564 lines
15 KiB
C++
564 lines
15 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include <assert.h>
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#include <stdio.h>
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#include <string.h>
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#include "choreochannel.h"
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#include "choreoevent.h"
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#include "choreoscene.h"
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#include "utlrbtree.h"
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#include "tier1/utlbuffer.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CChoreoChannel::CChoreoChannel( void )
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{
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Init();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *name -
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//-----------------------------------------------------------------------------
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CChoreoChannel::CChoreoChannel(const char *name )
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{
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Init();
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SetName( name );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Assignment
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// Input : src -
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//-----------------------------------------------------------------------------
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CChoreoChannel& CChoreoChannel::operator=( const CChoreoChannel& src )
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{
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m_bActive = src.m_bActive;
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Q_strncpy( m_szName, src.m_szName, sizeof( m_szName ) );
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for ( int i = 0; i < src.m_Events.Count(); i++ )
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{
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CChoreoEvent *e = src.m_Events[ i ];
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CChoreoEvent *newEvent = new CChoreoEvent( e->GetScene() );
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*newEvent = *e;
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AddEvent( newEvent );
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newEvent->SetChannel( this );
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newEvent->SetActor( m_pActor );
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}
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return *this;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *name -
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//-----------------------------------------------------------------------------
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void CChoreoChannel::SetName( const char *name )
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{
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assert( Q_strlen( name ) < MAX_CHANNEL_NAME );
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Q_strncpy( m_szName, name, sizeof( m_szName ) );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : const char
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//-----------------------------------------------------------------------------
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const char *CChoreoChannel::GetName( void )
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{
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return m_szName;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : int
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//-----------------------------------------------------------------------------
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int CChoreoChannel::GetNumEvents( void )
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{
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return m_Events.Count();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : event -
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// Output : CChoreoEvent
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//-----------------------------------------------------------------------------
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CChoreoEvent *CChoreoChannel::GetEvent( int event )
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{
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if ( event < 0 || event >= m_Events.Count() )
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{
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return NULL;
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}
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return m_Events[ event ];
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *event -
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//-----------------------------------------------------------------------------
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void CChoreoChannel::AddEvent( CChoreoEvent *event )
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{
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m_Events.AddToTail( event );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *event -
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//-----------------------------------------------------------------------------
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void CChoreoChannel::RemoveEvent( CChoreoEvent *event )
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{
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int idx = FindEventIndex( event );
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if ( idx == -1 )
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return;
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m_Events.Remove( idx );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CChoreoChannel::RemoveAllEvents()
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{
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m_Events.RemoveAll();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *event -
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// Output : int
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//-----------------------------------------------------------------------------
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int CChoreoChannel::FindEventIndex( CChoreoEvent *event )
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{
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for ( int i = 0; i < m_Events.Count(); i++ )
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{
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if ( event == m_Events[ i ] )
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{
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return i;
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}
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}
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return -1;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CChoreoChannel::Init( void )
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{
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m_szName[ 0 ] = 0;
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SetActor( NULL );
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m_bActive = true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : CChoreoActor
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//-----------------------------------------------------------------------------
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CChoreoActor *CChoreoChannel::GetActor( void )
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{
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return m_pActor;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *actor -
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//-----------------------------------------------------------------------------
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void CChoreoChannel::SetActor( CChoreoActor *actor )
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{
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m_pActor = actor;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : active -
