667 lines
16 KiB
C++
667 lines
16 KiB
C++
//====== Copyright c 1996-2007, Valve Corporation, All rights reserved. =======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "tier0/dbg.h"
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#include "tier0/platform.h"
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#include "mathlib/mathlib.h"
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#include "tier0/tslist.h"
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#include "tier1/utlmap.h"
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#include "tier1/convar.h"
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#include "bone_setup.h"
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#include "con_nprint.h"
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#include "cdll_int.h"
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#include "globalvars_base.h"
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#include "posedebugger.h"
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#include "iclientnetworkable.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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extern IVEngineClient *engine;
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extern CGlobalVarsBase *gpGlobals;
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static ConVar ui_posedebug_fade_in_time( "ui_posedebug_fade_in_time", "0.2",
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FCVAR_CHEAT | FCVAR_DONTRECORD,
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"Time during which a new pose activity layer is shown in green in +posedebug UI" );
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static ConVar ui_posedebug_fade_out_time( "ui_posedebug_fade_out_time", "0.8",
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FCVAR_CHEAT | FCVAR_DONTRECORD,
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"Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI" );
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//////////////////////////////////////////////////////////////////////////
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//
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// CPoseDebuggerStub : IPoseDebugger
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// empty interface implementation
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//
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//////////////////////////////////////////////////////////////////////////
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class CPoseDebuggerStub : public IPoseDebugger
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{
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public:
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virtual void StartBlending( IClientNetworkable *pEntity, const CStudioHdr *pStudioHdr ) { }
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virtual void AccumulatePose(
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const CStudioHdr *pStudioHdr,
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CIKContext *pIKContext,
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Vector pos[],
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Quaternion q[],
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int sequence,
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float cycle,
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const float poseParameter[],
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int boneMask,
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float flWeight,
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float flTime
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) { }
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};
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static CPoseDebuggerStub s_PoseDebuggerStub;
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IPoseDebugger *g_pPoseDebugger = &s_PoseDebuggerStub;
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//////////////////////////////////////////////////////////////////////////
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//
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// CPoseDebuggerImpl : IPoseDebugger
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// Purpose: Main implementation of the pose debugger
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// Declaration
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//
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//////////////////////////////////////////////////////////////////////////
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class ModelPoseDebugInfo
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{
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public:
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ModelPoseDebugInfo() : m_iEntNum( 0 ), m_iCurrentText( 0 ) { }
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public:
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// Entity number
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int m_iEntNum;
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// Currently processed text
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int m_iCurrentText;
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// Info Text Flags
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enum InfoTextFlags
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{
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F_SEEN_THIS_FRAME = 1 << 0,
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F_SEEN_LAST_FRAME = 1 << 1,
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};
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struct InfoText
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{
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InfoText() { memset( this, 0, sizeof( *this ) ); }
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// Flags
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uint32 m_uiFlags;
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// Time seen
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float m_flTimeToLive, m_flTimeAlive;
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// Activity/label
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int m_iActivity;
