1631 lines
48 KiB
C++
1631 lines
48 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "disp_common.h"
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#include "disp_powerinfo.h"
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#include "builddisp.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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class CNodeVert
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{
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public:
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CNodeVert() {}
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CNodeVert( int ix, int iy ) {x=ix; y=iy;}
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inline int& operator[]( int i ) {return ((int*)this)[i];}
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inline int const& operator[]( int i ) const {return ((int*)this)[i];}
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int x, y;
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};
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static CNodeVert const g_NodeChildLookup[4][2] =
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{
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{CNodeVert(0,0), CNodeVert(1,1)},
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{CNodeVert(1,0), CNodeVert(2,1)},
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{CNodeVert(0,1), CNodeVert(1,2)},
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{CNodeVert(1,1), CNodeVert(2,2)}
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};
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static CNodeVert const g_NodeTriWinding[9] =
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{
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CNodeVert(0, 1),
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CNodeVert(0, 0),
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CNodeVert(1, 0),
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CNodeVert(2, 0),
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CNodeVert(2, 1),
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CNodeVert(2, 2),
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CNodeVert(1, 2),
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CNodeVert(0, 2),
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CNodeVert(0, 1)
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};
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// Indexed by CORNER_. These store NEIGHBOREDGE_ defines and tell which edges butt up against the corner.
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static int g_CornerEdges[4][2] =
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{
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{ NEIGHBOREDGE_BOTTOM, NEIGHBOREDGE_LEFT }, // CORNER_LOWER_LEFT
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{ NEIGHBOREDGE_TOP, NEIGHBOREDGE_LEFT }, // CORNER_UPPER_LEFT
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{ NEIGHBOREDGE_TOP, NEIGHBOREDGE_RIGHT }, // CORNER_UPPER_RIGHT
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{ NEIGHBOREDGE_BOTTOM, NEIGHBOREDGE_RIGHT } // CORNER_LOWER_RIGHT
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};
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int g_EdgeDims[4] =
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{
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0, // NEIGHBOREDGE_LEFT = X
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1, // NEIGHBOREDGE_TOP = Y
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0, // NEIGHBOREDGE_RIGHT = X
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1 // NEIGHBOREDGE_BOTTOM = Y
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};
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CShiftInfo g_ShiftInfos[3][3] =
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{
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{
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{0, 0, true}, // CORNER_TO_CORNER -> CORNER_TO_CORNER
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{0, -1, true}, // CORNER_TO_CORNER -> CORNER_TO_MIDPOINT
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{2, -1, true} // CORNER_TO_CORNER -> MIDPOINT_TO_CORNER
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},
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{
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{0, 1, true}, // CORNER_TO_MIDPOINT -> CORNER_TO_CORNER
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{0, 0, false}, // CORNER_TO_MIDPOINT -> CORNER_TO_MIDPOINT (invalid)
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{0, 0, false} // CORNER_TO_MIDPOINT -> MIDPOINT_TO_CORNER (invalid)
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},
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{
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{-1, 1, true}, // MIDPOINT_TO_CORNER -> CORNER_TO_CORNER
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{0, 0, false}, // MIDPOINT_TO_CORNER -> CORNER_TO_MIDPOINT (invalid)
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{0, 0, false} // MIDPOINT_TO_CORNER -> MIDPOINT_TO_CORNER (invalid)
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}
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};
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int g_EdgeSideLenMul[4] =
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{
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0,
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1,
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1,
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0
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};
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// --------------------------------------------------------------------------------- //
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// Helper functions.
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// --------------------------------------------------------------------------------- //
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inline int SignedBitShift( int val, int shift )
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{
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if( shift > 0 )
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return val << shift;
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else
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return val >> -shift;
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}
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static inline void RotateVertIndex(
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NeighborOrientation neighor,
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int sideLengthMinus1,
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CVertIndex const &in,
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CVertIndex &out )
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{
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if( neighor == ORIENTATION_CCW_0 )
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{
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out = in;
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}
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else if( neighor == ORIENTATION_CCW_90 )
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{
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out.x = in.y;
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out.y = sideLengthMinus1 - in.x;
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}
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else if( neighor == ORIENTATION_CCW_180 )
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{
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out.x = sideLengthMinus1 - in.x;
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out.y = sideLengthMinus1 - in.y;
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}
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else
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{
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out.x = sideLengthMinus1 - in.y;
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out.y = in.x;
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}
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}
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static inline void RotateVertIncrement(
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NeighborOrientation neighor,
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CVertIndex const &in,
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CVertIndex &out )
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{
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if( neighor == ORIENTATION_CCW_0 )
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{
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out = in;
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}
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else if( neighor == ORIENTATION_CCW_90 )
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{
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out.x = in.y;
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out.y = -in.x;
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}
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else if( neighor == ORIENTATION_CCW_180 )
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{
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out.x = -in.x;
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out.y = -in.y;
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}
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else
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{
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out.x = -in.y;
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out.y = in.x;
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}
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}
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// --------------------------------------------------------------------------------- //
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// CDispHelper functions.
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// --------------------------------------------------------------------------------- //
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int GetEdgeIndexFromPoint( CVertIndex const &index, int iMaxPower )
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{
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int sideLengthMinus1 = 1 << iMaxPower;
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if( index.x == 0 )
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return NEIGHBOREDGE_LEFT;
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else if( index.y == sideLengthMinus1 )
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return NEIGHBOREDGE_TOP;
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else if( index.x == sideLengthMinus1 )
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return NEIGHBOREDGE_RIGHT;
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else if( index.y == 0 )
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return NEIGHBOREDGE_BOTTOM;
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else
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return -1;
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}
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int GetCornerIndexFromPoint( CVertIndex const &index, int iPower )
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{
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int sideLengthMinus1 = 1 << iPower;
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if( index.x == 0 && index.y == 0 )
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return CORNER_LOWER_LEFT;
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else if( index.x == 0 && index.y == sideLengthMinus1 )
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return CORNER_UPPER_LEFT;
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else if( index.x == sideLengthMinus1 && index.y == sideLengthMinus1 )
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return CORNER_UPPER_RIGHT;
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else if( index.x == sideLengthMinus1 && index.y == 0 )
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return CORNER_LOWER_RIGHT;
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else
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return -1;
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}
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int GetNeighborEdgePower( CDispUtilsHelper *pDisp, int iEdge, int iSub )
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{
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CDispNeighbor *pEdge = pDisp->GetEdgeNeighbor( iEdge );
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CDispSubNeighbor *pSub = &pEdge->m_SubNeighbors[iSub];
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if ( !pSub->IsValid() )
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return -1;
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CDispUtilsHelper *pNeighbor = pDisp->GetDispUtilsByIndex( pSub->GetNeighborIndex() );
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CShiftInfo *pInfo = &g_ShiftInfos[pSub->m_Span][pSub->m_NeighborSpan];
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Assert( pInfo->m_bValid );
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return pNeighbor->GetPower() + pInfo->m_PowerShiftAdd;
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}
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CDispUtilsHelper* SetupEdgeIncrements(
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CDispUtilsHelper *pDisp,
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int iEdge,
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int iSub,
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CVertIndex &myIndex,
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CVertIndex &myInc,
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CVertIndex &nbIndex,
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CVertIndex &nbInc,
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int &myEnd,
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int &iFreeDim )
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{
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int iEdgeDim = g_EdgeDims[iEdge];
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iFreeDim = !iEdgeDim;
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CDispNeighbor *pSide = pDisp->GetEdgeNeighbor( iEdge );
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CDispSubNeighbor *pSub = &pSide->m_SubNeighbors[iSub];
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if ( !pSub->IsValid() )
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return NULL;
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CDispUtilsHelper *pNeighbor = pDisp->GetDispUtilsByIndex( pSub->m_iNeighbor );
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CShiftInfo *pShiftInfo = &g_ShiftInfos[pSub->m_Span][pSub->m_NeighborSpan];
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Assert( pShiftInfo->m_bValid );
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// Setup a start point and edge increment (NOTE: just precalculate these
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// and store them in the CDispSubNeighbors).
