10482 lines
224 KiB
XML
10482 lines
224 KiB
XML
<?xml version="1.0" encoding="Windows-1252"?>
|
|
<VisualStudioProject
|
|
ProjectType="Visual C++"
|
|
Version="8.00"
|
|
Name="Client (Swarm)"
|
|
ProjectGUID="{A26C0361-6B09-9E3D-5194-C9CB89243710}"
|
|
>
|
|
<Platforms>
|
|
<Platform
|
|
Name="Win32"
|
|
/>
|
|
</Platforms>
|
|
<ToolFiles>
|
|
</ToolFiles>
|
|
<Configurations>
|
|
<Configuration
|
|
Name="Debug|Win32"
|
|
OutputDirectory=".\Debug_swarm"
|
|
IntermediateDirectory=".\Debug_swarm"
|
|
ConfigurationType="2"
|
|
CharacterSet="2"
|
|
>
|
|
<Tool
|
|
Name="VCPreBuildEventTool"
|
|
CommandLine="if EXIST "..\..\..\game\swarm\bin\.\$(TargetFileName)" for /f "delims=" %%A in ('attrib "..\..\..\game\swarm\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpccrccheck.exe ..\..\devtools\bin\vpccrccheck.exe -crc2 test_swarm.vcproj
if ERRORLEVEL 1 exit 1
"
|
|
ExcludedFromBuild="false"
|
|
/>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
<Tool
|
|
Name="VCXMLDataGeneratorTool"
|
|
/>
|
|
<Tool
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
/>
|
|
<Tool
|
|
Name="VCMIDLTool"
|
|
/>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalOptions="/MP"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=".\hl2;.\swarm;.\swarm\vgui;..\statemachine;..\..\game\shared\multiplayer;..\..\game\shared\swarm;.\;..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\shared;.\game_controls;$(IntDir);..\..\game\client\swarm\gameui;"
|
|
PreprocessorDefinitions="WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=client;VPCGAME=swarm;VPCGAMECAPS=SWARM;_DLL_EXT=.dll;COMPILER_MSVC32;VPCGAME=swarm;VPCGAMECAPS=SWARM;_DLL_EXT=.dll;COMPILER_MSVC;MEMOVERRIDE_MODULE=client;_DLL_EXT=.dll;VPCGAME=swarm;VPCGAMECAPS=SWARM;_DLL_EXT=.dll;DLLNAME=client;VPCGAME=swarm;VPCGAMECAPS=SWARM;_DLL_EXT=.dll;NO_STRING_T;CLIENT_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;VPCGAME=swarm;VPCGAMECAPS=SWARM;_DLL_EXT=.dll;ENABLE_HTMLWINDOW;fopen=dont_use_fopen;VPCGAME=swarm;VPCGAMECAPS=SWARM;_DLL_EXT=.dll;INFESTED_DLL;SWARM_DLL;INFESTED_PARTICLES;GAMEUI_EMBEDDED;GAMEUI_EXPORTS;VERSION_SAFE_STEAM_API_INTERFACES;VPCGAME=swarm;VPCGAMECAPS=SWARM;_DLL_EXT=.dll"
|
|
StringPooling="true"
|
|
MinimalRebuild="true"
|
|
ExceptionHandling="0"
|
|
BasicRuntimeChecks="3"
|
|
RuntimeLibrary="1"
|
|
BufferSecurityCheck="false"
|
|
EnableEnhancedInstructionSet="2"
|
|
FloatingPointModel="2"
|
|
ForceConformanceInForLoopScope="true"
|
|
RuntimeTypeInfo="true"
|
|
UsePrecompiledHeader="2"
|
|
PrecompiledHeaderThrough="cbase.h"
|
|
PrecompiledHeaderFile="$(IntDir)\client.pch"
|
|
AssemblerListingLocation="$(IntDir)/"
|
|
ObjectFile="$(IntDir)/"
|
|
ProgramDataBaseFileName="$(IntDir)/"
|
|
GenerateXMLDocumentationFiles="false"
|
|
BrowseInformation="0"
|
|
BrowseInformationFile="$(IntDir)/"
|
|
WarningLevel="4"
|
|
Detect64BitPortabilityProblems="true"
|
|
DebugInformationFormat="4"
|
|
CompileAs="2"
|
|
ErrorReporting="1"
|
|
/>
|
|
<Tool
|
|
Name="VCManagedResourceCompilerTool"
|
|
/>
|
|
<Tool
|
|
Name="VCResourceCompilerTool"
|
|
PreprocessorDefinitions="_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
|
|
Culture="1033"
|
|
/>
|
|
<Tool
|
|
Name="VCPreLinkEventTool"
|
|
ExcludedFromBuild="false"
|
|
/>
|
|
<Tool
|
|
Name="VCLinkerTool"
|
|
IgnoreImportLibrary="true"
|
|
UseUnicodeResponseFiles="false"
|
|
AdditionalDependencies="winmm.lib"
|
|
ShowProgress="0"
|
|
OutputFile="$(OutDir)\client.dll"
|
|
LinkIncremental="2"
|
|
SuppressStartupBanner="true"
|
|
AdditionalLibraryDirectories="..\..\lib\common\.;..\..\lib\public\."