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char m_chActivity[100];
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char m_chLabel[100];
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// Text
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char m_chTextLines[4][256];
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enum
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{
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MAX_TEXT_LINES = 4
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};
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};
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CCopyableUtlVector< InfoText > m_arrTxt;
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public:
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// Add an info text
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void AddInfoText( InfoText *x, ModelPoseDebugInfo *pOld );
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// Lookup an info text
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InfoText *LookupInfoText( InfoText *x );
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// Print pending info text
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void PrintPendingInfoText( int &rnPosPrint );
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};
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void ModelPoseDebugInfo::AddInfoText( InfoText *x, ModelPoseDebugInfo *pOld )
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{
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if ( x )
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{
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// Try to set the proper flags on the info text
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x->m_uiFlags &= ~F_SEEN_LAST_FRAME;
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x->m_uiFlags |= F_SEEN_THIS_FRAME;
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}
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// If we have smth to compare against
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if ( pOld )
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{
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// Search for the same activity/label in the other model pose debug info
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ModelPoseDebugInfo &o = *pOld;
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int k = o.m_iCurrentText;
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if ( x )
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{
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for ( ; k < o.m_arrTxt.Count(); ++ k )
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{
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InfoText &txt = o.m_arrTxt[k];
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if ( ( txt.m_uiFlags & F_SEEN_THIS_FRAME ) &&
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!stricmp( x->m_chActivity, txt.m_chActivity ) &&
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!stricmp( x->m_chLabel, txt.m_chLabel ) &&
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( x->m_iActivity == txt.m_iActivity ) )
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{
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x->m_flTimeAlive = txt.m_flTimeAlive;
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break;
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}
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}
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}
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else
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{
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k = o.m_arrTxt.Count();
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}
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// Range of finished activities
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int iFinishedRange[2] = { o.m_iCurrentText, k };
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// Check whether this is a new message
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if ( k == o.m_arrTxt.Count() )
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{
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if ( !x )
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{
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o.m_iCurrentText = k;
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}
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else
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{
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// Don't update the current when insertion happens and don't have finished commands
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iFinishedRange[1] = iFinishedRange[0];
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}
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}
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else
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{
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o.m_iCurrentText = k + 1;
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if ( x )
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{
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x->m_uiFlags |= F_SEEN_LAST_FRAME;
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x->m_flTimeAlive += gpGlobals->frametime;
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}
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}
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// Everything before finished
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for ( int iFinished = iFinishedRange[0]; iFinished < iFinishedRange[1]; ++ iFinished )
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{
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InfoText &txtFinished = o.m_arrTxt[ iFinished ];
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if ( txtFinished.m_uiFlags & F_SEEN_THIS_FRAME )
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txtFinished.m_uiFlags |= F_SEEN_LAST_FRAME;
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txtFinished.m_uiFlags &= ~F_SEEN_THIS_FRAME;
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txtFinished.m_flTimeToLive -= gpGlobals->frametime;
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txtFinished.m_flTimeAlive += gpGlobals->frametime;
