sqwarmed/sdk_src/public/vgui_controls/RichText.h

291 lines
9.6 KiB
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef RICHTEXT_H
#define RICHTEXT_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Panel.h>
#include <utlvector.h>
namespace vgui
{
class ClickPanel;
//-----------------------------------------------------------------------------
// Purpose: Non-editable display of a rich text control
//-----------------------------------------------------------------------------
class RichText : public Panel
{
DECLARE_CLASS_SIMPLE( RichText, Panel );
public:
RichText(Panel *parent, const char *panelName);
~RichText();
// text manipulation
void SetText(const char *text);
void SetText(const wchar_t *text);
void GetText(int offset, wchar_t *buf, int bufLenInBytes);
void GetText(int offset, char *pch, int bufLenInBytes);
// configuration
void SetFont(HFont font);
// inserts characters at the end of the stream
void InsertChar(wchar_t ch);
void InsertString(const char *text);
void InsertString(const wchar_t *wszText);
// selection
void SelectNone();
void SelectAllText();
void SelectNoText();
MESSAGE_FUNC( CutSelected, "DoCutSelected" );
MESSAGE_FUNC( CopySelected, "DoCopySelected" );
// sets the RichText control interactive or not (meaning you can select/copy text in the window)
void SetPanelInteractive( bool bInteractive ){ m_bInteractive = bInteractive; }
// sets the RichText scrollbar invisible if it's not going to be used
void SetUnusedScrollbarInvisible( bool bInvis ){ m_bUnusedScrollbarInvis = bInvis; }
// cursor movement
void GotoTextStart(); // go to start of text buffer
void GotoTextEnd(); // go to end of text buffer
// configuration
// sets visibility of scrollbar
void SetVerticalScrollbar(bool state);
// sets limit of number of characters insertable into field; set to -1 to remove maximum
// only works with if rich-edit is NOT enabled
void SetMaximumCharCount(int maxChars);
// rich edit commands
void InsertColorChange(Color col);
// IndentChange doesn't take effect until the next newline character
void InsertIndentChange(int pixelsIndent);
// clickable text
// notification that text was clicked is through "TextClicked" message
void InsertClickableTextStart( const char *pchClickAction = NULL );
void InsertClickableTextEnd();
// inserts a string that needs to be scanned for urls/mailto commands to be made clickable
void InsertPossibleURLString(const char *text, Color URLTextColor, Color normalTextColor);
void InsertFade( float flSustain, float flLength );
void ResetAllFades( bool bHold, bool bOnlyExpired = false, float flNewSustain = -1.0f );
// sets the height of the window so all text is visible.
// used by tooltips
void SetToFullHeight();
int GetNumLines();
/* CUSTOM MESSAGE HANDLING
"SetText"
input: "text" - text is set to be this string
*/
/* MESSAGE SENDING (to action signal targets)
"TextChanged" - sent when the text is edited by the user
"TextClicked" - sent when clickable text has been clicked on
"text" - the text that was clicked on
*/
virtual bool RequestInfo(KeyValues *outputData);
/* INFO HANDLING
"GetText"
returns:
"text" - text contained in the text box
*/
virtual void SetFgColor( Color color );
virtual void SetDrawOffsets( int ofsx, int ofsy );
bool IsScrollbarVisible();
ScrollBar* GetScrollBar() { return _vertScrollBar; }
void SetUnderlineFont( HFont font );
bool IsAllTextAlphaZero() const;
bool HasText() const;
void SetDrawTextOnly();
protected:
virtual void OnThink();
virtual void PerformLayout(); // layout the text in the window
virtual void ApplySchemeSettings(IScheme *pScheme);
virtual void Paint();
virtual void ApplySettings( KeyValues *inResourceData );
virtual void GetSettings( KeyValues *outResourceData );
virtual const char *GetDescription( void );
MESSAGE_FUNC_WCHARPTR( OnSetText, "SetText", text );
MESSAGE_FUNC( OnSliderMoved, "ScrollBarSliderMoved" ); // respond to scroll bar events
virtual void OnKillFocus();
virtual void OnMouseWheeled(int delta); // respond to mouse wheel events
virtual void OnKeyCodeTyped(KeyCode code); //respond to keyboard events
MESSAGE_FUNC_INT( OnClickPanel, "ClickPanel", index);
virtual void OnCursorMoved(int x, int y); // respond to moving the cursor with mouse button down
virtual void OnMousePressed(MouseCode code); // respond to mouse down events
virtual void OnMouseDoublePressed(MouseCode code);
virtual void OnMouseReleased(MouseCode code); // respond to mouse up events
virtual void OnMouseFocusTicked(); // do while window has mouse focus
