64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CIRCULARPROGRESSBAR_H
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#define CIRCULARPROGRESSBAR_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/VGUI.h>
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#include <vgui_controls/Panel.h>
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#include <vgui_controls/ProgressBar.h>
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namespace vgui
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{
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//-----------------------------------------------------------------------------
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// Purpose: Progress Bar in the shape of a pie graph
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//-----------------------------------------------------------------------------
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class CircularProgressBar : public ProgressBar
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{
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DECLARE_CLASS_SIMPLE( CircularProgressBar, ProgressBar );
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public:
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CircularProgressBar(Panel *parent, const char *panelName);
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~CircularProgressBar();
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virtual void ApplySettings(KeyValues *inResourceData);
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virtual void ApplySchemeSettings(IScheme *pScheme);
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void SetFgImage(const char *imageName) { SetImage( imageName, PROGRESS_TEXTURE_FG ); }
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void SetBgImage(const char *imageName) { SetImage( imageName, PROGRESS_TEXTURE_BG ); }
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enum CircularProgressDir_e
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{
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PROGRESS_CW,
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PROGRESS_CCW
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};
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int GetProgressDirection() const { return m_iProgressDirection; }
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void SetProgressDirection( int val ) { m_iProgressDirection = val; }
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protected:
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virtual void Paint();
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virtual void PaintBackground();
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void DrawCircleSegment( Color c, float flEndDegrees, bool clockwise /* = true */ );
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void SetImage(const char *imageName, progress_textures_t iPos);
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private:
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int m_iProgressDirection;
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int m_nTextureId[NUM_PROGRESS_TEXTURES];
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char *m_pszImageName[NUM_PROGRESS_TEXTURES];
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int m_lenImageName[NUM_PROGRESS_TEXTURES];
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};
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} // namespace vgui
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#endif // CIRCULARPROGRESSBAR_H
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