304 lines
8.5 KiB
C++
304 lines
8.5 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef SENTENCE_H
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#define SENTENCE_H
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#ifdef _WIN32
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#pragma once
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#endif
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// X360 optimizes out the extra memory needed by the editors in these types
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#ifndef _X360
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#define PHONEME_EDITOR 1
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#endif
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#include "utlvector.h"
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class CUtlBuffer;
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#define CACHED_SENTENCE_VERSION 1
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#define CACHED_SENTENCE_VERSION_ALIGNED 4
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#define CACHED_SENTENCE_VERSION_PACKED 5
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//-----------------------------------------------------------------------------
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// Purpose: A sample point
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//-----------------------------------------------------------------------------
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// Can't do this due to backward compat issues
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//#ifdef _WIN32
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//#pragma pack (1)
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//#endif
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struct CEmphasisSample
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{
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float time;
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float value;
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void SetSelected( bool isSelected );
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#if PHONEME_EDITOR
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// Used by editors only
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bool selected;
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#endif
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};
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class CBasePhonemeTag
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{
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public:
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CBasePhonemeTag();
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CBasePhonemeTag( const CBasePhonemeTag& from );
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CBasePhonemeTag &operator=( const CBasePhonemeTag &from ) { memcpy( this, &from, sizeof(*this) ); return *this; }
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float GetStartTime() const { return m_flStartTime; }
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void SetStartTime( float startTime ) { m_flStartTime = startTime; }
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void AddStartTime( float startTime ) { m_flStartTime += startTime; }
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float GetEndTime() const { return m_flEndTime; }
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void SetEndTime( float endTime ) { m_flEndTime = endTime; }
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void AddEndTime( float startTime ) { m_flEndTime += startTime; }
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int GetPhonemeCode() const { return m_nPhonemeCode; }
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void SetPhonemeCode( int phonemeCode ) { m_nPhonemeCode = phonemeCode; }
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private:
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float m_flStartTime;
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float m_flEndTime;
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unsigned short m_nPhonemeCode;
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CPhonemeTag : public CBasePhonemeTag
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{
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typedef CBasePhonemeTag BaseClass;
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public:
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CPhonemeTag( void );
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CPhonemeTag( const char *phoneme );
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CPhonemeTag( const CPhonemeTag& from );
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~CPhonemeTag( void );
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void SetTag( const char *phoneme );
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char const *GetTag() const;
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unsigned int ComputeDataCheckSum();
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#if PHONEME_EDITOR
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bool m_bSelected;
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unsigned int m_uiStartByte;
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unsigned int m_uiEndByte;
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#endif
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void SetSelected( bool isSelected );
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bool GetSelected() const;
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void SetStartAndEndBytes( unsigned int start, unsigned int end );
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unsigned int GetStartByte() const;
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unsigned int GetEndByte() const;
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private:
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char *m_szPhoneme;
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CWordTag
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{
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public:
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CWordTag( void );
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CWordTag( const char *word );
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CWordTag( const CWordTag& from );
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~CWordTag( void );
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void SetWord( const char *word );
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const char *GetWord() const;
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int IndexOfPhoneme( CPhonemeTag *tag );
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unsigned int ComputeDataCheckSum();
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float m_flStartTime;
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float m_flEndTime;
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CUtlVector < CPhonemeTag *> m_Phonemes;
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#if PHONEME_EDITOR
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bool m_bSelected;
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unsigned int m_uiStartByte;
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unsigned int m_uiEndByte;
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#endif
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void SetSelected( bool isSelected );
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bool GetSelected() const;
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void SetStartAndEndBytes( unsigned int start, unsigned int end );
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unsigned int GetStartByte() const;
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unsigned int GetEndByte() const;
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private:
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char *m_pszWord;
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};
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// A sentence can be closed captioned
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// The default case is the entire sentence shown at start time
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//
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// "<persist:2.0><clr:255,0,0,0>The <I>default<I> case"
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// "<sameline>is the <U>entire<U> sentence shown at <B>start time<B>"
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// Commands that aren't closed at end of phrase are automatically terminated
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//
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// Commands
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// <linger:2.0> The line should persist for 2.0 seconds beyond m_flEndTime
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// <sameline> Don't go to new line for next phrase on stack
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// <clr:r,g,b,a> Push current color onto stack and start drawing with new
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// color until we reach the next <clr> marker or a <clr> with no commands which
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// means restore the previous color
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// <U> Underline text (start/end)
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// <I> Italics text (start/end)
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// <B> Bold text (start/end)
