328 lines
9.2 KiB
C++
328 lines
9.2 KiB
C++
#include "cbase.h"
|
|
#include "baseentity.h"
|
|
#include "asw_spawner.h"
|
|
//#include "asw_simpleai_senses.h"
|
|
#include "asw_marine.h"
|
|
#include "asw_gamerules.h"
|
|
#include "asw_marine_resource.h"
|
|
#include "asw_game_resource.h"
|
|
#include "entityapi.h"
|
|
#include "entityoutput.h"
|
|
#include "props.h"
|
|
#include "asw_alien.h"
|
|
#include "asw_buzzer.h"
|
|
#include "asw_director.h"
|
|
#include "asw_fail_advice.h"
|
|
#include "asw_spawn_manager.h"
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
LINK_ENTITY_TO_CLASS( asw_spawner, CASW_Spawner );
|
|
|
|
//ConVar asw_uber_drone_chance("asw_uber_drone_chance", "0.25f", FCVAR_CHEAT, "Chance of an uber drone spawning when playing in uber mode");
|
|
extern ConVar asw_debug_spawners;
|
|
extern ConVar asw_drone_health;
|
|
extern ConVar asw_director_controls_spawns;
|
|
|
|
BEGIN_DATADESC( CASW_Spawner )
|
|
DEFINE_KEYFIELD( m_nMaxLiveAliens, FIELD_INTEGER, "MaxLiveAliens" ),
|
|
DEFINE_KEYFIELD( m_nNumAliens, FIELD_INTEGER, "NumAliens" ),
|
|
DEFINE_KEYFIELD( m_bInfiniteAliens, FIELD_BOOLEAN, "InfiniteAliens" ),
|
|
DEFINE_KEYFIELD( m_flSpawnInterval, FIELD_FLOAT, "SpawnInterval" ),
|
|
DEFINE_KEYFIELD( m_flSpawnIntervalJitter, FIELD_FLOAT, "SpawnIntervalJitter" ),
|
|
DEFINE_KEYFIELD( m_AlienClassNum, FIELD_INTEGER, "AlienClass" ),
|
|
DEFINE_KEYFIELD( m_SpawnerState, FIELD_INTEGER, "SpawnerState" ),
|
|
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "SpawnOneAlien", InputSpawnAlien ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "StartSpawning", InputStartSpawning ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "StopSpawning", InputStopSpawning ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "ToggleSpawning", InputToggleSpawning ),
|
|
|
|
DEFINE_OUTPUT( m_OnAllSpawned, "OnAllSpawned" ),
|
|
DEFINE_OUTPUT( m_OnAllSpawnedDead, "OnAllSpawnedDead" ),
|
|
|
|
DEFINE_FIELD( m_nCurrentLiveAliens, FIELD_INTEGER ),
|
|
DEFINE_FIELD( m_AlienClassName, FIELD_STRING ),
|
|
|
|
DEFINE_THINKFUNC( SpawnerThink ),
|
|
END_DATADESC()
|
|
|
|
CASW_Spawner::CASW_Spawner()
|
|
{
|
|
m_hAlienOrderTarget = NULL;
|
|
}
|
|
|
|
CASW_Spawner::~CASW_Spawner()
|
|
{
|
|
|
|
}
|
|
|
|
void CASW_Spawner::InitAlienClassName()
|
|
{
|
|
if ( m_AlienClassNum < 0 || m_AlienClassNum >= ASWSpawnManager()->GetNumAlienClasses() )
|
|
{
|
|
m_AlienClassNum = 0;
|
|
}
|
|
|
|
m_AlienClassName = ASWSpawnManager()->GetAlienClass( m_AlienClassNum )->m_iszAlienClass;
|
|
}
|
|
|
|
void CASW_Spawner::Spawn()
|
|
{
|
|
InitAlienClassName();
|
|
|
|
BaseClass::Spawn();
|
|
|
|
m_flSpawnIntervalJitter /= 100.0f;
|
|
m_flSpawnIntervalJitter = clamp<float>(m_flSpawnIntervalJitter, 0, 100);
|
|
|
|
SetSolid( SOLID_NONE );
|
|
m_nCurrentLiveAliens = 0;
|
|
|
|
// trigger any begin state stuff
|
|
SetSpawnerState(m_SpawnerState);
|
|
}
|
|
|
|
void CASW_Spawner::Precache()
|
|
{
|
|
BaseClass::Precache();
|
|
|
|
InitAlienClassName();
|
|
const char *pszNPCName = STRING( m_AlienClassName );
|
|
if ( !pszNPCName || !pszNPCName[0] )
|
|
{
|
|
Warning("asw_spawner %s has no specified alien-to-spawn classname.\n", STRING(GetEntityName()) );
|
|
}
|
|
else
|
|
{
|
|
UTIL_PrecacheOther( pszNPCName );
|
|
}
|
|
}
|
|
|
|
IASW_Spawnable_NPC* CASW_Spawner::SpawnAlien( const char *szAlienClassName, const Vector &vecHullMins, const Vector &vecHullMaxs )
|
|
{
|
|
IASW_Spawnable_NPC *pSpawnable = BaseClass::SpawnAlien( szAlienClassName, vecHullMins, vecHullMaxs );
|
|
if ( pSpawnable )
|
|
{
|
|
m_nCurrentLiveAliens++;
|
|
|
|
if (!m_bInfiniteAliens)
|
|
{
|
|
m_nNumAliens--;
|
|
if (m_nNumAliens <= 0)
|
|
{
|
|
SpawnedAllAliens();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ASWFailAdvice()->OnAlienSpawnedInfinite();
|
|
}
|
|
}
|
|
return pSpawnable;
|
|
}
|
|
|
|
bool CASW_Spawner::CanSpawn( const Vector &vecHullMins, const Vector &vecHullMaxs )
|
|
{
|
|
// too many alive already?
