36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifdef CLIENT_DLL
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#define CEnvDetailController C_EnvDetailController
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#endif // CLIENT_DLL
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//-----------------------------------------------------------------------------
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// Implementation of the class that controls detail prop fade distances
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//-----------------------------------------------------------------------------
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class CEnvDetailController : public CBaseEntity
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{
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public:
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DECLARE_CLASS( CEnvDetailController, CBaseEntity );
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DECLARE_NETWORKCLASS();
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CEnvDetailController();
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virtual ~CEnvDetailController();
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#ifndef CLIENT_DLL
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virtual bool KeyValue( const char *szKeyName, const char *szValue );
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#endif // !CLIENT_DLL
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CNetworkVar( float, m_flFadeStartDist );
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CNetworkVar( float, m_flFadeEndDist );
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// ALWAYS transmit to all clients.
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virtual int UpdateTransmitState( void );
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};
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CEnvDetailController * GetDetailController();
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