264 lines
8.6 KiB
C++
264 lines
8.6 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "c_basetempentity.h"
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#include "iefx.h"
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#include "fx.h"
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#include "decals.h"
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#include "materialsystem/IMaterialSystem.h"
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#include "filesystem.h"
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#include "materialsystem/imaterial.h"
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#include "materialsystem/itexture.h"
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#include "materialsystem/imaterialvar.h"
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#include "precache_register.h"
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#include "tier0/vprof.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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static ConVar cl_playerspraydisable( "cl_playerspraydisable", "0", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Disable player sprays." );
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#ifndef _XBOX
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PRECACHE_REGISTER_BEGIN( GLOBAL, PrecachePlayerDecal )
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PRECACHE( MATERIAL, "decals/playerlogo01" )
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#if !defined(HL2_DLL)
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PRECACHE( MATERIAL, "decals/playerlogo02" )
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PRECACHE( MATERIAL, "decals/playerlogo03" )
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PRECACHE( MATERIAL, "decals/playerlogo04" )
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PRECACHE( MATERIAL, "decals/playerlogo05" )
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PRECACHE( MATERIAL, "decals/playerlogo06" )
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PRECACHE( MATERIAL, "decals/playerlogo07" )
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PRECACHE( MATERIAL, "decals/playerlogo08" )
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PRECACHE( MATERIAL, "decals/playerlogo09" )
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PRECACHE( MATERIAL, "decals/playerlogo10" )
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PRECACHE( MATERIAL, "decals/playerlogo11" )
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PRECACHE( MATERIAL, "decals/playerlogo12" )
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PRECACHE( MATERIAL, "decals/playerlogo13" )
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PRECACHE( MATERIAL, "decals/playerlogo14" )
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PRECACHE( MATERIAL, "decals/playerlogo15" )
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PRECACHE( MATERIAL, "decals/playerlogo16" )
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PRECACHE( MATERIAL, "decals/playerlogo17" )
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PRECACHE( MATERIAL, "decals/playerlogo18" )
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PRECACHE( MATERIAL, "decals/playerlogo19" )
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PRECACHE( MATERIAL, "decals/playerlogo20" )
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PRECACHE( MATERIAL, "decals/playerlogo21" )
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PRECACHE( MATERIAL, "decals/playerlogo22" )
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PRECACHE( MATERIAL, "decals/playerlogo23" )
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PRECACHE( MATERIAL, "decals/playerlogo24" )
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PRECACHE( MATERIAL, "decals/playerlogo25" )
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PRECACHE( MATERIAL, "decals/playerlogo26" )
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PRECACHE( MATERIAL, "decals/playerlogo27" )
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PRECACHE( MATERIAL, "decals/playerlogo28" )
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PRECACHE( MATERIAL, "decals/playerlogo29" )
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PRECACHE( MATERIAL, "decals/playerlogo30" )
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PRECACHE( MATERIAL, "decals/playerlogo31" )
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PRECACHE( MATERIAL, "decals/playerlogo32" )
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PRECACHE( MATERIAL, "decals/playerlogo33" )
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PRECACHE( MATERIAL, "decals/playerlogo34" )
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PRECACHE( MATERIAL, "decals/playerlogo35" )
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PRECACHE( MATERIAL, "decals/playerlogo36" )
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PRECACHE( MATERIAL, "decals/playerlogo37" )
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PRECACHE( MATERIAL, "decals/playerlogo38" )
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PRECACHE( MATERIAL, "decals/playerlogo39" )
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PRECACHE( MATERIAL, "decals/playerlogo40" )
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PRECACHE( MATERIAL, "decals/playerlogo41" )
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PRECACHE( MATERIAL, "decals/playerlogo42" )
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PRECACHE( MATERIAL, "decals/playerlogo43" )
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PRECACHE( MATERIAL, "decals/playerlogo44" )
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PRECACHE( MATERIAL, "decals/playerlogo45" )
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PRECACHE( MATERIAL, "decals/playerlogo46" )
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PRECACHE( MATERIAL, "decals/playerlogo47" )
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PRECACHE( MATERIAL, "decals/playerlogo48" )
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PRECACHE( MATERIAL, "decals/playerlogo49" )
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PRECACHE( MATERIAL, "decals/playerlogo40" )
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PRECACHE( MATERIAL, "decals/playerlogo41" )
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PRECACHE( MATERIAL, "decals/playerlogo42" )
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PRECACHE( MATERIAL, "decals/playerlogo43" )
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PRECACHE( MATERIAL, "decals/playerlogo44" )
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PRECACHE( MATERIAL, "decals/playerlogo45" )
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PRECACHE( MATERIAL, "decals/playerlogo46" )
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PRECACHE( MATERIAL, "decals/playerlogo47" )
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PRECACHE( MATERIAL, "decals/playerlogo48" )
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PRECACHE( MATERIAL, "decals/playerlogo49" )
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PRECACHE( MATERIAL, "decals/playerlogo50" )
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PRECACHE( MATERIAL, "decals/playerlogo51" )
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PRECACHE( MATERIAL, "decals/playerlogo52" )
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PRECACHE( MATERIAL, "decals/playerlogo53" )
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PRECACHE( MATERIAL, "decals/playerlogo54" )
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PRECACHE( MATERIAL, "decals/playerlogo55" )
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PRECACHE( MATERIAL, "decals/playerlogo56" )
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PRECACHE( MATERIAL, "decals/playerlogo57" )
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PRECACHE( MATERIAL, "decals/playerlogo58" )
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PRECACHE( MATERIAL, "decals/playerlogo59" )
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PRECACHE( MATERIAL, "decals/playerlogo60" )
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PRECACHE( MATERIAL, "decals/playerlogo61" )
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PRECACHE( MATERIAL, "decals/playerlogo62" )
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PRECACHE( MATERIAL, "decals/playerlogo63" )
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PRECACHE( MATERIAL, "decals/playerlogo64" )
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#endif
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PRECACHE_REGISTER_END()
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: Player Decal TE
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//-----------------------------------------------------------------------------
