1417 lines
59 KiB
C++
1417 lines
59 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "cbase.h"
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#include "ai_activity.h"
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#include "activitylist.h"
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#include "stringregistry.h"
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#include "isaverestore.h"
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#include "filesystem.h"
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#include <KeyValues.h>
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#include "utldict.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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extern IFileSystem *filesystem;
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// NOTE: If CStringRegistry allowed storing arbitrary data, we could just use that.
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// in this case we have the "isPrivate" member and the replacement rules
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// (activityIndex can be reused by private activities), so a custom table is necessary
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struct activitylist_t
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{
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int activityIndex;
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unsigned short stringKey;
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short isPrivate;
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};
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CUtlVector<activitylist_t> g_ActivityList;
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static CUtlDict< CActivityRemapCache, int > m_ActivityRemapDatabase;
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// This stores the actual activity names. Also, the string ID in the registry is simply an index
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// into the g_ActivityList array.
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CStringRegistry g_ActivityStrings;
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// this is just here to accelerate adds
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static int g_HighestActivity = 0;
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int g_nActivityListVersion = 1;
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void ActivityList_Init( void )
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{
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g_HighestActivity = 0;
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}
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void ActivityList_Free( void )
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{
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g_ActivityStrings.ClearStrings();
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g_ActivityList.Purge();
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m_ActivityRemapDatabase.Purge();
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// So studiohdrs can reindex activity indices
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++g_nActivityListVersion;
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}
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// add a new activity to the database
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activitylist_t *ActivityList_AddActivityEntry( const char *pName, int iActivityIndex, bool isPrivate )
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{
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MEM_ALLOC_CREDIT();
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int index = g_ActivityList.AddToTail();
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activitylist_t *pList = &g_ActivityList[index];
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pList->activityIndex = iActivityIndex;
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pList->stringKey = g_ActivityStrings.AddString( pName, index );
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pList->isPrivate = isPrivate;
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// UNDONE: This implies that ALL shared activities are added before ANY custom activities
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// UNDONE: Segment these instead? It's a 32-bit int, how many activities do we need?
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if ( iActivityIndex > g_HighestActivity )
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{
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g_HighestActivity = iActivityIndex;
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}
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return pList;
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}
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// get the database entry from a string
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static activitylist_t *ListFromString( const char *pString )
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{
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// just use the string registry to do this search/map
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int stringID = g_ActivityStrings.GetStringID( pString );
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if ( stringID < 0 )
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return NULL;
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return &g_ActivityList[stringID];
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}
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// Get the database entry for an index
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static activitylist_t *ListFromActivity( int activityIndex )
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{
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// ugly linear search
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for ( int i = 0; i < g_ActivityList.Count(); i++ )
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{
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if ( g_ActivityList[i].activityIndex == activityIndex )
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{
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return &g_ActivityList[i];
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}
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}
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return NULL;
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}
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bool ActivityList_RegisterSharedActivity( const char *pszActivityName, int iActivityIndex )
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{
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// UNDONE: Do we want to do these checks when not in developer mode? or maybe DEBUG only?
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// They really only matter when you change the list of code controlled activities. IDs
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// for content controlled activities never collide because they are generated.
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// technically order isn't dependent, but it's too damn easy to forget to add new ACT_'s to all three lists.
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static int lastActivityIndex = -1;
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Assert( iActivityIndex < LAST_SHARED_ACTIVITY && (iActivityIndex == lastActivityIndex + 1 || iActivityIndex == 0) );
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lastActivityIndex = iActivityIndex;
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// first, check to make sure the slot we're asking for is free. It must be for
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// a shared activity.
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activitylist_t *pList = ListFromString( pszActivityName );
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if ( !pList )
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{
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pList = ListFromActivity( iActivityIndex );
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}
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if ( pList )
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{
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Warning( "***\nShared activity collision! %s<->%s\n***\n", pszActivityName, g_ActivityStrings.GetStringForKey( pList->stringKey ) );
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Assert(0);
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return false;
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}
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// ----------------------------------------------------------------
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ActivityList_AddActivityEntry( pszActivityName, iActivityIndex, false );
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return true;
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}
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Activity ActivityList_RegisterPrivateActivity( const char *pszActivityName )
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{
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activitylist_t *pList = ListFromString( pszActivityName );
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if ( pList )
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{
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// this activity is already in the list. If the activity we collided with is also private,
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// then the collision is OK. Otherwise, it's a bug.
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if ( pList->isPrivate )
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{
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return (Activity)pList->activityIndex;
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}