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CVertIndex tempInc;
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const CPowerInfo *pPowerInfo = pDisp->GetPowerInfo();
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myIndex[iEdgeDim] = g_EdgeSideLenMul[iEdge] * pPowerInfo->m_SideLengthM1;
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myIndex[iFreeDim] = pPowerInfo->m_MidPoint * iSub;
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TransformIntoSubNeighbor( pDisp, iEdge, iSub, myIndex, nbIndex );
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int myPower = pDisp->GetPowerInfo()->m_Power;
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int nbPower = pNeighbor->GetPowerInfo()->m_Power + pShiftInfo->m_PowerShiftAdd;
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myInc[iEdgeDim] = tempInc[iEdgeDim] = 0;
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if( nbPower > myPower )
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{
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myInc[iFreeDim] = 1;
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tempInc[iFreeDim] = 1 << (nbPower - myPower);
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}
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else
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{
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myInc[iFreeDim] = 1 << (myPower - nbPower);
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tempInc[iFreeDim] = 1;
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}
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RotateVertIncrement( pSub->GetNeighborOrientation(), tempInc, nbInc );
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// Walk along the edge.
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if( pSub->m_Span == CORNER_TO_MIDPOINT )
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myEnd = pDisp->GetPowerInfo()->m_SideLength >> 1;
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else
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myEnd = pDisp->GetPowerInfo()->m_SideLength - 1;
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return pNeighbor;
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}
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int GetSubNeighborIndex(
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CDispUtilsHelper *pDisp,
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int iEdge,
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CVertIndex const &nodeIndex )
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{
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const CPowerInfo *pPowerInfo = pDisp->GetPowerInfo();
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const CDispNeighbor *pSide = pDisp->GetEdgeNeighbor( iEdge );
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// Figure out if this is a vertical or horizontal edge.
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int iEdgeDim = g_EdgeDims[iEdge];
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int iFreeDim = !iEdgeDim;
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int iFreeIndex = nodeIndex[iFreeDim];
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// Figure out which of the (up to two) neighbors it lies in.
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int iSub = 0;
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if( iFreeIndex == pPowerInfo->m_MidPoint )
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{
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// If it's in the middle, we only are interested if there's one neighbor
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// next to us (so we can enable its middle vert). If there are any neighbors
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// that touch the midpoint, then we have no need to return them because it would
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// touch their corner verts which are always active.
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if( pSide->m_SubNeighbors[0].m_Span != CORNER_TO_CORNER )
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return -1;
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}
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else if ( iFreeIndex > pPowerInfo->m_MidPoint )
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{
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iSub = 1;
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}
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// Make sure we get a valid neighbor.
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if( !pSide->m_SubNeighbors[iSub].IsValid() )
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{
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if( iSub == 1 &&
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pSide->m_SubNeighbors[0].IsValid() &&
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pSide->m_SubNeighbors[0].m_Span == CORNER_TO_CORNER )
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{
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iSub = 0;
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}
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else
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{
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return -1;
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}
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}
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return iSub;
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}
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void SetupSpan( int iPower, int iEdge, NeighborSpan span, CVertIndex &viStart, CVertIndex &viEnd )
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{
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int iFreeDim = !g_EdgeDims[iEdge];
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const CPowerInfo *pPowerInfo = GetPowerInfo( iPower );
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viStart = pPowerInfo->GetCornerPointIndex( iEdge );
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viEnd = pPowerInfo->GetCornerPointIndex( (iEdge+1) & 3 );;
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if ( iEdge == NEIGHBOREDGE_RIGHT || iEdge == NEIGHBOREDGE_BOTTOM )
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{
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// CORNER_TO_MIDPOINT and MIDPOINT_CORNER are defined where the edge moves up or right,
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// but pPowerInfo->GetCornerPointIndex walks around the edges clockwise, so on the
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// bottom and right edges (where GetCornerPointIndex has us moving down and left) we need to
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// reverse the sense here to make sure we return the right span.
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if ( span == CORNER_TO_MIDPOINT )
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viStart[iFreeDim] = pPowerInfo->GetMidPoint();
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else if ( span == MIDPOINT_TO_CORNER )
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viEnd[iFreeDim] = pPowerInfo->GetMidPoint();
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}
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else
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{
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if ( span == CORNER_TO_MIDPOINT )
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viEnd[iFreeDim] = pPowerInfo->GetMidPoint();
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else if ( span == MIDPOINT_TO_CORNER )
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viStart[iFreeDim] = pPowerInfo->GetMidPoint();
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}
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}
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CDispUtilsHelper* TransformIntoSubNeighbor(
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CDispUtilsHelper *pDisp,
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int iEdge,
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int iSub,
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CVertIndex const &nodeIndex,
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CVertIndex &out
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)
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{
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const CDispSubNeighbor *pSub = &pDisp->GetEdgeNeighbor( iEdge )->m_SubNeighbors[iSub];
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// Find the part of pDisp's edge that this neighbor covers.
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CVertIndex viSrcStart, viSrcEnd;
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SetupSpan( pDisp->GetPower(), iEdge, pSub->GetSpan(), viSrcStart, viSrcEnd );
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// Find the corresponding parts on the neighbor.
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CDispUtilsHelper *pNeighbor = pDisp->GetDispUtilsByIndex( pSub->GetNeighborIndex() );
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int iNBEdge = (iEdge + 2 + pSub->GetNeighborOrientation()) & 3;
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CVertIndex viDestStart, viDestEnd;
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SetupSpan( pNeighbor->GetPower(), iNBEdge, pSub->GetNeighborSpan(), viDestEnd, viDestStart );
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// Now map the one into the other.
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int iFreeDim = !g_EdgeDims[iEdge];
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int fixedPercent = ((nodeIndex[iFreeDim] - viSrcStart[iFreeDim]) * (1<<16)) / (viSrcEnd[iFreeDim] - viSrcStart[iFreeDim]);
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Assert( fixedPercent >= 0 && fixedPercent <= (1<<16) );
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int nbDim = g_EdgeDims[iNBEdge];
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out[nbDim] = viDestStart[nbDim];
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out[!nbDim] = viDestStart[!nbDim] + ((viDestEnd[!nbDim] - viDestStart[!nbDim]) * fixedPercent) / (1<<16);
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Assert( out.x >= 0 && out.x < pNeighbor->GetSideLength() );
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Assert( out.y >= 0 && out.y < pNeighbor->GetSideLength() );
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return pNeighbor;
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}
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CDispUtilsHelper* TransformIntoNeighbor(
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CDispUtilsHelper *pDisp,
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int iEdge,
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CVertIndex const &nodeIndex,
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CVertIndex &out
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)
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{
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if ( iEdge == -1 )
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iEdge = GetEdgeIndexFromPoint( nodeIndex, pDisp->GetPower() );
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int iSub = GetSubNeighborIndex( pDisp, iEdge, nodeIndex );
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if ( iSub == -1 )
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return NULL;
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CDispUtilsHelper *pRet = TransformIntoSubNeighbor( pDisp, iEdge, iSub, nodeIndex, out );
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#if 0
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// Debug check.. make sure it comes back to the same point from the other side.
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#if defined( _DEBUG )
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static bool bTesting = false;
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if ( pRet && !bTesting )
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{
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bTesting = true;
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// We could let TransformIntoNeighbor figure out the index but if this is a corner vert, then
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// it may pick the wrong edge and we'd get a benign assert.
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int nbOrientation = pDisp->GetEdgeNeighbor( iEdge )->m_SubNeighbors[iSub].GetNeighborOrientation();
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int iNeighborEdge = (iEdge + 2 + nbOrientation) & 3;
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CVertIndex testIndex;
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CDispUtilsHelper *pTest = TransformIntoNeighbor( pRet, iNeighborEdge, out, testIndex );
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Assert( pTest == pDisp );
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Assert( testIndex == nodeIndex );
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bTesting = false;
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}
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#endif
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#endif
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return pRet;
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}
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bool DoesPointHaveAnyNeighbors(
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CDispUtilsHelper *pDisp,
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const CVertIndex &index )
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{
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// See if it connects to a neighbor on the edge.
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CVertIndex dummy;
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if ( TransformIntoNeighbor( pDisp, -1, index, dummy ) )
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return true;
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// See if it connects to a neighbor on a corner.