virtual void OnCursorEntered(); // handle cursor entering window
virtual void OnCursorExited(); // handle cursor exiting window
virtual void OnMouseCaptureLost();
virtual void OnSizeChanged(int newWide, int newTall);
virtual void OnSetFocus();
// clickable url handling
int ParseTextStringForUrls(const char *text, int startPos, char *pchURLText, int cchURLText, char *pchURL, int cchURL, bool &clickable);
virtual void OnTextClicked(const wchar_t *text);
#ifdef DBGFLAG_VALIDATE
virtual void Validate( CValidator &validator, char *pchName );
#endif // DBGFLAG_VALIDATE
protected:
ScrollBar *_vertScrollBar; // the scroll bar used in the window
private:
const wchar_t *ResolveLocalizedTextAndVariables( char const *pchLookup, wchar_t *outbuf, size_t outbufsizeinbytes );
void CheckRecalcLineBreaks();
void GotoWordRight(); // move cursor to start of next word
void GotoWordLeft(); // move cursor to start of prev word
void TruncateTextStream();
bool GetSelectedRange(int& cx0,int& cx1);
void CursorToPixelSpace(int cursorPos, int &cx, int &cy);
int PixelToCursorSpace(int cx, int cy);
void AddAnotherLine(int &cx, int &cy);
void RecalculateDefaultState(int startIndex);
void LayoutVerticalScrollBarSlider();
void OpenEditMenu();
void FinishingURL(int x, int y);
// Returns the character index the drawing should Start at
int GetStartDrawIndex(int &lineBreakIndexIndex);
int GetCursorLine();
int GetClickableTextIndexStart(int startIndex);
void CreateEditMenu(); // create copy/cut/paste menu
MESSAGE_FUNC_INT( MoveScrollBar, "MoveScrollBar", delta );
MESSAGE_FUNC_INT( MoveScrollBarDirect, "MoveScrollBarDirect", delta );
// linebreak stream functions
void InvalidateLineBreakStream();
void RecalculateLineBreaks();
struct TFade
{
float flFadeStartTime;
float flFadeLength;
float flFadeSustain;
int iOriginalAlpha;
};
// format stream - describes changes in formatting for the text stream
struct TFormatStream
{
// render state
Color color;
int pixelsIndent;
bool textClickable;
CUtlSymbol m_sClickableTextAction;
TFade fade;
// position in TextStream that these changes take effect
int textStreamIndex;
};
bool m_bResetFades;
bool m_bInteractive;
bool m_bUnusedScrollbarInvis;
bool m_bAllTextAlphaIsZero;
// data
CUtlVector<wchar_t> m_TextStream; // the text in the text window is stored in this buffer
CUtlVector<int> m_LineBreaks; // an array that holds the index in the buffer to wrap lines at
CUtlVector<TFormatStream> m_FormatStream; // list of format changes
bool m_bRecalcLineBreaks;
int _recalculateBreaksIndex; // tells next linebreakindex index to Start recalculating line breaks
bool _invalidateVerticalScrollbarSlider;
int _cursorPos; // the position in the text buffer of the blinking cursor
bool _mouseSelection; // whether we are highlighting text or not (selecting text)
bool _mouseDragSelection; // tells weather mouse is outside window and button is down so we select text
int _select[2]; // select[1] is the offset in the text to where the cursor is currently
// select[0] is the offset to where the cursor was dragged to. or -1 if no drag.
int _pixelsIndent;
int _maxCharCount; // max number of chars that can be in the text buffer
HFont _font; // font of chars in the text buffer
HFont m_hFontUnderline;
Color _selectionColor;
Color _selectionTextColor; // color of the highlighted text
bool _currentTextClickable;
CUtlVector<ClickPanel *> _clickableTextPanels;
int _clickableTextIndex;
Color _defaultTextColor;
int _drawOffsetX;
int _drawOffsetY;
Panel *m_pInterior;
// sub-controls
Menu *m_pEditMenu; // cut/copy/paste popup
char *m_pszInitialText; // initial text
// saved state
bool _recalcSavedRenderState;
struct TRenderState
{
// rendering positions
int x, y;
// basic state
Color textColor;
int pixelsIndent;
bool textClickable;
// index into our current position in the formatting stream
int formatStreamIndex;
};
TRenderState m_CachedRenderState; // cached render state for the beginning of painting
// updates a render state based on the formatting and color streams
// returns true if any state changed
bool UpdateRenderState(int textStreamPos, TRenderState &renderState);
void CalculateFade( TRenderState &renderState );
void GenerateRenderStateForTextStreamIndex(int textStreamIndex, TRenderState &renderState);
int FindFormatStreamIndexForTextStreamPos(int textStreamIndex);
// draws a string of characters with the same formatting using the current render state
int DrawString(int iFirst, int iLast, TRenderState &renderState, HFont font);
};
} // namespace vgui
#endif // RICHTEXT_H