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else
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{
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// this private activity collides with a shared activity. That is not allowed.
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Warning( "***\nShared<->Private Activity collision!\n***\n" );
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Assert(0);
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return ACT_INVALID;
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}
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}
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pList = ActivityList_AddActivityEntry( pszActivityName, g_HighestActivity+1, true );
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return (Activity)pList->activityIndex;
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}
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// Get the index for a given activity name
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// Done at load time for all models
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int ActivityList_IndexForName( const char *pszActivityName )
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{
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// this is a fast O(lgn) search (actually does 2 O(lgn) searches)
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activitylist_t *pList = ListFromString( pszActivityName );
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if ( pList )
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{
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return pList->activityIndex;
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}
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return -1;
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}
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// Get the name for a given index
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// This should only be used in debug code, it does a linear search
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// But at least it only compares integers
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const char *ActivityList_NameForIndex( int activityIndex )
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{
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activitylist_t *pList = ListFromActivity( activityIndex );
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if ( pList )
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{
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return g_ActivityStrings.GetStringForKey( pList->stringKey );
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}
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return NULL;
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}
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void ActivityList_RegisterSharedActivities( void )
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{
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REGISTER_SHARED_ACTIVITY( ACT_RESET );
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REGISTER_SHARED_ACTIVITY( ACT_IDLE );
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REGISTER_SHARED_ACTIVITY( ACT_TRANSITION );
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REGISTER_SHARED_ACTIVITY( ACT_COVER );
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REGISTER_SHARED_ACTIVITY( ACT_COVER_MED );
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REGISTER_SHARED_ACTIVITY( ACT_COVER_LOW );
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REGISTER_SHARED_ACTIVITY( ACT_WALK );
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REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM );
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REGISTER_SHARED_ACTIVITY( ACT_WALK_CROUCH );
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REGISTER_SHARED_ACTIVITY( ACT_WALK_CROUCH_AIM );
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REGISTER_SHARED_ACTIVITY( ACT_RUN );
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REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM );
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REGISTER_SHARED_ACTIVITY( ACT_RUN_CROUCH );
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REGISTER_SHARED_ACTIVITY( ACT_RUN_CROUCH_AIM );
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REGISTER_SHARED_ACTIVITY( ACT_RUN_PROTECTED );
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REGISTER_SHARED_ACTIVITY( ACT_SCRIPT_CUSTOM_MOVE );
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REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK1 );
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REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK2 );
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REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK1_LOW );
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REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK2_LOW );
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REGISTER_SHARED_ACTIVITY( ACT_DIESIMPLE );
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REGISTER_SHARED_ACTIVITY( ACT_DIEBACKWARD );
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REGISTER_SHARED_ACTIVITY( ACT_DIEFORWARD );
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REGISTER_SHARED_ACTIVITY( ACT_DIEVIOLENT );
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REGISTER_SHARED_ACTIVITY( ACT_DIERAGDOLL );
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REGISTER_SHARED_ACTIVITY( ACT_FLY );
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REGISTER_SHARED_ACTIVITY( ACT_HOVER );
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REGISTER_SHARED_ACTIVITY( ACT_GLIDE );
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REGISTER_SHARED_ACTIVITY( ACT_SWIM );
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REGISTER_SHARED_ACTIVITY( ACT_JUMP );
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REGISTER_SHARED_ACTIVITY( ACT_HOP );
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REGISTER_SHARED_ACTIVITY( ACT_LEAP );
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REGISTER_SHARED_ACTIVITY( ACT_LAND );
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REGISTER_SHARED_ACTIVITY( ACT_CLIMB_UP );
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REGISTER_SHARED_ACTIVITY( ACT_CLIMB_DOWN );
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REGISTER_SHARED_ACTIVITY( ACT_CLIMB_DISMOUNT );
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REGISTER_SHARED_ACTIVITY( ACT_SHIPLADDER_UP );
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REGISTER_SHARED_ACTIVITY( ACT_SHIPLADDER_DOWN );
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REGISTER_SHARED_ACTIVITY( ACT_STRAFE_LEFT );
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REGISTER_SHARED_ACTIVITY( ACT_STRAFE_RIGHT );
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REGISTER_SHARED_ACTIVITY( ACT_ROLL_LEFT );
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REGISTER_SHARED_ACTIVITY( ACT_ROLL_RIGHT );
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REGISTER_SHARED_ACTIVITY( ACT_TURN_LEFT );
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REGISTER_SHARED_ACTIVITY( ACT_TURN_RIGHT );
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REGISTER_SHARED_ACTIVITY( ACT_CROUCH );
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REGISTER_SHARED_ACTIVITY( ACT_CROUCHIDLE );
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REGISTER_SHARED_ACTIVITY( ACT_STAND );
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REGISTER_SHARED_ACTIVITY( ACT_USE );
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REGISTER_SHARED_ACTIVITY( ACT_ALIEN_BURROW_IDLE );
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REGISTER_SHARED_ACTIVITY( ACT_ALIEN_BURROW_OUT );
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REGISTER_SHARED_ACTIVITY( ACT_SIGNAL1 );
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REGISTER_SHARED_ACTIVITY( ACT_SIGNAL2 );
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REGISTER_SHARED_ACTIVITY( ACT_SIGNAL3 );
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REGISTER_SHARED_ACTIVITY( ACT_SIGNAL_ADVANCE );
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REGISTER_SHARED_ACTIVITY( ACT_SIGNAL_FORWARD );
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REGISTER_SHARED_ACTIVITY( ACT_SIGNAL_GROUP );
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REGISTER_SHARED_ACTIVITY( ACT_SIGNAL_HALT );
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REGISTER_SHARED_ACTIVITY( ACT_SIGNAL_LEFT );
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REGISTER_SHARED_ACTIVITY( ACT_SIGNAL_RIGHT );
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REGISTER_SHARED_ACTIVITY( ACT_SIGNAL_TAKECOVER );
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REGISTER_SHARED_ACTIVITY( ACT_LOOKBACK_RIGHT );
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REGISTER_SHARED_ACTIVITY( ACT_LOOKBACK_LEFT );
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REGISTER_SHARED_ACTIVITY( ACT_COWER );
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REGISTER_SHARED_ACTIVITY( ACT_SMALL_FLINCH );
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REGISTER_SHARED_ACTIVITY( ACT_BIG_FLINCH );
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REGISTER_SHARED_ACTIVITY( ACT_MELEE_ATTACK1 );
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REGISTER_SHARED_ACTIVITY( ACT_MELEE_ATTACK2 );
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REGISTER_SHARED_ACTIVITY( ACT_RELOAD );
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REGISTER_SHARED_ACTIVITY( ACT_RELOAD_START );
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REGISTER_SHARED_ACTIVITY( ACT_RELOAD_FINISH );
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REGISTER_SHARED_ACTIVITY( ACT_RELOAD_LOW );
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REGISTER_SHARED_ACTIVITY( ACT_ARM );
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REGISTER_SHARED_ACTIVITY( ACT_DISARM );