|
|
GenerateManifest="false"
|
|
IgnoreDefaultLibraryNames="libc;libcd;libcmt"
|
|
GenerateDebugInformation="true"
|
|
ProgramDatabaseFile="$(IntDir)/$(TargetName).pdb"
|
|
GenerateMapFile="true"
|
|
MapFileName="$(IntDir)/$(TargetName).map"
|
|
SubSystem="2"
|
|
BaseAddress=" "
|
|
TargetMachine="1"
|
|
ErrorReporting="1"
|
|
/>
|
|
<Tool
|
|
Name="VCALinkTool"
|
|
/>
|
|
<Tool
|
|
Name="VCManifestTool"
|
|
SuppressStartupBanner="true"
|
|
/>
|
|
<Tool
|
|
Name="VCXDCMakeTool"
|
|
SuppressStartupBanner="true"
|
|
/>
|
|
<Tool
|
|
Name="VCBscMakeTool"
|
|
SuppressStartupBanner="true"
|
|
OutputFile="$(OutDir)/client.bsc"
|
|
/>
|
|
<Tool
|
|
Name="VCFxCopTool"
|
|
/>
|
|
<Tool
|
|
Name="VCAppVerifierTool"
|
|
/>
|
|
<Tool
|
|
Name="VCWebDeploymentTool"
|
|
/>
|
|
<Tool
|
|
Name="VCPostBuildEventTool"
|
|
Description="Publishing to ..\..\..\game\swarm\bin\."
|
|
CommandLine="if exist "..\..\..\game\swarm\bin\." goto ValveStart
mkdir "..\..\..\game\swarm\bin\."
:ValveStart
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\swarm\bin\.\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map "..\..\..\game\swarm\bin\.\$(TargetName).map"
copy "$(TargetDir)"$(TargetName).pdb "..\..\..\game\swarm\bin\.\$(TargetName).pdb"
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
"
|
|
ExcludedFromBuild="false"
|
|
/>
|
|
</Configuration>
|
|
<Configuration
|
|
Name="Release|Win32"
|
|
OutputDirectory=".\Release_swarm"
|
|
IntermediateDirectory=".\Release_swarm"
|
|
ConfigurationType="2"
|
|
CharacterSet="2"
|
|
>
|
|
<Tool
|
|
Name="VCPreBuildEventTool"
|
|
CommandLine="if EXIST "..\..\..\game\swarm\bin\.\$(TargetFileName)" for /f "delims=" %%A in ('attrib "..\..\..\game\swarm\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpccrccheck.exe ..\..\devtools\bin\vpccrccheck.exe -crc2 test_swarm.vcproj
if ERRORLEVEL 1 exit 1
"
|
|
ExcludedFromBuild="false"
|
|
/>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
<Tool
|
|
Name="VCXMLDataGeneratorTool"
|
|
/>
|
|
<Tool
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
/>
|
|
<Tool
|
|
Name="VCMIDLTool"
|
|
/>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalOptions="/MP"
|
|
Optimization="2"
|
|
InlineFunctionExpansion="2"
|
|
EnableIntrinsicFunctions="true"
|
|
FavorSizeOrSpeed="1"
|
|
AdditionalIncludeDirectories=".\hl2;.\swarm;.\swarm\vgui;..\statemachine;..\..\game\shared\multiplayer;..\..\game\shared\swarm;.\;..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\shared;.\game_controls;$(IntDir);..\..\game\client\swarm\gameui;"
|
|