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if ( txtFinished.m_flTimeToLive >= 0.0f )
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m_arrTxt.AddToTail( txtFinished );
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}
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}
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if ( x )
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{
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// Now add it to the array
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x->m_flTimeToLive = ui_posedebug_fade_out_time.GetFloat();
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m_arrTxt.AddToTail( *x );
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}
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}
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ModelPoseDebugInfo::InfoText * ModelPoseDebugInfo::LookupInfoText( InfoText *x )
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{
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int k = m_iCurrentText;
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if ( x )
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{
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for ( ; k < m_arrTxt.Count(); ++ k )
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{
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InfoText &txt = m_arrTxt[k];
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if ( ( txt.m_uiFlags & F_SEEN_THIS_FRAME ) &&
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!stricmp( x->m_chActivity, txt.m_chActivity ) &&
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!stricmp( x->m_chLabel, txt.m_chLabel ) &&
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( x->m_iActivity == txt.m_iActivity ) )
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{
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return &txt;
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}
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}
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}
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return NULL;
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}
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void ModelPoseDebugInfo::PrintPendingInfoText( int &rnPosPrint )
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{
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con_nprint_s nxPrn = { 0 };
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nxPrn.time_to_live = -1;
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nxPrn.color[0] = 1.0f, nxPrn.color[1] = 1.0f, nxPrn.color[2] = 1.0f;
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nxPrn.fixed_width_font = true;
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float const flFadeInTime = ui_posedebug_fade_in_time.GetFloat();
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float const flFadeOutTime = ui_posedebug_fade_out_time.GetFloat();
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// Now print all the accumulated spew
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for ( int k = m_iCurrentText; k < m_arrTxt.Count(); ++ k )
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{
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InfoText &prntxt = m_arrTxt[k];
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switch( prntxt.m_uiFlags & ( F_SEEN_LAST_FRAME | F_SEEN_THIS_FRAME ) )
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{
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case ( F_SEEN_LAST_FRAME | F_SEEN_THIS_FRAME ) :
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nxPrn.color[0] = 1.f;
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nxPrn.color[1] = 1.f;
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nxPrn.color[2] = 1.f;
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if ( prntxt.m_flTimeAlive > flFadeInTime )
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break;
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else
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NULL; // Fall-through to keep showing in green
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case F_SEEN_THIS_FRAME :
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if ( flFadeInTime > 0.f )
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{
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nxPrn.color[0] = 1.f * prntxt.m_flTimeAlive / flFadeInTime;
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nxPrn.color[1] = 1.f;
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nxPrn.color[2] = 1.f * prntxt.m_flTimeAlive / flFadeInTime;
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}
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else
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{
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nxPrn.color[0] = ( prntxt.m_flTimeAlive > 0.0f ) ? 1.f : 0.f;
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nxPrn.color[1] = 1.f;
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nxPrn.color[2] = ( prntxt.m_flTimeAlive > 0.0f ) ? 1.f : 0.f;
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}
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break;
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case F_SEEN_LAST_FRAME :
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case 0:
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if ( flFadeOutTime > 0.f )
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nxPrn.color[0] = 1.f * prntxt.m_flTimeToLive / flFadeOutTime;
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else
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nxPrn.color[0] = ( prntxt.m_flTimeToLive > 0.0f ) ? 1.f : 0.f;
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nxPrn.color[1] = 0.f;
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nxPrn.color[2] = 0.f;
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break;
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}
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nxPrn.index = ( rnPosPrint += 1 );
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engine->Con_NXPrintf( &nxPrn, "%s", prntxt.m_chTextLines[0] );
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for ( int iLine = 1; iLine < ModelPoseDebugInfo::InfoText::MAX_TEXT_LINES; ++ iLine)