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REGISTER_SHARED_ACTIVITY( ACT_DROP_WEAPON );
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REGISTER_SHARED_ACTIVITY( ACT_DROP_WEAPON_SHOTGUN );
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REGISTER_SHARED_ACTIVITY( ACT_PICKUP_GROUND );
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REGISTER_SHARED_ACTIVITY( ACT_PICKUP_RACK );
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REGISTER_SHARED_ACTIVITY( ACT_IDLE_ANGRY );
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REGISTER_SHARED_ACTIVITY( ACT_IDLE_RELAXED );
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REGISTER_SHARED_ACTIVITY( ACT_IDLE_STIMULATED );
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REGISTER_SHARED_ACTIVITY( ACT_IDLE_AGITATED );
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REGISTER_SHARED_ACTIVITY( ACT_IDLE_STEALTH );
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REGISTER_SHARED_ACTIVITY( ACT_IDLE_HURT );
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REGISTER_SHARED_ACTIVITY( ACT_WALK_RELAXED );
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REGISTER_SHARED_ACTIVITY( ACT_WALK_STIMULATED );
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REGISTER_SHARED_ACTIVITY( ACT_WALK_AGITATED );
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REGISTER_SHARED_ACTIVITY( ACT_WALK_STEALTH );
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REGISTER_SHARED_ACTIVITY( ACT_RUN_RELAXED );
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REGISTER_SHARED_ACTIVITY( ACT_RUN_STIMULATED );
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REGISTER_SHARED_ACTIVITY( ACT_RUN_AGITATED );
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REGISTER_SHARED_ACTIVITY( ACT_RUN_STEALTH );
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REGISTER_SHARED_ACTIVITY( ACT_IDLE_AIM_RELAXED );
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REGISTER_SHARED_ACTIVITY( ACT_IDLE_AIM_STIMULATED );
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REGISTER_SHARED_ACTIVITY( ACT_IDLE_AIM_AGITATED );
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REGISTER_SHARED_ACTIVITY( ACT_IDLE_AIM_STEALTH );
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REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_RELAXED );
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REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_STIMULATED );
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REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_AGITATED );
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REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_STEALTH );
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REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_RELAXED );
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REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_STIMULATED );
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REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_AGITATED );
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REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_STEALTH );
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REGISTER_SHARED_ACTIVITY( ACT_CROUCHIDLE_STIMULATED );
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REGISTER_SHARED_ACTIVITY( ACT_CROUCHIDLE_AIM_STIMULATED );
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REGISTER_SHARED_ACTIVITY( ACT_CROUCHIDLE_AGITATED );
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REGISTER_SHARED_ACTIVITY( ACT_WALK_HURT );
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REGISTER_SHARED_ACTIVITY( ACT_RUN_HURT );
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REGISTER_SHARED_ACTIVITY( ACT_SPECIAL_ATTACK1 );
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REGISTER_SHARED_ACTIVITY( ACT_SPECIAL_ATTACK2 );
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REGISTER_SHARED_ACTIVITY( ACT_COMBAT_IDLE );
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REGISTER_SHARED_ACTIVITY( ACT_WALK_SCARED );
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REGISTER_SHARED_ACTIVITY( ACT_RUN_SCARED );
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REGISTER_SHARED_ACTIVITY( ACT_VICTORY_DANCE );
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REGISTER_SHARED_ACTIVITY( ACT_DIE_HEADSHOT );
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REGISTER_SHARED_ACTIVITY( ACT_DIE_CHESTSHOT );
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REGISTER_SHARED_ACTIVITY( ACT_DIE_GUTSHOT );
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REGISTER_SHARED_ACTIVITY( ACT_DIE_BACKSHOT );
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REGISTER_SHARED_ACTIVITY( ACT_FLINCH_HEAD );
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REGISTER_SHARED_ACTIVITY( ACT_FLINCH_CHEST );
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REGISTER_SHARED_ACTIVITY( ACT_FLINCH_STOMACH );
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REGISTER_SHARED_ACTIVITY( ACT_FLINCH_LEFTARM );
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REGISTER_SHARED_ACTIVITY( ACT_FLINCH_RIGHTARM );
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REGISTER_SHARED_ACTIVITY( ACT_FLINCH_LEFTLEG );
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REGISTER_SHARED_ACTIVITY( ACT_FLINCH_RIGHTLEG );
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REGISTER_SHARED_ACTIVITY( ACT_FLINCH_PHYSICS );
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REGISTER_SHARED_ACTIVITY( ACT_FLINCH_HEAD_BACK );
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REGISTER_SHARED_ACTIVITY( ACT_FLINCH_CHEST_BACK );
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REGISTER_SHARED_ACTIVITY( ACT_FLINCH_STOMACH_BACK );
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REGISTER_SHARED_ACTIVITY( ACT_FLINCH_CROUCH_FRONT );
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REGISTER_SHARED_ACTIVITY( ACT_FLINCH_CROUCH_BACK );
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REGISTER_SHARED_ACTIVITY( ACT_FLINCH_CROUCH_LEFT );
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REGISTER_SHARED_ACTIVITY( ACT_FLINCH_CROUCH_RIGHT );
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REGISTER_SHARED_ACTIVITY( ACT_IDLE_ON_FIRE );
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REGISTER_SHARED_ACTIVITY( ACT_WALK_ON_FIRE );
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REGISTER_SHARED_ACTIVITY( ACT_RUN_ON_FIRE );
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REGISTER_SHARED_ACTIVITY( ACT_RAPPEL_LOOP );
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REGISTER_SHARED_ACTIVITY( ACT_180_LEFT );
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REGISTER_SHARED_ACTIVITY( ACT_180_RIGHT );
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REGISTER_SHARED_ACTIVITY( ACT_90_LEFT );
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REGISTER_SHARED_ACTIVITY( ACT_90_RIGHT );
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REGISTER_SHARED_ACTIVITY( ACT_STEP_LEFT );
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REGISTER_SHARED_ACTIVITY( ACT_STEP_RIGHT );
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REGISTER_SHARED_ACTIVITY( ACT_STEP_BACK );
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REGISTER_SHARED_ACTIVITY( ACT_STEP_FORE );
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REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK1 );
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REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK2 );
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REGISTER_SHARED_ACTIVITY( ACT_GESTURE_MELEE_ATTACK1 );
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REGISTER_SHARED_ACTIVITY( ACT_GESTURE_MELEE_ATTACK2 );
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REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK1_LOW );
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REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK2_LOW );
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REGISTER_SHARED_ACTIVITY( ACT_MELEE_ATTACK_SWING_GESTURE );
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REGISTER_SHARED_ACTIVITY( ACT_GESTURE_SMALL_FLINCH );
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REGISTER_SHARED_ACTIVITY( ACT_GESTURE_BIG_FLINCH );
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REGISTER_SHARED_ACTIVITY( ACT_GESTURE_FLINCH_BLAST );
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REGISTER_SHARED_ACTIVITY( ACT_GESTURE_FLINCH_BLAST_SHOTGUN );
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REGISTER_SHARED_ACTIVITY( ACT_GESTURE_FLINCH_BLAST_DAMAGED );
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REGISTER_SHARED_ACTIVITY( ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN );
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REGISTER_SHARED_ACTIVITY( ACT_GESTURE_FLINCH_HEAD );
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REGISTER_SHARED_ACTIVITY( ACT_GESTURE_FLINCH_CHEST );
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REGISTER_SHARED_ACTIVITY( ACT_GESTURE_FLINCH_STOMACH );
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REGISTER_SHARED_ACTIVITY( ACT_GESTURE_FLINCH_LEFTARM );
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REGISTER_SHARED_ACTIVITY( ACT_GESTURE_FLINCH_RIGHTARM );
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REGISTER_SHARED_ACTIVITY( ACT_GESTURE_FLINCH_LEFTLEG );
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REGISTER_SHARED_ACTIVITY( ACT_GESTURE_FLINCH_RIGHTLEG );
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REGISTER_SHARED_ACTIVITY( ACT_GESTURE_TURN_LEFT );
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REGISTER_SHARED_ACTIVITY( ACT_GESTURE_TURN_RIGHT );
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REGISTER_SHARED_ACTIVITY( ACT_GESTURE_TURN_LEFT45 );
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REGISTER_SHARED_ACTIVITY( ACT_GESTURE_TURN_RIGHT45 );
