137 lines
4.4 KiB
C++
137 lines
4.4 KiB
C++
#ifndef _DEFINED_ASW_COMPUTER_AREA_H
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#define _DEFINED_ASW_COMPUTER_AREA_H
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#include "asw_use_area.h"
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#include "asw_shareddefs.h"
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class CASW_Player;
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class CASW_Hack_Computer;
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class CASW_Marine;
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class CASW_Computer_Area : public CASW_Use_Area
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{
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DECLARE_CLASS( CASW_Computer_Area, CASW_Use_Area );
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public:
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CASW_Computer_Area();
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virtual void Spawn( void );
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virtual void Precache();
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void FindTurretsAndCams();
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void ActivateUnlockedComputer(CASW_Marine* pMarine);
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bool KeyValue( const char *szKeyName, const char *szValue );
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CASW_Hack_Computer* GetCurrentHack();
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virtual bool IsLocked() { return m_bIsLocked.Get(); }
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virtual bool HasDownloadObjective();
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Class_T Classify( void ) { return (Class_T) CLASS_ASW_COMPUTER_AREA; }
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static bool WaitingForInputVismonEvaluator( CBaseEntity *pVisibleEntity, CBasePlayer *pViewingPlayer );
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static bool WaitingForInputVismonCallback( CBaseEntity *pVisibleEntity, CBasePlayer *pViewingPlayer );
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void OnComputerDataDownloaded( CASW_Marine *pMarine );
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void Override( CASW_Marine *pMarine );
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// viewing mail
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void OnViewMail(CASW_Marine *pMarine, int iMail);
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bool m_bViewingMail;
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virtual void ActivateMultiTrigger(CBaseEntity *pActivator);
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DECLARE_SERVERCLASS();
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DECLARE_DATADESC();
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CNetworkVar( int, m_iHackLevel );
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CNetworkVar( float, m_fDownloadTime );
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CNetworkVar( bool, m_bIsLocked );
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CNetworkVar( bool, m_bWaitingForInput );
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EHANDLE m_hComputerHack;
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string_t m_SecurityCam1Name;
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string_t m_SecurityCam2Name;
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string_t m_SecurityCam3Name;
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string_t m_Turret1Name;
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CNetworkString( m_MailFile, 255 );
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CNetworkString( m_NewsFile, 255 );
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CNetworkString( m_StocksSeed, 255 );
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CNetworkString( m_WeatherSeed, 255 );
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CNetworkString( m_PlantFile, 255 );
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CNetworkString( m_PDAName, 255 );
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CNetworkString( m_SecurityCamLabel1, 255 );
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CNetworkString( m_SecurityCamLabel2, 255 );
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CNetworkString( m_SecurityCamLabel3, 255 );
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CNetworkString( m_TurretLabel1, 255 );
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CNetworkString( m_TurretLabel2, 255 );
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CNetworkString( m_TurretLabel3, 255 );
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CNetworkString( m_DownloadObjectiveName, 255 );
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CNetworkVar( bool, m_bDownloadedDocs );
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CNetworkVar( bool, m_bSecurityCam1Locked );
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CNetworkVar( bool, m_bSecurityCam2Locked );
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CNetworkVar( bool, m_bSecurityCam3Locked );
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CNetworkVar( bool, m_bTurret1Locked );
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CNetworkVar( bool, m_bMailFileLocked );
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CNetworkVar( bool, m_bNewsFileLocked );
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CNetworkVar( bool, m_bStocksFileLocked );
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CNetworkVar( bool, m_bWeatherFileLocked );
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CNetworkVar( bool, m_bPlantFileLocked );
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CNetworkHandle( CBaseEntity, m_hSecurityCam1 );
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CNetworkHandle( CBaseEntity, m_hTurret1 );
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CNetworkVar( int, m_iActiveCam );
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// outputs
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COutputEvent m_OnComputerHackStarted;
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COutputEvent m_OnComputerHackHalfway;
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COutputEvent m_OnComputerHackCompleted;
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COutputEvent m_OnComputerActivated;
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COutputEvent m_OnComputerDataDownloaded;
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COutputEvent m_OnComputerViewMail1;
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COutputEvent m_OnComputerViewMail2;
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COutputEvent m_OnComputerViewMail3;
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COutputEvent m_OnComputerViewMail4;
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// properties of the tumbler hack
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int m_iNumEntriesPerTumbler;
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float m_fMoveInterval;
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virtual void ActivateUseIcon( CASW_Marine* pMarine, int nHoldType );
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virtual void MarineUsing(CASW_Marine* pMarine, float deltatime);
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virtual void MarineStartedUsing(CASW_Marine* pMarine);
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virtual void MarineStoppedUsing(CASW_Marine* pMarine);
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virtual void UnlockFromHack(CASW_Marine* pMarine);
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virtual void HackHalfway(CASW_Marine* pMarine);
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virtual bool IsWaitingForInput( void ) const { return m_bWaitingForInput; }
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virtual int GetNumMenuOptions();
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float GetHackProgress() { return m_fHackProgress; }
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CNetworkVar(bool, m_bIsInUse);
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CNetworkVar(float, m_fHackProgress);
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bool m_bWasLocked;
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bool m_bUseAfterHack;
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float m_fAutoOverrideTime;
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float m_fLastButtonUseTime;
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int m_iAliensKilledBeforeHack;
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float m_flStopUsingTime; // time at which to stop the marine using this computer
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// sound related
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void StopLoopingSounds();
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void PlayPositiveSound(CASW_Player *pHackingPlayer);
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void PlayNegativeSound(CASW_Player *pHackingPlayer);
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float m_fLastPositiveSoundTime;
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bool m_bPlayedHalfwayChatter;
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bool m_bDoSecureShout;
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float m_fNextSecureShoutCheck;
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void StartDownloadingSound();
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void StopDownloadingSound();
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CSoundPatch *m_pDownloadingSound;
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CSoundPatch *m_pComputerInUseSound;
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virtual void UpdateWaitingForInput();
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virtual void UpdatePanelSkin();
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};
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#endif /* _DEFINED_ASW_COMPUTER_AREA_H */ |