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// <position:where> Draw caption at special location ??? needed
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// <cr> Go to new line
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// Close Captioning Support
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// The phonemes drive the mouth in english, but the CC text can
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// be one of several languages
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enum
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{
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CC_ENGLISH = 0,
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CC_FRENCH,
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CC_GERMAN,
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CC_ITALIAN,
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CC_KOREAN,
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CC_SCHINESE, // Simplified Chinese
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CC_SPANISH,
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CC_TCHINESE, // Traditional Chinese
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CC_JAPANESE,
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CC_RUSSIAN,
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CC_THAI,
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CC_PORTUGUESE,
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// etc etc
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CC_NUM_LANGUAGES
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};
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//-----------------------------------------------------------------------------
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// Purpose: A sentence is a box of words, and words contain phonemes
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//-----------------------------------------------------------------------------
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class CSentence
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{
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public:
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static char const *NameForLanguage( int language );
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static int LanguageForName( char const *name );
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static void ColorForLanguage( int language, unsigned char& r, unsigned char& g, unsigned char& b );
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// Construction
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CSentence( void );
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~CSentence( void );
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// Assignment operator
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CSentence& operator =(const CSentence& src );
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void Append( float starttime, const CSentence& src );
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void SetText( const char *text );
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const char *GetText( void ) const;
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void InitFromDataChunk( void *data, int size );
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void InitFromBuffer( CUtlBuffer& buf );
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void SaveToBuffer( CUtlBuffer& buf );
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// This strips out all of the stuff used by the editor, leaving just one blank work, no sentence text, and just
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// the phonemes without the phoneme text...(same as the cacherestore version below)
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void MakeRuntimeOnly();
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// This is a compressed save of just the data needed to drive phonemes in the engine (no word / sentence text, etc )
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void CacheSaveToBuffer( CUtlBuffer& buf, int version );
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void CacheRestoreFromBuffer( CUtlBuffer& buf );
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// Add word/phoneme to sentence
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void AddPhonemeTag( CWordTag *word, CPhonemeTag *tag );
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void AddWordTag( CWordTag *tag );
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void Reset( void );
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void ResetToBase( void );
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void MarkNewPhraseBase( void );
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int GetWordBase( void );
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int CountPhonemes( void );
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// For legacy loading, try to find a word that contains the time
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CWordTag *EstimateBestWord( float time );
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CWordTag *GetWordForPhoneme( CPhonemeTag *phoneme );
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void SetTextFromWords( void );
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float GetIntensity( float time, float endtime );
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void Resort( void );
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CEmphasisSample *GetBoundedSample( int number, float endtime );
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int GetNumSamples( void );
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CEmphasisSample *GetSample( int index );
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// Compute start and endtime based on all words
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void GetEstimatedTimes( float& start, float &end );
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void SetVoiceDuck( bool shouldDuck ) { m_bShouldVoiceDuck = shouldDuck; }
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bool GetVoiceDuck() const { return m_bShouldVoiceDuck; }
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unsigned int ComputeDataCheckSum();
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void SetDataCheckSum( unsigned int chk );
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unsigned int GetDataCheckSum() const;
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int GetRuntimePhonemeCount() const;
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const CBasePhonemeTag *GetRuntimePhoneme( int i ) const;
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void ClearRuntimePhonemes();
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void AddRuntimePhoneme( const CPhonemeTag *src );
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void CreateEventWordDistribution( char const *pszText, float flSentenceDuration );
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static int CountWords( char const *pszText );
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static bool ShouldSplitWord( char in );
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public:
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#if PHONEME_EDITOR
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char *m_szText;
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CUtlVector< CWordTag * > m_Words;
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#endif
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CUtlVector < CBasePhonemeTag *> m_RunTimePhonemes;
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#if PHONEME_EDITOR
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int m_nResetWordBase;
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#endif
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// Phoneme emphasis data
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CUtlVector< CEmphasisSample > m_EmphasisSamples;
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#if PHONEME_EDITOR
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unsigned int m_uCheckSum;
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#endif
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bool m_bIsValid : 8;
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bool m_bStoreCheckSum : 8;
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bool m_bShouldVoiceDuck : 8;
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bool m_bIsCached : 8;
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private:
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void ParseDataVersionOnePointZero( CUtlBuffer& buf );
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void ParsePlaintext( CUtlBuffer& buf );
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void ParseWords( CUtlBuffer& buf );
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void ParseEmphasis( CUtlBuffer& buf );
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void ParseOptions( CUtlBuffer& buf );
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void ParseCloseCaption( CUtlBuffer& buf );
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void ResetCloseCaptionAll( void );
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friend class PhonemeEditor;
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};
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//#ifdef _WIN32
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//#pragma pack ()
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//#endif
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#endif // SENTENCE_H
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