sqwarmed/sdk_src/public/tier1/utlmap.h

204 lines
5.5 KiB
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Header: $
// $NoKeywords: $
//=============================================================================//
#ifndef UTLMAP_H
#define UTLMAP_H
#ifdef _WIN32
#pragma once
#endif
#include "tier0/dbg.h"
#include "utlrbtree.h"
//-----------------------------------------------------------------------------
//
// Purpose: An associative container. Pretty much identical to std::map.
//
//-----------------------------------------------------------------------------
// This is a useful macro to iterate from start to end in order in a map
#define FOR_EACH_MAP( mapName, iteratorName ) \
for ( int iteratorName = mapName.FirstInorder(); iteratorName != mapName.InvalidIndex(); iteratorName = mapName.NextInorder( iteratorName ) )
// faster iteration, but in an unspecified order
#define FOR_EACH_MAP_FAST( mapName, iteratorName ) \
for ( int iteratorName = 0; iteratorName < mapName.MaxElement(); ++iteratorName ) if ( !mapName.IsValidIndex( iteratorName ) ) continue; else
template <typename K, typename T, typename I = unsigned short>
class CUtlMap
{
public:
typedef K KeyType_t;
typedef T ElemType_t;
typedef I IndexType_t;
// Less func typedef
// Returns true if the first parameter is "less" than the second
typedef bool (*LessFunc_t)( const KeyType_t &, const KeyType_t & );
// constructor, destructor
// Left at growSize = 0, the memory will first allocate 1 element and double in size
// at each increment.
// LessFunc_t is required, but may be set after the constructor using SetLessFunc() below
CUtlMap( int growSize = 0, int initSize = 0, LessFunc_t lessfunc = 0 )
: m_Tree( growSize, initSize, CKeyLess( lessfunc ) )
{
}
CUtlMap( LessFunc_t lessfunc )
: m_Tree( CKeyLess( lessfunc ) )
{
}
void EnsureCapacity( int num ) { m_Tree.EnsureCapacity( num ); }
// gets particular elements
ElemType_t & Element( IndexType_t i ) { return m_Tree.Element( i ).elem; }
const ElemType_t & Element( IndexType_t i ) const { return m_Tree.Element( i ).elem; }
ElemType_t & operator[]( IndexType_t i ) { return m_Tree.Element( i ).elem; }
const ElemType_t & operator[]( IndexType_t i ) const { return m_Tree.Element( i ).elem; }
KeyType_t & Key( IndexType_t i ) { return m_Tree.Element( i ).key; }
const KeyType_t & Key( IndexType_t i ) const { return m_Tree.Element( i ).key; }
// Num elements
unsigned int Count() const { return m_Tree.Count(); }
// Max "size" of the vector
IndexType_t MaxElement() const { return m_Tree.MaxElement(); }
// Checks if a node is valid and in the map
bool IsValidIndex( IndexType_t i ) const { return m_Tree.IsValidIndex( i ); }
// Checks if the map as a whole is valid
bool IsValid() const { return m_Tree.IsValid(); }
// Invalid index
static IndexType_t InvalidIndex() { return CTree::InvalidIndex(); }
// Sets the less func
void SetLessFunc( LessFunc_t func )
{
m_Tree.SetLessFunc( CKeyLess( func ) );
}
// Insert method (inserts in order)
IndexType_t Insert( const KeyType_t &key, const ElemType_t &insert )
{
Node_t node;
node.key = key;
node.elem = insert;
return m_Tree.Insert( node );
}
IndexType_t Insert( const KeyType_t &key )
{
Node_t node;
node.key = key;
return m_Tree.Insert( node );
}
// Find method
IndexType_t Find( const KeyType_t &key ) const
{
Node_t dummyNode;
dummyNode.key = key;
return m_Tree.Find( dummyNode );
}
// Remove methods
void RemoveAt( IndexType_t i ) { m_Tree.RemoveAt( i ); }
bool Remove( const KeyType_t &key )
{
Node_t dummyNode;
dummyNode.key = key;
return m_Tree.Remove( dummyNode );
}
void RemoveAll( ) { m_Tree.RemoveAll(); }
void Purge( ) { m_Tree.Purge(); }
// Iteration
IndexType_t FirstInorder() const { return m_Tree.FirstInorder(); }
IndexType_t NextInorder( IndexType_t i ) const { return m_Tree.NextInorder( i ); }
IndexType_t PrevInorder( IndexType_t i ) const { return m_Tree.PrevInorder( i ); }
IndexType_t LastInorder() const { return m_Tree.LastInorder(); }
// If you change the search key, this can be used to reinsert the
// element into the map.
void Reinsert( const KeyType_t &key, IndexType_t i )
{
m_Tree[i].key = key;
m_Tree.Reinsert(i);
}
IndexType_t InsertOrReplace( const KeyType_t &key, const ElemType_t &insert )
{
IndexType_t i = Find( key );
if ( i != InvalidIndex() )
{
Element( i ) = insert;
return i;
}
return Insert( key, insert );
}
void Swap( CUtlMap< K, T, I > &that )
{
m_Tree.Swap( that.m_Tree );
}
struct Node_t
{
Node_t()
{
}
Node_t( const Node_t &from )
: key( from.key ),
elem( from.elem )
{
}
KeyType_t key;
ElemType_t elem;
};
class CKeyLess
{
public:
CKeyLess( LessFunc_t lessFunc ) : m_LessFunc(lessFunc) {}
bool operator!() const
{
return !m_LessFunc;
}
bool operator()( const Node_t &left, const Node_t &right ) const
{
return m_LessFunc( left.key, right.key );
}
LessFunc_t m_LessFunc;
};
typedef CUtlRBTree<Node_t, I, CKeyLess> CTree;
CTree *AccessTree() { return &m_Tree; }
protected:
CTree m_Tree;
};
//-----------------------------------------------------------------------------
#endif // UTLMAP_H