|
|
if (m_nMaxLiveAliens>0 && m_nCurrentLiveAliens>=m_nMaxLiveAliens)
|
|
return false;
|
|
|
|
// have we run out?
|
|
if (!m_bInfiniteAliens && m_nNumAliens<=0)
|
|
return false;
|
|
|
|
return BaseClass::CanSpawn( vecHullMins, vecHullMaxs );
|
|
}
|
|
|
|
// called when we've spawned all the aliens we can,
|
|
// spawner should go to sleep
|
|
void CASW_Spawner::SpawnedAllAliens()
|
|
{
|
|
m_OnAllSpawned.FireOutput( this, this );
|
|
|
|
SetSpawnerState(SST_Finished); // disables think functions and so on
|
|
}
|
|
|
|
void CASW_Spawner::AlienKilled( CBaseEntity *pVictim )
|
|
{
|
|
BaseClass::AlienKilled( pVictim );
|
|
|
|
m_nCurrentLiveAliens--;
|
|
|
|
// If we're here, we're getting erroneous death messages from children we haven't created
|
|
AssertMsg( m_nCurrentLiveAliens >= 0, "asw_spawner receiving child death notice but thinks has no children\n" );
|
|
|
|
if ( m_nCurrentLiveAliens <= 0 )
|
|
{
|
|
// See if we've exhausted our supply of NPCs
|
|
if (!m_bInfiniteAliens && m_nNumAliens <= 0 )
|
|
{
|
|
if (asw_debug_spawners.GetBool())
|
|
Msg("%d OnAllSpawnedDead (%s)\n", entindex(), STRING(GetEntityName()));
|
|
// Signal that all our children have been spawned and are now dead
|
|
m_OnAllSpawnedDead.FireOutput( this, this );
|
|
}
|
|
}
|
|
}
|
|
|
|
// mission started
|
|
void CASW_Spawner::MissionStart()
|
|
{
|
|
if (asw_debug_spawners.GetBool())
|
|
Msg("Spawner mission start, always inf=%d infinitealiens=%d\n", HasSpawnFlags( ASW_SF_ALWAYS_INFINITE ), m_bInfiniteAliens );
|
|
// remove infinite spawns on easy mode
|
|
if ( !HasSpawnFlags( ASW_SF_ALWAYS_INFINITE ) && ASWGameRules() && ASWGameRules()->GetSkillLevel() == 1
|
|
&& m_bInfiniteAliens)
|
|
{
|
|
m_bInfiniteAliens = false;
|
|
if (m_nNumAliens < 8)
|
|
m_nNumAliens = 8;
|
|
|
|
if (asw_debug_spawners.GetBool())
|
|
Msg(" removed infinite and set num aliens to %d\n", m_nNumAliens);
|
|
}
|
|
|
|
if (m_SpawnerState == SST_StartSpawningWhenMissionStart)
|
|
SetSpawnerState(SST_Spawning);
|
|
}
|
|
|
|
void CASW_Spawner::SetSpawnerState(SpawnerState_t newState)
|
|
{
|
|
m_SpawnerState = newState;
|
|
|
|
// begin state stuff
|
|
if (m_SpawnerState == SST_Spawning)
|
|
{
|
|
SetThink ( &CASW_Spawner::SpawnerThink );
|
|
SetNextThink( gpGlobals->curtime );
|
|
}
|
|
else if (m_SpawnerState == SST_Finished)
|
|
{
|
|
// Disable this forever. Don't kill it because it still gets death notices
|
|
SetThink( NULL );
|
|
SetUse( NULL );
|
|
}
|
|
else if (m_SpawnerState == SST_WaitForInputs)
|
|
{
|
|
SetThink( NULL ); // stop thinking
|
|
}
|
|
}
|
|
|
|
void CASW_Spawner::SpawnerThink()
|
|
{
|
|
// calculate jitter
|
|
float fInterval = random->RandomFloat(1.0f - m_flSpawnIntervalJitter, 1.0f + m_flSpawnIntervalJitter) * m_flSpawnInterval;
|
|
SetNextThink( gpGlobals->curtime + fInterval );
|
|
|
|
if ( !asw_director_controls_spawns.GetBool() || ( ASWDirector() && ASWDirector()->CanSpawnAlien( this ) ) )
|
|
{
|
|
SpawnAlien( STRING( m_AlienClassName ), GetAlienMins(), GetAlienMaxs() );
|
|
}
|
|
}
|
|
|
|
// =====================
|
|
// Inputs
|
|
// =====================