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int iCorner = GetCornerIndexFromPoint( index, pDisp->GetPower() );
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if ( iCorner == -1 )
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return false;
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// If there are any neighbors on the specified corner, then the point has neighbors.
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if ( pDisp->GetCornerNeighbors( iCorner )->m_nNeighbors > 0 )
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return true;
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// Since points on corners touch two edges, we actually want to test two edges to see
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// if the point has a neighbor on either edge.
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for ( int i=0; i < 2; i++ )
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{
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if ( TransformIntoNeighbor( pDisp, g_CornerEdges[iCorner][i], index, dummy ) )
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return true;
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}
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return false;
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}
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// ------------------------------------------------------------------------------------ //
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// CDispSubEdgeIterator.
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// ------------------------------------------------------------------------------------ //
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CDispSubEdgeIterator::CDispSubEdgeIterator()
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{
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m_pNeighbor = 0;
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m_FreeDim = m_Index.x = m_Inc.x = m_End = 0; // Setup so Next returns false.
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}
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void CDispSubEdgeIterator::Start( CDispUtilsHelper *pDisp, int iEdge, int iSub, bool bTouchCorners )
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{
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m_pNeighbor = SetupEdgeIncrements( pDisp, iEdge, iSub, m_Index, m_Inc, m_NBIndex, m_NBInc, m_End, m_FreeDim );
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if ( m_pNeighbor )
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{
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if ( bTouchCorners )
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{
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// Back up our current position by 1 so we hit the corner first, and extend the endpoint
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// so we hit the other corner too.
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m_Index -= m_Inc;
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m_NBIndex -= m_NBInc;
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m_End += m_Inc[m_FreeDim];
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}
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}
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else
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{
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m_FreeDim = m_Index.x = m_Inc.x = m_End = 0; // Setup so Next returns false.
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}
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}
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bool CDispSubEdgeIterator::Next()
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{
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m_Index += m_Inc;
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m_NBIndex += m_NBInc;
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// Were we just at the last point on the edge?
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return m_Index[m_FreeDim] < m_End;
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}
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bool CDispSubEdgeIterator::IsLastVert() const
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{
|
|
return (m_Index[m_FreeDim] + m_Inc[m_FreeDim]) >= m_End;
|
|
}
|
|
|
|
|
|
// ------------------------------------------------------------------------------------ //
|
|
// CDispEdgeIterator.
|
|
// ------------------------------------------------------------------------------------ //
|
|
|
|
CDispEdgeIterator::CDispEdgeIterator( CDispUtilsHelper *pDisp, int iEdge )
|
|
{
|
|
m_pDisp = pDisp;
|
|
m_iEdge = iEdge;
|
|
m_iCurSub = -1;
|
|
}
|
|
|
|
|
|
bool CDispEdgeIterator::Next()
|
|
{
|
|
while ( !m_It.Next() )
|
|
{
|
|
// Ok, move up to the next sub.
|
|
if ( m_iCurSub == 1 )
|
|
return false;
|
|
|
|
++m_iCurSub;
|
|
m_It.Start( m_pDisp, m_iEdge, m_iCurSub );
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
// ------------------------------------------------------------------------------------ //
|
|
// CDispCircumferenceIterator.
|
|
// ------------------------------------------------------------------------------------ //
|
|
|
|
CDispCircumferenceIterator::CDispCircumferenceIterator( int sideLength )
|
|
{
|
|
m_iCurEdge = -1;
|
|
m_SideLengthM1 = sideLength - 1;
|
|
}
|
|
|
|
|
|
bool CDispCircumferenceIterator::Next()
|
|
{
|
|
switch ( m_iCurEdge )
|
|
{
|
|
case -1:
|
|
{
|
|
m_iCurEdge = NEIGHBOREDGE_LEFT;
|
|
m_VertIndex.Init( 0, 0 );
|
|
}
|
|
break;
|
|
|
|
case NEIGHBOREDGE_LEFT:
|
|
{
|
|
++m_VertIndex.y;
|
|
if ( m_VertIndex.y == m_SideLengthM1 )
|
|
m_iCurEdge = NEIGHBOREDGE_TOP;
|
|
}
|
|
break;
|
|
|
|
case NEIGHBOREDGE_TOP:
|
|
{
|
|
++m_VertIndex.x;
|
|
if ( m_VertIndex.x == m_SideLengthM1 )
|
|
m_iCurEdge = NEIGHBOREDGE_RIGHT;
|
|
}
|
|
break;
|
|
|
|
case NEIGHBOREDGE_RIGHT:
|
|
{
|
|
--m_VertIndex.y;
|
|
if ( m_VertIndex.y == 0 )
|
|
m_iCurEdge = NEIGHBOREDGE_BOTTOM;
|
|
}
|
|
break;
|
|
|
|
case NEIGHBOREDGE_BOTTOM:
|
|
{
|
|
--m_VertIndex.x;
|
|
if ( m_VertIndex.x == 0 )
|
|
return false; // Done!
|
|
}
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
// Helper function to setup an index either on the edges or the center
|
|
// of the box defined by [bottomleft,topRight].
|
|
static inline void SetupCoordXY( CNodeVert &out, CNodeVert const &bottomLeft, CNodeVert const &topRight, CNodeVert const &info )
|
|
{
|
|
for( int i=0; i < 2; i++ )
|
|
{
|
|
if( info[i] == 0 )
|
|
out[i] = bottomLeft[i];
|
|
else if( info[i] == 1 )
|
|
out[i] = (bottomLeft[i] + topRight[i]) >> 1;
|
|
else
|
|
out[i] = topRight[i];
|
|
}
|
|
}
|
|
|
|
|
|
static unsigned short* DispCommon_GenerateTriIndices_R(
|
|
CNodeVert const &bottomLeft,
|
|
CNodeVert const &topRight,
|
|
unsigned short *indices,
|
|
int power,
|
|
int sideLength )
|
|
{
|
|
if( power == 1 )
|
|
{
|
|
// Ok, add triangles. All we do here is follow a list of verts (g_NodeTriWinding)
|
|
// around the center vert of this node and make triangles.
|
|
int iCurTri = 0;
|
|
CNodeVert verts[3];
|
|
|
|
// verts[0] is always the center vert.
|
|
SetupCoordXY( verts[0], bottomLeft, topRight, CNodeVert(1,1) );
|
|
int iCurVert = 1;
|
|
|
|
for( int i=0; i < 9; i++ )
|
|
{
|
|
SetupCoordXY( verts[iCurVert], bottomLeft, topRight, g_NodeTriWinding[i] );
|
|
++iCurVert;
|
|
|
|
if( iCurVert == 3 )
|
|
{
|
|
for( int iTriVert=2; iTriVert >= 0; iTriVert-- )
|
|
{
|
|
int index = verts[iTriVert].y * sideLength + verts[iTriVert].x;
|
|
*indices = index;
|
|
++indices;
|
|
}
|
|
|
|
// Setup for the next triangle.
|
|
verts[1] = verts[2];
|
|
iCurVert = 2;
|
|
iCurTri++;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Recurse into the children.
|
|
for( int i=0; i < 4; i++ )
|
|
{
|
|
CNodeVert childBottomLeft, childTopRight;
|
|
SetupCoordXY( childBottomLeft, bottomLeft, topRight, g_NodeChildLookup[i][0] );
|
|
SetupCoordXY( childTopRight, bottomLeft, topRight, g_NodeChildLookup[i][1] );
|
|
|
|
indices = DispCommon_GenerateTriIndices_R( childBottomLeft, childTopRight, indices, power-1, sideLength );
|
|
}
|
|
}
|
|
|
|
return indices;
|
|
}
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------- //
|
|
// CDispUtilsHelper functions.
