51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
#ifndef _INCLUDED_ASW_FIRE_H
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#define _INCLUDED_ASW_FIRE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "asw_shareddefs.h"
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class CASW_BurnInfo
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{
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public:
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CASW_BurnInfo(CBaseEntity *pEntity, CBaseEntity *pAttacker, float fDieTime, float fBurnInterval, float fDamagePerInterval, CBaseEntity *pDamagingWeapon = NULL );
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EHANDLE m_hEntity;
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EHANDLE m_hAttacker;
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EHANDLE m_hDamagingWeapon;
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float m_fNextBurnTime;
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float m_fDieTime;
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float m_fBurnInterval;
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float m_fDamagePerInterval;
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};
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class CASW_Burning : public CBaseEntity
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{
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public:
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DECLARE_CLASS( CASW_Burning, CBaseEntity );
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DECLARE_DATADESC();
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CASW_Burning();
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virtual ~CASW_Burning();
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void Spawn();
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void Reset();
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void FireThink();
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void SetNextThinkTime();
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void Precache();
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void BurnEntity(CBaseEntity *pEntity, CBaseEntity *pAttacker, float fFireDuration, float fBurnInterval, float fDamagePerInterval, CBaseEntity *pDamagingWeapon = NULL );
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void Extinguish(CBaseEntity *pEntity);
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//void OnEntityExtinguished(CBaseEntity *pEntity);
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CUtlVector<CASW_BurnInfo*> m_Burning;
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// Classification
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virtual Class_T Classify( void ) { return (Class_T) CLASS_ASW_BURNING; }
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};
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CASW_Burning* ASWBurning();
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#endif // _INCLUDED_ASW_FIRE_H
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