47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
//====== Copyright © 1996-2007, Valve Corporation, All rights reserved. =======
|
|
//
|
|
// Purpose: VGUI panel which can play back video, in-engine
|
|
//
|
|
//=============================================================================
|
|
|
|
#ifndef VGUI_HUDVIDEO_H
|
|
#define VGUI_HUDVIDEO_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "vgui_video.h"
|
|
|
|
|
|
class HUDVideoPanel : public VideoPanel
|
|
{
|
|
DECLARE_CLASS_SIMPLE( HUDVideoPanel, VideoPanel );
|
|
public:
|
|
|
|
HUDVideoPanel( vgui::Panel *parent, const char *name );
|
|
|
|
virtual void Paint( void );
|
|
virtual void Activate( void );
|
|
virtual void DoModal( void );
|
|
|
|
virtual void OnVideoOver();
|
|
|
|
void ReturnToLoopVideo( void );
|
|
void PlayTempVideo( const char *pFilename, const char *pTransitionFilename = NULL );
|
|
void SetLoopVideo( const char *pFilename, int nNumLoopAlternatives = 0, float fAlternateChance = 1.0f );
|
|
|
|
const char* GetCurrentVideo( void ) const;
|
|
const char* GetLoopVideo( void ) const { return m_szLoopVideo; }
|
|
const char* GetLastTempVideo( void ) const { return m_szLastTempVideo; }
|
|
|
|
private:
|
|
char m_szLoopVideo[ FILENAME_MAX ];
|
|
char m_szLastTempVideo[ FILENAME_MAX ];
|
|
int m_nNumLoopAlternatives;
|
|
float m_fAlternateChance;
|
|
bool m_bIsLoopVideo;
|
|
bool m_bIsTransition;
|
|
};
|
|
|
|
#endif // VGUI_HUDVIDEO_H
|