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//-----------------------------------------------------------------------------
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void CChoreoChannel::SetActive( bool active )
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{
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m_bActive = active;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CChoreoChannel::GetActive( void ) const
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{
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return m_bActive;
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}
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static bool ChoreEventStartTimeLessFunc( CChoreoEvent * const &p1, CChoreoEvent * const &p2 )
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{
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CChoreoEvent *e1;
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CChoreoEvent *e2;
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e1 = const_cast< CChoreoEvent * >( p1 );
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e2 = const_cast< CChoreoEvent * >( p2 );
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return e1->GetStartTime() < e2->GetStartTime();
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}
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void CChoreoChannel::ReconcileGestureTimes()
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{
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// Sort gesture events within channel by starting time
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CUtlRBTree< CChoreoEvent * > sortedGestures( 0, 0, ChoreEventStartTimeLessFunc );
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int i;
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// Sort items
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int c = GetNumEvents();
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for ( i = 0; i < c; i++ )
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{
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CChoreoEvent *e = GetEvent( i );
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Assert( e );
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if ( e->GetType() != CChoreoEvent::GESTURE )
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continue;
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sortedGestures.Insert( e );
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}
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// Now walk list of gestures
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if ( !sortedGestures.Count() )
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return;
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CChoreoEvent *previous = NULL;
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for ( i = sortedGestures.FirstInorder(); i != sortedGestures.InvalidIndex(); i = sortedGestures.NextInorder( i ) )
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{
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CChoreoEvent *event = sortedGestures[ i ];
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if ( !previous )
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{
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// event->SetStartTime( 0.0f );
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}
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else if ( previous->GetSyncToFollowingGesture() )
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{
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// TODO: ask the sequence for what tags to match
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CEventAbsoluteTag *pEntryTag = event->FindEntryTag( CChoreoEvent::PLAYBACK );
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CEventAbsoluteTag *pExitTag = previous->FindExitTag( CChoreoEvent::PLAYBACK );
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if (pEntryTag && pExitTag)
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{
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float entryTime = pEntryTag->GetAbsoluteTime( );
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// get current decay rate of previous gesture
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float duration = previous->GetDuration();
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float decayTime = (1.0 - pExitTag->GetPercentage()) * duration;
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// adjust the previous gestures end time to current apex + existing decay rate
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previous->RescaleGestureTimes( previous->GetStartTime(), entryTime + decayTime, true );
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previous->SetEndTime( entryTime + decayTime );
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// set the previous gestures end tag to the current apex
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pExitTag->SetAbsoluteTime( entryTime );
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event->PreventTagOverlap( );
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previous->PreventTagOverlap( );
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}
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// BUG: Tracker 3298: ywb 1/31/04
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// I think this fixes the issue with abutting past NULL gestures on paste:
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// Here's the bug report:
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// -------------------------
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// When copying and pasteing posture and gesture clips in face poser the beginings of the clips stretch
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// to the begining of the scene even if there is a null gesture in place at the begining.
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// -------------------------
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/*
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else if ( pEntryTag && !Q_stricmp( previous->GetName(), "NULL" ) )
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{
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// If the previous was a null event, then do a bit of fixup
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event->SetStartTime( previous->GetEndTime() );
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event->PreventTagOverlap( );
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}
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*/
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// The previous event decays from it's end dispaly end time to the current event's display start time
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// The next event starts just after the display end time of the previous event
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}
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previous = event;
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}
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if ( previous )
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{
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CChoreoScene *scene = previous->GetScene();
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if ( scene )
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{
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// HACK: Could probably do better by allowing user to drag the blue "end time" bar
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//float finish = scene->FindStopTime();
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//previous->RescaleGestureTimes( previous->GetStartTime(), finish );
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//previous->SetEndTime( finish );
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}
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}
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/*
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c = 0;
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for ( i = sortedGestures.FirstInorder(); i != sortedGestures.InvalidIndex(); i = sortedGestures.NextInorder( i ) )
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{
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CChoreoEvent *event = sortedGestures[ i ];
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Msg( "event %i start %f disp %f dispend %f end %f\n",