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{
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if ( !prntxt.m_chTextLines[iLine][0] )
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break;
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nxPrn.index = ( rnPosPrint += 1 );
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engine->Con_NXPrintf( &nxPrn, "%s", prntxt.m_chTextLines[iLine] );
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}
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}
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m_iCurrentText = m_arrTxt.Count();
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}
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class CPoseDebuggerImpl : public IPoseDebugger
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{
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public:
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CPoseDebuggerImpl();
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~CPoseDebuggerImpl();
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public:
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void ShowAllModels( bool bShow );
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void ShowModel( int iEntNum, bool bShow );
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bool IsModelShown( int iEntNum ) const;
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public:
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virtual void StartBlending( IClientNetworkable *pEntity, const CStudioHdr *pStudioHdr );
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virtual void AccumulatePose(
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const CStudioHdr *pStudioHdr,
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CIKContext *pIKContext,
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Vector pos[],
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Quaternion q[],
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int sequence,
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float cycle,
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const float poseParameter[],
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int boneMask,
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float flWeight,
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float flTime
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);
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protected:
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typedef CUtlMap< CStudioHdr const *, ModelPoseDebugInfo > MapModel;
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MapModel m_mapModel, m_mapModelOld;
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int m_nPosPrint;
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CBitVec< MAX_EDICTS > m_uiMaskShowModels;
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CStudioHdr const *m_pLastModel;
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};
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static CPoseDebuggerImpl s_PoseDebuggerImpl;
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//////////////////////////////////////////////////////////////////////////
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//
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// CPoseDebuggerImpl
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// Implementation
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//
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//////////////////////////////////////////////////////////////////////////
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CPoseDebuggerImpl::CPoseDebuggerImpl() :
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m_mapModel( DefLessFunc( CStudioHdr const * ) ),
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m_mapModelOld( DefLessFunc( CStudioHdr const * ) ),
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m_nPosPrint( 0 ),
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m_pLastModel( NULL )
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{
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m_uiMaskShowModels.SetAll();
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}
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CPoseDebuggerImpl::~CPoseDebuggerImpl()
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{
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// g_pPoseDebugger = &s_PoseDebuggerStub;
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}
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void CPoseDebuggerImpl::ShowAllModels( bool bShow )
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{
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bShow ? m_uiMaskShowModels.SetAll() : m_uiMaskShowModels.ClearAll();
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}
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void CPoseDebuggerImpl::ShowModel( int iEntNum, bool bShow )
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{
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Assert( iEntNum < MAX_EDICTS );
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if ( iEntNum < MAX_EDICTS )
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m_uiMaskShowModels.Set( iEntNum, bShow );
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}
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bool CPoseDebuggerImpl::IsModelShown( int iEntNum ) const
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{
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Assert( iEntNum < MAX_EDICTS );
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if ( iEntNum >= 0 && iEntNum < MAX_EDICTS )
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return m_uiMaskShowModels.IsBitSet( iEntNum );
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else
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return false;
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}
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void CPoseDebuggerImpl::StartBlending( IClientNetworkable *pEntity, const CStudioHdr *pStudioHdr )
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{
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// virtualmodel_t const *pVMdl = pStudioHdr->GetVirtualModel();
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// if ( !pVMdl )
