44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
|
//
|
|
// Purpose: NOTE: This file is for backward compat!
|
|
// We'll get rid of it soon. Most of the contents of this file were moved
|
|
// into shaderpi/ishadershadow.h, shaderapi/ishaderdynamic.h, or
|
|
// shaderapi/shareddefs.h
|
|
//
|
|
// $NoKeywords: $
|
|
//
|
|
//===========================================================================//
|
|
|
|
#ifndef ISHADERAPI_MS_H
|
|
#define ISHADERAPI_MS_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include <shaderapi/shareddefs.h>
|
|
#include <shaderapi/ishadershadow.h>
|
|
#include <shaderapi/ishaderdynamic.h>
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// forward declarations
|
|
//-----------------------------------------------------------------------------
|
|
class IMaterialVar;
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Methods that can be called from the SHADER_INIT blocks of shaders
|
|
//-----------------------------------------------------------------------------
|
|
abstract_class IShaderInit
|
|
{
|
|
public:
|
|
// Loads up a texture
|
|
virtual void LoadTexture( IMaterialVar *pTextureVar, const char *pTextureGroupName ) = 0;
|
|
virtual void LoadBumpMap( IMaterialVar *pTextureVar, const char *pTextureGroupName ) = 0;
|
|
virtual void LoadCubeMap( IMaterialVar **ppParams, IMaterialVar *pTextureVar ) = 0;
|
|
};
|
|
|
|
|
|
#endif // ISHADERAPI_MS_H
|