|
|
// ------------------------------------------------------------------------------------------- //
|
|
|
|
int CDispUtilsHelper::GetPower() const
|
|
{
|
|
return GetPowerInfo()->GetPower();
|
|
}
|
|
|
|
int CDispUtilsHelper::GetSideLength() const
|
|
{
|
|
return GetPowerInfo()->GetSideLength();
|
|
}
|
|
|
|
const CVertIndex& CDispUtilsHelper::GetCornerPointIndex( int iCorner ) const
|
|
{
|
|
return GetPowerInfo()->GetCornerPointIndex( iCorner );
|
|
}
|
|
|
|
int CDispUtilsHelper::VertIndexToInt( const CVertIndex &i ) const
|
|
{
|
|
Assert( i.x >= 0 && i.x < GetSideLength() && i.y >= 0 && i.y < GetSideLength() );
|
|
return i.y * GetSideLength() + i.x;
|
|
}
|
|
|
|
CVertIndex CDispUtilsHelper::GetEdgeMidPoint( int iEdge ) const
|
|
{
|
|
int end = GetSideLength() - 1;
|
|
int mid = GetPowerInfo()->GetMidPoint();
|
|
|
|
if ( iEdge == NEIGHBOREDGE_LEFT )
|
|
return CVertIndex( 0, mid );
|
|
|
|
else if ( iEdge == NEIGHBOREDGE_TOP )
|
|
return CVertIndex( mid, end );
|
|
|
|
else if ( iEdge == NEIGHBOREDGE_RIGHT )
|
|
return CVertIndex( end, mid );
|
|
|
|
else if ( iEdge == NEIGHBOREDGE_BOTTOM )
|
|
return CVertIndex( mid, 0 );
|
|
|
|
Assert( false );
|
|
return CVertIndex( 0, 0 );
|
|
}
|
|
|
|
int DispCommon_GetNumTriIndices( int power )
|
|
{
|
|
return (1<<power) * (1<<power) * 2 * 3;
|
|
}
|
|
|
|
|
|
void DispCommon_GenerateTriIndices( int power, unsigned short *indices )
|
|
{
|
|
int sideLength = 1 << power;
|
|
DispCommon_GenerateTriIndices_R(
|
|
CNodeVert( 0, 0 ),
|
|
CNodeVert( sideLength, sideLength ),
|
|
indices,
|
|
power,
|
|
sideLength+1 );
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
// Finding neighbors.
|
|
//
|
|
|
|
// This table swaps MIDPOINT_TO_CORNER and CORNER_TO_MIDPOINT.
|
|
static NeighborSpan g_SpanFlip[3] = {CORNER_TO_CORNER, MIDPOINT_TO_CORNER, CORNER_TO_MIDPOINT};
|
|
static bool g_bEdgeNeighborFlip[4] = {false, false, true, true};
|
|
|
|
// These map CCoreDispSurface neighbor orientations (which are actually edge indices)
|
|
// into our 'degrees of rotation' representation.
|
|
static int g_CoreDispNeighborOrientationMap[4][4] =
|
|
{
|
|
{ORIENTATION_CCW_180, ORIENTATION_CCW_270, ORIENTATION_CCW_0, ORIENTATION_CCW_90},
|
|
{ORIENTATION_CCW_90, ORIENTATION_CCW_180, ORIENTATION_CCW_270, ORIENTATION_CCW_0},
|
|
{ORIENTATION_CCW_0, ORIENTATION_CCW_90, ORIENTATION_CCW_180, ORIENTATION_CCW_270},
|
|
{ORIENTATION_CCW_270, ORIENTATION_CCW_0, ORIENTATION_CCW_90, ORIENTATION_CCW_180}
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void ClearNeighborData( CCoreDispInfo *pDisp )
|
|
{
|
|
for ( int i=0; i < 4; i++ )
|
|
{
|
|
pDisp->GetEdgeNeighbor( i )->SetInvalid();
|
|
pDisp->GetCornerNeighbors( i )->SetInvalid();
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void GetDispBox( CCoreDispInfo *pDisp, CDispBox &box )
|
|
{
|
|
// Calculate the bbox for this displacement.
|
|
Vector vMin( 1e24, 1e24, 1e24 );
|
|
Vector vMax( -1e24, -1e24, -1e24 );
|
|
|
|
for ( int iVert = 0; iVert < 4; ++iVert )
|
|
{
|
|
const Vector &vTest = pDisp->GetSurface()->GetPoint( iVert );
|
|
VectorMin( vTest, vMin, vMin );
|
|
VectorMax( vTest, vMax, vMax );
|
|
}
|
|
|
|
// Puff the box out a little.
|
|
static float flPuff = 0.1f;
|
|
vMin -= Vector( flPuff, flPuff, flPuff );
|
|
vMax += Vector( flPuff, flPuff, flPuff );
|
|
|
|
box.m_Min = vMin;
|
|
box.m_Max = vMax;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void SetupDispBoxes( CCoreDispInfo **ppListBase, int nListSize, CUtlVector<CDispBox> &out )
|
|
{
|
|
out.SetSize( nListSize );
|
|
for ( int iDisp = 0; iDisp < nListSize; ++iDisp )
|
|
{
|
|
CCoreDispInfo *pDisp = ppListBase[iDisp];
|
|
GetDispBox( pDisp, out[iDisp] );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline bool DoBBoxesTouch( const CDispBox &a, const CDispBox &b )
|
|
{
|
|
for ( int i=0; i < 3; i++ )
|
|
{
|
|
if ( a.m_Max[i] < b.m_Min[i] )
|
|
return false;
|
|
|
|
if ( a.m_Min[i] > b.m_Max[i] )
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
bool FindEdge( CCoreDispInfo *pInfo, Vector const &vPoint1, Vector const &vPoint2, int &iEdge )
|
|
{
|
|
CCoreDispSurface *pSurface = pInfo->GetSurface();
|
|
|
|
for( iEdge=0; iEdge < 4; iEdge++ )
|
|
{
|
|
if( VectorsAreEqual( vPoint1, pSurface->GetPoint( iEdge ), 0.01f ) &&
|
|
VectorsAreEqual( vPoint2, pSurface->GetPoint( (iEdge+1) & 3), 0.01f ) )
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
NeighborSpan NeighborSpanFlip( int iEdge, NeighborSpan span )
|
|
{
|
|
if ( g_bEdgeNeighborFlip[iEdge] )
|
|
return g_SpanFlip[span];
|
|
else
|
|
return span;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void AddNeighbor( CCoreDispInfo *pMain,
|
|
int iEdge, // Which of pMain's sides this is on.
|
|
int iSub, // Which sub neighbor this takes up in pSide.
|
|
NeighborSpan span, // What span this fills in pMain.
|
|
CCoreDispInfo *pOther, int iNeighborEdge, NeighborSpan nbSpan )
|
|
{
|
|
// The edge iteration before coming in here goes 0-1, 1-2, 2-3, 3-4.
|
|
// This flips the sense of CORNER_TO_MIDPOINT/MIDPOINT_TO_CORNER on the right and
|
|
// bottom edges and is undone here.
|
|
span = NeighborSpanFlip( iEdge, span );
|
|
nbSpan = NeighborSpanFlip( iNeighborEdge, nbSpan );
|
|
|
|
// Get the subspan this fills on our displacement.
|
|
CDispSubNeighbor *pSub = &pMain->GetEdgeNeighbor(iEdge)->m_SubNeighbors[iSub];
|
|
|
|
// Which subspan does this use in the neighbor?
|
|
CDispSubNeighbor *pNeighborSub;
|
|
if ( nbSpan == MIDPOINT_TO_CORNER )
|
|
{
|
|
pNeighborSub = &pOther->GetEdgeNeighbor(iNeighborEdge)->m_SubNeighbors[1];
|
|
}
|
|
else
|
|
{
|
|
pNeighborSub = &pOther->GetEdgeNeighbor(iNeighborEdge)->m_SubNeighbors[0];
|
|
}
|
|
|
|
// Make sure this slot isn't used on either displacement.
|
|
if ( pSub->IsValid() || pNeighborSub->IsValid() )
|
|
{
|
|
ExecuteOnce( Warning( "Found a displacement edge abutting multiple other edges.\n" ) );
|
|
return;
|
|
}
|
|
|
|
// Now just copy the data into each displacement.
