33 lines
830 B
C++
33 lines
830 B
C++
//========= Copyright © 1996-2008, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Spew free memory at a fixed rate, for logging
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//
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//=============================================================================//
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#ifndef C_MEMORYLOG_H
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#define C_MEMORYLOG_H
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#if ( defined( _X360 ) && !defined( _CERT ) )
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#include "igamesystem.h"
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class C_MemoryLog : public CAutoGameSystemPerFrame
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{
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public:
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// Methods of IGameSystem
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virtual bool Init( void );
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virtual void Update( float frametime );
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virtual void LevelInitPostEntity();
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virtual void LevelShutdownPreEntity();
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private:
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void Spew( void );
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float m_fLastSpewTime;
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int m_nRecentFreeMem[ 256 ]; // For inspection in full heap crashdumps
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};
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#endif // ( defined( _X360 ) && !defined( _CERT ) )
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#endif // C_MEMORYLOG_H
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