246 lines
8.4 KiB
C++
246 lines
8.4 KiB
C++
//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef SECTIONEDLISTPANEL_H
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#define SECTIONEDLISTPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <UtlVector.h>
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#include <UtlLinkedList.h>
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#include <vgui/VGUI.h>
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#include <vgui_controls/Panel.h>
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#include <vgui_controls/PHandle.h>
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namespace vgui
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{
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class CSectionHeader;
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class CItemButton;
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// sorting function, should return true if itemID1 should be displayed before itemID2
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typedef bool (*SectionSortFunc_t)(SectionedListPanel *list, int itemID1, int itemID2);
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//-----------------------------------------------------------------------------
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// Purpose: List panel control that is divided up into discrete sections
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//-----------------------------------------------------------------------------
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class SectionedListPanel : public Panel
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{
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DECLARE_CLASS_SIMPLE( SectionedListPanel, Panel );
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public:
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SectionedListPanel(vgui::Panel *parent, const char *name);
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~SectionedListPanel();
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// adds a new section; returns false if section already exists
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virtual void AddSection(int sectionID, const char *name, SectionSortFunc_t sortFunc = NULL);
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virtual void AddSection(int sectionID, const wchar_t *name, SectionSortFunc_t sortFunc = NULL);
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// clears all the sections - leaves the items in place
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virtual void RemoveAllSections();
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// modifies section info
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virtual void SetSectionFgColor(int sectionID, Color color);
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virtual void SetSectionDividerColor( int sectionID, Color color);
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// forces a section to always be visible
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virtual void SetSectionAlwaysVisible(int sectionID, bool visible = true);
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// adds a new column to a section
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enum ColumnFlags_e
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{
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HEADER_IMAGE = 0x01, // set if the header for the column is an image instead of text
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COLUMN_IMAGE = 0x02, // set if the column contains an image instead of text (images are looked up by index from the ImageList) (see SetImageList below)
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COLUMN_BRIGHT = 0x04, // set if the column text should be the bright color
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COLUMN_CENTER = 0x08, // set to center the text/image in the column
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COLUMN_RIGHT = 0x10, // set to right-align the text in the column
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};
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virtual bool AddColumnToSection(int sectionID, const char *columnName, const char *columnText, int columnFlags, int width, HFont fallbackFont = INVALID_FONT );
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virtual bool AddColumnToSection(int sectionID, const char *columnName, const wchar_t *columnText, int columnFlags, int width, HFont fallbackFont = INVALID_FONT );
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// modifies the text in an existing column
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virtual bool ModifyColumn(int sectionID, const char *columnName, const wchar_t *columnText);
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// adds an item to the list; returns the itemID of the new item
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virtual int AddItem(int sectionID, const KeyValues *data);
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// modifies an existing item; returns false if the item does not exist
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virtual bool ModifyItem(int itemID, int sectionID, const KeyValues *data);
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// removes an item from the list; returns false if the item does not exist or is already removed
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virtual bool RemoveItem(int itemID);
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// clears the list
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virtual void RemoveAll() { DeleteAllItems(); }
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// DeleteAllItems() is deprecated, use RemoveAll();
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virtual void DeleteAllItems();
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// set the text color of an item
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virtual void SetItemFgColor(int itemID, Color color);
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virtual void SetItemFont( int itemID, HFont font );
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/* MESSAGES SENT:
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"RowSelected"
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"itemID" - the selected item id, -1 if nothing selected
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// when an item has been clicked on
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"RowContextMenu" "itemID"
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"RowLeftClick" "itemID"
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"RowDoubleLeftClick" "itemID"
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*/
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// returns the number of columns in a section
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virtual int GetColumnCountBySection(int sectionID);
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// returns the name of a column by section and column index; returns NULL if there are no more columns
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// valid range of columnIndex is [0, GetColumnCountBySection)
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virtual const char *GetColumnNameBySection(int sectionID, int columnIndex);
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virtual const wchar_t *GetColumnTextBySection(int sectionID, int columnIndex);
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virtual int GetColumnFlagsBySection(int sectionID, int columnIndex);
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virtual int GetColumnWidthBySection(int sectionID, int columnIndex);
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virtual HFont GetColumnFallbackFontBySection( int sectionID, int columnIndex );
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// returns the id of the currently selected item, -1 if nothing is selected
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virtual int GetSelectedItem();
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// sets which item is currently selected
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virtual void SetSelectedItem(int itemID);
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// remove selection
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virtual void ClearSelection( void );
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// returns the data of a selected item
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// InvalidateItem(itemID) needs to be called if the KeyValues are modified
