sqwarmed/sdk_src/game/shared/swarm/asw_weapon_fist.h

49 lines
1.2 KiB
C++

#ifndef _INCLUDED_ASW_WEAPON_FIST_H
#define _INCLUDED_ASW_WEAPON_FIST_H
#pragma once
#ifdef CLIENT_DLL
#include "c_asw_weapon.h"
#define CASW_Weapon C_ASW_Weapon
#define CASW_Weapon_Fist C_ASW_Weapon_Fist
#define CASW_Marine C_ASW_Marine
#else
#include "asw_weapon.h"
#endif
#include "asw_shareddefs.h"
#include "basegrenade_shared.h"
extern ConVar asw_fist_passive_damage_scale;
// passive offhand item that boosts melee damage
class CASW_Weapon_Fist : public CASW_Weapon
{
public:
DECLARE_CLASS( CASW_Weapon_Fist, CASW_Weapon );
DECLARE_NETWORKCLASS();
DECLARE_PREDICTABLE();
CASW_Weapon_Fist();
virtual ~CASW_Weapon_Fist();
void PrimaryAttack();
virtual bool ShouldMarineMoveSlow() { return false; } // firing doesn't slow the marine down
#ifndef CLIENT_DLL
DECLARE_DATADESC();
int CapabilitiesGet( void ) { return bits_CAP_WEAPON_RANGE_ATTACK1; }
#endif
virtual bool IsOffensiveWeapon() { return false; }
virtual float GetPassiveMeleeDamageScale() { return asw_fist_passive_damage_scale.GetFloat(); }
// Classification
virtual Class_T Classify( void ) { return (Class_T) CLASS_ASW_FIST; }
};
#endif /* _INCLUDED_ASW_WEAPON_FIST_H */