44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef MISSIONCHOOSER_TGAIMAGEPANEL_H
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#define MISSIONCHOOSER_TGAIMAGEPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vgui_controls/Panel.h"
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//-----------------------------------------------------------------------------
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// Purpose: Displays a tga image
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// Supports using DrawSetTextureRGBA when in-game.
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// Multiple instances of this panel using the same TGA name will share the same loaded image
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//-----------------------------------------------------------------------------
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class CMissionChooserTGAImagePanel : public vgui::Panel
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{
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DECLARE_CLASS_SIMPLE( CMissionChooserTGAImagePanel, vgui::Panel );
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public:
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CMissionChooserTGAImagePanel( vgui::Panel *parent, const char *name );
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~CMissionChooserTGAImagePanel();
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static void ClearImageCache();
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void SetTGA( const char *filename, char const *pPathID = 0 );
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virtual void Paint();
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private:
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// Index into a private cache where the texture data can be found
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int m_nLoadedTextureIndex;
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// Every time the cache is cleared, the cache's generation index is incremented.
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// This value is used to indicate whether this TGA needs recaching.
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int m_nCacheGenerationIndex;
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char m_szTGAName[256];
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};
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#endif // MISSIONCHOOSER_TGAIMAGEPANEL_H
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