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c + 1,
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event->GetStartTime( CChoreoEvent::SIMULATION ),
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event->GetStartTime( CChoreoEvent::DISPLAY ),
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event->GetEndTime( CChoreoEvent::DISPLAY ),
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event->GetEndTime( CChoreoEvent::SIMULATION )
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);
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c++;
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}
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*/
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CChoreoChannel::MarkForSaveAll( bool mark )
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{
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SetMarkedForSave( mark );
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int c = GetNumEvents();
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for ( int i = 0; i < c; i++ )
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{
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CChoreoEvent *e = GetEvent( i );
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e->SetMarkedForSave( mark );
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}
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}
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struct EventGroup
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{
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EventGroup() :
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timeSortedEvents( 0, 0, ChoreEventStartTimeLessFunc )
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{
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}
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EventGroup( const EventGroup& src )
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:
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timeSortedEvents( 0, 0, ChoreEventStartTimeLessFunc )
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{
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timeSortedEvents.RemoveAll();
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int i = src.timeSortedEvents.FirstInorder();
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while ( i != src.timeSortedEvents.InvalidIndex() )
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{
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timeSortedEvents.Insert( src.timeSortedEvents[ i ] );
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i = src.timeSortedEvents.NextInorder( i );
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}
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}
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EventGroup & operator=( const EventGroup& src )
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{
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if ( this == &src )
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return *this;
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timeSortedEvents.RemoveAll();
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int i = src.timeSortedEvents.FirstInorder();
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while ( i != src.timeSortedEvents.InvalidIndex() )
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{
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timeSortedEvents.Insert( src.timeSortedEvents[ i ] );
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i = src.timeSortedEvents.NextInorder( i );
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}
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return *this;
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}
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CUtlRBTree< CChoreoEvent * > timeSortedEvents;
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};
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// Compute master/slave, count, endtime info for close captioning data
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CChoreoChannel::ReconcileCloseCaption()
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{
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// Create a dictionary based on the combined token name
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CUtlDict< EventGroup, int > validSpeakEventsGroupedByName;
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int i;
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// Sort items
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int c = GetNumEvents();
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for ( i = 0; i < c; i++ )
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{
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CChoreoEvent *e = GetEvent( i );
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Assert( e );
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if ( e->GetType() != CChoreoEvent::SPEAK )
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continue;
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CChoreoEvent::CLOSECAPTION type;
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type = e->GetCloseCaptionType();
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if ( type == CChoreoEvent::CC_DISABLED )
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{
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e->SetUsingCombinedFile( false );
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e->SetRequiredCombinedChecksum( 0 );
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e->SetNumSlaves( 0 );
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e->SetLastSlaveEndTime( 0.0f );
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continue;
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}
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char const *name = e->GetCloseCaptionToken();
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if ( !name || !name[0] )
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{
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// Fixup invalid slave tag
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if ( type == CChoreoEvent::CC_SLAVE )
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{
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e->SetCloseCaptionType( CChoreoEvent::CC_MASTER );
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e->SetUsingCombinedFile( false );
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e->SetRequiredCombinedChecksum( 0 );
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e->SetNumSlaves( 0 );
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e->SetLastSlaveEndTime( 0.0f );
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}
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continue;
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}
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int idx = validSpeakEventsGroupedByName.Find( name );
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if ( idx == validSpeakEventsGroupedByName.InvalidIndex() )
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{
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EventGroup eg;
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eg.timeSortedEvents.Insert( e );
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validSpeakEventsGroupedByName.Insert( name, eg );
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}
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else
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{
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EventGroup & eg = validSpeakEventsGroupedByName[ idx ];
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eg.timeSortedEvents.Insert( e );
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}
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}
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c = validSpeakEventsGroupedByName.Count();
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// Now walk list of events by group
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if ( !c )
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{
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return;
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}
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for ( i = 0; i < c; ++i )
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{
