtual bool GetStat( const char *pchName, int32 *pData ) = 0;
|
|
virtual bool GetStat( const char *pchName, float *pData ) = 0;
|
|
|
|
// Set / update data
|
|
virtual bool SetStat( const char *pchName, int32 nData ) = 0;
|
|
virtual bool SetStat( const char *pchName, float fData ) = 0;
|
|
virtual bool UpdateAvgRateStat( const char *pchName, float flCountThisSession, double dSessionLength ) = 0;
|
|
|
|
// Achievement flag accessors
|
|
virtual bool GetAchievement( const char *pchName, bool *pbAchieved ) = 0;
|
|
virtual bool SetAchievement( const char *pchName ) = 0;
|
|
virtual bool ClearAchievement( const char *pchName ) = 0;
|
|
|
|
// Get the achievement status, and the time it was unlocked if unlocked.
|
|
// If the return value is true, but the unlock time is zero, that means it was unlocked before Steam
|
|
// began tracking achievement unlock times (December 2009). Time is seconds since January 1, 1970.
|
|
virtual bool GetAchievementAndUnlockTime( const char *pchName, bool *pbAchieved, uint32 *punUnlockTime ) = 0;
|
|
|
|
// Store the current data on the server, will get a callback when set
|
|
// And one callback for every new achievement
|
|
//
|
|
// If the callback has a result of k_EResultInvalidParam, one or more stats
|
|
// uploaded has been rejected, either because they broke constraints
|
|
// or were out of date. In this case the server sends back updated values.
|
|
// The stats should be re-iterated to keep in sync.
|
|
virtual bool StoreStats() = 0;
|
|
|
|
// Achievement / GroupAchievement metadata
|
|
|
|
// Gets the icon of the achievement, which is a handle to be used in IClientUtils::GetImageRGBA(), or 0 if none set.
|
|
// A return value of 0 may indicate we are still fetching data, and you can wait for the UserAchievementIconReady_t callback
|
|
// which will notify you when the bits are actually read. If the callback still returns zero, then there is no image set
|
|
// and there never will be.
|
|
virtual int GetAchievementIcon( const char *pchName ) = 0;
|
|
// Get general attributes (display name / text, etc) for an Achievement
|
|
virtual const char *GetAchievementDisplayAttribute( const char *pchName, const char *pchKey ) = 0;
|
|
|
|
// Achievement progress - triggers an AchievementProgress callback, that is all.
|
|
// Calling this w/ N out of N progress will NOT set the achievement, the game must still do that.
|
|
virtual bool IndicateAchievementProgress( const char *pchName, uint32 nCurProgress, uint32 nMaxProgress ) = 0;
|
|
|
|
// Friends stats & achievements
|
|
|
|
// downloads stats for the user
|
|
// returns a UserStatsReceived_t received when completed
|
|
// if the other user has no stats, UserStatsReceived_t.m_eResult will be set to k_EResultFail
|
|
// these stats won't be auto-updated; you'll need to call RequestUserStats() again to refresh any data
|
|
virtual SteamAPICall_t RequestUserStats( CSteamID steamIDUser ) = 0;
|
|
|
|
// requests stat information for a user, usable after a successful call to RequestUserStats()
|
|
virtual bool GetUserStat( CSteamID steamIDUser, const char *pchName, int32 *pData ) = 0;
|
|
virtual bool GetUserStat( CSteamID steamIDUser, const char *pchName, float *pData ) = 0;
|
|
virtual bool GetUserAchievement( CSteamID steamIDUser, const char *pchName, bool *pbAchieved ) = 0;
|
|
// See notes for GetAchievementAndUnlockTime above
|
|
virtual bool GetUserAchievementAndUnlockTime( CSteamID steamIDUser, const char *pchName, bool *pbAchieved, uint32 *punUnlockTime ) = 0;
|
|
|
|
// Reset stats
|
|
virtual bool ResetAllStats( bool bAchievementsToo ) = 0;
|
|
|
|
// Leaderboard functions
|
|
|
|
// asks the Steam back-end for a leaderboard by name, and will create it if it's not yet
|
|
// This call is asynchronous, with the result returned in LeaderboardFindResult_t
|
|
virtual SteamAPICall_t FindOrCreateLeaderboard( const char *pchLeaderboardName, ELeaderboardSortMethod eLeaderboardSortMethod, ELeaderboardDisplayType eLeaderboardDisplayType ) = 0;
|
|
|
|
// as above, but won't create the leaderboard if it's not found
|
|
// This call is asynchronous, with the result returned in LeaderboardFindResult_t
|
|
virtual SteamAPICall_t FindLeaderboard( const char *pchLeaderboardName ) = 0;
|
|
|
|
// returns the name of a leaderboard
|
|
virtual const char *GetLeaderboardName( SteamLeaderboard_t hSteamLeaderboard ) = 0;
|
|
|
|
// returns the total number of entries in a leaderboard, as of the last request
|
|
virtual int GetLeaderboardEntryCount( SteamLeaderboard_t hSteamLeaderboard ) = 0;
|
|
|
|
// returns the sort method of the leaderboard
|
|
virtual ELeaderboardSortMethod GetLeaderboardSortMethod( SteamLeaderboard_t hSteamLeaderboard ) = 0;
|
|
|
|
// returns the display type of the leaderboard
|
|
virtual ELeaderboardDisplayType GetLeaderboardDisplayType( SteamLeaderboard_t hSteamLeaderboard ) = 0;
|
|
|
|
// Asks the Steam back-end for a set of rows in the leaderboard.