|
|
pSub->m_iNeighbor = pOther->GetListIndex();
|
|
pSub->m_NeighborOrientation = g_CoreDispNeighborOrientationMap[iEdge][iNeighborEdge];
|
|
pSub->m_Span = span;
|
|
pSub->m_NeighborSpan = nbSpan;
|
|
|
|
pNeighborSub->m_iNeighbor = pMain->GetListIndex();
|
|
pNeighborSub->m_NeighborOrientation = g_CoreDispNeighborOrientationMap[iNeighborEdge][iEdge];
|
|
pNeighborSub->m_Span = nbSpan;
|
|
pNeighborSub->m_NeighborSpan = span;
|
|
|
|
#if defined( _DEBUG )
|
|
// Walk an iterator over the new connection to make sure it works.
|
|
CDispSubEdgeIterator it;
|
|
it.Start( pMain, iEdge, iSub );
|
|
while ( it.Next() )
|
|
{
|
|
CVertIndex nbIndex;
|
|
TransformIntoNeighbor( pMain, iEdge, it.GetVertIndex(), nbIndex );
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// This function is symmetric wrt pMain and pOther. It sets up valid neighboring data for
|
|
// the relationship between both of them.
|
|
//-----------------------------------------------------------------------------
|
|
void SetupEdgeNeighbors( CCoreDispInfo *pMain, CCoreDispInfo *pOther )
|
|
{
|
|
// Initialize..
|
|
for( int iEdge=0; iEdge < 4; iEdge++ )
|
|
{
|
|
// Setup the edge points and the midpoint.
|
|
Vector pt[2], mid;
|
|
pMain->GetSurface()->GetPoint( iEdge, pt[0] );
|
|
pMain->GetSurface()->GetPoint( (iEdge + 1) & 3, pt[1] );
|
|
mid = (pt[0] + pt[1]) * 0.5f;
|
|
|
|
// Find neighbors.
|
|
int iNBEdge;
|
|
if( FindEdge( pOther, pt[1], pt[0], iNBEdge ) )
|
|
{
|
|
AddNeighbor( pMain, iEdge, 0, CORNER_TO_CORNER, pOther, iNBEdge, CORNER_TO_CORNER );
|
|
}
|
|
else
|
|
{
|
|
// Look for one that takes up our whole side.
|
|
if( FindEdge( pOther, pt[1], pt[0]*2 - pt[1], iNBEdge ) )
|
|
{
|
|
AddNeighbor( pMain, iEdge, 0, CORNER_TO_CORNER, pOther, iNBEdge, CORNER_TO_MIDPOINT );
|
|
}
|
|
else if( FindEdge( pOther, pt[1]*2 - pt[0], pt[0], iNBEdge ) )
|
|
{
|
|
AddNeighbor( pMain, iEdge, 0, CORNER_TO_CORNER, pOther, iNBEdge, MIDPOINT_TO_CORNER );
|
|
}
|
|
else
|
|
{
|
|
// Ok, look for 1 or two that abut this side.
|
|
if( FindEdge( pOther, mid, pt[0], iNBEdge ) )
|
|
{
|
|
AddNeighbor( pMain, iEdge, g_bEdgeNeighborFlip[iEdge], CORNER_TO_MIDPOINT, pOther, iNBEdge, CORNER_TO_CORNER );
|
|
}
|
|
|
|
if( FindEdge( pOther, pt[1], mid, iNBEdge ) )
|
|
{
|
|
AddNeighbor( pMain, iEdge, !g_bEdgeNeighborFlip[iEdge], MIDPOINT_TO_CORNER, pOther, iNBEdge, CORNER_TO_CORNER );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Returns true if the displacement has an edge neighbor with the given index.
|
|
//-----------------------------------------------------------------------------
|
|
bool HasEdgeNeighbor( const CCoreDispInfo *pMain, int iNeighbor )
|
|
{
|
|
for ( int i=0; i < 4; i++ )
|
|
{
|
|
const CDispCornerNeighbors *pCorner = pMain->GetCornerNeighbors( i );
|
|
for ( int iNB=0; iNB < pCorner->m_nNeighbors; iNB++ )
|
|
if ( pCorner->m_Neighbors[iNB] == iNeighbor )
|
|
return true;
|
|
|
|
const CDispNeighbor *pEdge = pMain->GetEdgeNeighbor( i );
|
|
if ( pEdge->m_SubNeighbors[0].GetNeighborIndex() == iNeighbor ||
|
|
pEdge->m_SubNeighbors[1].GetNeighborIndex() == iNeighbor )
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void SetupCornerNeighbors( CCoreDispInfo *pMain, CCoreDispInfo *pOther, int *nOverflows )
|
|
{
|
|
if ( HasEdgeNeighbor( pMain, pOther->GetListIndex() ) )
|
|
return;
|
|
|
|
// Do these two share a vertex?
|
|
int nShared = 0;
|
|
int iMainSharedCorner = -1;
|
|
int iOtherSharedCorner = -1;
|
|
|
|
for ( int iMainCorner=0; iMainCorner < 4; iMainCorner++ )
|
|
{
|
|
Vector const &vMainCorner = pMain->GetCornerPoint( iMainCorner );
|
|
|
|
for ( int iOtherCorner=0; iOtherCorner < 4; iOtherCorner++ )
|
|
{
|
|
Vector const &vOtherCorner = pOther->GetCornerPoint( iOtherCorner );
|
|
|
|
if ( VectorsAreEqual( vMainCorner, vOtherCorner, 0.001f ) )
|
|
{
|
|
iMainSharedCorner = iMainCorner;
|
|
iOtherSharedCorner = iOtherCorner;
|
|
++nShared;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( nShared == 1 )
|
|
{
|
|
CDispCornerNeighbors *pMainCorner = pMain->GetCornerNeighbors( iMainSharedCorner );
|
|
CDispCornerNeighbors *pOtherCorner = pOther->GetCornerNeighbors( iOtherSharedCorner );
|
|
|
|
if ( pMainCorner->m_nNeighbors < MAX_DISP_CORNER_NEIGHBORS &&
|
|
pOtherCorner->m_nNeighbors < MAX_DISP_CORNER_NEIGHBORS )
|
|
{
|
|
pMainCorner->m_Neighbors[pMainCorner->m_nNeighbors++] = pOther->GetListIndex();
|
|
pOtherCorner->m_Neighbors[pOtherCorner->m_nNeighbors++] = pMain->GetListIndex();
|
|
}
|
|
else
|
|
{
|
|
++(*nOverflows);
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
bool VerifyNeighborVertConnection( CDispUtilsHelper *pDisp, const CVertIndex &nodeIndex,
|
|
const CDispUtilsHelper *pTestNeighbor, const CVertIndex &testNeighborIndex,
|
|
int mySide )
|
|
{
|
|
CVertIndex nbIndex( -1, -1 );
|
|
CDispUtilsHelper *pNeighbor = NULL;
|
|
if( (pNeighbor = TransformIntoNeighbor( pDisp, mySide, nodeIndex, nbIndex ) ) != NULL )
|
|
{
|
|
if ( pTestNeighbor != pNeighbor || nbIndex != testNeighborIndex )
|
|
return false;
|
|
|
|
CVertIndex testIndex( -1, -1 );
|
|
int iSide = GetEdgeIndexFromPoint( nbIndex, pNeighbor->GetPowerInfo()->m_Power );
|
|
if ( iSide == -1 )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
CDispUtilsHelper *pTest = TransformIntoNeighbor( pNeighbor, iSide, nbIndex, testIndex );
|
|
|
|
if( pTest != pDisp || nodeIndex != testIndex )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void VerifyNeighborConnections( CCoreDispInfo **ppListBase, int nDisps )
|
|
{
|
|
while ( 1 )
|
|
{
|
|
bool bHappy = true;
|
|
|
|
int iDisp;
|
|
for ( iDisp = 0; iDisp < nDisps; ++iDisp )
|
|
{
|
|
CCoreDispInfo *pDisp = ppListBase[iDisp];
|
|
CDispUtilsHelper *pHelper = pDisp;
|
|
|
|
for ( int iEdge=0; iEdge < 4; iEdge++ )
|
|
{
|
|
CDispEdgeIterator it( pHelper, iEdge );
|
|
while ( it.Next() )
|
|
{
|
|
if ( !VerifyNeighborVertConnection( pHelper, it.GetVertIndex(), it.GetCurrentNeighbor(), it.GetNBVertIndex(), iEdge ) )
|
|
{
|
|
pDisp->GetEdgeNeighbor( iEdge )->SetInvalid();
|
|
Warning( "Warning: invalid neighbor connection on displacement near (%.2f %.2f %.2f)\n", VectorExpand( pDisp->GetCornerPoint(0) ) );
|
|
bHappy = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( bHappy )
|
|
break;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void FindNeighboringDispSurfs( CCoreDispInfo **ppListBase, int nListSize )
|
|
{
|
|
// First, clear all neighboring data.
