822 lines
23 KiB
C++
822 lines
23 KiB
C++
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef NETWORKVAR_H
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#define NETWORKVAR_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier0/dbg.h"
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#include "convar.h"
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#if defined( CLIENT_DLL ) || defined( GAME_DLL )
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#include "basehandle.h"
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#endif
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#pragma warning( disable : 4284 ) // warning C4284: return type for 'CNetworkVarT<int>::operator ->' is 'int *' (ie; not a UDT or reference to a UDT. Will produce errors if applied using infix notation)
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#define MyOffsetOf( type, var ) ( (int)&((type*)0)->var )
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#ifdef _DEBUG
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#undef new
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extern bool g_bUseNetworkVars;
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#define CHECK_USENETWORKVARS if(g_bUseNetworkVars)
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#else
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#define CHECK_USENETWORKVARS // don't check for g_bUseNetworkVars
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#endif
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// network vars use memcmp when fields are set. To ensure proper behavior your
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// object's memory should be initialized to zero. This happens for entities automatically
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// use this for other classes.
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class CMemZeroOnNew
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{
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public:
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void *operator new( size_t nSize )
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{
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void *pMem = MemAlloc_Alloc( nSize );
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V_memset( pMem, 0, nSize );
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return pMem;
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}
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void* operator new( size_t nSize, int nBlockUse, const char *pFileName, int nLine )
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{
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void *pMem = MemAlloc_Alloc( nSize, pFileName, nLine );
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V_memset( pMem, 0, nSize );
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return pMem;
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}
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void operator delete(void *pData)
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{
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if ( pData )
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{
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g_pMemAlloc->Free(pData);
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}
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}
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void operator delete( void* pData, int nBlockUse, const char *pFileName, int nLine )
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{
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if ( pData )
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{
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g_pMemAlloc->Free(pData, pFileName, nLine );
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}
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}
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};
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inline int InternalCheckDeclareClass( const char *pClassName, const char *pClassNameMatch, void *pTestPtr, void *pBasePtr )
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{
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// This makes sure that casting from ThisClass to BaseClass works right. You'll get a compiler error if it doesn't
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// work at all, and you'll get a runtime error if you use multiple inheritance.
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Assert( pTestPtr == pBasePtr );
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// This is triggered by IMPLEMENT_SERVER_CLASS. It does DLLClassName::CheckDeclareClass( #DLLClassName ).
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// If they didn't do a DECLARE_CLASS in DLLClassName, then it'll be calling its base class's version
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// and the class names won't match.
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Assert( (void*)pClassName == (void*)pClassNameMatch );
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return 0;
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}
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template <typename T>
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inline int CheckDeclareClass_Access( T *, const char *pShouldBe )
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{
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return T::CheckDeclareClass( pShouldBe );
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}
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#ifndef _STATIC_LINKED
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#ifdef _MSC_VER
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#if defined(_DEBUG) && (_MSC_VER > 1200 )
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#define VALIDATE_DECLARE_CLASS 1
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#endif
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#endif
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#endif
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#ifdef VALIDATE_DECLARE_CLASS
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#define DECLARE_CLASS( className, baseClassName ) \
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typedef baseClassName BaseClass; \
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typedef className ThisClass; \
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template <typename T> friend int CheckDeclareClass_Access(T *, const char *pShouldBe); \
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static int CheckDeclareClass( const char *pShouldBe ) \
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{ \
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InternalCheckDeclareClass( pShouldBe, #className, (ThisClass*)0xFFFFF, (BaseClass*)(ThisClass*)0xFFFFF ); \
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return CheckDeclareClass_Access( (BaseClass *)NULL, #baseClassName ); \
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}
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// Use this macro when you have a base class, but it's part of a library that doesn't use network vars
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// or any of the things that use ThisClass or BaseClass.