|
|
// This call is asynchronous, with the result returned in LeaderboardScoresDownloaded_t
|
|
// LeaderboardScoresDownloaded_t will contain a handle to pull the results from GetDownloadedLeaderboardEntries() (below)
|
|
// You can ask for more entries than exist, and it will return as many as do exist.
|
|
// k_ELeaderboardDataRequestGlobal requests rows in the leaderboard from the full table, with nRangeStart & nRangeEnd in the range [1, TotalEntries]
|
|
// k_ELeaderboardDataRequestGlobalAroundUser requests rows around the current user, nRangeStart being negate
|
|
// e.g. DownloadLeaderboardEntries( hLeaderboard, k_ELeaderboardDataRequestGlobalAroundUser, -3, 3 ) will return 7 rows, 3 before the user, 3 after
|
|
// k_ELeaderboardDataRequestFriends requests all the rows for friends of the current user
|
|
virtual SteamAPICall_t DownloadLeaderboardEntries( SteamLeaderboard_t hSteamLeaderboard, ELeaderboardDataRequest eLeaderboardDataRequest, int nRangeStart, int nRangeEnd ) = 0;
|
|
|
|
// Returns data about a single leaderboard entry
|
|
// use a for loop from 0 to LeaderboardScoresDownloaded_t::m_cEntryCount to get all the downloaded entries
|
|
// e.g.
|
|
// void OnLeaderboardScoresDownloaded( LeaderboardScoresDownloaded_t *pLeaderboardScoresDownloaded )
|
|
// {
|
|
// for ( int index = 0; index < pLeaderboardScoresDownloaded->m_cEntryCount; index++ )
|
|
// {
|
|
// LeaderboardEntry_t leaderboardEntry;
|
|
// int32 details[3]; // we know this is how many we've stored previously
|
|
// GetDownloadedLeaderboardEntry( pLeaderboardScoresDownloaded->m_hSteamLeaderboardEntries, index, &leaderboardEntry, details, 3 );
|
|
// assert( leaderboardEntry.m_cDetails == 3 );
|
|
// ...
|
|
// }
|
|
// once you've accessed all the entries, the data will be free'd, and the SteamLeaderboardEntries_t handle will become invalid
|
|
virtual bool GetDownloadedLeaderboardEntry( SteamLeaderboardEntries_t hSteamLeaderboardEntries, int index, LeaderboardEntry_t *pLeaderboardEntry, int32 *pDetails, int cDetailsMax ) = 0;
|
|
|
|
// Uploads a user score to the Steam back-end.
|
|
// This call is asynchronous, with the result returned in LeaderboardScoreUploaded_t
|
|
// Details are extra game-defined information regarding how the user got that score
|
|
// pScoreDetails points to an array of int32's, cScoreDetailsCount is the number of int32's in the list
|
|
virtual SteamAPICall_t UploadLeaderboardScore( SteamLeaderboard_t hSteamLeaderboard, ELeaderboardUploadScoreMethod eLeaderboardUploadScoreMethod, int32 nScore, const int32 *pScoreDetails, int cScoreDetailsCount ) = 0;
|
|
|
|
// Retrieves the number of players currently playing your game (online + offline)
|
|
// This call is asynchronous, with the result returned in NumberOfCurrentPlayers_t
|
|
virtual SteamAPICall_t GetNumberOfCurrentPlayers() = 0;
|
|
|
|
};
|
|
|
|
#define STEAMUSERSTATS_INTERFACE_VERSION "STEAMUSERSTATS_INTERFACE_VERSION007"
|
|
|
|
// callbacks
|
|
#pragma pack( push, 8 )
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: called when the latests stats and achievements have been received
|
|
// from the server
|
|
//-----------------------------------------------------------------------------
|
|
struct UserStatsReceived_t
|
|
{
|
|
enum { k_iCallback = k_iSteamUserStatsCallbacks + 1 };
|
|
uint64 m_nGameID; // Game these stats are for
|
|
EResult m_eResult; // Success / error fetching the stats
|
|
CSteamID m_steamIDUser; // The user for whom the stats are retrieved for
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: result of a request to store the user stats for a game
|
|
//-----------------------------------------------------------------------------
|
|
struct UserStatsStored_t
|
|
{
|
|
enum { k_iCallback = k_iSteamUserStatsCallbacks + 2 };
|
|
uint64 m_nGameID; // Game these stats are for
|
|
EResult m_eResult; // success / error
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: result of a request to store the achievements for a game, or an
|
|
// "indicate progress" call. If both m_nCurProgress and m_nMaxProgress
|
|
// are zero, that means the achievement has been fully unlocked.