|
|
int iDisp;
|
|
for ( iDisp = 0; iDisp < nListSize; ++iDisp )
|
|
{
|
|
ClearNeighborData( ppListBase[iDisp] );
|
|
}
|
|
|
|
CUtlVector<CDispBox> boxes;
|
|
SetupDispBoxes( ppListBase, nListSize, boxes );
|
|
|
|
int nCornerOverflows = 0;
|
|
|
|
// Now test all pairs of displacements and setup neighboring relations between them.
|
|
for( iDisp = 0; iDisp < nListSize; ++iDisp )
|
|
{
|
|
CCoreDispInfo *pMain = ppListBase[iDisp];
|
|
|
|
for ( int iDisp2 = iDisp+1; iDisp2 < nListSize; ++iDisp2 )
|
|
{
|
|
CCoreDispInfo *pOther = ppListBase[iDisp2];
|
|
|
|
// Trivial reject.
|
|
if ( !DoBBoxesTouch( boxes[iDisp], boxes[iDisp2] ) )
|
|
continue;
|
|
|
|
SetupEdgeNeighbors( pMain, pOther );
|
|
|
|
// NOTE: this must come after SetupEdgeNeighbors because it makes sure not to add
|
|
// corner neighbors for disps that are already edge neighbors.
|
|
SetupCornerNeighbors( pMain, pOther, &nCornerOverflows );
|
|
}
|
|
}
|
|
|
|
if ( nCornerOverflows )
|
|
{
|
|
Warning( "Warning: overflowed %d displacement corner-neighbor lists.", nCornerOverflows );
|
|
}
|
|
|
|
// Debug check.. make sure the neighbor connections are intact (make sure that any
|
|
// edge vert that gets mapped into a neighbor gets mapped back the same way).
|
|
VerifyNeighborConnections( ppListBase, nListSize );
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
// Allowable verts.
|
|
//
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
int IsCorner( CVertIndex const &index, int sideLength )
|
|
{
|
|
if ( index.x == 0 )
|
|
{
|
|
if ( index.y == 0 )
|
|
return true;
|
|
else if ( index.y == sideLength-1 )
|
|
return true;
|
|
}
|
|
else if ( index.x == sideLength-1 )
|
|
{
|
|
if ( index.y == 0 )
|
|
return true;
|
|
else if ( index.y == sideLength-1 )
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
bool IsVertAllowed( CDispUtilsHelper *pDisp, CVertIndex const &sideVert, int iLevel )
|
|
{
|
|
if ( IsCorner( sideVert, pDisp->GetPowerInfo()->GetSideLength() ) )
|
|
return true;
|
|
|
|
int iSide = GetEdgeIndexFromPoint( sideVert, pDisp->GetPowerInfo()->GetPower() );
|
|
if ( iSide == -1 )
|
|
return true;
|
|
|
|
int iSub = GetSubNeighborIndex( pDisp, iSide, sideVert );
|
|
if ( iSub == -1 )
|
|
return true;
|
|
|
|
CDispSubNeighbor *pSub = &pDisp->GetEdgeNeighbor( iSide )->m_SubNeighbors[iSub];
|
|
CDispUtilsHelper *pNeighbor = pDisp->GetDispUtilsByIndex( pSub->m_iNeighbor );
|
|
Assert( pNeighbor );
|
|
|
|
// Ok, there is a neighbor.. see if this vertex exists in the neighbor.
|
|
CShiftInfo *pShiftInfo = &g_ShiftInfos[pSub->m_Span][pSub->m_NeighborSpan];
|
|
Assert( pShiftInfo->m_bValid );
|
|
|
|
if ( ( pNeighbor->GetPowerInfo()->GetPower() + pShiftInfo->m_PowerShiftAdd ) < ( iLevel+1 ) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Ok, it exists. Make sure the neighbor hasn't disallowed it.
|
|
CVertIndex nbIndex;
|
|
TransformIntoSubNeighbor( pDisp, iSide, iSub, sideVert, nbIndex );
|
|
|
|
CBitVec<MAX_DISPVERTS> &allowedVerts = CCoreDispInfo::FromDispUtils( pNeighbor )->GetAllowedVerts();
|
|
return !!allowedVerts.Get( pNeighbor->VertIndexToInt( nbIndex ) );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void UnallowVerts_R( CDispUtilsHelper *pDisp, CVertIndex const &nodeIndex, int &nUnallowed )
|
|
{
|
|
int iNodeIndex = pDisp->VertIndexToInt( nodeIndex );
|
|
|
|
CCoreDispInfo *pCoreDisp = CCoreDispInfo::FromDispUtils( pDisp );
|
|
if ( !pCoreDisp->GetAllowedVerts().Get( iNodeIndex ) )
|
|
return;
|
|
|
|
nUnallowed++;
|
|
pCoreDisp->GetAllowedVerts().Clear( iNodeIndex );
|
|
|
|
for ( int iDep=0; iDep < CVertInfo::NUM_REVERSE_DEPENDENCIES; iDep++ )
|
|
{
|
|
CVertDependency &dep = pDisp->GetPowerInfo()->m_pVertInfo[iNodeIndex].m_ReverseDependencies[iDep];
|
|
|
|
if( dep.m_iVert.x != -1 && dep.m_iNeighbor == -1 )
|
|
{
|
|
UnallowVerts_R( pDisp, dep.m_iVert, nUnallowed );
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void DisableUnallowedVerts_R( CDispUtilsHelper *pDisp, CVertIndex const &nodeIndex, int iLevel, int &nUnallowed )
|
|
{
|
|
int iNodeIndex = pDisp->VertIndexToInt( nodeIndex );
|
|
|
|
// This vertex is not allowed if it is on an edge with a neighbor
|
|
// that does not have this vertex.
|
|
|
|
// Test side verts.
|
|
for( int iSide=0; iSide < 4; iSide++ )
|
|
{
|
|
CVertIndex const &sideVert = pDisp->GetPowerInfo()->m_pSideVerts[iNodeIndex].m_Verts[iSide];
|
|
|
|
if( !IsVertAllowed( pDisp, sideVert, iLevel ) )
|
|
{
|
|
// This vert (and its dependencies) can't exist.
|
|
UnallowVerts_R( pDisp, sideVert, nUnallowed );
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
// Test dependencies.
|
|
for( int iDep=0; iDep < 2; iDep++ )
|
|
{
|
|
CVertDependency const &dep = pDisp->GetPowerInfo()->m_pVertInfo[iNodeIndex].m_Dependencies[iDep];
|
|
|
|
if( dep.m_iNeighbor == -1 && !IsVertAllowed( pDisp, dep.m_iVert, iLevel ) )
|
|
{
|
|
UnallowVerts_R( pDisp, nodeIndex, nUnallowed );
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// Recurse.
|
|
if( iLevel+1 < pDisp->GetPower() )
|
|
{
|
|
for( int iChild=0; iChild < 4; iChild++ )
|
|
{
|
|
DisableUnallowedVerts_R( pDisp, pDisp->GetPowerInfo()->m_pChildVerts[iNodeIndex].m_Verts[iChild], iLevel+1, nUnallowed );
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void SetupAllowedVerts( CCoreDispInfo **ppListBase, int nListSize )
|
|
{
|
|
// Set all verts to allowed to start with.
|
|
int iDisp;
|
|
for ( iDisp = 0; iDisp < nListSize; ++iDisp )
|
|
{
|
|
ppListBase[iDisp]->GetAllowedVerts().SetAll();
|
|
}
|
|
|
|
// Disable verts that need to be disabled so higher-powered displacements remove
|
|
// the necessary triangles when bordering lower-powered displacements.
