291 lines
9.6 KiB
C++
291 lines
9.6 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef RICHTEXT_H
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#define RICHTEXT_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Panel.h>
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#include <utlvector.h>
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namespace vgui
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{
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class ClickPanel;
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//-----------------------------------------------------------------------------
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// Purpose: Non-editable display of a rich text control
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//-----------------------------------------------------------------------------
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class RichText : public Panel
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{
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DECLARE_CLASS_SIMPLE( RichText, Panel );
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public:
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RichText(Panel *parent, const char *panelName);
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~RichText();
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// text manipulation
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void SetText(const char *text);
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void SetText(const wchar_t *text);
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void GetText(int offset, wchar_t *buf, int bufLenInBytes);
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void GetText(int offset, char *pch, int bufLenInBytes);
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// configuration
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void SetFont(HFont font);
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// inserts characters at the end of the stream
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void InsertChar(wchar_t ch);
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void InsertString(const char *text);
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void InsertString(const wchar_t *wszText);
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// selection
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void SelectNone();
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void SelectAllText();
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void SelectNoText();
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MESSAGE_FUNC( CutSelected, "DoCutSelected" );
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MESSAGE_FUNC( CopySelected, "DoCopySelected" );
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// sets the RichText control interactive or not (meaning you can select/copy text in the window)
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void SetPanelInteractive( bool bInteractive ){ m_bInteractive = bInteractive; }
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// sets the RichText scrollbar invisible if it's not going to be used
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void SetUnusedScrollbarInvisible( bool bInvis ){ m_bUnusedScrollbarInvis = bInvis; }
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// cursor movement
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void GotoTextStart(); // go to start of text buffer
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void GotoTextEnd(); // go to end of text buffer
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// configuration
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// sets visibility of scrollbar
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void SetVerticalScrollbar(bool state);
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// sets limit of number of characters insertable into field; set to -1 to remove maximum
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// only works with if rich-edit is NOT enabled
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void SetMaximumCharCount(int maxChars);
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// rich edit commands
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void InsertColorChange(Color col);
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// IndentChange doesn't take effect until the next newline character
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void InsertIndentChange(int pixelsIndent);
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// clickable text
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// notification that text was clicked is through "TextClicked" message
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void InsertClickableTextStart( const char *pchClickAction = NULL );
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void InsertClickableTextEnd();
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// inserts a string that needs to be scanned for urls/mailto commands to be made clickable
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void InsertPossibleURLString(const char *text, Color URLTextColor, Color normalTextColor);
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void InsertFade( float flSustain, float flLength );
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void ResetAllFades( bool bHold, bool bOnlyExpired = false, float flNewSustain = -1.0f );
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// sets the height of the window so all text is visible.
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// used by tooltips
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void SetToFullHeight();
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int GetNumLines();
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/* CUSTOM MESSAGE HANDLING
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"SetText"
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input: "text" - text is set to be this string
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*/
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/* MESSAGE SENDING (to action signal targets)
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"TextChanged" - sent when the text is edited by the user
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"TextClicked" - sent when clickable text has been clicked on
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"text" - the text that was clicked on
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*/
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virtual bool RequestInfo(KeyValues *outputData);
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/* INFO HANDLING
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"GetText"
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returns:
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"text" - text contained in the text box
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*/
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virtual void SetFgColor( Color color );
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virtual void SetDrawOffsets( int ofsx, int ofsy );
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bool IsScrollbarVisible();
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ScrollBar* GetScrollBar() { return _vertScrollBar; }
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void SetUnderlineFont( HFont font );
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bool IsAllTextAlphaZero() const;
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bool HasText() const;
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void SetDrawTextOnly();
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protected:
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virtual void OnThink();
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virtual void PerformLayout(); // layout the text in the window
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virtual void ApplySchemeSettings(IScheme *pScheme);
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virtual void Paint();
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virtual void ApplySettings( KeyValues *inResourceData );
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virtual void GetSettings( KeyValues *outResourceData );
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virtual const char *GetDescription( void );
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MESSAGE_FUNC_WCHARPTR( OnSetText, "SetText", text );
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MESSAGE_FUNC( OnSliderMoved, "ScrollBarSliderMoved" ); // respond to scroll bar events
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virtual void OnKillFocus();
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virtual void OnMouseWheeled(int delta); // respond to mouse wheel events
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virtual void OnKeyCodeTyped(KeyCode code); //respond to keyboard events
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MESSAGE_FUNC_INT( OnClickPanel, "ClickPanel", index);
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virtual void OnCursorMoved(int x, int y); // respond to moving the cursor with mouse button down
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virtual void OnMousePressed(MouseCode code); // respond to mouse down events
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virtual void OnMouseDoublePressed(MouseCode code);
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virtual void OnMouseReleased(MouseCode code); // respond to mouse up events
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virtual void OnMouseFocusTicked(); // do while window has mouse focus
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virtual void OnCursorEntered(); // handle cursor entering window
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virtual void OnCursorExited(); // handle cursor exiting window
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virtual void OnMouseCaptureLost();