|
|
//-----------------------------------------------------------------------------
|
|
struct UserAchievementStored_t
|
|
{
|
|
enum { k_iCallback = k_iSteamUserStatsCallbacks + 3 };
|
|
|
|
uint64 m_nGameID; // Game this is for
|
|
bool m_bGroupAchievement; // if this is a "group" achievement
|
|
char m_rgchAchievementName[k_cchStatNameMax]; // name of the achievement
|
|
uint32 m_nCurProgress; // current progress towards the achievement
|
|
uint32 m_nMaxProgress; // "out of" this many
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: call result for finding a leaderboard, returned as a result of FindOrCreateLeaderboard() or FindLeaderboard()
|
|
// use CCallResult<> to map this async result to a member function
|
|
//-----------------------------------------------------------------------------
|
|
struct LeaderboardFindResult_t
|
|
{
|
|
enum { k_iCallback = k_iSteamUserStatsCallbacks + 4 };
|
|
SteamLeaderboard_t m_hSteamLeaderboard; // handle to the leaderboard serarched for, 0 if no leaderboard found
|
|
uint8 m_bLeaderboardFound; // 0 if no leaderboard found
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: call result indicating scores for a leaderboard have been downloaded and are ready to be retrieved, returned as a result of DownloadLeaderboardEntries()
|
|
// use CCallResult<> to map this async result to a member function
|
|
//-----------------------------------------------------------------------------
|
|
struct LeaderboardScoresDownloaded_t
|
|
{
|
|
enum { k_iCallback = k_iSteamUserStatsCallbacks + 5 };
|
|
SteamLeaderboard_t m_hSteamLeaderboard;
|
|
SteamLeaderboardEntries_t m_hSteamLeaderboardEntries; // the handle to pass into GetDownloadedLeaderboardEntries()
|
|
int m_cEntryCount; // the number of entries downloaded
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: call result indicating scores has been uploaded, returned as a result of UploadLeaderboardScore()
|
|
// use CCallResult<> to map this async result to a member function
|
|
//-----------------------------------------------------------------------------
|
|
struct LeaderboardScoreUploaded_t
|
|
{
|
|
enum { k_iCallback = k_iSteamUserStatsCallbacks + 6 };
|
|
uint8 m_bSuccess; // 1 if the call was successful
|
|
SteamLeaderboard_t m_hSteamLeaderboard; // the leaderboard handle that was
|
|
int32 m_nScore; // the score that was attempted to set
|
|
uint8 m_bScoreChanged; // true if the score in the leaderboard change, false if the existing score was better
|
|
int m_nGlobalRankNew; // the new global rank of the user in this leaderboard
|
|
int m_nGlobalRankPrevious; // the previous global rank of the user in this leaderboard; 0 if the user had no existing entry in the leaderboard
|
|
};
|
|
|
|
struct NumberOfCurrentPlayers_t
|
|
{
|
|
enum { k_iCallback = k_iSteamUserStatsCallbacks + 7 };
|
|
uint8 m_bSuccess; // 1 if the call was successful
|
|
int32 m_cPlayers; // Number of players currently playing
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Callback indicating that a user's stats have been unloaded.
|
|
// Call RequestUserStats again to access stats for this user
|
|
//-----------------------------------------------------------------------------
|
|
struct UserStatsUnloaded_t
|
|
{
|
|
enum { k_iCallback = k_iSteamUserStatsCallbacks + 8 };
|
|
CSteamID m_steamIDUser; // User whose stats have been unloaded
|
|
};
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Callback indicating that an achievement icon has been fetched
|
|
//-----------------------------------------------------------------------------
|
|
struct UserAchievementIconFetched_t
|
|
{
|
|
enum { k_iCallback = k_iSteamUserStatsCallbacks + 9 };
|
|
|
|
CGameID m_nGameID; // Game this is for
|
|
char m_rgchAchievementName[k_cchStatNameMax]; // name of the achievement
|
|
bool m_bAchieved; // Is the icon for the achieved or not achieved version?
|
|
int m_nIconHandle; // Handle to the image, which can be used in ClientUtils()->GetImageRGBA(), 0 means no image is set for the achievement
|
|
};
|
|
|
|
//
|
|
// IMPORTANT! k_iSteamUserStatsCallbacks + 10 is used, see iclientuserstats.h
|
|
//
|
|
|
|
#pragma pack( pop )
|
|
|
|
|
|
#endif // ISTEAMUSER_H
|