101 lines
2.5 KiB
C++
101 lines
2.5 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ACTIVITYLIST_H
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#define ACTIVITYLIST_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <KeyValues.h>
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typedef struct activityentry_s activityentry_t;
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class CActivityRemap
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{
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public:
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CActivityRemap()
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{
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pExtraBlock = NULL;
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}
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void SetExtraKeyValueBlock ( KeyValues *pKVBlock )
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{
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pExtraBlock = pKVBlock;
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}
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KeyValues *GetExtraKeyValueBlock ( void ) { return pExtraBlock; }
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Activity activity;
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Activity mappedActivity;
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private:
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KeyValues *pExtraBlock;
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};
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class CActivityRemapCache
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{
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public:
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CActivityRemapCache()
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{
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}
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CActivityRemapCache( const CActivityRemapCache& src )
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{
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int c = src.m_cachedActivityRemaps.Count();
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for ( int i = 0; i < c; i++ )
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{
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m_cachedActivityRemaps.AddToTail( src.m_cachedActivityRemaps[ i ] );
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}
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}
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CActivityRemapCache& operator = ( const CActivityRemapCache& src )
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{
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if ( this == &src )
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return *this;
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int c = src.m_cachedActivityRemaps.Count();
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for ( int i = 0; i < c; i++ )
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{
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m_cachedActivityRemaps.AddToTail( src.m_cachedActivityRemaps[ i ] );
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}
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return *this;
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}
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CUtlVector< CActivityRemap > m_cachedActivityRemaps;
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};
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void UTIL_LoadActivityRemapFile( const char *filename, const char *section, CUtlVector <CActivityRemap> &entries );
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//=========================================================
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//=========================================================
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extern void ActivityList_Init( void );
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extern void ActivityList_Free( void );
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extern bool ActivityList_RegisterSharedActivity( const char *pszActivityName, int iActivityIndex );
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extern Activity ActivityList_RegisterPrivateActivity( const char *pszActivityName );
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extern int ActivityList_IndexForName( const char *pszActivityName );
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extern const char *ActivityList_NameForIndex( int iActivityIndex );
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extern int ActivityList_HighestIndex();
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// This macro guarantees that the names of each activity and the constant used to
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// reference it in the code are identical.
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#define REGISTER_SHARED_ACTIVITY( _n ) ActivityList_RegisterSharedActivity(#_n, _n);
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#define REGISTER_PRIVATE_ACTIVITY( _n ) _n = ActivityList_RegisterPrivateActivity( #_n );
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// Implemented in shared code
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extern void ActivityList_RegisterSharedActivities( void );
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class ISaveRestoreOps;
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extern ISaveRestoreOps* ActivityDataOps();
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#endif // ACTIVITYLIST_H
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