55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef SCALABLEIMAGEPANEL_H
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#define SCALABLEIMAGEPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/VGUI.h>
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#include <vgui_controls/Panel.h>
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namespace vgui
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{
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//-----------------------------------------------------------------------------
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// Purpose: 9-way Segmented background
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//-----------------------------------------------------------------------------
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class ScalableImagePanel : public Panel
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{
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DECLARE_CLASS_SIMPLE( ScalableImagePanel, Panel );
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public:
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ScalableImagePanel(Panel *parent, const char *name);
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virtual void SetImage(const char *imageName);
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protected:
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virtual void PaintBackground();
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virtual void GetSettings(KeyValues *outResourceData);
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virtual void ApplySettings(KeyValues *inResourceData);
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virtual void PerformLayout( void );
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virtual const char *GetDescription();
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private:
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int m_iSrcCornerHeight; // in pixels, how tall is the corner inside the image
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int m_iSrcCornerWidth; // same for width
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int m_iCornerHeight; // output size of the corner height in pixels
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int m_iCornerWidth; // same for width
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int m_iTextureID;
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float m_flCornerWidthPercent; // corner width as percentage of image width
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float m_flCornerHeightPercent; // same for height
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char *m_pszImageName;
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};
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} // namespace vgui
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#endif // SCALABLEIMAGEPANEL_H
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