sqwarmed/sdk_src/public/maya/valveMaya/HyperShadeUtil.h

46 lines
955 B
C++

//======= Copyright © 1996-2007, Valve Corporation, All rights reserved. ======
//
// Purpose: Utils for working with HyperShade in Maya
//
//=============================================================================
// Maya includes
#include <maya/MObject.h>
// Valve includes
#include "valveMaya/Undo.h"
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
namespace ValveMaya
{
class CHyperShadeUtil
{
public:
CHyperShadeUtil();
CHyperShadeUtil( CUndo &undo );
MStatus AddUtility( const MObject &utilityNode );
MStatus AddShader( const MObject &shaderNode );
MStatus AddTexture( const MObject &textureNode );
protected:
CUndo m_tmpUndo;
CUndo &m_undo;
MObject m_renderUtilityListObj;
MObject m_shaderListObj;
MObject m_textureListObj;
void Init();
};
}