sqwarmed/sdk_src/game/shared/swarm/asw_info_message_shared.cpp

171 lines
5.1 KiB
C++

#include "cbase.h"
#ifdef CLIENT_DLL
#else
#include "asw_player.h"
#include "asw_marine.h"
#endif
#include "asw_info_message_shared.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
IMPLEMENT_NETWORKCLASS_ALIASED( ASW_Info_Message, DT_ASW_Info_Message )
BEGIN_NETWORK_TABLE( CASW_Info_Message, DT_ASW_Info_Message )
#ifdef CLIENT_DLL
// recvprops
RecvPropString( RECVINFO( m_WindowTitle ) ),
RecvPropString( RECVINFO( m_MessageLine1 ) ),
RecvPropString( RECVINFO( m_MessageLine2 ) ),
RecvPropString( RECVINFO( m_MessageLine3 ) ),
RecvPropString( RECVINFO( m_MessageLine4 ) ),
RecvPropInt( RECVINFO( m_iWindowSize ) ),
RecvPropString( RECVINFO( m_MessageSound ) ),
RecvPropString( RECVINFO( m_MessageImage ) ),
#else
// sendprops
SendPropString( SENDINFO( m_WindowTitle ) ),
SendPropString( SENDINFO( m_MessageLine1 ) ),
SendPropString( SENDINFO( m_MessageLine2 ) ),
SendPropString( SENDINFO( m_MessageLine3 ) ),
SendPropString( SENDINFO( m_MessageLine4 ) ),
SendPropInt( SENDINFO( m_iWindowSize ) ),
SendPropString( SENDINFO( m_MessageSound ) ),
SendPropString( SENDINFO( m_MessageImage ) ),
#endif
END_NETWORK_TABLE()
LINK_ENTITY_TO_CLASS( asw_info_message, CASW_Info_Message );
#ifndef CLIENT_DLL
//---------------------------------------------------------
// Save/Restore
//---------------------------------------------------------
BEGIN_DATADESC( CASW_Info_Message )
DEFINE_KEYFIELD( m_Key_WindowTitle, FIELD_STRING, "WindowTitle" ),
DEFINE_KEYFIELD( m_Key_MessageLine1, FIELD_STRING, "MessageLine1" ),
DEFINE_KEYFIELD( m_Key_MessageLine2, FIELD_STRING, "MessageLine2" ),
DEFINE_KEYFIELD( m_Key_MessageLine3, FIELD_STRING, "MessageLine3" ),
DEFINE_KEYFIELD( m_Key_MessageLine4, FIELD_STRING, "MessageLine4" ),
DEFINE_KEYFIELD( m_iWindowSize, FIELD_INTEGER, "WindowSize" ),
DEFINE_KEYFIELD( m_Key_MessageSound, FIELD_SOUNDNAME, "MessageSound" ),
DEFINE_KEYFIELD( m_Key_MessageImage, FIELD_STRING, "MessageImage" ),
DEFINE_OUTPUT( m_OnMessageRead, "OnMessageRead" ),
DEFINE_INPUTFUNC( FIELD_VOID, "ShowMessage", InputShowMessage ),
DEFINE_INPUTFUNC( FIELD_VOID, "StopSound", InputStopSound ),
END_DATADESC()
#endif // not client
CASW_Info_Message::CASW_Info_Message()
{
}
CASW_Info_Message::~CASW_Info_Message()
{
}
#ifndef CLIENT_DLL
void CASW_Info_Message::Spawn()
{
BaseClass::Spawn();
memset( m_WindowTitle.GetForModify(), 0, sizeof( m_WindowTitle ) );
memset( m_MessageLine1.GetForModify(), 0, sizeof( m_MessageLine1 ) );
memset( m_MessageLine2.GetForModify(), 0, sizeof( m_MessageLine2 ) );
memset( m_MessageLine3.GetForModify(), 0, sizeof( m_MessageLine3 ) );
memset( m_MessageLine4.GetForModify(), 0, sizeof( m_MessageLine4 ) );
memset( m_MessageSound.GetForModify(), 0, sizeof( m_MessageSound ) );
memset( m_MessageImage.GetForModify(), 0, sizeof( m_MessageImage ) );
Precache();
}
void CASW_Info_Message::Precache()
{
BaseClass::Precache();
char *szSoundFile = (char *)STRING( m_Key_MessageSound );
if ( m_Key_MessageSound != NULL_STRING && Q_strlen( szSoundFile ) > 1 )
{
if (*szSoundFile != '!')
{
PrecacheScriptSound(szSoundFile);
}
}
}
// always send this info to players
int CASW_Info_Message::ShouldTransmit( const CCheckTransmitInfo *pInfo )
{
return FL_EDICT_ALWAYS;
}
void CASW_Info_Message::InputShowMessage( inputdata_t &inputdata )
{
CBaseEntity *pPlayer = NULL;
CASW_Player *pASWPlayer = NULL;
CASW_Marine *pMarine = NULL;
// find the player, if any
if ( inputdata.pActivator && inputdata.pActivator->IsPlayer() )
{
pPlayer = inputdata.pActivator;
}
else
{
pPlayer = (gpGlobals->maxClients > 1) ? NULL : UTIL_GetLocalPlayer();
}
// check if a marine called this
if ( inputdata.pActivator)
{
pMarine = dynamic_cast<CASW_Marine*>(inputdata.pActivator);
}
// if so, find his commander
if (pMarine && !pPlayer)
{
pPlayer = pMarine->GetCommander();
}
if (pPlayer)
{
pASWPlayer = dynamic_cast<CASW_Player*>(pPlayer);
if (pASWPlayer)
pASWPlayer->ShowInfoMessage(this);
}
}
void CASW_Info_Message::Activate( void )
{
BaseClass::Activate();
// copy message details from the keyfields over to the networked strings
Q_strncpy( m_WindowTitle.GetForModify(), STRING( m_Key_WindowTitle ), 255 );
Q_strncpy( m_MessageLine1.GetForModify(), STRING( m_Key_MessageLine1 ), 255 );
Q_strncpy( m_MessageLine2.GetForModify(), STRING( m_Key_MessageLine2 ), 255 );
Q_strncpy( m_MessageLine3.GetForModify(), STRING( m_Key_MessageLine3 ), 255 );
Q_strncpy( m_MessageLine4.GetForModify(), STRING( m_Key_MessageLine4 ), 255 );
Q_strncpy( m_MessageSound.GetForModify(), STRING( m_Key_MessageSound ), 255 );
Q_strncpy( m_MessageImage.GetForModify(), STRING( m_Key_MessageImage ), 255 );
}
// player has read this message
void CASW_Info_Message::OnMessageRead(CASW_Player *pPlayer)
{
m_OnMessageRead.FireOutput(pPlayer, this);
}
void CASW_Info_Message::InputStopSound( inputdata_t &inputdata )
{
CReliableBroadcastRecipientFilter filter;
UserMessageBegin( filter, "ASWStopInfoMessageSound" );
MessageEnd();
}
#endif // not client