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REGISTER_SHARED_ACTIVITY( ACT_GESTURE_TURN_LEFT90 );
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REGISTER_SHARED_ACTIVITY( ACT_GESTURE_TURN_RIGHT90 );
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REGISTER_SHARED_ACTIVITY( ACT_GESTURE_TURN_LEFT45_FLAT );
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REGISTER_SHARED_ACTIVITY( ACT_GESTURE_TURN_RIGHT45_FLAT );
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REGISTER_SHARED_ACTIVITY( ACT_GESTURE_TURN_LEFT90_FLAT );
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REGISTER_SHARED_ACTIVITY( ACT_GESTURE_TURN_RIGHT90_FLAT );
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// registered for Half-Life HGRUNT compatability
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REGISTER_SHARED_ACTIVITY( ACT_BARNACLE_HIT );
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REGISTER_SHARED_ACTIVITY( ACT_BARNACLE_PULL );
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REGISTER_SHARED_ACTIVITY( ACT_BARNACLE_CHOMP );
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REGISTER_SHARED_ACTIVITY( ACT_BARNACLE_CHEW );
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REGISTER_SHARED_ACTIVITY( ACT_DO_NOT_DISTURB );
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REGISTER_SHARED_ACTIVITY( ACT_SPECIFIC_SEQUENCE );
|
|
|
|
// Viewmodel activities may belong elsewhere, but since where is unclear right now,
|
|
// they'll be placed here.
|
|
REGISTER_SHARED_ACTIVITY( ACT_VM_DRAW );
|
|
REGISTER_SHARED_ACTIVITY( ACT_VM_HOLSTER );
|
|
REGISTER_SHARED_ACTIVITY( ACT_VM_IDLE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_VM_FIDGET );
|
|
REGISTER_SHARED_ACTIVITY( ACT_VM_PULLBACK );
|
|
REGISTER_SHARED_ACTIVITY( ACT_VM_PULLBACK_HIGH );
|
|
REGISTER_SHARED_ACTIVITY( ACT_VM_PULLBACK_LOW );
|
|
REGISTER_SHARED_ACTIVITY( ACT_VM_THROW );
|
|
REGISTER_SHARED_ACTIVITY( ACT_VM_PULLPIN );
|
|
REGISTER_SHARED_ACTIVITY( ACT_VM_PRIMARYATTACK );
|
|
REGISTER_SHARED_ACTIVITY( ACT_VM_SECONDARYATTACK );
|
|
REGISTER_SHARED_ACTIVITY( ACT_VM_RELOAD );
|
|
REGISTER_SHARED_ACTIVITY( ACT_VM_DRYFIRE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_VM_HITLEFT );
|
|
REGISTER_SHARED_ACTIVITY( ACT_VM_HITLEFT2 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_VM_HITRIGHT );
|
|
REGISTER_SHARED_ACTIVITY( ACT_VM_HITRIGHT2 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_VM_HITCENTER );
|
|
REGISTER_SHARED_ACTIVITY( ACT_VM_HITCENTER2 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_VM_MISSLEFT );
|
|
REGISTER_SHARED_ACTIVITY( ACT_VM_MISSLEFT2 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_VM_MISSRIGHT );
|
|
REGISTER_SHARED_ACTIVITY( ACT_VM_MISSRIGHT2 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_VM_MISSCENTER );
|
|
REGISTER_SHARED_ACTIVITY( ACT_VM_MISSCENTER2 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_VM_HAULBACK );
|
|
REGISTER_SHARED_ACTIVITY( ACT_VM_SWINGHARD );
|
|
REGISTER_SHARED_ACTIVITY( ACT_VM_SWINGMISS );
|
|
REGISTER_SHARED_ACTIVITY( ACT_VM_SWINGHIT );
|
|
REGISTER_SHARED_ACTIVITY( ACT_VM_IDLE_TO_LOWERED );
|
|
REGISTER_SHARED_ACTIVITY( ACT_VM_IDLE_LOWERED );
|
|
REGISTER_SHARED_ACTIVITY( ACT_VM_LOWERED_TO_IDLE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_VM_RECOIL1 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_VM_RECOIL2 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_VM_RECOIL3 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_VM_PICKUP );
|
|
REGISTER_SHARED_ACTIVITY( ACT_VM_RELEASE );
|
|
|
|
REGISTER_SHARED_ACTIVITY ( ACT_VM_ATTACH_SILENCER );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_VM_DETACH_SILENCER );
|
|
|
|
//===========================
|
|
// HL2 Specific Activities
|
|
//===========================
|
|
// SLAM Specialty Activites
|
|
REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_IDLE);
|
|
REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_ND_IDLE);
|
|
REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_ATTACH);
|
|
REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_ATTACH2);
|
|
REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_ND_ATTACH);
|
|
REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_ND_ATTACH2);
|
|
REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_DETONATE);
|
|
REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_DETONATOR_HOLSTER);
|
|
REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_DRAW);
|
|
REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_ND_DRAW);
|
|
REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_TO_THROW);
|
|
REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_TO_THROW_ND);
|
|
REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_TO_TRIPMINE_ND );
|
|
REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_IDLE);
|
|
REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_ND_IDLE);
|
|
REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_THROW);
|
|
REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_THROW2);
|
|
REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_THROW_ND);
|
|
REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_THROW_ND2);
|
|
REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_DRAW);
|
|
REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_ND_DRAW);
|
|
REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_TO_STICKWALL);
|
|
REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_TO_STICKWALL_ND);
|
|
REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_DETONATE);
|
|
REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_DETONATOR_HOLSTER);
|
|
REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_TO_TRIPMINE_ND );
|
|
REGISTER_SHARED_ACTIVITY( ACT_SLAM_TRIPMINE_IDLE);
|
|
REGISTER_SHARED_ACTIVITY( ACT_SLAM_TRIPMINE_DRAW);
|
|
REGISTER_SHARED_ACTIVITY( ACT_SLAM_TRIPMINE_ATTACH);
|
|
REGISTER_SHARED_ACTIVITY( ACT_SLAM_TRIPMINE_ATTACH2);
|
|
REGISTER_SHARED_ACTIVITY( ACT_SLAM_TRIPMINE_TO_STICKWALL_ND );
|
|
REGISTER_SHARED_ACTIVITY( ACT_SLAM_TRIPMINE_TO_THROW_ND );
|
|
REGISTER_SHARED_ACTIVITY( ACT_SLAM_DETONATOR_IDLE);
|
|
REGISTER_SHARED_ACTIVITY( ACT_SLAM_DETONATOR_DRAW);
|
|
REGISTER_SHARED_ACTIVITY( ACT_SLAM_DETONATOR_DETONATE);
|
|
REGISTER_SHARED_ACTIVITY( ACT_SLAM_DETONATOR_HOLSTER);
|
|
REGISTER_SHARED_ACTIVITY( ACT_SLAM_DETONATOR_STICKWALL_DRAW);
|
|
REGISTER_SHARED_ACTIVITY( ACT_SLAM_DETONATOR_THROW_DRAW);
|
|
|
|
// SHOTGUN specialty activities
|
|
REGISTER_SHARED_ACTIVITY( ACT_SHOTGUN_RELOAD_START);
|
|
REGISTER_SHARED_ACTIVITY( ACT_SHOTGUN_RELOAD_FINISH);
|
|
REGISTER_SHARED_ACTIVITY( ACT_SHOTGUN_PUMP);
|
|
|
|
// SMG2 special activities
|
|
REGISTER_SHARED_ACTIVITY( ACT_SMG2_IDLE2 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_SMG2_FIRE2 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_SMG2_DRAW2 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_SMG2_RELOAD2 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_SMG2_DRYFIRE2 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_SMG2_TOAUTO );
|
|
REGISTER_SHARED_ACTIVITY( ACT_SMG2_TOBURST );
|
|
|
|
// Physcannon special activities
|
|
REGISTER_SHARED_ACTIVITY( ACT_PHYSCANNON_UPGRADE );
|
|
|
|
// weapon override activities
|
|
REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_AR1 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_AR2 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_AR2_LOW );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_AR2_GRENADE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_HMG1 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_ML );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_SMG1 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_SMG1_LOW );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_SMG2 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_SHOTGUN );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_SHOTGUN_LOW );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_PISTOL );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_PISTOL_LOW );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_SLAM );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_TRIPWIRE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_THROW );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_SNIPER_RIFLE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_RPG );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MELEE_ATTACK_SWING );
|
|
|
|
REGISTER_SHARED_ACTIVITY( ACT_RANGE_AIM_LOW );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RANGE_AIM_SMG1_LOW );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RANGE_AIM_PISTOL_LOW );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RANGE_AIM_AR2_LOW );
|
|
|
|
REGISTER_SHARED_ACTIVITY( ACT_COVER_PISTOL_LOW );
|
|
REGISTER_SHARED_ACTIVITY( ACT_COVER_SMG1_LOW );
|
|
|
|
// weapon override activities
|
|
REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_AR1 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_AR2 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_HMG1 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_ML );
|
|
REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_SMG1 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_SMG1_LOW );
|
|
REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_SMG2 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_SHOTGUN );
|
|
REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_PISTOL );
|
|
REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW );
|
|
REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_SLAM );
|
|
REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_TRIPWIRE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_THROW );
|
|
REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_GESTURE_MELEE_ATTACK_SWING );
|
|
|
|
REGISTER_SHARED_ACTIVITY( ACT_IDLE_RIFLE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_IDLE_SMG1 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_IDLE_ANGRY_SMG1 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_IDLE_PISTOL );
|
|
REGISTER_SHARED_ACTIVITY( ACT_IDLE_ANGRY_PISTOL );
|
|
REGISTER_SHARED_ACTIVITY( ACT_IDLE_ANGRY_SHOTGUN );
|
|