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// return;
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if ( !ThreadInMainThread() )
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{
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ExecuteOnce( "Turn of threading when using pose debugger\n" );
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return;
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}
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// If we are starting a new model then finalize the previous one
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if ( pStudioHdr != m_pLastModel && m_pLastModel )
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{
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MapModel::IndexType_t idx = m_mapModel.Find( m_pLastModel );
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if ( idx != m_mapModel.InvalidIndex() )
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{
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ModelPoseDebugInfo &mpi = m_mapModel.Element( idx );
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ModelPoseDebugInfo *pMpiOld = NULL;
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MapModel::IndexType_t idxMapModelOld = m_mapModelOld.Find( m_pLastModel );
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if ( idxMapModelOld != m_mapModelOld.InvalidIndex() )
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{
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pMpiOld = &m_mapModelOld.Element( idxMapModelOld );
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}
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mpi.AddInfoText( NULL, pMpiOld );
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mpi.PrintPendingInfoText( m_nPosPrint );
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}
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}
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m_pLastModel = pStudioHdr;
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// Go ahead with the new model
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studiohdr_t const *pRMdl = pStudioHdr->GetRenderHdr();
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if ( !pRMdl ||
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!pRMdl->numincludemodels )
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return;
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// Entity number
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int iEntNum = pEntity->entindex();
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if ( !IsModelShown( iEntNum ) )
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return;
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// Check if we saw the model
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if ( m_mapModel.Find( pStudioHdr ) != m_mapModel.InvalidIndex() )
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{
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// Initialize the printing position
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m_nPosPrint = 9;
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// Swap the maps
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m_mapModelOld.RemoveAll();
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m_mapModelOld.Swap( m_mapModel );
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// Zero out the text on the old map
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for ( int k = m_mapModelOld.FirstInorder();
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k != m_mapModelOld.InvalidIndex();
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k = m_mapModelOld.NextInorder( k ) )
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{
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ModelPoseDebugInfo &mpi = m_mapModelOld[k];
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mpi.m_iCurrentText = 0;
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}
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}
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else
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{
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// Next model
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m_nPosPrint += 3;
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}
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ModelPoseDebugInfo mpi;
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mpi.m_iEntNum = iEntNum;
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m_mapModel.Insert( pStudioHdr, mpi );
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con_nprint_s nxPrn = { 0 };
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nxPrn.index = m_nPosPrint;
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nxPrn.time_to_live = -1;
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nxPrn.color[0] = 0.9f, nxPrn.color[1] = 1.0f, nxPrn.color[2] = 0.9f;
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nxPrn.fixed_width_font = false;
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engine->Con_NXPrintf( &nxPrn, "[ %2d ] Model: %s", iEntNum, pRMdl->pszName() );
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m_nPosPrint += 3;
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}
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void CPoseDebuggerImpl::AccumulatePose( const CStudioHdr *pStudioHdr, CIKContext *pIKContext,
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Vector pos[], Quaternion q[], int sequence, float cycle,
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const float poseParameter[], int boneMask,
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float flWeight, float flTime )
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{
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// virtualmodel_t const *pVMdl = pStudioHdr->GetVirtualModel();
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// if ( !pVMdl )
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// return;
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if ( !ThreadInMainThread() )
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{
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return;
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}
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studiohdr_t const *pRMdl = pStudioHdr->GetRenderHdr();