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#define DECLARE_CLASS_GAMEROOT( className, baseClassName ) \
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typedef baseClassName BaseClass; \
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typedef className ThisClass; \
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template <typename T> friend int CheckDeclareClass_Access(T *, const char *pShouldBe); \
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static int CheckDeclareClass( const char *pShouldBe ) \
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{ \
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return InternalCheckDeclareClass( pShouldBe, #className, (ThisClass*)0xFFFFF, (BaseClass*)(ThisClass*)0xFFFFF ); \
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}
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// Deprecated macro formerly used to work around VC++98 bug
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#define DECLARE_CLASS_NOFRIEND( className, baseClassName ) \
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DECLARE_CLASS( className, baseClassName )
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#define DECLARE_CLASS_NOBASE( className ) \
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typedef className ThisClass; \
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template <typename T> friend int CheckDeclareClass_Access(T *, const char *pShouldBe); \
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static int CheckDeclareClass( const char *pShouldBe ) \
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{ \
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return InternalCheckDeclareClass( pShouldBe, #className, 0, 0 ); \
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}
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#else
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#define DECLARE_CLASS( className, baseClassName ) \
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typedef baseClassName BaseClass; \
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typedef className ThisClass;
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#define DECLARE_CLASS_GAMEROOT( className, baseClassName ) DECLARE_CLASS( className, baseClassName )
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#define DECLARE_CLASS_NOFRIEND( className, baseClassName ) DECLARE_CLASS( className, baseClassName )
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#define DECLARE_CLASS_NOBASE( className ) typedef className ThisClass;
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#endif
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// All classes that contain CNetworkVars need a NetworkStateChanged() function. If the class is not an entity,
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// it needs to forward the call to the entity it's in. These macros can help.
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// These macros setup an entity pointer in your class. Use IMPLEMENT_NETWORKVAR_CHAIN before you do
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// anything inside the class itself.
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class CBaseEntity;
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class CAutoInitEntPtr
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{
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public:
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CAutoInitEntPtr()
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{
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m_pEnt = NULL;
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}
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CBaseEntity *m_pEnt;
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};
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//TODO: Currently, these don't get the benefit of tracking changes to individual vars.
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// Would be nice if they did.
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#define DECLARE_NETWORKVAR_CHAIN() \
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CAutoInitEntPtr __m_pChainEntity; \
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void NetworkStateChanged() { CHECK_USENETWORKVARS __m_pChainEntity.m_pEnt->NetworkStateChanged(); } \
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void NetworkStateChanged( void *pVar ) { CHECK_USENETWORKVARS __m_pChainEntity.m_pEnt->NetworkStateChanged(); }
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#define IMPLEMENT_NETWORKVAR_CHAIN( varName ) \
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(varName)->__m_pChainEntity.m_pEnt = this;
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// Use this macro when you want to embed a structure inside your entity and have CNetworkVars in it.
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template< class T >
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static inline void DispatchNetworkStateChanged( T *pObj )
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{
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CHECK_USENETWORKVARS pObj->NetworkStateChanged();
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}
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template< class T >
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static inline void DispatchNetworkStateChanged( T *pObj, void *pVar )
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{
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CHECK_USENETWORKVARS pObj->NetworkStateChanged( pVar );
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}
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#define DECLARE_EMBEDDED_NETWORKVAR() \
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template <typename T> friend int ServerClassInit(T *); \
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template <typename T> friend int ClientClassInit(T *); \
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virtual void NetworkStateChanged() {} virtual void NetworkStateChanged( void *pProp ) {}
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// NOTE: Assignment operator is disabled because it doesn't call copy constructors of scalar types within the aggregate, so they are not marked changed
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#define CNetworkVarEmbedded( type, name ) \
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class NetworkVar_##name; \
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friend class NetworkVar_##name; \
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static inline int GetOffset_##name() { return MyOffsetOf(ThisClass,name); } \
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typedef ThisClass ThisClass_##name; \
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class NetworkVar_##name : public type \
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{ \
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template< class T > NetworkVar_##name& operator=( const T &val ) { *((type*)this) = val; return *this; } \
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public: \
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void CopyFrom( const type &src ) { *((type *)this) = src; NetworkStateChanged(); } \
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type & GetForModify( void ) { NetworkStateChanged(); return *((type *)this); } \
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virtual void NetworkStateChanged() \
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{ \
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DispatchNetworkStateChanged( (ThisClass_##name*)( ((char*)this) - GetOffset_##name() ) ); \
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} \
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virtual void NetworkStateChanged( void *pVar ) \
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{ \
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DispatchNetworkStateChanged( (ThisClass_##name*)( ((char*)this) - GetOffset_##name() ), pVar ); \
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} \
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}; \
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NetworkVar_##name name;
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template< class Type, class Changer >
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class CNetworkVarBase
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{
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public:
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CNetworkVarBase()
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{
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}
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FORCEINLINE explicit CNetworkVarBase( Type val )
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: m_Value( val )
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{
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NetworkStateChanged();
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}
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FORCEINLINE const Type& SetDirect( const Type &val )
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{
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NetworkStateChanged();
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m_Value = val;
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return m_Value;
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}
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FORCEINLINE const Type& Set( const Type &val )
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{
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if ( m_Value != val )
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{
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NetworkStateChanged();
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m_Value = val;
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}
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return m_Value;
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}
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template< class C >