REGISTER_SHARED_ACTIVITY( ACT_IDLE_STEALTH_PISTOL );
|
|
|
|
REGISTER_SHARED_ACTIVITY( ACT_IDLE_PACKAGE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_WALK_PACKAGE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_IDLE_SUITCASE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_WALK_SUITCASE );
|
|
|
|
REGISTER_SHARED_ACTIVITY( ACT_IDLE_SMG1_RELAXED );
|
|
REGISTER_SHARED_ACTIVITY( ACT_IDLE_SMG1_STIMULATED );
|
|
|
|
REGISTER_SHARED_ACTIVITY( ACT_WALK_RIFLE_RELAXED );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RUN_RIFLE_RELAXED );
|
|
REGISTER_SHARED_ACTIVITY( ACT_WALK_RIFLE_STIMULATED );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RUN_RIFLE_STIMULATED );
|
|
|
|
REGISTER_SHARED_ACTIVITY( ACT_IDLE_AIM_RIFLE_STIMULATED );
|
|
REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_RIFLE_STIMULATED );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_RIFLE_STIMULATED );
|
|
|
|
REGISTER_SHARED_ACTIVITY( ACT_IDLE_SHOTGUN_RELAXED );
|
|
REGISTER_SHARED_ACTIVITY( ACT_IDLE_SHOTGUN_STIMULATED );
|
|
REGISTER_SHARED_ACTIVITY( ACT_IDLE_SHOTGUN_AGITATED );
|
|
|
|
// Policing activities
|
|
REGISTER_SHARED_ACTIVITY( ACT_WALK_ANGRY );
|
|
REGISTER_SHARED_ACTIVITY( ACT_POLICE_HARASS1 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_POLICE_HARASS2 );
|
|
|
|
// Manned guns
|
|
REGISTER_SHARED_ACTIVITY( ACT_IDLE_MANNEDGUN );
|
|
|
|
// Melee weapon activities
|
|
REGISTER_SHARED_ACTIVITY( ACT_IDLE_MELEE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_IDLE_ANGRY_MELEE );
|
|
|
|
// RPG activities
|
|
REGISTER_SHARED_ACTIVITY( ACT_IDLE_RPG_RELAXED );
|
|
REGISTER_SHARED_ACTIVITY( ACT_IDLE_RPG );
|
|
REGISTER_SHARED_ACTIVITY( ACT_IDLE_ANGRY_RPG );
|
|
REGISTER_SHARED_ACTIVITY( ACT_COVER_LOW_RPG );
|
|
REGISTER_SHARED_ACTIVITY( ACT_WALK_RPG );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RUN_RPG );
|
|
REGISTER_SHARED_ACTIVITY( ACT_WALK_CROUCH_RPG );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RUN_CROUCH_RPG );
|
|
REGISTER_SHARED_ACTIVITY( ACT_WALK_RPG_RELAXED );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RUN_RPG_RELAXED );
|
|
|
|
REGISTER_SHARED_ACTIVITY( ACT_WALK_RIFLE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_RIFLE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_WALK_CROUCH_RIFLE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_WALK_CROUCH_AIM_RIFLE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RUN_RIFLE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_RIFLE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RUN_CROUCH_RIFLE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RUN_CROUCH_AIM_RIFLE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RUN_STEALTH_PISTOL );
|
|
|
|
REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_SHOTGUN );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_SHOTGUN );
|
|
|
|
REGISTER_SHARED_ACTIVITY( ACT_WALK_PISTOL );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RUN_PISTOL );
|
|
REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_PISTOL );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_PISTOL );
|
|
REGISTER_SHARED_ACTIVITY( ACT_WALK_STEALTH_PISTOL );
|
|
REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_STEALTH_PISTOL );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_STEALTH_PISTOL );
|
|
|
|
// Reloads
|
|
REGISTER_SHARED_ACTIVITY( ACT_RELOAD_PISTOL );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RELOAD_PISTOL_LOW );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RELOAD_SMG1 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RELOAD_SMG1_LOW );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RELOAD_SHOTGUN );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RELOAD_SHOTGUN_LOW );
|
|
|
|
REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RELOAD );
|
|
REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RELOAD_PISTOL );
|
|
REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RELOAD_SMG1 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RELOAD_SHOTGUN );
|
|
|
|
// Busy animations
|
|
REGISTER_SHARED_ACTIVITY( ACT_BUSY_LEAN_LEFT );
|
|
REGISTER_SHARED_ACTIVITY( ACT_BUSY_LEAN_LEFT_ENTRY );
|
|
REGISTER_SHARED_ACTIVITY( ACT_BUSY_LEAN_LEFT_EXIT );
|
|
REGISTER_SHARED_ACTIVITY( ACT_BUSY_LEAN_BACK );
|
|
REGISTER_SHARED_ACTIVITY( ACT_BUSY_LEAN_BACK_ENTRY );
|
|
REGISTER_SHARED_ACTIVITY( ACT_BUSY_LEAN_BACK_EXIT );
|
|
REGISTER_SHARED_ACTIVITY( ACT_BUSY_SIT_GROUND );
|
|
REGISTER_SHARED_ACTIVITY( ACT_BUSY_SIT_GROUND_ENTRY );
|
|
REGISTER_SHARED_ACTIVITY( ACT_BUSY_SIT_GROUND_EXIT );
|
|
REGISTER_SHARED_ACTIVITY( ACT_BUSY_SIT_CHAIR );
|
|
REGISTER_SHARED_ACTIVITY( ACT_BUSY_SIT_CHAIR_ENTRY );
|
|
REGISTER_SHARED_ACTIVITY( ACT_BUSY_SIT_CHAIR_EXIT );
|
|
REGISTER_SHARED_ACTIVITY( ACT_BUSY_STAND );
|
|
REGISTER_SHARED_ACTIVITY( ACT_BUSY_QUEUE );
|
|
|
|
// Dodge animations
|
|
REGISTER_SHARED_ACTIVITY( ACT_DUCK_DODGE );
|
|
|
|
REGISTER_SHARED_ACTIVITY( ACT_DIE_BARNACLE_SWALLOW );
|
|
REGISTER_SHARED_ACTIVITY( ACT_GESTURE_BARNACLE_STRANGLE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_PHYSCANNON_DETACH );
|
|
REGISTER_SHARED_ACTIVITY( ACT_PHYSCANNON_ANIMATE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_PHYSCANNON_ANIMATE_PRE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_PHYSCANNON_ANIMATE_POST );
|
|
|
|
REGISTER_SHARED_ACTIVITY( ACT_DIE_FRONTSIDE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_DIE_RIGHTSIDE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_DIE_BACKSIDE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_DIE_LEFTSIDE );
|
|
|
|
REGISTER_SHARED_ACTIVITY( ACT_OPEN_DOOR );
|
|
|
|
// Dynamic interactions
|
|
REGISTER_SHARED_ACTIVITY( ACT_DI_ALYX_ZOMBIE_MELEE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_DI_ALYX_ZOMBIE_TORSO_MELEE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_DI_ALYX_HEADCRAB_MELEE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_DI_ALYX_ANTLION );
|
|
REGISTER_SHARED_ACTIVITY( ACT_DI_ALYX_ZOMBIE_SHOTGUN64 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_DI_ALYX_ZOMBIE_SHOTGUN26 );
|
|
|
|
//Readiness transitions
|
|
REGISTER_SHARED_ACTIVITY( ACT_READINESS_RELAXED_TO_STIMULATED );
|
|
REGISTER_SHARED_ACTIVITY( ACT_READINESS_RELAXED_TO_STIMULATED_WALK );
|
|
REGISTER_SHARED_ACTIVITY( ACT_READINESS_AGITATED_TO_STIMULATED );
|
|
REGISTER_SHARED_ACTIVITY( ACT_READINESS_STIMULATED_TO_RELAXED );
|
|
|
|
REGISTER_SHARED_ACTIVITY( ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED );
|
|
REGISTER_SHARED_ACTIVITY( ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK );
|
|
REGISTER_SHARED_ACTIVITY( ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED );
|
|
REGISTER_SHARED_ACTIVITY( ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED );
|
|
|
|
REGISTER_SHARED_ACTIVITY( ACT_IDLE_CARRY );
|
|
REGISTER_SHARED_ACTIVITY( ACT_WALK_CARRY );
|
|
|
|
//===========================
|
|
// TF2 Specific Activities
|
|
//===========================
|
|
REGISTER_SHARED_ACTIVITY( ACT_STARTDYING );
|
|
REGISTER_SHARED_ACTIVITY( ACT_DYINGLOOP );
|
|
REGISTER_SHARED_ACTIVITY( ACT_DYINGTODEAD );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RIDE_MANNED_GUN );
|
|
|
|
// All viewmodels
|
|
REGISTER_SHARED_ACTIVITY( ACT_VM_SPRINT_ENTER );
|
|
REGISTER_SHARED_ACTIVITY( ACT_VM_SPRINT_IDLE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_VM_SPRINT_LEAVE );
|
|
|
|
// Looping weapon firing
|
|
REGISTER_SHARED_ACTIVITY( ACT_FIRE_START );
|
|
REGISTER_SHARED_ACTIVITY( ACT_FIRE_LOOP );
|
|
REGISTER_SHARED_ACTIVITY( ACT_FIRE_END );
|
|
|
|
// TF2
|
|
REGISTER_SHARED_ACTIVITY( ACT_CROUCHING_GRENADEIDLE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_CROUCHING_GRENADEREADY );
|
|
REGISTER_SHARED_ACTIVITY( ACT_CROUCHING_PRIMARYATTACK );
|
|
REGISTER_SHARED_ACTIVITY( ACT_OVERLAY_GRENADEIDLE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_OVERLAY_GRENADEREADY );
|
|
REGISTER_SHARED_ACTIVITY( ACT_OVERLAY_PRIMARYATTACK );
|
|
REGISTER_SHARED_ACTIVITY( ACT_OVERLAY_SHIELD_UP );
|
|
REGISTER_SHARED_ACTIVITY( ACT_OVERLAY_SHIELD_DOWN );
|
|
REGISTER_SHARED_ACTIVITY( ACT_OVERLAY_SHIELD_UP_IDLE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_OVERLAY_SHIELD_ATTACK );
|
|
REGISTER_SHARED_ACTIVITY( ACT_OVERLAY_SHIELD_KNOCKBACK );
|
|
REGISTER_SHARED_ACTIVITY( ACT_SHIELD_UP );
|
|
REGISTER_SHARED_ACTIVITY( ACT_SHIELD_DOWN );
|
|
REGISTER_SHARED_ACTIVITY( ACT_SHIELD_UP_IDLE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_SHIELD_ATTACK );
|
|
REGISTER_SHARED_ACTIVITY( ACT_SHIELD_KNOCKBACK );
|
|
REGISTER_SHARED_ACTIVITY( ACT_CROUCHING_SHIELD_UP );
|
|
REGISTER_SHARED_ACTIVITY( ACT_CROUCHING_SHIELD_DOWN );
|
|
REGISTER_SHARED_ACTIVITY( ACT_CROUCHING_SHIELD_UP_IDLE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_CROUCHING_SHIELD_ATTACK );
|
|
REGISTER_SHARED_ACTIVITY( ACT_CROUCHING_SHIELD_KNOCKBACK );
|
|
|
|
REGISTER_SHARED_ACTIVITY( ACT_TURNRIGHT45 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_TURNLEFT45 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_TURN );
|
|
|
|
REGISTER_SHARED_ACTIVITY( ACT_OBJ_ASSEMBLING );
|
|
REGISTER_SHARED_ACTIVITY( ACT_OBJ_DISMANTLING );
|
|
REGISTER_SHARED_ACTIVITY( ACT_OBJ_STARTUP );
|
|
REGISTER_SHARED_ACTIVITY( ACT_OBJ_RUNNING );
|
|
REGISTER_SHARED_ACTIVITY( ACT_OBJ_IDLE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_OBJ_PLACING );
|
|
REGISTER_SHARED_ACTIVITY( ACT_OBJ_DETERIORATING );
|
|
REGISTER_SHARED_ACTIVITY( ACT_OBJ_UPGRADING );
|
|
|
|
// Deploy
|
|
REGISTER_SHARED_ACTIVITY( ACT_DEPLOY );
|
|
REGISTER_SHARED_ACTIVITY( ACT_DEPLOY_IDLE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_UNDEPLOY );
|
|
|
|
// Crossbow
|
|
REGISTER_SHARED_ACTIVITY( ACT_CROSSBOW_DRAW_UNLOADED );
|
|
|
|
// Gauss
|
|
REGISTER_SHARED_ACTIVITY( ACT_GAUSS_SPINUP );
|
|
REGISTER_SHARED_ACTIVITY( ACT_GAUSS_SPINCYCLE );
|
|
|
|
//===========================
|
|
// CSPort Specific Activities
|
|
//===========================
|
|
|
|
REGISTER_SHARED_ACTIVITY ( ACT_VM_PRIMARYATTACK_SILENCED ); // fire
|
|
REGISTER_SHARED_ACTIVITY ( ACT_VM_RELOAD_SILENCED );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_VM_DRYFIRE_SILENCED ); // fire with no ammo loaded.