|
|
// It is necessary to loop around here because disabling verts can accumulate into
|
|
// neighbors.
|
|
bool bContinue;
|
|
do
|
|
{
|
|
bContinue = false;
|
|
for( iDisp = 0; iDisp < nListSize; ++iDisp )
|
|
{
|
|
CDispUtilsHelper *pDisp = ppListBase[iDisp];
|
|
|
|
int nUnallowed = 0;
|
|
DisableUnallowedVerts_R( pDisp, pDisp->GetPowerInfo()->m_RootNode, 0, nUnallowed );
|
|
if ( nUnallowed )
|
|
bContinue = true;
|
|
}
|
|
} while( bContinue );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *pDisp -
|
|
// &vecPoint -
|
|
// Output : int
|
|
//-----------------------------------------------------------------------------
|
|
static int FindNeighborCornerVert( CCoreDispInfo *pDisp, const Vector &vecPoint )
|
|
{
|
|
CDispUtilsHelper *pDispHelper = pDisp;
|
|
|
|
int iClosest = 0;
|
|
float flClosest = 1e24;
|
|
for ( int iCorner = 0; iCorner < 4; ++iCorner )
|
|
{
|
|
|
|
// Has it been touched?
|
|
CVertIndex viCornerVert = pDispHelper->GetPowerInfo()->GetCornerPointIndex( iCorner );
|
|
int iCornerVert = pDispHelper->VertIndexToInt( viCornerVert );
|
|
const Vector &vecCornerVert = pDisp->GetVert( iCornerVert );
|
|
|
|
float flDist = vecCornerVert.DistTo( vecPoint );
|
|
if ( flDist < flClosest )
|
|
{
|
|
iClosest = iCorner;
|
|
flClosest = flDist;
|
|
}
|
|
}
|
|
|
|
if ( flClosest <= 0.1f )
|
|
return iClosest;
|
|
else
|
|
return -1;
|
|
}
|
|
|
|
// sets a new normal/tangentS, recomputes tangent T
|
|
static void UpdateTangentSpace(CCoreDispInfo *pDisp, int iVert, const Vector &vNormal, const Vector &vTanS)
|
|
{
|
|
Vector tanT;
|
|
pDisp->SetNormal( iVert, vNormal );
|
|
CrossProduct( vTanS, vNormal, tanT );
|
|
pDisp->SetTangentS(iVert, vTanS);
|
|
pDisp->SetTangentT(iVert, tanT);
|
|
}
|
|
|
|
static void UpdateTangentSpace(CCoreDispInfo *pDisp, const CVertIndex &index, const Vector &vNormal, const Vector &vTanS)
|
|
{
|
|
UpdateTangentSpace(pDisp, pDisp->VertIndexToInt(index), vNormal, vTanS);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : **ppListBase -
|
|
// nListSize -
|
|
//-----------------------------------------------------------------------------
|
|
static void BlendSubNeighbors( CCoreDispInfo **ppListBase, int nListSize )
|
|
{
|
|
// Loop through all of the displacements in the list.
|
|
for ( int iDisp = 0; iDisp < nListSize; ++iDisp )
|
|
{
|
|
// Get the current displacement.
|
|
CCoreDispInfo *pDisp = ppListBase[iDisp];
|
|
if ( !pDisp )
|
|
continue;
|
|
|
|
// Loop through all the edges of the displacement.
|
|
for ( int iEdge = 0; iEdge < 4; ++iEdge )
|
|
{
|
|
// Find valid neighbors along the edge.
|
|
CDispNeighbor *pEdge = pDisp->GetEdgeNeighbor( iEdge );
|
|
if ( !pEdge )
|
|
continue;
|
|
|
|
// Check to see if we have sub-neighbors - defines a t-junction in this world. If not,
|
|
// then the normal blend edges function will catch it all.
|
|
if ( !pEdge->m_SubNeighbors[0].IsValid() || !pEdge->m_SubNeighbors[1].IsValid() )
|
|
continue;
|
|
|
|
// Get the mid-point of the current displacement.
|
|
CVertIndex viMidPoint = pDisp->GetEdgeMidPoint( iEdge );
|
|
int iMidPoint = pDisp->VertIndexToInt( viMidPoint );
|
|
|
|
const Vector &vecMidPoint = pDisp->GetVert( iMidPoint );
|
|
|
|
// Get the current sub-neighbors along the edge.
|
|
CCoreDispInfo *pNeighbor1 = ppListBase[pEdge->m_SubNeighbors[0].GetNeighborIndex()];
|
|
CCoreDispInfo *pNeighbor2 = ppListBase[pEdge->m_SubNeighbors[1].GetNeighborIndex()];
|
|
|
|
// Get the current sub-neighbor corners.
|
|
int iCorners[2];
|
|
iCorners[0] = FindNeighborCornerVert( pNeighbor1, vecMidPoint );
|
|
iCorners[1] = FindNeighborCornerVert( pNeighbor2, vecMidPoint );
|
|
if ( iCorners[0] != -1 && iCorners[1] != -1 )
|
|
{
|
|
CVertIndex viCorners[2] = { pNeighbor1->GetCornerPointIndex( iCorners[0] ),pNeighbor2->GetCornerPointIndex( iCorners[1] ) };
|
|
|
|
// Accumulate the normals at the mid-point of the primary edge and corners of the sub-neighbors.
|
|
Vector vecAverage = pDisp->GetNormal( iMidPoint );
|
|
vecAverage += pNeighbor1->GetNormal( viCorners[0] );
|
|
vecAverage += pNeighbor2->GetNormal( viCorners[1] );
|
|
|
|
// Re-normalize.
|
|
VectorNormalize( vecAverage );
|
|
Vector vAvgTanS = pDisp->GetTangentS(iMidPoint);
|
|
vAvgTanS += pNeighbor1->GetTangentS(viCorners[0]);
|
|
vAvgTanS += pNeighbor2->GetTangentS(viCorners[1]);
|
|
VectorNormalize(vAvgTanS);
|
|
//vecAverage.Init( 0.0f, 0.0f, 1.0f );
|
|
|
|
// Set the new normal value back.
|
|
UpdateTangentSpace( pDisp, iMidPoint, vecAverage, vAvgTanS );
|
|
UpdateTangentSpace( pNeighbor1, viCorners[0], vecAverage, vAvgTanS );
|
|
UpdateTangentSpace( pNeighbor2, viCorners[1], vecAverage, vAvgTanS );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *pDisp -
|
|
// iNeighbors[512] -
|
|
// Output : int
|
|
//-----------------------------------------------------------------------------
|
|
static int GetAllNeighbors( const CCoreDispInfo *pDisp, int iNeighbors[512] )
|
|
{
|
|
int nNeighbors = 0;
|
|
|
|
// Check corner neighbors.
|
|
for ( int iCorner=0; iCorner < 4; iCorner++ )
|
|
{
|
|
const CDispCornerNeighbors *pCorner = pDisp->GetCornerNeighbors( iCorner );
|
|
|
|
for ( int i=0; i < pCorner->m_nNeighbors; i++ )
|
|
{
|
|
if ( nNeighbors < _ARRAYSIZE( iNeighbors ) )
|
|
iNeighbors[nNeighbors++] = pCorner->m_Neighbors[i];
|
|
}
|
|
}
|
|
|
|
for ( int iEdge=0; iEdge < 4; iEdge++ )
|
|
{
|
|
const CDispNeighbor *pEdge = pDisp->GetEdgeNeighbor( iEdge );
|
|
|
|
for ( int i=0; i < 2; i++ )
|
|
{
|
|
if ( pEdge->m_SubNeighbors[i].IsValid() )
|
|
if ( nNeighbors < 512 )
|
|
iNeighbors[nNeighbors++] = pEdge->m_SubNeighbors[i].GetNeighborIndex();
|
|
}
|
|
}
|
|
|
|
return nNeighbors;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : **ppListBase -
|
|
// listSize -
|
|
//-----------------------------------------------------------------------------
|
|
static void BlendCorners( CCoreDispInfo **ppListBase, int nListSize )
|
|
{
|
|
CUtlVector<int> nbCornerVerts;
|
|
|
|
for ( int iDisp = 0; iDisp < nListSize; ++iDisp )
|
|
{
|
|
CCoreDispInfo *pDisp = ppListBase[iDisp];
|
|
|
|
int iNeighbors[512];
|
|
int nNeighbors = GetAllNeighbors( pDisp, iNeighbors );
|
|
|
|
// Make sure we have room for all the neighbors.
