sqwarmed/sdk_src/game/shared/querycache.h

100 lines
2.6 KiB
C

//========= Copyright © 1996-2008, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef QUERYCACHE_H
#define QUERYCACHE_H
#ifdef _WIN32
#pragma once
#endif
#include "tier0/platform.h"
#include "mathlib/vector.h"
// this system provides several piece of functionality to ai or other systems which wish to do
// traces and other trace-like queries.
// a. By maintaining a set of incrementally updated trace results, it makes it simple to have ai
// code use hyteresis on traces as an optimization method.
// b. By updating the cache entries outside of the entity think functions, the update is done in a
// fully multi-threaded fashion
enum EQueryType_t
{
EQUERY_INVALID = 0, // an invalid or unused entry
EQUERY_TRACELINE,
EQUERY_ENTITY_LOS_CHECK,
};
enum EEntityOffsetMode_t
{
EOFFSET_MODE_WORLDSPACE_CENTER,
EOFFSET_MODE_EYEPOSITION,
EOFFSET_MODE_NONE, // nop
};
#define QCACHE_MAXPNTS 3 // maximum number of points/entities
// involved in a query
struct QueryCacheKey_t
{
EQueryType_t m_Type;
int m_nNumValidPoints;
Vector m_Points[QCACHE_MAXPNTS];
EHANDLE m_pEntities[QCACHE_MAXPNTS];
EEntityOffsetMode_t m_nOffsetMode[QCACHE_MAXPNTS];
unsigned int m_nTraceMask;
unsigned int m_nHashIdx;
int m_nCollisionGroup;
ShouldHitFunc_t m_pTraceFilterFunction;
float m_flMinimumUpdateInterval;
void ComputeHashIndex( void );
bool Matches( QueryCacheKey_t const *pNode ) const ;
};
struct QueryCacheEntry_t
{
QueryCacheEntry_t *m_pNext;
QueryCacheEntry_t *m_pPrev;
QueryCacheKey_t m_QueryParams;
float m_flLastUpdateTime;
bool m_bUsedSinceUpdated; // was this cell referenced?
bool m_bSpeculativelyDone;
bool m_bResult; // for queries with a boolean result
void IssueQuery( void );
};
bool IsLineOfSightBetweenTwoEntitiesClear( CBaseEntity *pSrcEntity,
EEntityOffsetMode_t nSrcOffsetMode,
CBaseEntity *pDestEntity,
EEntityOffsetMode_t nDestOffsetMode,
CBaseEntity *pSkipEntity,
int nCollisionGroup,
unsigned int nTraceMask,
ShouldHitFunc_t pTraceFilterCallback,
float flMinimumUpdateInterval = 0.2
);
// call during main loop for threaded update of the query cache
void UpdateQueryCache( void );
// call on level transition or other significant step-functions
void InvalidateQueryCache( void );
#endif // querycache_h