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FORCEINLINE const Type& operator=( const C &val )
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{
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return Set( ( const Type )val );
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}
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template< class C >
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FORCEINLINE const Type& operator=( const CNetworkVarBase< C, Changer > &val )
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{
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return Set( ( const Type )val.m_Value );
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}
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FORCEINLINE Type& GetForModify()
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{
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NetworkStateChanged();
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return m_Value;
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}
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template< class C >
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FORCEINLINE const Type& operator+=( const C &val )
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{
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return Set( m_Value + ( const Type )val );
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}
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template< class C >
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FORCEINLINE const Type& operator-=( const C &val )
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{
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return Set( m_Value - ( const Type )val );
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}
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template< class C >
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FORCEINLINE const Type& operator/=( const C &val )
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{
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return Set( m_Value / ( const Type )val );
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}
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template< class C >
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FORCEINLINE const Type& operator*=( const C &val )
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{
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return Set( m_Value * ( const Type )val );
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}
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template< class C >
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FORCEINLINE const Type& operator^=( const C &val )
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{
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return Set( m_Value ^ ( const Type )val );
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}
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template< class C >
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FORCEINLINE const Type& operator|=( const C &val )
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{
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return Set( m_Value | ( const Type )val );
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}
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FORCEINLINE const Type& operator++()
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{
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return (*this += 1);
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}
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FORCEINLINE Type operator--()
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{
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return (*this -= 1);
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}
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FORCEINLINE Type operator++( int ) // postfix version..
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{
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Type val = m_Value;
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(*this += 1);
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return val;
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}
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FORCEINLINE Type operator--( int ) // postfix version..
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{
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Type val = m_Value;
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(*this -= 1);
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return val;
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}
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// For some reason the compiler only generates type conversion warnings for this operator when used like
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// CNetworkVarBase<unsigned char> = 0x1
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// (it warns about converting from an int to an unsigned char).
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template< class C >
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FORCEINLINE const Type& operator&=( const C &val )
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{
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return Set( m_Value & ( const Type )val );
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}
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FORCEINLINE operator const Type&() const
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{
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return m_Value;
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}
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FORCEINLINE const Type& Get() const
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{
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return m_Value;
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}
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FORCEINLINE const Type* operator->() const
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{
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return &m_Value;
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}
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Type m_Value;
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protected:
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FORCEINLINE void NetworkStateChanged()
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{
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Changer::NetworkStateChanged( this );
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}
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};
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template< class Type, class Changer >
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class CNetworkColor32Base : public CNetworkVarBase< Type, Changer >
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{
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typedef CNetworkVarBase< Type, Changer > base;
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public:
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inline void Init( byte rVal, byte gVal, byte bVal )
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{
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SetR( rVal );
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SetG( gVal );
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SetB( bVal );
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}
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inline void Init( byte rVal, byte gVal, byte bVal, byte aVal )
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{
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SetR( rVal );
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SetG( gVal );
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SetB( bVal );
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SetA( aVal );
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}
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const Type& operator=( const Type &val )
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{
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return Set( val );
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}
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const Type& operator=( const CNetworkColor32Base<Type,Changer> &val )
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{
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return base::Set( val.m_Value );
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}
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inline byte GetR() const { return this->m_Value.r; }
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inline byte GetG() const { return this->m_Value.g; }
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inline byte GetB() const { return this->m_Value.b; }
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inline byte GetA() const { return this->m_Value.a; }
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inline void SetR( byte val ) { SetVal( this->m_Value.r, val ); }
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inline void SetG( byte val ) { SetVal( this->m_Value.g, val ); }
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inline void SetB( byte val ) { SetVal( this->m_Value.b, val ); }
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inline void SetA( byte val ) { SetVal( this->m_Value.a, val ); }
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protected:
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inline void SetVal( byte &out, const byte &in )
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{
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if ( out != in )
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{
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this->NetworkStateChanged();
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out = in;
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}
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}
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};
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// Network vector wrapper.