PreprocessorDefinitions="WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=client;VPCGAME=swarm;VPCGAMECAPS=SWARM;_DLL_EXT=.dll;COMPILER_MSVC32;VPCGAME=swarm;VPCGAMECAPS=SWARM;_DLL_EXT=.dll;COMPILER_MSVC;MEMOVERRIDE_MODULE=client;_DLL_EXT=.dll;VPCGAME=swarm;VPCGAMECAPS=SWARM;_DLL_EXT=.dll;DLLNAME=client;VPCGAME=swarm;VPCGAMECAPS=SWARM;_DLL_EXT=.dll;NO_STRING_T;CLIENT_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;VPCGAME=swarm;VPCGAMECAPS=SWARM;_DLL_EXT=.dll;ENABLE_HTMLWINDOW;fopen=dont_use_fopen;VPCGAME=swarm;VPCGAMECAPS=SWARM;_DLL_EXT=.dll;INFESTED_DLL;SWARM_DLL;INFESTED_PARTICLES;GAMEUI_EMBEDDED;GAMEUI_EXPORTS;VERSION_SAFE_STEAM_API_INTERFACES;VPCGAME=swarm;VPCGAMECAPS=SWARM;_DLL_EXT=.dll"
|
|
StringPooling="true"
|
|
ExceptionHandling="0"
|
|
RuntimeLibrary="0"
|
|
BufferSecurityCheck="false"
|
|
EnableFunctionLevelLinking="true"
|
|
EnableEnhancedInstructionSet="2"
|
|
FloatingPointModel="2"
|
|
ForceConformanceInForLoopScope="true"
|
|
RuntimeTypeInfo="true"
|
|
UsePrecompiledHeader="2"
|
|
PrecompiledHeaderThrough="cbase.h"
|
|
PrecompiledHeaderFile="$(IntDir)\client.pch"
|
|
AssemblerListingLocation="$(IntDir)/"
|
|
ObjectFile="$(IntDir)/"
|
|
ProgramDataBaseFileName="$(IntDir)/"
|
|
GenerateXMLDocumentationFiles="false"
|
|
BrowseInformation="0"
|
|
BrowseInformationFile="$(IntDir)/"
|
|
WarningLevel="4"
|
|
Detect64BitPortabilityProblems="true"
|
|
DebugInformationFormat="3"
|
|
CompileAs="2"
|
|
ErrorReporting="1"
|
|
/>
|
|
<Tool
|
|
Name="VCManagedResourceCompilerTool"
|
|
/>
|
|
<Tool
|
|
Name="VCResourceCompilerTool"
|
|
PreprocessorDefinitions="NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
|
|
Culture="1033"
|
|
/>
|
|
<Tool
|
|
Name="VCPreLinkEventTool"
|
|
ExcludedFromBuild="false"
|
|
/>
|
|
<Tool
|
|
Name="VCLinkerTool"
|
|
IgnoreImportLibrary="true"
|
|
UseUnicodeResponseFiles="false"
|
|
AdditionalDependencies="winmm.lib"
|
|
ShowProgress="0"
|
|
OutputFile="$(OutDir)\client.dll"
|
|
LinkIncremental="1"
|
|
SuppressStartupBanner="true"
|
|
AdditionalLibraryDirectories="..\..\lib\common\.;..\..\lib\public\."
|
|
GenerateManifest="false"
|
|
IgnoreDefaultLibraryNames="libc;libcd;libcmtd"
|
|
GenerateDebugInformation="true"
|
|
ProgramDatabaseFile="$(IntDir)/$(TargetName).pdb"
|
|
GenerateMapFile="true"
|
|
MapFileName="$(IntDir)/$(TargetName).map"
|
|
SubSystem="2"
|
|
OptimizeReferences="2"
|
|
EnableCOMDATFolding="2"
|
|
BaseAddress=" "
|
|
TargetMachine="1"
|
|
ErrorReporting="1"
|
|
/>
|
|
<Tool
|
|
Name="VCALinkTool"
|
|
/>
|
|
<Tool
|
|
Name="VCManifestTool"
|
|
SuppressStartupBanner="true"
|
|
/>
|
|
<Tool
|
|
Name="VCXDCMakeTool"
|
|
SuppressStartupBanner="true"
|
|
/>
|
|
<Tool
|
|
Name="VCBscMakeTool"
|
|
SuppressStartupBanner="true"
|
|
OutputFile="$(OutDir)/client.bsc"
|
|
/>
|
|
<Tool
|
|
Name="VCFxCopTool"
|
|
/>
|
|
<Tool
|
|
Name="VCAppVerifierTool"
|
|
/>
|
|
<Tool
|
|
Name="VCWebDeploymentTool"
|
|
/>
|
|
<Tool
|
|
Name="VCPostBuildEventTool"
|
|
Description="Publishing to ..\..\..\game\swarm\bin\."
|
|
CommandLine="if exist "..\..\..\game\swarm\bin\." goto ValveStart
mkdir "..\..\..\game\swarm\bin\."
