59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef PROPERTYPAGE_H
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#define PROPERTYPAGE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/EditablePanel.h>
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#include <vgui_controls/PHandle.h>
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namespace vgui
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{
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//-----------------------------------------------------------------------------
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// Purpose: Property page, as held by a set of property sheets
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//-----------------------------------------------------------------------------
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class PropertyPage : public EditablePanel
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{
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DECLARE_CLASS_SIMPLE( PropertyPage, EditablePanel );
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public:
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PropertyPage(Panel *parent, const char *panelName);
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~PropertyPage();
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// Called when page is loaded. Data should be reloaded from document into controls.
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MESSAGE_FUNC( OnResetData, "ResetData" );
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// Called when the OK / Apply button is pressed. Changed data should be written into document.
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MESSAGE_FUNC( OnApplyChanges, "ApplyChanges" );
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// called when the page is shown/hidden
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MESSAGE_FUNC( OnPageShow, "PageShow" );
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MESSAGE_FUNC( OnPageHide, "PageHide" );
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virtual void OnKeyCodeTyped(KeyCode code);
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virtual bool HasUserConfigSettings() { return true; }
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virtual void SetVisible(bool state);
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protected:
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// called to be notified of the tab button used to Activate this page
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// if overridden this must be chained back to
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MESSAGE_FUNC_PTR( OnPageTabActivated, "PageTabActivated", panel );
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private:
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PHandle _pageTab;
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};
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} // namespace vgui
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#endif // PROPERTYPAGE_H
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