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class C_TEPlayerDecal : public C_BaseTempEntity
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{
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public:
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DECLARE_CLASS( C_TEPlayerDecal, C_BaseTempEntity );
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DECLARE_CLIENTCLASS();
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C_TEPlayerDecal( void );
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virtual ~C_TEPlayerDecal( void );
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virtual void PostDataUpdate( DataUpdateType_t updateType );
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virtual void Precache( void );
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public:
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int m_nPlayer;
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Vector m_vecOrigin;
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int m_nEntity;
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_TEPlayerDecal::C_TEPlayerDecal( void )
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{
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m_nPlayer = 0;
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m_vecOrigin.Init();
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m_nEntity = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_TEPlayerDecal::~C_TEPlayerDecal( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_TEPlayerDecal::Precache( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : filter -
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// delay -
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// pos -
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// player -
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// entity -
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//-----------------------------------------------------------------------------
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void TE_PlayerDecal( IRecipientFilter& filter, float delay,
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const Vector* pos, int player, int entity )
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{
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if ( cl_playerspraydisable.GetBool() )
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return;
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// No valid target?
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C_BaseEntity *ent = cl_entitylist->GetEnt( entity );
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if ( !ent )
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return;
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// Find player logo for shooter
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player_info_t info;
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engine->GetPlayerInfo( player, &info );
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// Doesn't have a logo
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if ( !info.customFiles[0] )
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return;
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IMaterial *logo = materials->FindMaterial( VarArgs("decals/playerlogo%2.2d", player), TEXTURE_GROUP_DECAL );
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if ( IsErrorMaterial( logo ) )
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return;
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char logohex[ 16 ];
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Q_binarytohex( (byte *)&info.customFiles[0], sizeof( info.customFiles[0] ), logohex, sizeof( logohex ) );
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// See if logo has been downloaded.
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char texname[ 512 ];
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Q_snprintf( texname, sizeof( texname ), "temp/%s", logohex );
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char fulltexname[ 512 ];
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Q_snprintf( fulltexname, sizeof( fulltexname ), "materials/temp/%s.vtf", logohex );
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if ( !filesystem->FileExists( fulltexname ) )
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{
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char custname[ 512 ];
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Q_snprintf( custname, sizeof( custname ), "downloads/%s.dat", logohex );
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// it may have been downloaded but not copied under materials folder
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if ( !filesystem->FileExists( custname ) )
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return; // not downloaded yet
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// copy from download folder to materials/temp folder
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// this is done since material system can access only materials/*.vtf files
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if ( !engine->CopyFile( custname, fulltexname) )
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return;
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}
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ITexture *texture = materials->FindTexture( texname, TEXTURE_GROUP_DECAL );
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if ( IsErrorTexture( texture ) )
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{
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return; // not found
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}
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// Update the texture used by the material if need be.
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bool bFound = false;
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IMaterialVar *pMatVar = logo->FindVar( "$basetexture", &bFound );
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if ( bFound && pMatVar )
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{
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if ( pMatVar->GetTextureValue() != texture )
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{
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pMatVar->SetTextureValue( texture );
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logo->RefreshPreservingMaterialVars();
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}
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}
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color32 rgbaColor = { 255, 255, 255, 255 };
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effects->PlayerDecalShoot(
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logo,
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(void *)player,
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entity,
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ent->GetModel(),
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ent->GetAbsOrigin(),
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ent->GetAbsAngles(),
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*pos,
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0,
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0,
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rgbaColor );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : bool -
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//-----------------------------------------------------------------------------
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void C_TEPlayerDecal::PostDataUpdate( DataUpdateType_t updateType )
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{
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#ifndef _XBOX
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VPROF( "C_TEPlayerDecal::PostDataUpdate" );
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// Decals disabled?
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if ( !r_decals.GetBool() )
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return;
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CLocalPlayerFilter filter;
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TE_PlayerDecal( filter, 0.0f, &m_vecOrigin, m_nPlayer, m_nEntity );
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#endif
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}
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IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEPlayerDecal, DT_TEPlayerDecal, CTEPlayerDecal)
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RecvPropVector( RECVINFO(m_vecOrigin)),
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RecvPropInt( RECVINFO(m_nEntity)),
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RecvPropInt( RECVINFO(m_nPlayer)),
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END_RECV_TABLE()
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