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template< class Type, class Changer >
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class CNetworkVectorBase : public CNetworkVarBase< Type, Changer >
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{
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typedef CNetworkVarBase< Type, Changer > base;
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public:
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FORCEINLINE void Init( float ix=0, float iy=0, float iz=0 )
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{
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base::Set( Type( ix, iy, iz ) );
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}
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FORCEINLINE const Type& operator=( const Type &val )
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{
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return base::Set( val );
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}
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FORCEINLINE const Type& operator=( const CNetworkVectorBase<Type,Changer> &val )
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{
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return base::Set( val.m_Value );
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}
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FORCEINLINE float GetX() const { return this->m_Value.x; }
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FORCEINLINE float GetY() const { return this->m_Value.y; }
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FORCEINLINE float GetZ() const { return this->m_Value.z; }
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FORCEINLINE float operator[]( int i ) const { return this->m_Value[i]; }
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FORCEINLINE void SetX( float val ) { DetectChange( this->m_Value.x, val ); }
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FORCEINLINE void SetY( float val ) { DetectChange( this->m_Value.y, val ); }
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FORCEINLINE void SetZ( float val ) { DetectChange( this->m_Value.z, val ); }
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FORCEINLINE void Set( int i, float val ) { DetectChange( this->m_Value[i], val ); }
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|
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FORCEINLINE bool operator==( const Type &val ) const
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{
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return this->m_Value == (Type)val;
|
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}
|
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FORCEINLINE bool operator!=( const Type &val ) const
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{
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return this->m_Value != (Type)val;
|
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}
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FORCEINLINE const Type operator+( const Type &val ) const
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{
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return this->m_Value + val;
|
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}
|
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FORCEINLINE const Type operator-( const Type &val ) const
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{
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return this->m_Value - val;
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}
|
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|
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FORCEINLINE const Type operator*( const Type &val ) const
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{
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return this->m_Value * val;
|
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}
|
||
|
||
FORCEINLINE const Type& operator*=( float val )
|
||
{
|
||
return base::Set( this->m_Value * val );
|
||
}
|
||
|
||
FORCEINLINE const Type operator*( float val ) const
|
||
{
|
||
return this->m_Value * val;
|
||
}
|
||
|
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FORCEINLINE const Type operator/( const Type &val ) const
|
||
{
|
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return this->m_Value / val;
|
||
}
|
||
|
||
private:
|
||
FORCEINLINE void DetectChange( float &out, float in )
|
||
{
|
||
if ( out != in )
|
||
{
|
||
this->NetworkStateChanged();
|
||
out = in;
|
||
}
|
||
}
|
||
};
|
||
|
||
|
||
// Network vector wrapper.