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virtual void OnSizeChanged(int newWide, int newTall);
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virtual void OnSetFocus();
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// clickable url handling
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int ParseTextStringForUrls(const char *text, int startPos, char *pchURLText, int cchURLText, char *pchURL, int cchURL, bool &clickable);
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virtual void OnTextClicked(const wchar_t *text);
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#ifdef DBGFLAG_VALIDATE
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virtual void Validate( CValidator &validator, char *pchName );
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#endif // DBGFLAG_VALIDATE
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protected:
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ScrollBar *_vertScrollBar; // the scroll bar used in the window
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private:
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const wchar_t *ResolveLocalizedTextAndVariables( char const *pchLookup, wchar_t *outbuf, size_t outbufsizeinbytes );
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void CheckRecalcLineBreaks();
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void GotoWordRight(); // move cursor to start of next word
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void GotoWordLeft(); // move cursor to start of prev word
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void TruncateTextStream();
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bool GetSelectedRange(int& cx0,int& cx1);
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void CursorToPixelSpace(int cursorPos, int &cx, int &cy);
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int PixelToCursorSpace(int cx, int cy);
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void AddAnotherLine(int &cx, int &cy);
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void RecalculateDefaultState(int startIndex);
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void LayoutVerticalScrollBarSlider();
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void OpenEditMenu();
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void FinishingURL(int x, int y);
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// Returns the character index the drawing should Start at
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int GetStartDrawIndex(int &lineBreakIndexIndex);
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int GetCursorLine();
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int GetClickableTextIndexStart(int startIndex);
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void CreateEditMenu(); // create copy/cut/paste menu
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MESSAGE_FUNC_INT( MoveScrollBar, "MoveScrollBar", delta );
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MESSAGE_FUNC_INT( MoveScrollBarDirect, "MoveScrollBarDirect", delta );
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// linebreak stream functions
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void InvalidateLineBreakStream();
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void RecalculateLineBreaks();
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struct TFade
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{
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float flFadeStartTime;
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float flFadeLength;
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float flFadeSustain;
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int iOriginalAlpha;
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};
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// format stream - describes changes in formatting for the text stream
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struct TFormatStream
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{
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// render state
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Color color;
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int pixelsIndent;
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bool textClickable;
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CUtlSymbol m_sClickableTextAction;
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TFade fade;
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// position in TextStream that these changes take effect
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int textStreamIndex;
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};
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bool m_bResetFades;
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bool m_bInteractive;
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bool m_bUnusedScrollbarInvis;
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bool m_bAllTextAlphaIsZero;
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// data
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CUtlVector<wchar_t> m_TextStream; // the text in the text window is stored in this buffer
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CUtlVector<int> m_LineBreaks; // an array that holds the index in the buffer to wrap lines at
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CUtlVector<TFormatStream> m_FormatStream; // list of format changes
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bool m_bRecalcLineBreaks;
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int _recalculateBreaksIndex; // tells next linebreakindex index to Start recalculating line breaks
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bool _invalidateVerticalScrollbarSlider;
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int _cursorPos; // the position in the text buffer of the blinking cursor
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bool _mouseSelection; // whether we are highlighting text or not (selecting text)
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bool _mouseDragSelection; // tells weather mouse is outside window and button is down so we select text
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int _select[2]; // select[1] is the offset in the text to where the cursor is currently
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// select[0] is the offset to where the cursor was dragged to. or -1 if no drag.
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int _pixelsIndent;
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int _maxCharCount; // max number of chars that can be in the text buffer
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HFont _font; // font of chars in the text buffer
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HFont m_hFontUnderline;
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Color _selectionColor;
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Color _selectionTextColor; // color of the highlighted text
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bool _currentTextClickable;
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CUtlVector<ClickPanel *> _clickableTextPanels;
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int _clickableTextIndex;
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Color _defaultTextColor;
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int _drawOffsetX;
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int _drawOffsetY;
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Panel *m_pInterior;
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// sub-controls
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Menu *m_pEditMenu; // cut/copy/paste popup
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char *m_pszInitialText; // initial text
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// saved state
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bool _recalcSavedRenderState;
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struct TRenderState
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{
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// rendering positions
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int x, y;
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// basic state
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Color textColor;
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int pixelsIndent;
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bool textClickable;
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// index into our current position in the formatting stream
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int formatStreamIndex;
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};
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TRenderState m_CachedRenderState; // cached render state for the beginning of painting
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// updates a render state based on the formatting and color streams
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// returns true if any state changed
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bool UpdateRenderState(int textStreamPos, TRenderState &renderState);
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void CalculateFade( TRenderState &renderState );
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void GenerateRenderStateForTextStreamIndex(int textStreamIndex, TRenderState &renderState);
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int FindFormatStreamIndexForTextStreamPos(int textStreamIndex);
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// draws a string of characters with the same formatting using the current render state
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int DrawString(int iFirst, int iLast, TRenderState &renderState, HFont font);
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};
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} // namespace vgui
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#endif // RICHTEXT_H
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