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EventGroup & eg = validSpeakEventsGroupedByName[ i ];
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int sortedEventInGroup = eg.timeSortedEvents.Count();
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// If there's only one, just mark it valid
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if ( sortedEventInGroup <= 1 )
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{
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CChoreoEvent *e = eg.timeSortedEvents[ 0 ];
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Assert( e );
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// Make sure it's the master
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e->SetCloseCaptionType( CChoreoEvent::CC_MASTER );
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// Since it's by itself, can't be using "combined" file
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e->SetUsingCombinedFile( false );
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e->SetRequiredCombinedChecksum( 0 );
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e->SetNumSlaves( 0 );
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e->SetLastSlaveEndTime( 0.0f );
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continue;
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}
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// Okay, read them back in of start time
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int j = eg.timeSortedEvents.FirstInorder();
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CChoreoEvent *master = NULL;
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while ( j != eg.timeSortedEvents.InvalidIndex() )
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{
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CChoreoEvent *e = eg.timeSortedEvents[ j ];
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if ( !master )
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{
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master = e;
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e->SetCloseCaptionType( CChoreoEvent::CC_MASTER );
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//e->SetUsingCombinedFile( true );
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e->SetRequiredCombinedChecksum( 0 );
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e->SetNumSlaves( sortedEventInGroup - 1 );
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e->SetLastSlaveEndTime( e->GetEndTime() );
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}
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else
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{
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// Keep bumping out the end time
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master->SetLastSlaveEndTime( e->GetEndTime() );
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e->SetCloseCaptionType( CChoreoEvent::CC_SLAVE );
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e->SetUsingCombinedFile( master->IsUsingCombinedFile() );
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e->SetRequiredCombinedChecksum( 0 );
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e->SetLastSlaveEndTime( 0.0f );
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}
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j = eg.timeSortedEvents.NextInorder( j );
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}
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}
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}
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bool CChoreoChannel::GetSortedCombinedEventList( char const *cctoken, CUtlRBTree< CChoreoEvent * >& events )
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{
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events.RemoveAll();
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int i;
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// Sort items
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int c = GetNumEvents();
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for ( i = 0; i < c; i++ )
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{
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CChoreoEvent *e = GetEvent( i );
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Assert( e );
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if ( e->GetType() != CChoreoEvent::SPEAK )
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continue;
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if ( e->GetCloseCaptionType() == CChoreoEvent::CC_DISABLED )
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continue;
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// A master with no slaves is not a combined event
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if ( e->GetCloseCaptionType() == CChoreoEvent::CC_MASTER &&
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e->GetNumSlaves() == 0 )
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continue;
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char const *token = e->GetCloseCaptionToken();
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if ( Q_stricmp( token, cctoken ) )
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continue;
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events.Insert( e );
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}
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return ( events.Count() > 0 ) ? true : false;
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}
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void CChoreoChannel::SaveToBuffer( CUtlBuffer& buf, CChoreoScene *pScene, IChoreoStringPool *pStringPool )
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{
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buf.PutShort( pStringPool->FindOrAddString( GetName() ) );
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int c = GetNumEvents();
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Assert( c <= 255 );
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buf.PutUnsignedChar( c );
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for ( int i = 0; i < c; i++ )
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{
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CChoreoEvent *e = GetEvent( i );
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Assert( e );
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e->SaveToBuffer( buf, pScene, pStringPool );
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}
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buf.PutChar( GetActive() ? 1 : 0 );
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}
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bool CChoreoChannel::RestoreFromBuffer( CUtlBuffer& buf, CChoreoScene *pScene, CChoreoActor *pActor, IChoreoStringPool *pStringPool )
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{
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char sz[ 256 ];
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pStringPool->GetString( buf.GetShort(), sz, sizeof( sz ) );
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SetName( sz );
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int numEvents = (int)buf.GetUnsignedChar();
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for ( int i = 0 ; i < numEvents; ++i )
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{
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CChoreoEvent *e = pScene->AllocEvent();
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if ( e->RestoreFromBuffer( buf, pScene, pStringPool ) )
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{
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AddEvent( e );
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e->SetChannel( this );
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e->SetActor( pActor );
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continue;
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}
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return false;
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}
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SetActive( buf.GetChar() == 1 ? true : false );
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return true;
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}
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