|
||
template< class Type, class Changer >
|
||
class CNetworkQuaternionBase : public CNetworkVarBase< Type, Changer >
|
||
{
|
||
typedef CNetworkVarBase< Type, Changer > base;
|
||
public:
|
||
inline void Init( float ix=0, float iy=0, float iz=0, float iw = 0 )
|
||
{
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base::Set( Quaternion( ix, iy, iz, iw ) );
|
||
}
|
||
|
||
const Type& operator=( const Type &val )
|
||
{
|
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return Set( val );
|
||
}
|
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|
||
const Type& operator=( const CNetworkQuaternionBase<Type,Changer> &val )
|
||
{
|
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return Set( val.m_Value );
|
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}
|
||
|
||
inline float GetX() const { return this->m_Value.x; }
|
||
inline float GetY() const { return this->m_Value.y; }
|
||
inline float GetZ() const { return this->m_Value.z; }
|
||
inline float GetW() const { return this->m_Value.w; }
|
||
inline float operator[]( int i ) const { return this->m_Value[i]; }
|
||
|
||
inline void SetX( float val ) { DetectChange( this->m_Value.x, val ); }
|
||
inline void SetY( float val ) { DetectChange( this->m_Value.y, val ); }
|
||
inline void SetZ( float val ) { DetectChange( this->m_Value.z, val ); }
|
||
inline void SetW( float val ) { DetectChange( this->m_Value.w, val ); }
|
||
inline void Set( int i, float val ) { DetectChange( this->m_Value[i], val ); }
|
||
|
||
bool operator==( const Type &val ) const
|
||
{
|
||
return this->m_Value == (Type)val;
|
||
}
|
||
|
||
bool operator!=( const Type &val ) const
|
||
{
|
||
return this->m_Value != (Type)val;
|
||
}
|
||
|
||
const Type operator+( const Type &val ) const
|
||
{
|
||
return this->m_Value + val;
|
||
}
|
||
|
||
const Type operator-( const Type &val ) const
|
||
{
|
||
return this->m_Value - val;
|
||
}
|
||
|
||
const Type operator*( const Type &val ) const
|
||
{
|
||
return this->m_Value * val;
|
||
}
|
||
|
||
const Type& operator*=( float val )
|
||
{
|
||
return Set( this->m_Value * val );
|
||
}
|
||
|
||
const Type operator*( float val ) const
|
||
{
|
||
return this->m_Value * val;
|
||
}
|
||
|
||
const Type operator/( const Type &val ) const
|
||
{
|
||
return this->m_Value / val;
|
||
}
|
||
|
||
private:
|
||
inline void DetectChange( float &out, float in )
|
||
{
|
||
if ( out != in )
|
||
{
|
||
this->NetworkStateChanged();
|
||
out = in;
|
||
}
|
||
}
|
||
};
|
||
|
||
|
||
// Network ehandle wrapper.
|
||
#if defined( CLIENT_DLL ) || defined( GAME_DLL )
|
||
template< class Type, class Changer >
|
||
class CNetworkHandleBase : public CNetworkVarBase< CBaseHandle, Changer >
|
||
{
|
||
typedef CNetworkVarBase< CBaseHandle, Changer > base;
|
||
public:
|
||
const Type* operator=( const Type *val )
|
||
{
|
||
return Set( val );
|
||
}
|
||
|
||
const Type& operator=( const CNetworkHandleBase<Type,Changer> &val )
|
||
{
|
||
const CBaseHandle &handle = CNetworkVarBase<CBaseHandle,Changer>::Set( val.m_Value );
|
||
return *(const Type*)handle.Get();
|
||
}
|
||
|
||
bool operator !() const
|
||
{
|
||
return !this->m_Value.Get();
|
||
}
|
||
|
||
operator Type*() const
|
||
{
|
||
return static_cast< Type* >( this->m_Value.Get() );
|
||
}
|
||
|
||
const Type* Set( const Type *val )
|
||
{
|
||
if ( CNetworkHandleBase<Type,Changer>::m_Value != val )
|
||
{
|
||
this->NetworkStateChanged();
|
||
CNetworkHandleBase<Type,Changer>::m_Value = val;
|
||
}
|
||
return val;
|
||
}
|
||
|
||
Type* Get() const
|
||
{
|
||
return static_cast< Type* >( CNetworkHandleBase<Type,Changer>::m_Value.Get() );
|
||
}
|
||
|
||
Type* operator->() const
|
||
{
|
||
return static_cast< Type* >( CNetworkHandleBase<Type,Changer>::m_Value.Get() );
|
||
}
|
||
|
||
bool operator==( const Type *val ) const
|
||
{
|
||
return CNetworkHandleBase<Type,Changer>::m_Value == val;
|
||
}
|
||
|
||
bool operator!=( const Type *val ) const
|
||
{
|
||
return CNetworkHandleBase<Type,Changer>::m_Value != val;
|
||
}
|
||
};
|
||
|
||
|
||
|
||
#define CNetworkHandle( type, name ) CNetworkHandleInternal( type, name, NetworkStateChanged )
|
||
|
||
#define CNetworkHandleInternal( type, name, stateChangedFn ) \
|
||
NETWORK_VAR_START( type, name ) \
|
||
NETWORK_VAR_END( type, name, CNetworkHandleBase, stateChangedFn )
|
||
#endif
|
||
|
||
|
||
// Use this macro to define a network variable.
