153 lines
4.7 KiB
C++
153 lines
4.7 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef INPUTDIALOG_H
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#define INPUTDIALOG_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Controls.h>
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#include <vgui_controls/Frame.h>
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namespace vgui
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{
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class Label;
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class Button;
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class TextEntry;
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//-----------------------------------------------------------------------------
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// Purpose: Utility dialog base class - just has context kv and ok/cancel buttons
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//-----------------------------------------------------------------------------
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class BaseInputDialog : public Frame
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{
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DECLARE_CLASS_SIMPLE( BaseInputDialog, Frame );
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public:
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BaseInputDialog( vgui::Panel *parent, const char *title, bool bShowCancelButton = true );
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~BaseInputDialog();
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void DoModal( KeyValues *pContextKeyValues = NULL );
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protected:
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virtual void PerformLayout();
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virtual void PerformLayout( int x, int y, int w, int h ) {}
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// command buttons
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virtual void OnCommand( const char *command );
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virtual void WriteDataToKeyValues( KeyValues *pKV, bool bOk ) {}
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void CleanUpContextKeyValues();
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KeyValues *m_pContextKeyValues;
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vgui::Button *m_pCancelButton;
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vgui::Button *m_pOKButton;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Utility dialog, used to ask yes/no questions of the user
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//-----------------------------------------------------------------------------
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class InputMessageBox : public BaseInputDialog
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{
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DECLARE_CLASS_SIMPLE( InputMessageBox, BaseInputDialog );
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public:
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InputMessageBox( vgui::Panel *parent, const char *title, char const *prompt );
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~InputMessageBox();
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protected:
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virtual void PerformLayout( int x, int y, int w, int h );
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private:
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vgui::Label *m_pPrompt;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Utility dialog, used to let user type in some text
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//-----------------------------------------------------------------------------
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class InputDialog : public BaseInputDialog
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{
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DECLARE_CLASS_SIMPLE( InputDialog, BaseInputDialog );
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public:
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InputDialog( vgui::Panel *parent, const char *title, char const *prompt, char const *defaultValue = "" );
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~InputDialog();
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void SetMultiline( bool state );
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/* action signals
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"InputCompleted"
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"text" - the text entered
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"InputCanceled"
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*/
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void AllowNumericInputOnly( bool bOnlyNumeric );
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protected:
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virtual void PerformLayout( int x, int y, int w, int h );
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// command buttons
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virtual void WriteDataToKeyValues( KeyValues *pKV, bool bOk );
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private:
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vgui::Label *m_pPrompt;
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vgui::TextEntry *m_pInput;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Utility dialog, used to let user specify multiple bool/float/string values
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//-----------------------------------------------------------------------------
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class MultiInputDialog : public Frame
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{
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DECLARE_CLASS_SIMPLE( MultiInputDialog, Frame );
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public:
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MultiInputDialog( Panel *pParent, const char *pTitle, const char *pOKText = "#VGui_OK", const char *pCancelText = "#VGui_Cancel" );
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~MultiInputDialog();
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void SetOKCommand ( KeyValues *pOKCommand ); // defaults to "InputCompleted" to match InputDialog
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void SetCancelCommand( KeyValues *pCancelCommand ); // defaults to "InputCanceled" to match InputDialog (yes, this is spelled incorrectly)
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void AddText( const char *pText );
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CheckButton *AddEntry( const char *pName, const char *pPrompt, bool bDefaultValue );
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TextEntry *AddEntry( const char *pName, const char *pPrompt, float flDefaultValue );
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TextEntry *AddEntry( const char *pName, const char *pPrompt, const char *pDefaultValue );
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ComboBox *AddComboEntry( const char *pName, const char *pPrompt, int nLines, bool bAllowEdit );
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virtual void DoModal();
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virtual void PerformLayout();
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virtual void OnCommand( const char *pCommand );
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protected:
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void WriteDataToKeyValues( KeyValues *pKV );
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void PerformLayout( int x, int y, int w, int h );
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int GetLabelWidth();
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int GetContentWidth();
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Label *AddLabel( const char *pText );
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TextEntry *AddTextEntry( const char *pName, const char *pDefaultValue );
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enum EntryType_t { T_NONE, T_BOOL, T_FLOAT, T_STRING, T_COMBO };
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CUtlVector< Label* > m_prompts;
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CUtlVector< Panel* > m_inputs; // TextEntry or CheckButton or ComboBox
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CUtlVector< EntryType_t > m_entryTypes;
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Button *m_pOKButton;
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Button *m_pCancelButton;
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KeyValues *m_pOKCommand;
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KeyValues *m_pCancelCommand;
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int m_nCurrentTabPosition;
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};
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} // namespace vgui
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#endif // INPUTDIALOG_H
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