122 lines
3.1 KiB
C++
122 lines
3.1 KiB
C++
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
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//
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// The copyright to the contents herein is the property of Valve, L.L.C.
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// The contents may be used and/or copied only with the written permission of
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// $Header: $
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// $NoKeywords: $
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//
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// The application objects for apps that use tier3
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//=============================================================================
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#ifndef TIER3APP_H
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#define TIER3APP_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "appframework/tier2app.h"
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#include "tier3/tier3.h"
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#include "vgui_controls/Controls.h"
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//-----------------------------------------------------------------------------
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// The application object for apps that use tier3
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//-----------------------------------------------------------------------------
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class CTier3SteamApp : public CTier2SteamApp
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{
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typedef CTier2SteamApp BaseClass;
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public:
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// Methods of IApplication
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virtual bool PreInit()
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{
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if ( !BaseClass::PreInit() )
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return false;
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CreateInterfaceFn factory = GetFactory();
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ConnectTier3Libraries( &factory, 1 );
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return true;
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}
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virtual void PostShutdown()
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{
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DisconnectTier3Libraries();
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BaseClass::PostShutdown();
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}
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};
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//-----------------------------------------------------------------------------
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// The application object for apps that use tier3
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//-----------------------------------------------------------------------------
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class CTier3DmSteamApp : public CTier2DmSteamApp
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{
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typedef CTier2DmSteamApp BaseClass;
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public:
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// Methods of IApplication
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virtual bool PreInit()
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{
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if ( !BaseClass::PreInit() )
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return false;
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CreateInterfaceFn factory = GetFactory();
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ConnectTier3Libraries( &factory, 1 );
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return true;
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}
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virtual void PostShutdown()
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{
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DisconnectTier3Libraries();
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BaseClass::PostShutdown();
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}
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};
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//-----------------------------------------------------------------------------
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// The application object for apps that use vgui
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//-----------------------------------------------------------------------------
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class CVguiSteamApp : public CTier3SteamApp
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{
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typedef CTier3SteamApp BaseClass;
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public:
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// Methods of IApplication
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virtual bool PreInit()
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{
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if ( !BaseClass::PreInit() )
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return false;
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CreateInterfaceFn factory = GetFactory();
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return vgui::VGui_InitInterfacesList( "CVguiSteamApp", &factory, 1 );
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}
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};
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//-----------------------------------------------------------------------------
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// The application object for apps that use vgui
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//-----------------------------------------------------------------------------
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class CVguiDmSteamApp : public CTier3DmSteamApp
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{
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typedef CTier3DmSteamApp BaseClass;
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public:
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// Methods of IApplication
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virtual bool PreInit()
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{
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if ( !BaseClass::PreInit() )
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return false;
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CreateInterfaceFn factory = GetFactory();
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return vgui::VGui_InitInterfacesList( "CVguiSteamApp", &factory, 1 );
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}
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};
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#endif // TIER3APP_H
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