|
||
#define CNetworkVar( type, name ) \
|
||
NETWORK_VAR_START( type, name ) \
|
||
NETWORK_VAR_END( type, name, CNetworkVarBase, NetworkStateChanged )
|
||
|
||
|
||
// Use this macro when you have a base class with a variable, and it doesn't have that variable in a SendTable,
|
||
// but a derived class does. Then, the entity is only flagged as changed when the variable is changed in
|
||
// an entity that wants to transmit the variable.
|
||
#define CNetworkVarForDerived( type, name ) \
|
||
virtual void NetworkStateChanged_##name() {} \
|
||
virtual void NetworkStateChanged_##name( void *pVar ) {} \
|
||
NETWORK_VAR_START( type, name ) \
|
||
NETWORK_VAR_END( type, name, CNetworkVarBase, NetworkStateChanged_##name )
|
||
|
||
#define CNetworkVectorForDerived( name ) \
|
||
virtual void NetworkStateChanged_##name() {} \
|
||
virtual void NetworkStateChanged_##name( void *pVar ) {} \
|
||
CNetworkVectorInternal( Vector, name, NetworkStateChanged_##name )
|
||
|
||
#define CNetworkHandleForDerived( type, name ) \
|
||
virtual void NetworkStateChanged_##name() {} \
|
||
virtual void NetworkStateChanged_##name( void *pVar ) {} \
|
||
CNetworkHandleInternal( type, name, NetworkStateChanged_##name )
|
||
|
||
#define CNetworkArrayForDerived( type, name, count ) \
|
||
virtual void NetworkStateChanged_##name() {} \
|
||
virtual void NetworkStateChanged_##name( void *pVar ) {} \
|
||
CNetworkArrayInternal( type, name, count, NetworkStateChanged_##name )
|
||
|
||
#define IMPLEMENT_NETWORK_VAR_FOR_DERIVED( name ) \
|
||
virtual void NetworkStateChanged_##name() { CHECK_USENETWORKVARS NetworkStateChanged(); } \
|
||
virtual void NetworkStateChanged_##name( void *pVar ) { CHECK_USENETWORKVARS NetworkStateChanged( pVar ); }
|
||
|
||
|
||
// This virtualizes the change detection on the variable, but it is ON by default.
|
||
// Use this when you have a base class in which MOST of its derived classes use this variable
|
||
// in their SendTables, but there are a couple that don't (and they
|
||
// can use DISABLE_NETWORK_VAR_FOR_DERIVED).
|
||
#define CNetworkVarForDerived_OnByDefault( type, name ) \
|
||
virtual void NetworkStateChanged_##name() { CHECK_USENETWORKVARS NetworkStateChanged(); } \
|
||
virtual void NetworkStateChanged_##name( void *pVar ) { CHECK_USENETWORKVARS NetworkStateChanged( pVar ); } \
|
||
NETWORK_VAR_START( type, name ) \
|
||
NETWORK_VAR_END( type, name, CNetworkVarBase, NetworkStateChanged_##name )
|
||
|
||
#define DISABLE_NETWORK_VAR_FOR_DERIVED( name ) \
|
||
virtual void NetworkStateChanged_##name() {} \
|
||
virtual void NetworkStateChanged_##name( void *pVar ) {}
|
||
|
||
|
||
|
||
// Vectors + some convenient helper functions.
|
||
#define CNetworkVector( name ) CNetworkVectorInternal( Vector, name, NetworkStateChanged )
|
||
#define CNetworkQAngle( name ) CNetworkVectorInternal( QAngle, name, NetworkStateChanged )
|
||
|
||
#define CNetworkVectorInternal( type, name, stateChangedFn ) \
|
||
NETWORK_VAR_START( type, name ) \
|
||
NETWORK_VAR_END( type, name, CNetworkVectorBase, stateChangedFn )
|
||
|
||
#define CNetworkQuaternion( name ) \
|
||
NETWORK_VAR_START( Quaternion, name ) \
|
||
NETWORK_VAR_END( Quaternion, name, CNetworkQuaternionBase, NetworkStateChanged )
|
||
|
||
// Helper for color32's. Contains GetR(), SetR(), etc.. functions.