:ValveStart
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\swarm\bin\.\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map "..\..\..\game\swarm\bin\.\$(TargetName).map"
copy "$(TargetDir)"$(TargetName).pdb "..\..\..\game\swarm\bin\.\$(TargetName).pdb"
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
"
|
|
ExcludedFromBuild="false"
|
|
/>
|
|
</Configuration>
|
|
</Configurations>
|
|
<References>
|
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</References>
|
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<Files>
|
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<Filter
|
|
Name="VPC Scripts"
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>
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<File
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RelativePath=".\client_base.vpc"
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>
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</File>
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|
<File
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RelativePath=".\client_swarm.vpc"
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>
|
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</File>
|
|
<File
|
|
RelativePath="..\..\vpc_scripts\loadaddress.vpc"
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>
|
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</File>
|
|
<File
|
|
RelativePath="..\..\vpc_scripts\source_dll_base.vpc"
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>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\vpc_scripts\source_dll_win32_base.vpc"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\vpc_scripts\source_dll_win32_debug.vpc"
|
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>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\vpc_scripts\source_dll_win32_release.vpc"
|
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>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\vpc_scripts\version.vpc"
|
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>
|
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</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="Source Files"
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>
|
|
<File
|
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RelativePath=".\achievement_notification_panel.cpp"
|
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>
|
|
</File>
|
|
<File
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|
RelativePath=".\achievement_notification_panel.h"
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>
|
|
</File>
|
|
<File
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|
RelativePath="..\shared\achievement_saverestore.cpp"
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>
|
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</File>
|
|
<File
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|
RelativePath="..\shared\achievement_saverestore.h"
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>
|
|
</File>
|
|
<File
|
|
RelativePath="..\shared\achievementmgr.cpp"
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>
|
|
</File>
|
|
<File
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|
RelativePath="..\shared\achievementmgr.h"
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>
|
|
</File>
|
|
<File
|
|
RelativePath="..\shared\activitylist.cpp"
|
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>
|
|
</File>
|
|
<File
|
|
RelativePath="..\shared\ai_criteria.cpp"
|
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>
|
|
</File>
|
|
<File
|
|
RelativePath="..\shared\ai_criteria.h"
|
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>
|
|
</File>
|
|
<File
|
|
RelativePath="..\shared\ai_responsesystem.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\shared\ai_responsesystem.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\shared\ai_speechconcept.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\shared\ai_speechconcept.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\shared\ammodef.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\animatedentitytextureproxy.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\animatedoffsettextureproxy.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\animatedtextureproxy.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\AnimateSpecificTextureProxy.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\shared\animation.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\shared\base_playeranimstate.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\shared\baseachievement.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\shared\baseachievement.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\baseanimatedtextureproxy.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\baseclientrendertargets.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\shared\basecombatcharacter_shared.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\shared\basecombatweapon_shared.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\shared\baseentity_shared.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\shared\basegrenade_shared.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\shared\baseparticleentity.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\shared\baseplayer_shared.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\shared\baseviewmodel_shared.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\shared\beam_shared.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\beamdraw.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\common\blackbox_helper.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\common\blackbox_helper.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\public\bone_accessor.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\bone_merge_cache.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\c_ai_basehumanoid.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\c_ai_basenpc.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\c_baseanimating.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\c_baseanimatingoverlay.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\c_basecombatcharacter.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\c_basecombatweapon.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\c_basedoor.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\c_baseentity.cpp"
|
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>
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RelativePath=".\game_controls\baseviewport.h"
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>
|
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</File>
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RelativePath=".\game_controls\clientscoreboarddialog.h"
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>
|
|
</File>
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<File
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|
RelativePath=".\game_controls\commandmenu.h"
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|
>
|
|
</File>
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|
<File
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|
RelativePath=".\game_controls\IconPanel.h"
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|
>
|
|
</File>
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<File
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|
RelativePath=".\game_controls\imagemouseoverbutton.h"
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|
>
|
|
</File>
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|
<File
|
|
RelativePath=".\game_controls\intromenu.h"
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|
>
|
|
</File>
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|
<File
|
|
RelativePath=".\game_controls\mapoverview.h"
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|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\game_controls\mouseoverhtmlbutton.h"
|
|
>
|
|
</File>
|
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<File
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|
RelativePath=".\game_controls\mouseoverpanelbutton.h"
|
|
>
|
|
</File>
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|
<File
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|
RelativePath=".\game_controls\NavProgress.h"
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|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\game_controls\spectatorgui.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\game_controls\teammenu.h"
|
|
>
|
|
</File>
|
|
<File
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|
RelativePath=".\game_controls\vguitextwindow.h"
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|
>
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|
</File>
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|
</Filter>
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</Files>
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</VisualStudioProject>
|