125 lines
3.0 KiB
C++
125 lines
3.0 KiB
C++
//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
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//
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// Purpose: Simple class to make it easier to deal with flags
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//
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//=============================================================================
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#ifndef UTLFLAGS_H
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#define UTLFLAGS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier0/dbg.h"
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//-----------------------------------------------------------------------------
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// Simple class to make it easier to deal with flags
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//-----------------------------------------------------------------------------
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template< class T >
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class CUtlFlags
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{
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public:
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CUtlFlags( int nInitialFlags = 0 );
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// Flag setting
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void SetFlag( int nFlagMask );
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void SetFlag( int nFlagMask, bool bEnable );
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// Flag clearing
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void ClearFlag( int nFlagMask );
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void ClearAllFlags();
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bool IsFlagSet( int nFlagMask ) const;
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// Is any flag set?
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bool IsAnyFlagSet() const;
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private:
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T m_nFlags;
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};
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//-----------------------------------------------------------------------------
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// Constructor
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//-----------------------------------------------------------------------------
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template< class T >
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CUtlFlags<T>::CUtlFlags( int nInitialFlags )
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{
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// Makes sure we didn't truncate
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Assert( nInitialFlags == (T)nInitialFlags );
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m_nFlags = (T)nInitialFlags;
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}
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//-----------------------------------------------------------------------------
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// Set flags
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//-----------------------------------------------------------------------------
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template< class T >
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void CUtlFlags<T>::SetFlag( int nFlagMask )
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{
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// Makes sure we didn't truncate
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Assert( nFlagMask == (T)nFlagMask );
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m_nFlags |= (T)nFlagMask;
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}
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template< class T >
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void CUtlFlags<T>::SetFlag( int nFlagMask, bool bEnable )
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{
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// Makes sure we didn't truncate
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Assert( nFlagMask == (T)nFlagMask );
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if ( bEnable )
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{
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m_nFlags |= (T)nFlagMask;
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}
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else
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{
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m_nFlags &= ~((T)nFlagMask);
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}
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}
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//-----------------------------------------------------------------------------
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// Clear flags
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//-----------------------------------------------------------------------------
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template< class T >
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void CUtlFlags<T>::ClearFlag( int nFlagMask )
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{
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// Makes sure we didn't truncate
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Assert( nFlagMask == (T)nFlagMask );
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m_nFlags &= ~((T)nFlagMask);
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}
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template< class T >
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void CUtlFlags<T>::ClearAllFlags()
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{
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m_nFlags = 0;
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}
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//-----------------------------------------------------------------------------
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// Is a flag set?
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//-----------------------------------------------------------------------------
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template< class T >
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bool CUtlFlags<T>::IsFlagSet( int nFlagMask ) const
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{
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// Makes sure we didn't truncate
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Assert( nFlagMask == (T)nFlagMask );
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return ( m_nFlags & nFlagMask ) != 0;
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}
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//-----------------------------------------------------------------------------
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// Is any flag set?
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//-----------------------------------------------------------------------------
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template< class T >
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bool CUtlFlags<T>::IsAnyFlagSet() const
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{
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return m_nFlags != 0;
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}
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#endif // UTLFLAGS_H
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