132 lines
3.4 KiB
C++
132 lines
3.4 KiB
C++
#ifndef _INCLUDED_ASW_WEAPON_SENTRY_H
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#define _INCLUDED_ASW_WEAPON_SENTRY_H
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#pragma once
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#ifdef CLIENT_DLL
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#include "c_asw_weapon.h"
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#define CASW_Weapon C_ASW_Weapon
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#define CASW_Weapon_Sentry C_ASW_Weapon_Sentry
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#define CASW_Weapon_Sentry_Flamer C_ASW_Weapon_Sentry_Flamer
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#define CASW_Weapon_Sentry_Cannon C_ASW_Weapon_Sentry_Cannon
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#define CASW_Weapon_Sentry_Freeze C_ASW_Weapon_Sentry_Freeze
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#define CASW_Marine C_ASW_Marine
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#else
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#include "asw_weapon.h"
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#include "npc_combine.h"
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#endif
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#include "basegrenade_shared.h"
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#include "asw_shareddefs.h"
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class CASW_Weapon_Sentry : public CASW_Weapon
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{
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public:
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DECLARE_CLASS( CASW_Weapon_Sentry, CASW_Weapon );
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DECLARE_NETWORKCLASS();
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DECLARE_PREDICTABLE();
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CASW_Weapon_Sentry();
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virtual ~CASW_Weapon_Sentry();
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void Precache();
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Activity GetPrimaryAttackActivity( void );
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virtual void PrimaryAttack();
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virtual bool OffhandActivate();
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virtual void Drop( const Vector &vecVelocity );
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virtual bool Holster( CBaseCombatWeapon *pSwitchingTo );
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bool FindValidSentrySpot( void );
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void DeploySentry();
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#ifndef CLIENT_DLL
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DECLARE_DATADESC();
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int CapabilitiesGet( void ) { return bits_CAP_WEAPON_RANGE_ATTACK1; }
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void SetSentryAmmo( int nAmmo ) { m_nSentryAmmo = nAmmo; }
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virtual const char* GetPickupClass() { return "asw_pickup_sentry"; }
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#else
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virtual void OnDataChanged( DataUpdateType_t type );
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virtual void UpdateOnRemove();
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virtual void ClientThink();
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void DestroySentryBuildDisplay( CASW_Marine *pMarine );
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#endif
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virtual bool IsOffensiveWeapon() { return false; }
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protected:
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int m_iSentryMunitionType;
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Vector m_vecValidSentrySpot;
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QAngle m_angValidSentryFacing;
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EHANDLE m_hValidSentryParent;
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CNetworkVar(bool, m_bDisplayValid);
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#ifndef CLIENT_DLL
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int m_nSentryAmmo;
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#else
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float m_flNextDeployCheckThink;
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bool m_bDisplayActive;
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EHANDLE m_hOwningMarine; // need to store this so we can destroy the effect on the marine
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#endif
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// Classification
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virtual Class_T Classify( void ) { return (Class_T) CLASS_ASW_SENTRY_GUN_CASE; }
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};
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class CASW_Weapon_Sentry_Flamer : public CASW_Weapon_Sentry
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{
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public:
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DECLARE_CLASS( CASW_Weapon_Sentry_Flamer, CASW_Weapon_Sentry );
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DECLARE_NETWORKCLASS();
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DECLARE_PREDICTABLE();
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CASW_Weapon_Sentry_Flamer();
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#ifndef CLIENT_DLL
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virtual const char* GetPickupClass() { return "asw_pickup_sentry_flamer"; }
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#endif
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// Classification
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virtual Class_T Classify( void ) { return (Class_T) CLASS_ASW_SENTRY_FLAMER_CASE; }
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};
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class CASW_Weapon_Sentry_Cannon : public CASW_Weapon_Sentry
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{
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public:
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DECLARE_CLASS( CASW_Weapon_Sentry_Cannon, CASW_Weapon_Sentry );
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DECLARE_NETWORKCLASS();
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DECLARE_PREDICTABLE();
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CASW_Weapon_Sentry_Cannon();
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#ifndef CLIENT_DLL
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virtual const char* GetPickupClass() { return "asw_pickup_sentry_cannon"; }
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#endif
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// Classification
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virtual Class_T Classify( void ) { return (Class_T) CLASS_ASW_SENTRY_CANNON_CASE; }
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};
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class CASW_Weapon_Sentry_Freeze : public CASW_Weapon_Sentry
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{
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public:
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DECLARE_CLASS( CASW_Weapon_Sentry_Freeze, CASW_Weapon_Sentry );
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DECLARE_NETWORKCLASS();
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DECLARE_PREDICTABLE();
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CASW_Weapon_Sentry_Freeze();
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#ifndef CLIENT_DLL
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virtual const char* GetPickupClass() { return "asw_pickup_sentry_freeze"; }
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#endif
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// Classification
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virtual Class_T Classify( void ) { return (Class_T) CLASS_ASW_SENTRY_FREEZE_CASE; }
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};
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#endif /* _INCLUDED_ASW_WEAPON_SENTRY_H */
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