sqwarmed/sdk_src/game/shared/ai_criteria.h

42 lines
1.0 KiB
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef AI_CRITERIA_H
#define AI_CRITERIA_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/utlrbtree.h"
#include "tier1/utlsymbol.h"
#include "tier2/interval.h"
#include "mathlib/compressed_vector.h"
#include "../../public/responserules/response_types.h"
using ResponseRules::ResponseType_t;
extern const char *SplitContext( const char *raw, char *key, int keylen, char *value, int valuelen, float *duration, const char *entireContext );
#ifndef AI_CriteriaSet
#define AI_CriteriaSet ResponseRules::CriteriaSet
#endif
typedef ResponseRules::ResponseParams AI_ResponseParams ;
typedef ResponseRules::CRR_Response AI_Response;
/*
// An AI response that is dynamically new'ed up and returned from SpeakFindResponse.
class AI_ResponseReturnValue : AI_Response
{
};
*/
#endif // AI_CRITERIA_H