213 lines
5.4 KiB
C++
213 lines
5.4 KiB
C++
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef UTLPRIORITYQUEUE_H
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#define UTLPRIORITYQUEUE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "utlvector.h"
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template < typename T >
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class CDefUtlPriorityQueueLessFunc
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{
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public:
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bool operator()( const T &lhs, const T &rhs, bool (*lessFuncPtr)( T const&, T const& ) )
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{
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return lessFuncPtr( lhs, rhs );
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}
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};
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// T is the type stored in the queue, it must include the priority
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// The head of the list contains the element with GREATEST priority
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// configure the LessFunc_t to get the desired queue order
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template< class T, class LessFunc = CDefUtlPriorityQueueLessFunc< T >, class A = CUtlMemory<T> >
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class CUtlPriorityQueue
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{
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public:
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// Less func typedef
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// Returns true if the first parameter is "less priority" than the second
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// Items that are "less priority" sort toward the tail of the queue
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typedef bool (*LessFunc_t)( T const&, T const& );
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typedef T ElemType_t;
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// constructor: lessfunc is required, but may be set after the constructor with
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// SetLessFunc
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CUtlPriorityQueue( int growSize = 0, int initSize = 0, LessFunc_t lessfunc = 0 );
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CUtlPriorityQueue( T *pMemory, int numElements, LessFunc_t lessfunc = 0 );
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// gets particular elements
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inline T const& ElementAtHead() const { return m_heap.Element(0); }
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inline bool IsValidIndex(int index) { return m_heap.IsValidIndex(index); }
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// O(lgn) to rebalance the heap
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void RemoveAtHead();
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void RemoveAt( int index );
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// O(lgn) to rebalance heap
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void Insert( T const &element );
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// Sets the less func
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void SetLessFunc( LessFunc_t func );
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// Returns the count of elements in the queue
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inline int Count() const { return m_heap.Count(); }
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// doesn't deallocate memory
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void RemoveAll() { m_heap.RemoveAll(); }
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// Memory deallocation
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void Purge() { m_heap.Purge(); }
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inline const T & Element( int index ) const { return m_heap.Element(index); }
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protected:
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CUtlVector<T, A> m_heap;
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void Swap( int index1, int index2 );
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// Used for sorting.
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LessFunc_t m_LessFunc;
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};
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template< class T, class LessFunc, class A >
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inline CUtlPriorityQueue<T, LessFunc, A>::CUtlPriorityQueue( int growSize, int initSize, LessFunc_t lessfunc ) :
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m_heap(growSize, initSize), m_LessFunc(lessfunc)
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{
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}
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template< class T, class LessFunc, class A >
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inline CUtlPriorityQueue<T, LessFunc, A>::CUtlPriorityQueue( T *pMemory, int numElements, LessFunc_t lessfunc ) :
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m_heap(pMemory, numElements), m_LessFunc(lessfunc)
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{
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}
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template< class T, class LessFunc, class A >
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void CUtlPriorityQueue<T, LessFunc, A>::RemoveAtHead()
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{
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m_heap.FastRemove( 0 );
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int index = 0;
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int count = Count();
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if ( !count )
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return;
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LessFunc lessFunc;
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int half = count/2;
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int larger = index;
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while ( index < half )
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{
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int child = ((index+1) * 2) - 1; // if we wasted an element, this math would be more compact (1 based array)
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if ( child < count )
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{
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// Item has been filtered down to its proper place, terminate.
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if ( lessFunc( m_heap[index], m_heap[child], m_LessFunc ) )
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{
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// mark the potential swap and check the other child
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larger = child;
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}
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}
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// go to sibling
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child++;
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if ( child < count )
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{
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// If this child is larger, swap it instead
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if ( lessFunc( m_heap[larger], m_heap[child], m_LessFunc ) )
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larger = child;
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}
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if ( larger == index )
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break;
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// swap with the larger child
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Swap( index, larger );
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index = larger;
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}
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}
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template< class T, class LessFunc, class A >
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void CUtlPriorityQueue<T, LessFunc, A>::RemoveAt( int index )
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{
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Assert(m_heap.IsValidIndex(index));
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m_heap.FastRemove( index );
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int count = Count();
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if ( !count )
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return;
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LessFunc lessFunc;
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int half = count/2;
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int larger = index;
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while ( index < half )
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{
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int child = ((index+1) * 2) - 1; // if we wasted an element, this math would be more compact (1 based array)
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if ( child < count )
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{
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// Item has been filtered down to its proper place, terminate.
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if ( lessFunc( m_heap[index], m_heap[child], m_LessFunc ) )
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{
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// mark the potential swap and check the other child
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larger = child;
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}
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}
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// go to sibling
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child++;
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if ( child < count )
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{
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// If this child is larger, swap it instead
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if ( lessFunc( m_heap[larger], m_heap[child], m_LessFunc ) )
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larger = child;
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}
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if ( larger == index )
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break;
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// swap with the larger child
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Swap( index, larger );
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index = larger;
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}
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}
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template< class T, class LessFunc, class A >
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void CUtlPriorityQueue<T, LessFunc, A>::Insert( T const &element )
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{
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int index = m_heap.AddToTail();
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m_heap[index] = element;
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LessFunc lessFunc;
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while ( index != 0 )
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{
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int parent = ((index+1) / 2) - 1;
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if ( lessFunc( m_heap[index], m_heap[parent], m_LessFunc ) )
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break;
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// swap with parent and repeat
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Swap( parent, index );
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index = parent;
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}
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}
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template< class T, class LessFunc, class A >
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void CUtlPriorityQueue<T, LessFunc, A>::Swap( int index1, int index2 )
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{
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T tmp = m_heap[index1];
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m_heap[index1] = m_heap[index2];
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m_heap[index2] = tmp;
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}
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template< class T, class LessFunc, class A >
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void CUtlPriorityQueue<T, LessFunc, A>::SetLessFunc( LessFunc_t lessfunc )
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{
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m_LessFunc = lessfunc;
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}
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#endif // UTLPRIORITYQUEUE_H
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