120 lines
3.2 KiB
C++
120 lines
3.2 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef PROGRESSBAR_H
|
|
#define PROGRESSBAR_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include <vgui/VGUI.h>
|
|
#include <vgui_controls/Panel.h>
|
|
|
|
enum progress_textures_t
|
|
{
|
|
PROGRESS_TEXTURE_FG,
|
|
PROGRESS_TEXTURE_BG,
|
|
|
|
NUM_PROGRESS_TEXTURES,
|
|
};
|
|
|
|
namespace vgui
|
|
{
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Status bar that visually displays discrete progress in the form
|
|
// of a segmented strip
|
|
//-----------------------------------------------------------------------------
|
|
class ProgressBar : public Panel
|
|
{
|
|
DECLARE_CLASS_SIMPLE( ProgressBar, Panel );
|
|
|
|
public:
|
|
ProgressBar(Panel *parent, const char *panelName);
|
|
~ProgressBar();
|
|
|
|
// 'progress' is in the range [0.0f, 1.0f]
|
|
MESSAGE_FUNC_FLOAT( SetProgress, "SetProgress", progress );
|
|
float GetProgress();
|
|
virtual void SetSegmentInfo( int gap, int width );
|
|
|
|
// utility function for calculating a time remaining string
|
|
static bool ConstructTimeRemainingString(wchar_t *output, int outputBufferSizeInBytes, float startTime, float currentTime, float currentProgress, float lastProgressUpdateTime, bool addRemainingSuffix);
|
|
|
|
void SetBarInset( int pixels );
|
|
int GetBarInset( void );
|
|
|
|
virtual void ApplySettings(KeyValues *inResourceData);
|
|
virtual void GetSettings(KeyValues *outResourceData);
|
|
virtual const char *GetDescription();
|
|
|
|
// returns the number of segment blocks drawn
|
|
int GetDrawnSegmentCount();
|
|
|
|
enum ProgressDir_e
|
|
{
|
|
PROGRESS_EAST,
|
|
PROGRESS_WEST,
|
|
PROGRESS_NORTH,
|
|
PROGRESS_SOUTH
|
|
};
|
|
|
|
int GetProgressDirection() const { return m_iProgressDirection; }
|
|
void SetProgressDirection( int val ) { m_iProgressDirection = val; }
|
|
|
|
protected:
|
|
virtual void Paint();
|
|
void PaintSegment( int &x, int &y, int tall, int wide );
|
|
virtual void PaintBackground();
|
|
virtual void ApplySchemeSettings(IScheme *pScheme);
|
|
MESSAGE_FUNC_PARAMS( OnDialogVariablesChanged, "DialogVariables", dialogVariables );
|
|
/* CUSTOM MESSAGE HANDLING
|
|
"SetProgress"
|
|
input: "progress" - float value of the progress to set
|
|
*/
|
|
|
|
protected:
|
|
int m_iProgressDirection;
|
|
float _progress;
|
|
|
|
private:
|
|
int _segmentCount;
|
|
int _segmentGap;
|
|
int _segmentWide;
|
|
int m_iBarInset;
|
|
char *m_pszDialogVar;
|
|
};
|
|
|
|
#define NUM_CONTINUOUS_PROGRESS_BAR_TEXTURES 2
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Non-segmented progress bar
|
|
//-----------------------------------------------------------------------------
|
|
class ContinuousProgressBar : public ProgressBar
|
|
{
|
|
DECLARE_CLASS_SIMPLE( ContinuousProgressBar, ProgressBar );
|
|
|
|
public:
|
|
ContinuousProgressBar(Panel *parent, const char *panelName);
|
|
|
|
virtual void Paint();
|
|
virtual void PaintBackground();
|
|
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
|
|
|
|
void SetImage(const char *imageName, progress_textures_t iPos);
|
|
|
|
private:
|
|
int m_nTextureId[NUM_PROGRESS_TEXTURES];
|
|
char *m_pszImageName[NUM_PROGRESS_TEXTURES];
|
|
int m_lenImageName[NUM_PROGRESS_TEXTURES];
|
|
};
|
|
|
|
} // namespace vgui
|
|
|
|
#endif // PROGRESSBAR_H
|