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virtual KeyValues *GetItemData(int itemID);
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// returns what section an item is in
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virtual int GetItemSection(int itemID);
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// forces an item to redraw (use when keyvalues have been modified)
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virtual void InvalidateItem(int itemID);
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// returns true if the itemID is valid for use
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virtual bool IsItemIDValid(int itemID);
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virtual int GetHighestItemID();
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// returns the number of items (ignoring section dividers)
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virtual int GetItemCount();
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// returns the item ID from the row, again ignoring section dividers - valid from [0, GetItemCount )
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virtual int GetItemIDFromRow(int row);
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// returns the row that this itemID occupies. -1 if the itemID is invalid
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virtual int GetRowFromItemID(int itemID);
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// gets the local coordinates of a cell
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virtual bool GetCellBounds(int itemID, int column, int &x, int &y, int &wide, int &tall);
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// set up a field for editing
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virtual void EnterEditMode(int itemID, int column, vgui::Panel *editPanel);
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// leaves editing mode
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virtual void LeaveEditMode();
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// returns true if we are currently in inline editing mode
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virtual bool IsInEditMode();
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// sets whether or not the vertical scrollbar should ever be displayed
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virtual void SetVerticalScrollbar(bool state);
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// returns the size required to fully draw the contents of the panel
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virtual void GetContentSize(int &wide, int &tall);
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// image handling
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virtual void SetImageList(ImageList *imageList, bool deleteImageListWhenDone);
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virtual void ScrollToItem(int iItem);
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virtual void SetProportional(bool state);
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HFont GetHeaderFont( void ) const;
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void SetHeaderFont( HFont hFont );
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HFont GetRowFont( void ) const;
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void SetRowFont( HFont hFont );
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void MoveSelectionDown( void );
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void MoveSelectionUp( void );
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ScrollBar* GetScrollBar() { return m_pScrollBar; }
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protected:
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virtual void PerformLayout();
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virtual void ApplySchemeSettings(IScheme *pScheme);
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virtual void ApplySettings(KeyValues *inResourceData);
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virtual void OnSizeChanged(int wide, int tall);
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virtual void OnMouseWheeled(int delta);
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virtual void OnMousePressed( MouseCode code);
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virtual void OnKeyCodeTyped( KeyCode code);
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virtual void OnSetFocus(); // called after the panel receives the keyboard focus
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public:
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virtual void SetFontSection(int sectionID, HFont font);
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private:
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MESSAGE_FUNC( OnSliderMoved, "ScrollBarSliderMoved" );
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void AddSectionHelper(int sectionID, CSectionHeader *header, SectionSortFunc_t sortFunc);
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int GetSectionTall();
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void LayoutPanels(int &contentTall);
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// Returns the index of a new item button, reusing an existing item button if possible
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int GetNewItemButton();
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friend class CItemButton;
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void SetSelectedItem(CItemButton *item);
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DHANDLE<CItemButton> m_hSelectedItem;
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struct column_t
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{
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char m_szColumnName[32];
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wchar_t m_szColumnText[64];
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int m_iColumnFlags;
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int m_iWidth;
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HFont m_hFallbackFont;
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};
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struct section_t
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{
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int m_iID;
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bool m_bAlwaysVisible;
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CSectionHeader *m_pHeader;
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CUtlVector<column_t> m_Columns;
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SectionSortFunc_t m_pSortFunc;
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};
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CUtlVector<section_t> m_Sections;
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CUtlLinkedList<CItemButton *, int> m_Items;
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CUtlLinkedList<CItemButton *, int> m_FreeItems;
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CUtlVector<CItemButton *> m_SortedItems;
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PHandle m_hEditModePanel;
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int m_iEditModeItemID;
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int m_iEditModeColumn;
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int m_iContentHeight;
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int m_iLineSpacing;
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int FindSectionIndexByID(int sectionID);
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void ReSortList();
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ScrollBar *m_pScrollBar;
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ImageList *m_pImageList;
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bool m_bDeleteImageListWhenDone;
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bool m_bSortNeeded;
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bool m_bVerticalScrollbarEnabled;
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HFont m_hHeaderFont;
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HFont m_hRowFont;
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CPanelAnimationVar( bool, m_bShowColumns, "show_columns", "false" );
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};
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} // namespace vgui
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#endif // SECTIONEDLISTPANEL_H
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