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if ( !pRMdl ||
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!pRMdl->numincludemodels )
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return;
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MapModel::IndexType_t idxMapModel = m_mapModel.Find( pStudioHdr );
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if ( idxMapModel == m_mapModel.InvalidIndex() )
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return;
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ModelPoseDebugInfo &mpi = m_mapModel.Element( idxMapModel );
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if ( !IsModelShown( mpi.m_iEntNum ) )
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return;
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ModelPoseDebugInfo *pMpiOld = NULL;
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MapModel::IndexType_t idxMapModelOld = m_mapModelOld.Find( pStudioHdr );
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if ( idxMapModelOld != m_mapModelOld.InvalidIndex() )
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{
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pMpiOld = &m_mapModelOld.Element( idxMapModelOld );
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}
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//
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// Actual processing
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//
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mstudioseqdesc_t &seqdesc = ((CStudioHdr *)pStudioHdr)->pSeqdesc( sequence );
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if ( sequence >= pStudioHdr->GetNumSeq() )
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{
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sequence = 0;
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seqdesc = ((CStudioHdr *)pStudioHdr)->pSeqdesc( sequence );
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}
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enum
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{
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widthActivity = 35,
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widthLayer = 35,
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widthIks = 60,
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widthPercent = 6,
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};
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// Prepare the text
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char chBuffer[256];
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ModelPoseDebugInfo::InfoText txt;
|
|
int numLines = 0;
|
|
|
|
txt.m_iActivity = seqdesc.activity;
|
|
sprintf( txt.m_chActivity, "%s", seqdesc.pszActivityName() );
|
|
sprintf( txt.m_chLabel, "%s", seqdesc.pszLabel() );
|
|
|
|
if ( !txt.m_chActivity[0] )
|
|
{
|
|
// Try to find the last seen activity and re-use it
|
|
for ( int iLast = mpi.m_arrTxt.Count(); iLast --> 0; )
|
|
{
|
|
ModelPoseDebugInfo::InfoText &lastSeenTxt = mpi.m_arrTxt[iLast];
|
|
if ( lastSeenTxt.m_uiFlags & ModelPoseDebugInfo::F_SEEN_THIS_FRAME &&
|
|
lastSeenTxt.m_chActivity[0] )
|
|
{
|
|
sprintf( txt.m_chActivity, "%s", lastSeenTxt.m_chActivity );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// The layer information
|
|
ModelPoseDebugInfo::InfoText *pOldTxt = pMpiOld ? pMpiOld->LookupInfoText( &txt ) : NULL;
|
|
sprintf( txt.m_chTextLines[numLines],
|
|
"%-*s %-*s %*.2f %*.1f/%-*d %*.0f%% ",
|
|
widthActivity,
|
|
seqdesc.pszActivityName(),
|
|
widthLayer,
|
|
seqdesc.pszLabel(),
|
|
7,
|
|
pOldTxt ? pOldTxt->m_flTimeAlive : 0.f,
|
|
5,
|
|
cycle * ( ((CStudioHdr *)pStudioHdr)->pAnimdesc( seqdesc.anim( 0, 0 ) ).numframes - 1 ),
|
|
3,
|
|
((CStudioHdr *)pStudioHdr)->pAnimdesc( seqdesc.anim( 0, 0 ) ).numframes,
|
|
widthPercent,
|
|
flWeight * 100.0f
|
|
);
|
|
++ numLines;
|
|
|
|
if ( seqdesc.numiklocks )
|
|
{
|
|
sprintf( chBuffer,
|
|
"iklocks : %-2d : ",
|
|
seqdesc.numiklocks );
|
|
|
|
for ( int k = 0; k < seqdesc.numiklocks; ++ k )
|
|
{
|
|
mstudioiklock_t *plock = seqdesc.pIKLock( k );
|
|
mstudioikchain_t *pchain = pStudioHdr->pIKChain( plock->chain );
|
|
|
|
sprintf( chBuffer + strlen( chBuffer ), "%s ", pchain->pszName() );
|
|
// plock->flPosWeight;
|
|
// plock->flLocalQWeight;
|
|
}
|
|
|
|
sprintf( txt.m_chTextLines[numLines],
|
|
"%-*s",
|
|
widthIks,
|
|
chBuffer
|
|
);
|
|
++ numLines;
|
|
}
|
|
|
|
if ( seqdesc.numikrules )
|
|
{
|
|
sprintf( chBuffer, "ikrules : %-2d",
|
|
seqdesc.numikrules );
|
|
|
|
sprintf( txt.m_chTextLines[numLines],
|
|
"%-*s",
|
|
widthIks,
|
|
chBuffer
|
|
);
|
|
++ numLines;
|
|
}
|
|
|
|
|
|
// Now add the accumulated text into the container
|
|
mpi.AddInfoText( &txt, pMpiOld );
|
|
mpi.PrintPendingInfoText( m_nPosPrint );
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Con-commands
|
|
//
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
static void IN_PoseDebuggerStart( const CCommand &args )
|
|
{
|
|
if ( args.ArgC() <= 1 )
|
|
{
|
|
// No args, enable all
|
|
s_PoseDebuggerImpl.ShowAllModels( true );
|
|
}
|
|
else
|
|
{
|
|
// If explicitly showing the pose debugger when it was disabled
|
|
if ( g_pPoseDebugger != &s_PoseDebuggerImpl )
|
|
{
|
|
s_PoseDebuggerImpl.ShowAllModels( false );
|
|
}
|
|
|
|
// Show only specific models
|
|
for ( int k = 1; k < args.ArgC(); ++ k )
|
|
{
|
|
int iEntNum = atoi( args.Arg( k ) );
|
|
s_PoseDebuggerImpl.ShowModel( iEntNum, true );
|
|
}
|
|
}
|
|
|
|
g_pPoseDebugger = &s_PoseDebuggerImpl;
|
|
}
|
|
|
|
static void IN_PoseDebuggerEnd( const CCommand &args )
|
|
{
|
|
if ( args.ArgC() <= 1 )
|
|
{
|
|
// No args, disable all
|
|
s_PoseDebuggerImpl.ShowAllModels( false );
|
|
|
|
// Set the stub pointer
|
|
g_pPoseDebugger = &s_PoseDebuggerStub;
|
|
}
|
|
else
|
|
{
|
|
// Hide only specific models
|
|
for ( int k = 1; k < args.ArgC(); ++ k )
|
|
{
|
|
int iEntNum = atoi( args.Arg( k ) );
|
|
s_PoseDebuggerImpl.ShowModel( iEntNum, false );
|
|
}
|
|
}
|
|
}
|
|
|
|
static ConCommand posedebuggerstart( "+posedebug", IN_PoseDebuggerStart, "Turn on pose debugger or add ents to pose debugger UI", FCVAR_CHEAT );
|
|
static ConCommand posedebuggerend ( "-posedebug", IN_PoseDebuggerEnd, "Turn off pose debugger or hide ents from pose debugger UI", FCVAR_CHEAT );
|