326 lines
9.0 KiB
C++
326 lines
9.0 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "checksum_crc.h"
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#include "tier1/strtools.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#if !defined( NO_ENTITY_PREDICTION ) && defined( USE_PREDICTABLEID )
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//-----------------------------------------------------------------------------
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// Purpose: Helper class for resetting instance numbers, etc.
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//-----------------------------------------------------------------------------
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class CPredictableIdHelper
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{
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public:
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CPredictableIdHelper()
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{
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memset( m_Entries, 0, sizeof( m_Entries ) );
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Reset( -1 );
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}
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void Reset( int command )
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{
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m_nCurrentCommand = command;
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m_nCount = 0;
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}
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int AddEntry( int command, int hash )
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{
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// Clear list if command number changes
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if ( command != m_nCurrentCommand )
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{
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Reset( command );
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}
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entry *e = FindOrAddEntry( hash );
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if ( !e )
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return 0;
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e->count++;
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return e->count-1;
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}
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private:
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enum
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{
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MAX_ENTRIES = 256,
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};
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struct entry
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{
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int hash;
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int count;
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};
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entry *FindOrAddEntry( int hash )
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{
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int i;
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for ( i = 0; i < m_nCount; i++ )
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{
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entry *e = &m_Entries[ i ];
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if ( e->hash == hash )
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return e;
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}
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if ( m_nCount >= MAX_ENTRIES )
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{
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// assert( 0 );
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return NULL;
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}
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entry *e = &m_Entries[ m_nCount++ ];
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e->hash = hash;
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e->count = 0;
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return e;
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}
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int m_nCurrentCommand;
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int m_nCount;
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entry m_Entries[ MAX_ENTRIES ];
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};
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static CPredictableIdHelper g_Helper;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CPredictableId::CPredictableId( void )
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{
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memset( &m_PredictableID, 0, sizeof( m_PredictableID ) );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CPredictableId::ResetInstanceCounters( void )
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{
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g_Helper.Reset( -1 );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Is the Id being used
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CPredictableId::IsActive( void ) const
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{
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if ( *(const int *)&m_PredictableID == 0 )
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return false;
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : playerIndex -
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//-----------------------------------------------------------------------------
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void CPredictableId::SetPlayer( int playerIndex )
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{
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m_PredictableID.player = (unsigned int)playerIndex;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : int
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//-----------------------------------------------------------------------------
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int CPredictableId::GetPlayer( void ) const
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{
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return (int)m_PredictableID.player;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : int
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//-----------------------------------------------------------------------------
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int CPredictableId::GetCommandNumber( void ) const
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{
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return (int)m_PredictableID.command;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : commandNumber -
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//-----------------------------------------------------------------------------
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void CPredictableId::SetCommandNumber( int commandNumber )
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{
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m_PredictableID.command = (unsigned int)commandNumber;
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}
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/*
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bool CPredictableId::IsCommandNumberEqual( int testNumber ) const
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{
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if ( ( testNumber & ((1<<10) - 1) ) == m_PredictableID.command )
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return true;
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return false;
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}
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*/
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *classname -
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// *module -
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// line -
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// Output : static int
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//-----------------------------------------------------------------------------
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static int ClassFileLineHash( const char *classname, const char *module, int line )
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{
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CRC32_t retval;
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CRC32_Init( &retval );
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char tempbuffer[ 512 ];
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// ACK, have to go lower case due to issues with .dsp having different cases of drive
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// letters, etc.!!!
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Q_strncpy( tempbuffer, classname, sizeof( tempbuffer ) );
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Q_strlower( tempbuffer );
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CRC32_ProcessBuffer( &retval, (void *)tempbuffer, Q_strlen( tempbuffer ) );
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Q_strncpy( tempbuffer, module, sizeof( tempbuffer ) );
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Q_strlower( tempbuffer );
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CRC32_ProcessBuffer( &retval, (void *)tempbuffer, Q_strlen( tempbuffer ) );
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CRC32_ProcessBuffer( &retval, (void *)&line, sizeof( int ) );
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CRC32_Final( &retval );
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return (int)retval;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Create a predictable id of the specified parameter set
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// Input : player -
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// command -
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// *classname -
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// *module -
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// line -
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//-----------------------------------------------------------------------------
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void CPredictableId::Init( int player, int command, const char *classname, const char *module, int line )
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{
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SetPlayer( player );
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SetCommandNumber( command );
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m_PredictableID.hash = ClassFileLineHash( classname, module, line );
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// Use helper to determine instance number this command
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int instance = g_Helper.AddEntry( command, m_PredictableID.hash );
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// Set appropriate instance number
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SetInstanceNumber( instance );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : int
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//-----------------------------------------------------------------------------
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int CPredictableId::GetHash( void ) const
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{
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return (int)m_PredictableID.hash;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : counter -
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//-----------------------------------------------------------------------------
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void CPredictableId::SetInstanceNumber( int counter )
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{
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m_PredictableID.instance = (unsigned int)counter;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : int
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//-----------------------------------------------------------------------------
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int CPredictableId::GetInstanceNumber( void ) const
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{
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return (int)m_PredictableID.instance;
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}
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// Client only
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : ack -
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//-----------------------------------------------------------------------------
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void CPredictableId::SetAcknowledged( bool ack )
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{
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m_PredictableID.ack = ack ? 1 : 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CPredictableId::GetAcknowledged( void ) const
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{
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return m_PredictableID.ack ? true : false;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : int
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//-----------------------------------------------------------------------------
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int CPredictableId::GetRaw( void ) const
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{
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return *(int *)&m_PredictableID;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : raw -
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//-----------------------------------------------------------------------------
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void CPredictableId::SetRaw( int raw )
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{
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*(int *)&m_PredictableID = raw;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Determine if one id is == another, ignores Acknowledged state
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// Input : other -
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// Output : bool CPredictableId::operator
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//-----------------------------------------------------------------------------
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bool CPredictableId::operator ==( const CPredictableId& other ) const
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{
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if ( this == &other )
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return true;
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if ( GetPlayer() != other.GetPlayer() )
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return false;
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if ( GetCommandNumber() != other.GetCommandNumber() )
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return false;
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if ( GetHash() != other.GetHash() )
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return false;
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if ( GetInstanceNumber() != other.GetInstanceNumber() )
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return false;
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return true;
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}
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bool CPredictableId::operator !=( const CPredictableId& other ) const
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{
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return !(*this == other);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : char const
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//-----------------------------------------------------------------------------
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const char *CPredictableId::Describe( void ) const
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{
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static char desc[ 128 ];
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Q_snprintf( desc, sizeof( desc ), "pl(%i) cmd(%i) hash(%i) inst(%i) ack(%s)",
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GetPlayer(),
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GetCommandNumber(),
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GetHash(),
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GetInstanceNumber() ,
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GetAcknowledged() ? "true" : "false" );
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return desc;
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}
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#endif
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