|
|
REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_SILENCED );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_VM_DRAW_SILENCED );
|
|
|
|
REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_EMPTY_LEFT );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_VM_DRYFIRE_LEFT );
|
|
|
|
// new for CS2
|
|
REGISTER_SHARED_ACTIVITY ( ACT_VM_IS_DRAW );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_VM_IS_HOLSTER );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_VM_IS_IDLE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_VM_IS_PRIMARYATTACK );
|
|
|
|
REGISTER_SHARED_ACTIVITY ( ACT_PLAYER_IDLE_FIRE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_PLAYER_CROUCH_FIRE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_PLAYER_CROUCH_WALK_FIRE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_PLAYER_WALK_FIRE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_PLAYER_RUN_FIRE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_IDLETORUN );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_RUNTOIDLE );
|
|
|
|
REGISTER_SHARED_ACTIVITY ( ACT_VM_DRAW_DEPLOYED );
|
|
|
|
REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_MELEE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_RUN_MELEE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_CROUCH_MELEE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_WALK_CROUCH_MELEE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RELOAD_MELEE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_JUMP_MELEE );
|
|
|
|
// Portal
|
|
REGISTER_SHARED_ACTIVITY ( ACT_VM_FIZZLE );
|
|
|
|
// Multiplayer
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_STAND_IDLE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCH_IDLE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCH_DEPLOYED_IDLE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCH_DEPLOYED );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_DEPLOYED_IDLE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_RUN );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_WALK );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_AIRWALK );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCHWALK );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_SPRINT );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_START );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_FLOAT );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_LAND );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_DOUBLEJUMP );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_SWIM );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_DEPLOYED );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_SWIM_DEPLOYED );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_VCD );
|
|
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_PRIMARYFIRE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_SECONDARYFIRE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_GRENADE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_PRIMARYFIRE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_SECONDARYFIRE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_GRENADE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_PRIMARYFIRE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_SECONDARYFIRE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_GRENADE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_GRENADE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_LOOP );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_END );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_LOOP );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_END );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_LOOP );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_END );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_LOOP );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_END );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_PREFIRE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_POSTFIRE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_STARTFIRE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_PREFIRE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_POSTFIRE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_PREFIRE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_POSTFIRE );
|
|
|
|
// Multiplayer - Primary
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_STAND_PRIMARY );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCH_PRIMARY );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_RUN_PRIMARY );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_WALK_PRIMARY );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_AIRWALK_PRIMARY );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCHWALK_PRIMARY );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_PRIMARY );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_START_PRIMARY );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_FLOAT_PRIMARY );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_LAND_PRIMARY );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_SWIM_PRIMARY );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_DEPLOYED_PRIMARY );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_SWIM_DEPLOYED_PRIMARY );
|
|
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_PRIMARY );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_PRIMARY );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_PRIMARY );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_PRIMARY );
|
|
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_PRIMARY );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_PRIMARY_LOOP );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_PRIMARY_END );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_PRIMARY );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_PRIMARY_END );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_PRIMARY );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_PRIMARY_LOOP );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_PRIMARY_END );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_PRIMARY );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_PRIMARY_END );
|
|
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_GRENADE_PRIMARY );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY );
|
|
|
|
// Secondary
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_STAND_SECONDARY );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCH_SECONDARY );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_RUN_SECONDARY );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_WALK_SECONDARY );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_AIRWALK_SECONDARY );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCHWALK_SECONDARY );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_SECONDARY );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_START_SECONDARY );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_FLOAT_SECONDARY );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_LAND_SECONDARY );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_SWIM_SECONDARY );
|
|
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_SECONDARY );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_SECONDARY );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_SECONDARY );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_SECONDARY );
|
|
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_SECONDARY );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_SECONDARY_LOOP );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_SECONDARY_END );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_SECONDARY );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_SECONDARY_END );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_SECONDARY );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_SECONDARY_LOOP );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_SECONDARY_END );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_SECONDARY );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_SECONDARY_LOOP );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_SECONDARY_END );
|
|
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_GRENADE_SECONDARY );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_GRENADE_SECONDARY );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_GRENADE_SECONDARY );
|
|
|
|
// Melee
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_STAND_MELEE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCH_MELEE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_RUN_MELEE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_WALK_MELEE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_AIRWALK_MELEE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCHWALK_MELEE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_MELEE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_START_MELEE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_FLOAT_MELEE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_LAND_MELEE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_SWIM_MELEE );
|
|
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_MELEE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_MELEE_SECONDARY );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_MELEE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_MELEE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_MELEE );
|
|
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_GRENADE_MELEE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_GRENADE_MELEE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_GRENADE_MELEE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_GRENADE_MELEE );
|
|
|
|
// Item1
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_STAND_ITEM1 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_CROUCH_ITEM1 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_RUN_ITEM1 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_WALK_ITEM1 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_AIRWALK_ITEM1 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_CROUCHWALK_ITEM1 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_ITEM1 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_START_ITEM1 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_FLOAT_ITEM1 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_LAND_ITEM1 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_SWIM_ITEM1 );
|
|
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_STAND_ITEM1 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_STAND_ITEM1_SECONDARY );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_CROUCH_ITEM1 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_CROUCH_ITEM1_SECONDARY );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_SWIM_ITEM1 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_AIRWALK_ITEM1 );
|
|
|
|
// Item2