|
||
#define CNetworkColor32( name ) \
|
||
NETWORK_VAR_START( color32, name ) \
|
||
NETWORK_VAR_END( color32, name, CNetworkColor32Base, NetworkStateChanged )
|
||
|
||
|
||
#define CNetworkString( name, length ) \
|
||
class NetworkVar_##name; \
|
||
friend class NetworkVar_##name; \
|
||
typedef ThisClass MakeANetworkVar_##name; \
|
||
class NetworkVar_##name \
|
||
{ \
|
||
public: \
|
||
operator const char*() const { return m_Value; } \
|
||
const char* Get() const { return m_Value; } \
|
||
char* GetForModify() \
|
||
{ \
|
||
NetworkStateChanged(); \
|
||
return m_Value; \
|
||
} \
|
||
protected: \
|
||
inline void NetworkStateChanged() \
|
||
{ \
|
||
CHECK_USENETWORKVARS ((ThisClass*)(((char*)this) - MyOffsetOf(ThisClass,name)))->NetworkStateChanged(); \
|
||
} \
|
||
private: \
|
||
char m_Value[length]; \
|
||
}; \
|
||
NetworkVar_##name name;
|
||
|
||
|
||
|
||
|
||
// Use this to define networked arrays.
|
||
// You can access elements for reading with operator[], and you can set elements with the Set() function.
|
||
#define CNetworkArrayInternal( type, name, count, stateChangedFn ) \
|
||
class NetworkVar_##name; \
|
||
friend class NetworkVar_##name; \
|
||
typedef ThisClass MakeANetworkVar_##name; \
|
||
class NetworkVar_##name \
|
||
{ \
|
||
public: \
|
||
template <typename T> friend int ServerClassInit(T *); \
|
||
const type& operator[]( int i ) const \
|
||
{ \
|
||
return Get( i ); \
|
||
} \
|
||
\
|
||
const type& Get( int i ) const \
|
||
{ \
|
||
Assert( i >= 0 && i < count ); \
|
||
return m_Value[i]; \
|
||
} \
|
||
\
|
||
type& GetForModify( int i ) \
|
||
{ \
|
||
Assert( i >= 0 && i < count ); \
|
||
NetworkStateChanged( i ); \
|
||
return m_Value[i]; \
|
||
} \
|
||
\
|
||
void Set( int i, const type &val ) \
|
||
{ \
|
||
Assert( i >= 0 && i < count ); \
|
||
if( memcmp( &m_Value[i], &val, sizeof(type) ) ) \
|
||
{ \
|
||
NetworkStateChanged( i ); \
|
||
m_Value[i] = val; \
|
||
} \
|
||
} \
|
||
const type* Base() const { return m_Value; } \
|
||
int Count() const { return count; } \
|
||
type m_Value[count]; \
|
||
protected: \
|
||
inline void NetworkStateChanged( int index ) \
|
||
{ \
|
||
CHECK_USENETWORKVARS ((ThisClass*)(((char*)this) - MyOffsetOf(ThisClass,name)))->stateChangedFn( &m_Value[index] ); \
|
||
} \
|
||
}; \
|
||
NetworkVar_##name name;
|
||
|
||
|
||
#define CNetworkArray( type, name, count ) CNetworkArrayInternal( type, name, count, NetworkStateChanged )
|
||
|
||
|
||
// Internal macros used in definitions of network vars.
|
||
#define NETWORK_VAR_START( type, name ) \
|
||
class NetworkVar_##name; \
|
||
friend class NetworkVar_##name; \
|
||
typedef ThisClass MakeANetworkVar_##name; \
|
||
class NetworkVar_##name \
|
||
{ \
|
||
public: \
|
||
template <typename T> friend int ServerClassInit(T *);
|
||
|
||
|
||
#define NETWORK_VAR_END( type, name, base, stateChangedFn ) \
|
||
public: \
|
||
static inline void NetworkStateChanged( void *ptr ) \
|
||
{ \
|
||
CHECK_USENETWORKVARS ((ThisClass*)(((char*)ptr) - MyOffsetOf(ThisClass,name)))->stateChangedFn( ptr ); \
|
||
} \
|
||
}; \
|
||
base< type, NetworkVar_##name > name;
|
||
|
||
|
||
|
||
#endif // NETWORKVAR_H
|