|
|
nbCornerVerts.RemoveAll();
|
|
nbCornerVerts.EnsureCapacity( nNeighbors );
|
|
nbCornerVerts.AddMultipleToTail( nNeighbors );
|
|
|
|
// For each corner.
|
|
for ( int iCorner=0; iCorner < 4; iCorner++ )
|
|
{
|
|
// Has it been touched?
|
|
CVertIndex cornerVert = pDisp->GetCornerPointIndex( iCorner );
|
|
int iCornerVert = pDisp->VertIndexToInt( cornerVert );
|
|
const Vector &vCornerVert = pDisp->GetVert( iCornerVert );
|
|
|
|
// For each displacement sharing this corner..
|
|
Vector vAverage = pDisp->GetNormal( iCornerVert );
|
|
Vector vAvgTanS;
|
|
pDisp->GetTangentS( iCornerVert, vAvgTanS );
|
|
|
|
for ( int iNeighbor=0; iNeighbor < nNeighbors; iNeighbor++ )
|
|
{
|
|
int iNBListIndex = iNeighbors[iNeighbor];
|
|
CCoreDispInfo *pNeighbor = ppListBase[iNBListIndex];
|
|
|
|
// Find out which vert it is on the neighbor.
|
|
int iNBCorner = FindNeighborCornerVert( pNeighbor, vCornerVert );
|
|
if ( iNBCorner == -1 )
|
|
{
|
|
nbCornerVerts[iNeighbor] = -1; // remove this neighbor from the list.
|
|
}
|
|
else
|
|
{
|
|
CVertIndex viNBCornerVert = pNeighbor->GetCornerPointIndex( iNBCorner );
|
|
int iNBVert = pNeighbor->VertIndexToInt( viNBCornerVert );
|
|
nbCornerVerts[iNeighbor] = iNBVert;
|
|
vAverage += pNeighbor->GetNormal( iNBVert );
|
|
vAvgTanS += pNeighbor->GetTangentS( iNBVert );
|
|
}
|
|
}
|
|
|
|
|
|
// Blend all the neighbor normals with this one.
|
|
VectorNormalize( vAverage );
|
|
VectorNormalize( vAvgTanS );
|
|
UpdateTangentSpace(pDisp, iCornerVert, vAverage, vAvgTanS );
|
|
|
|
for ( int iNeighbor=0; iNeighbor < nNeighbors; iNeighbor++ )
|
|
{
|
|
int iNBListIndex = iNeighbors[iNeighbor];
|
|
if ( nbCornerVerts[iNeighbor] == -1 )
|
|
continue;
|
|
|
|
CCoreDispInfo *pNeighbor = ppListBase[iNBListIndex];
|
|
UpdateTangentSpace(pNeighbor, nbCornerVerts[iNeighbor], vAverage, vAvgTanS);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : **ppListBase -
|
|
// listSize -
|
|
//-----------------------------------------------------------------------------
|
|
static void BlendEdges( CCoreDispInfo **ppListBase, int nListSize )
|
|
{
|
|
// Loop through all the displacements in the list.
|
|
for ( int iDisp = 0; iDisp < nListSize; ++iDisp )
|
|
{
|
|
// Get the current displacement.
|
|
CCoreDispInfo *pDisp = ppListBase[iDisp];
|
|
if ( !pDisp )
|
|
continue;
|
|
|
|
// Loop through all of the edges on a displacement.
|
|
for ( int iEdge = 0; iEdge < 4; ++iEdge )
|
|
{
|
|
// Get the current displacement edge.
|
|
CDispNeighbor *pEdge = pDisp->GetEdgeNeighbor( iEdge );
|
|
if ( !pEdge )
|
|
continue;
|
|
|
|
// Check for sub-edges.
|
|
for ( int iSubEdge = 0; iSubEdge < 2; ++iSubEdge )
|
|
{
|
|
// Get the current sub-edge.
|
|
CDispSubNeighbor *pSubEdge = &pEdge->m_SubNeighbors[iSubEdge];
|
|
if ( !pSubEdge->IsValid() )
|
|
continue;
|
|
|
|
// Get the current neighbor.
|
|
CCoreDispInfo *pNeighbor = ppListBase[pSubEdge->GetNeighborIndex()];
|
|
if ( !pNeighbor )
|
|
continue;
|
|
|
|
// Get the edge dimension.
|
|
int iEdgeDim = g_EdgeDims[iEdge];
|
|
|
|
CDispSubEdgeIterator it;
|
|
it.Start( pDisp, iEdge, iSubEdge, true );
|
|
|
|
// Get setup on the first corner vert.
|
|
it.Next();
|
|
CVertIndex viPrevPos = it.GetVertIndex();
|
|
while ( it.Next() )
|
|
{
|
|
// Blend the two.
|
|
if ( !it.IsLastVert() )
|
|
{
|
|
Vector vecAverage = pDisp->GetNormal( it.GetVertIndex() ) + pNeighbor->GetNormal( it.GetNBVertIndex() );
|
|
Vector vAvgTanS = pDisp->GetTangentS( it.GetVertIndex() ) + pNeighbor->GetTangentS( it.GetNBVertIndex() );
|
|
VectorNormalize( vecAverage );
|
|
VectorNormalize( vAvgTanS );
|
|
UpdateTangentSpace(pDisp, it.GetVertIndex(), vecAverage, vAvgTanS );
|
|
UpdateTangentSpace(pNeighbor, it.GetNBVertIndex(), vecAverage, vAvgTanS );
|
|
}
|
|
|
|
// Now blend the in-between verts (if this edge is high-res).
|
|
int iPrevPos = viPrevPos[!iEdgeDim];
|
|
int iCurPos = it.GetVertIndex()[!iEdgeDim];
|
|
for ( int iTween = iPrevPos+1; iTween < iCurPos; iTween++ )
|
|
{
|
|
float flPercent = RemapVal( iTween, iPrevPos, iCurPos, 0, 1 );
|
|
Vector vecNormal;
|
|
VectorLerp( pDisp->GetNormal( viPrevPos ), pDisp->GetNormal( it.GetVertIndex() ), flPercent, vecNormal );
|
|
VectorNormalize( vecNormal );
|
|
Vector vAvgTanS;
|
|
VectorLerp( pDisp->GetTangentS( viPrevPos ), pDisp->GetTangentS( it.GetVertIndex() ), flPercent, vAvgTanS );
|
|
VectorNormalize( vAvgTanS );
|
|
|
|
CVertIndex viTween;
|
|
viTween[iEdgeDim] = it.GetVertIndex()[iEdgeDim];
|
|
viTween[!iEdgeDim] = iTween;
|
|
UpdateTangentSpace(pDisp, viTween, vecNormal, vAvgTanS);
|
|
}
|
|
|
|
viPrevPos = it.GetVertIndex();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : **pListBase -
|
|
// listSize -
|
|
// NOTE: todo - this is almost the same code as found in vrad, should probably
|
|
// move it up into common code at some point if the feature
|
|
// continues to get used
|
|
//-----------------------------------------------------------------------------
|
|
void SmoothDispSurfNormals( CCoreDispInfo **ppListBase, int nListSize )
|
|
{
|
|
// Setup helper list for iteration.
|
|
for ( int iDisp = 0; iDisp < nListSize; ++iDisp )
|
|
{
|
|
ppListBase[iDisp]->SetDispUtilsHelperInfo( ppListBase, nListSize );
|
|
}
|
|
|
|
// Blend normals along t-junctions, corners, and edges.
|
|
BlendSubNeighbors( ppListBase, nListSize );
|
|
BlendCorners( ppListBase, nListSize );
|
|
BlendEdges( ppListBase, nListSize );
|
|
}
|