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_STAND_ITEM2 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_CROUCH_ITEM2 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_RUN_ITEM2 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_WALK_ITEM2 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_AIRWALK_ITEM2 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_CROUCHWALK_ITEM2 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_ITEM2 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_START_ITEM2 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_FLOAT_ITEM2 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_LAND_ITEM2 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_SWIM_ITEM2 );
|
|
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_STAND_ITEM2 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_STAND_ITEM2_SECONDARY );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_CROUCH_ITEM2 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_CROUCH_ITEM2_SECONDARY );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_SWIM_ITEM2 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_AIRWALK_ITEM2 );
|
|
|
|
// Flinches
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_PRIMARY );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_SECONDARY );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_MELEE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_ITEM1 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_ITEM2 );
|
|
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_HEAD );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_CHEST );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_STOMACH );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_LEFTARM );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_RIGHTARM );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_LEFTLEG );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_RIGHTLEG );
|
|
|
|
// TF Specific
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_GRENADE1_DRAW );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_GRENADE1_IDLE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_GRENADE1_ATTACK );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_GRENADE2_DRAW );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_GRENADE2_IDLE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_GRENADE2_ATTACK );
|
|
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_PRIMARY_GRENADE1_DRAW );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_PRIMARY_GRENADE1_IDLE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_PRIMARY_GRENADE1_ATTACK );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_PRIMARY_GRENADE2_DRAW );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_PRIMARY_GRENADE2_IDLE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_PRIMARY_GRENADE2_ATTACK );
|
|
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_SECONDARY_GRENADE1_DRAW );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_SECONDARY_GRENADE1_IDLE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_SECONDARY_GRENADE1_ATTACK );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_SECONDARY_GRENADE2_DRAW );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_SECONDARY_GRENADE2_IDLE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_SECONDARY_GRENADE2_ATTACK );
|
|
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_MELEE_GRENADE1_DRAW );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_MELEE_GRENADE1_IDLE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_MELEE_GRENADE1_ATTACK );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_MELEE_GRENADE2_DRAW );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_MELEE_GRENADE2_IDLE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_MELEE_GRENADE2_ATTACK );
|
|
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM1_GRENADE1_DRAW );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM1_GRENADE1_IDLE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM1_GRENADE1_ATTACK );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM1_GRENADE2_DRAW );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM1_GRENADE2_IDLE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM1_GRENADE2_ATTACK );
|
|
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM2_GRENADE1_DRAW );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM2_GRENADE1_IDLE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM2_GRENADE1_ATTACK );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM2_GRENADE2_DRAW );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM2_GRENADE2_IDLE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM2_GRENADE2_ATTACK );
|
|
|
|
// Building
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_STAND_BUILDING );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCH_BUILDING );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_RUN_BUILDING );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_WALK_BUILDING );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_AIRWALK_BUILDING );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCHWALK_BUILDING );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_BUILDING );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_START_BUILDING );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_FLOAT_BUILDING );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_LAND_BUILDING );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_SWIM_BUILDING );
|
|
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_BUILDING );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_BUILDING );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_BUILDING );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_BUILDING );
|
|
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_GRENADE_BUILDING );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_GRENADE_BUILDING );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING );
|
|
|
|
// PDA
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_STAND_PDA );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCH_PDA );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_RUN_PDA );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_WALK_PDA );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_AIRWALK_PDA );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCHWALK_PDA );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_PDA );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_START_PDA );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_FLOAT_PDA );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_LAND_PDA );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_SWIM_PDA );
|
|
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_PDA );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_PDA );
|
|
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_HANDMOUTH );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FINGERPOINT );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FISTPUMP );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_THUMBSUP );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODYES );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODNO );
|
|
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_HANDMOUTH_PRIMARY );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FINGERPOINT_PRIMARY );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FISTPUMP_PRIMARY );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_THUMBSUP_PRIMARY );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODYES_PRIMARY );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODNO_PRIMARY );
|
|
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FINGERPOINT_SECONDARY );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FISTPUMP_SECONDARY );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_THUMBSUP_SECONDARY );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODYES_SECONDARY );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODNO_SECONDARY );
|
|
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_HANDMOUTH_MELEE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FINGERPOINT_MELEE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FISTPUMP_MELEE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_THUMBSUP_MELEE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODYES_MELEE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODNO_MELEE );
|
|
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_HANDMOUTH_ITEM1 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FINGERPOINT_ITEM1 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FISTPUMP_ITEM1 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_THUMBSUP_ITEM1 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODYES_ITEM1 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODNO_ITEM1 );
|
|
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_HANDMOUTH_ITEM2 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FINGERPOINT_ITEM2 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FISTPUMP_ITEM2 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_THUMBSUP_ITEM2 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODYES_ITEM2 );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODNO_ITEM2 );
|
|
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_HANDMOUTH_BUILDING );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FINGERPOINT_BUILDING );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FISTPUMP_BUILDING );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_THUMBSUP_BUILDING );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODYES_BUILDING );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODNO_BUILDING );
|
|
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_HANDMOUTH_PDA );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FINGERPOINT_PDA );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FISTPUMP_PDA );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_THUMBSUP_PDA );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODYES_PDA );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODNO_PDA );
|
|
|
|
REGISTER_SHARED_ACTIVITY ( ACT_VM_UNUSABLE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_VM_UNUSABLE_TO_USABLE );
|
|
REGISTER_SHARED_ACTIVITY ( ACT_VM_USABLE_TO_UNUSABLE );
|
|
|
|
REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_DRAW );
|
|
REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_HOLSTER );
|
|
REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_IDLE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_PULLBACK );
|
|
REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_PRIMARYATTACK );
|
|
REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_SECONDARYATTACK );
|
|
REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_RELOAD );
|
|
REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_DRYFIRE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_IDLE_TO_LOWERED );
|
|
REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_IDLE_LOWERED );
|
|
REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_LOWERED_TO_IDLE );
|
|
|
|
REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_DRAW );
|
|
REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_HOLSTER );
|
|
REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_IDLE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_PULLBACK );
|
|
REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_PRIMARYATTACK );
|
|
REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_SECONDARYATTACK );
|
|
REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_RELOAD );
|
|
REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_DRYFIRE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_IDLE_TO_LOWERED );
|
|
REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_IDLE_LOWERED );
|
|
REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_LOWERED_TO_IDLE );
|
|
|
|
REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_DRAW );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_HOLSTER );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_IDLE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_PULLBACK );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_PRIMARYATTACK );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_SECONDARYATTACK );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_RELOAD );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_DRYFIRE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_IDLE_TO_LOWERED );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_IDLE_LOWERED );
|
|
REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_LOWERED_TO_IDLE );
|
|
|
|
REGISTER_SHARED_ACTIVITY( ACT_PDA_VM_DRAW );
|
|
REGISTER_SHARED_ACTIVITY( ACT_PDA_VM_HOLSTER );
|
|
REGISTER_SHARED_ACTIVITY( ACT_PDA_VM_IDLE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_PDA_VM_PULLBACK );
|
|
REGISTER_SHARED_ACTIVITY( ACT_PDA_VM_PRIMARYATTACK );
|
|
REGISTER_SHARED_ACTIVITY( ACT_PDA_VM_SECONDARYATTACK );
|
|
REGISTER_SHARED_ACTIVITY( ACT_PDA_VM_RELOAD );
|
|
REGISTER_SHARED_ACTIVITY( ACT_PDA_VM_DRYFIRE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_PDA_VM_IDLE_TO_LOWERED );
|
|
REGISTER_SHARED_ACTIVITY( ACT_PDA_VM_IDLE_LOWERED );
|
|
REGISTER_SHARED_ACTIVITY( ACT_PDA_VM_LOWERED_TO_IDLE );
|
|
|
|
REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_DRAW );
|
|
REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_HOLSTER );
|
|
REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_IDLE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_PULLBACK );
|
|
REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_PRIMARYATTACK );
|
|
REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_SECONDARYATTACK );
|
|
REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_RELOAD );
|
|
REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_DRYFIRE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_IDLE_TO_LOWERED );
|
|
REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_IDLE_LOWERED );
|
|
REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_LOWERED_TO_IDLE );
|
|
|
|
REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_DRAW );
|
|
REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_HOLSTER );
|
|
REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_IDLE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_PULLBACK );
|
|
REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_PRIMARYATTACK );
|
|
REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_SECONDARYATTACK );
|
|
REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_RELOAD );
|
|
REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_DRYFIRE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_IDLE_TO_LOWERED );
|
|
REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_IDLE_LOWERED );
|
|
REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_LOWERED_TO_IDLE );
|
|
|
|
// infested
|
|
REGISTER_SHARED_ACTIVITY( ACT_RELOAD_SUCCEED );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RELOAD_FAIL );
|
|
REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_AUTOGUN );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_AUTOGUN );
|
|
REGISTER_SHARED_ACTIVITY( ACT_IDLE_AUTOGUN );
|
|
REGISTER_SHARED_ACTIVITY( ACT_IDLE_AIM_AUTOGUN );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RELOAD_AUTOGUN );
|
|
REGISTER_SHARED_ACTIVITY( ACT_CROUCH_IDLE_AUTOGUN );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_AUTOGUN );
|
|
REGISTER_SHARED_ACTIVITY( ACT_JUMP_AUTOGUN );
|
|
REGISTER_SHARED_ACTIVITY( ACT_IDLE_AIM_PISTOL );
|
|
REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_DUAL );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_DUAL );
|
|
REGISTER_SHARED_ACTIVITY( ACT_IDLE_DUAL );
|
|
REGISTER_SHARED_ACTIVITY( ACT_IDLE_AIM_DUAL );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RELOAD_DUAL );
|
|
REGISTER_SHARED_ACTIVITY( ACT_CROUCH_IDLE_DUAL );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_DUAL );
|
|
REGISTER_SHARED_ACTIVITY( ACT_JUMP_DUAL );
|
|
REGISTER_SHARED_ACTIVITY( ACT_IDLE_SHOTGUN );
|
|
REGISTER_SHARED_ACTIVITY( ACT_IDLE_AIM_SHOTGUN );
|
|
REGISTER_SHARED_ACTIVITY( ACT_CROUCH_IDLE_SHOTGUN );
|
|
REGISTER_SHARED_ACTIVITY( ACT_JUMP_SHOTGUN );
|
|
REGISTER_SHARED_ACTIVITY( ACT_IDLE_AIM_RIFLE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RELOAD_RIFLE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_CROUCH_IDLE_RIFLE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_RIFLE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_JUMP_RIFLE );
|
|
// Infested General AI
|
|
REGISTER_SHARED_ACTIVITY( ACT_SLEEP );
|
|
REGISTER_SHARED_ACTIVITY( ACT_WAKE );
|
|
// Shield Bug
|
|
REGISTER_SHARED_ACTIVITY( ACT_FLICK_LEFT );
|
|
REGISTER_SHARED_ACTIVITY( ACT_FLICK_LEFT_MIDDLE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_FLICK_RIGHT_MIDDLE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_FLICK_RIGHT );
|
|
REGISTER_SHARED_ACTIVITY( ACT_SPINAROUND );
|
|
// Mortar Bug
|
|
REGISTER_SHARED_ACTIVITY( ACT_PREP_TO_FIRE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_FIRE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_FIRE_RECOVER );
|
|
// Shaman
|
|
REGISTER_SHARED_ACTIVITY( ACT_SPRAY );
|
|
// Boomer
|
|
REGISTER_SHARED_ACTIVITY( ACT_PREP_EXPLODE );
|
|
REGISTER_SHARED_ACTIVITY( ACT_EXPLODE );
|
|
|
|
AssertMsg( g_HighestActivity == LAST_SHARED_ACTIVITY - 1, "Not all activities from ai_activity.h registered in activitylist.cpp" );
|
|
}
|
|
|
|
// HACKHACK: Keep backwards compatibility on broken activities temporarily
|
|
#define ACTIVITY_FILE_TAG 0x80800000
|
|
|
|
class CActivityDataOps : public CDefSaveRestoreOps
|
|
{
|
|
public:
|
|
// save data type interface
|
|
virtual void Save( const SaveRestoreFieldInfo_t &fieldInfo, ISave *pSave )
|
|
{
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|
int activityIndex = *((int *)fieldInfo.pField);
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|
const char *pActivityName = ActivityList_NameForIndex( activityIndex );
|
|
if ( !pActivityName )
|
|
{
|
|
AssertOnce( activityIndex == -1 ); // FIXME: whatever activity this was, it's now being saved out as ACT_RESET
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|
pActivityName = ActivityList_NameForIndex( 0 );
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|
}
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|
int len = strlen(pActivityName) + 1;
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|
|
|
// Use the high 16-bits of this int to signify this file format
|
|
// this makes this backwards compatible.
|
|
// UNDONE: Remove after playtest save files are no longer needed
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|
len |= ACTIVITY_FILE_TAG;
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|
pSave->WriteInt( &len );
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|
pSave->WriteString( pActivityName );
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|
}
|
|
|
|
virtual void Restore( const SaveRestoreFieldInfo_t &fieldInfo, IRestore *pRestore )
|
|
{
|
|
char nameBuf[1024];
|
|
|
|
int *pActivityIndex = (int *)fieldInfo.pField;
|
|
|
|
int nameLen = pRestore->ReadInt();
|
|
if ( (nameLen & 0xFFFF0000) != ACTIVITY_FILE_TAG )
|
|
{
|
|
// old save file, this is an index, not a name
|
|
*pActivityIndex = nameLen;
|
|
return;
|
|
}
|
|
nameLen &= 0xFFFF;
|
|
pRestore->ReadString( nameBuf, sizeof(nameBuf), nameLen );
|
|
*pActivityIndex = ActivityList_IndexForName( nameBuf );
|
|
if ( *pActivityIndex < 0 )
|
|
{
|
|
*pActivityIndex = 0;
|
|
}
|
|
}
|
|
|
|
virtual bool IsEmpty( const SaveRestoreFieldInfo_t &fieldInfo )
|
|
{
|
|
int *pActivityIndex = (int *)fieldInfo.pField;
|
|
return (*pActivityIndex == 0);
|
|
}
|
|
|
|
virtual void MakeEmpty( const SaveRestoreFieldInfo_t &fieldInfo )
|
|
{
|
|
int *pActivityIndex = (int *)fieldInfo.pField;
|
|
*pActivityIndex = 0;
|
|
}
|
|
};
|
|
|
|
static CActivityDataOps g_ActivityDataOps;
|
|
|
|
ISaveRestoreOps* ActivityDataOps()
|
|
{
|
|
return &g_ActivityDataOps;
|
|
}
|
|
|
|
|
|
|
|
|
|
void UTIL_LoadActivityRemapFile( const char *filename, const char *section, CUtlVector <CActivityRemap> &entries )
|
|
{
|
|
int iIndex = m_ActivityRemapDatabase.Find( filename );
|
|
|
|
if ( iIndex != m_ActivityRemapDatabase.InvalidIndex() )
|
|
{
|
|
CActivityRemapCache *actRemap = &m_ActivityRemapDatabase[iIndex];
|
|
entries.AddVectorToTail( actRemap->m_cachedActivityRemaps );
|
|
return;
|
|
}
|
|
|
|
KeyValues *pkvFile = new KeyValues( section );
|
|
|
|
if ( pkvFile->LoadFromFile( filesystem, filename, NULL ) )
|
|
{
|
|
KeyValues *pTestKey = pkvFile->GetFirstSubKey();
|
|
|
|
CActivityRemapCache actRemap;
|
|
|
|
while ( pTestKey )
|
|
{
|
|
Activity ActBase = (Activity)ActivityList_IndexForName( pTestKey->GetName() );
|
|
|
|
if ( ActBase != ACT_INVALID )
|
|
{
|
|
KeyValues *pRemapKey = pTestKey->GetFirstSubKey();
|
|
|
|
CActivityRemap actMap;
|
|
actMap.activity = ActBase;
|
|
|
|
while ( pRemapKey )
|
|
{
|
|
const char *pKeyName = pRemapKey->GetName();
|
|
const char *pKeyValue = pRemapKey->GetString();
|
|
|
|
if ( !stricmp( pKeyName, "remapactivity" ) )
|
|
{
|
|
Activity Act = (Activity)ActivityList_IndexForName( pKeyValue );
|
|
|
|
if ( Act == ACT_INVALID )
|
|
{
|
|
actMap.mappedActivity = ActivityList_RegisterPrivateActivity( pKeyValue );
|
|
}
|
|
else
|
|
{
|
|
actMap.mappedActivity = Act;
|
|
}
|
|
}
|
|
else if ( !stricmp( pKeyName, "extra" ) )
|
|
{
|
|
actMap.SetExtraKeyValueBlock( pRemapKey->MakeCopy() );
|
|
}
|
|
|
|
pRemapKey = pRemapKey->GetNextKey();
|
|
}
|
|
|
|
entries.AddToTail( actMap );
|
|
}
|
|
|
|
pTestKey = pTestKey->GetNextKey();
|
|
}
|
|
|
|
actRemap.m_cachedActivityRemaps.AddVectorToTail( entries );
|
|
m_ActivityRemapDatabase.Insert( filename, actRemap );
|
|
}
|
|
}
|
|
|
|
int ActivityList_HighestIndex()
|
|
{
|
|
return g_HighestActivity;
|
|
}
|