|
|
|
|
void CASW_Spawner::SpawnOneAlien()
|
|
{
|
|
SpawnAlien( STRING( m_AlienClassName ), GetAlienMins(), GetAlienMaxs() );
|
|
}
|
|
|
|
void CASW_Spawner::InputSpawnAlien( inputdata_t &inputdata )
|
|
{
|
|
if (m_SpawnerState == SST_WaitForInputs)
|
|
{
|
|
if ( !asw_director_controls_spawns.GetBool() || ( ASWDirector() && ASWDirector()->CanSpawnAlien( this ) ) )
|
|
{
|
|
SpawnOneAlien();
|
|
}
|
|
}
|
|
}
|
|
|
|
void CASW_Spawner::InputStartSpawning( inputdata_t &inputdata )
|
|
{
|
|
if (m_SpawnerState == SST_WaitForInputs)
|
|
SetSpawnerState(SST_Spawning);
|
|
}
|
|
|
|
void CASW_Spawner::InputStopSpawning( inputdata_t &inputdata )
|
|
{
|
|
if (m_SpawnerState == SST_Spawning)
|
|
SetSpawnerState(SST_WaitForInputs);
|
|
}
|
|
|
|
void CASW_Spawner::InputToggleSpawning( inputdata_t &inputdata )
|
|
{
|
|
if (m_SpawnerState == SST_Spawning)
|
|
SetSpawnerState(SST_WaitForInputs);
|
|
else if (m_SpawnerState == SST_WaitForInputs)
|
|
SetSpawnerState(SST_Spawning);
|
|
}
|
|
|
|
const Vector& CASW_Spawner::GetAlienMins()
|
|
{
|
|
return NAI_Hull::Mins( ASWSpawnManager()->GetAlienClass( m_AlienClassNum )->m_nHullType );
|
|
}
|
|
|
|
const Vector& CASW_Spawner::GetAlienMaxs()
|
|
{
|
|
return NAI_Hull::Maxs( ASWSpawnManager()->GetAlienClass( m_AlienClassNum )->m_nHullType );
|
|
}
|
|
|
|
bool CASW_Spawner::ApplyCarnageMode( float fScaler, float fInvScaler )
|
|
{
|
|
|
|
if ( m_AlienClassNum == g_nDroneClassEntry || m_AlienClassNum == g_nDroneJumperClassEntry )
|
|
{
|
|
Msg( "[%d] Found a spawner set to spawn drones or drone jumpers\n", entindex());
|
|
Msg( " previous numaliens is %d max live is %d interval %f\n", m_nNumAliens, m_nMaxLiveAliens, m_flSpawnInterval );
|
|
m_nNumAliens *= fScaler;
|
|
m_nMaxLiveAliens *= fScaler;
|
|
m_flSpawnInterval *= fInvScaler;
|
|
Msg( " Set its numaliens to %d max live to %d interval %f\n", m_nNumAliens, m_nMaxLiveAliens, m_flSpawnInterval );
|
|
|
|
return true;
|
|
}
|
|
|
|
Msg( "[%d] Found a spawner but it's not set to spawn drones or drone jumpers\n", entindex() );
|
|
return false;
|
|
}
|
|
|
|
void ASW_ApplyCarnage_f(float fScaler)
|
|
{
|
|
if ( fScaler <= 0 )
|
|
fScaler = 1.0f;
|
|
|
|
float fInvScaler = 1.0f / fScaler;
|
|
|
|
int iNewHealth = fInvScaler * 80.0f; // note: boosted health a bit here so this mode is harder than normal
|
|
asw_drone_health.SetValue(iNewHealth);
|
|
|
|
CBaseEntity* pEntity = NULL;
|
|
int iSpawnersChanged = 0;
|
|
while ((pEntity = gEntList.FindEntityByClassname( pEntity, "asw_spawner" )) != NULL)
|
|
{
|
|
CASW_Spawner* pSpawner = dynamic_cast<CASW_Spawner*>(pEntity);
|
|
if (pSpawner)
|
|
{
|
|
if ( pSpawner->ApplyCarnageMode( fScaler, fInvScaler ) )
|
|
{
|
|
iSpawnersChanged++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void asw_carnage_f(const CCommand &args)
|
|
{
|
|
if ( args.ArgC() < 2 )
|
|
{
|
|
Msg( "Please supply a scale\n" );
|
|
}
|
|
ASW_ApplyCarnage_f( atof( args[1] ) );
|
|
}
|
|
|
|
ConCommand asw_carnage( "asw_carnage", asw_carnage_f, "Scales the number of aliens each spawner will put out", FCVAR_CHEAT );
|