3154 lines
92 KiB
C++
3154 lines
92 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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//#include <stdafx.h>
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#include <stdlib.h>
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#include <malloc.h>
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#include "builddisp.h"
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#include "collisionutils.h"
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#include "tier1/strtools.h"
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#include "tier0/dbg.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//
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// Node Functions (friend functions)
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//
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//-----------------------------------------------------------------------------
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// should make this more programatic and extensible!
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//-----------------------------------------------------------------------------
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int GetNodeLevel( int index )
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{
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// root
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if( index == 0 )
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return 1;
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// [1...4]
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if( index < 5 )
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return 2;
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// [5....20]
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if( index < 21 )
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return 3;
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// [21....84]
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if( index < 85 )
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return 4;
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// error!!!
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return -1;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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int GetNodeCount( int power )
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{
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return ( ( 1 << ( power << 1 ) ) / 3 );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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int GetNodeParent( int index )
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{
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// ( index - 1 ) / 4
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return ( ( index - 1 ) >> 2 );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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int GetNodeChild( int power, int index, int direction )
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{
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// ( index * 4 ) + direction
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return ( ( index << 2 ) + ( direction - 3 ) );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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int GetNodeMinNodeAtLevel( int level )
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{
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switch( level )
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{
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case 1: return 0;
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case 2: return 1;
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case 3: return 5;
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case 4: return 21;
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default: return -99999;
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void GetComponentsFromNodeIndex( int index, int *x, int *y )
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{
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*x = 0;
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*y = 0;
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for( int shift = 0; index != 0; shift++ )
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{
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*x |= ( index & 1 ) << shift;
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index >>= 1;
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*y |= ( index & 1 ) << shift;
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index >>= 1;
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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int GetNodeIndexFromComponents( int x, int y )
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{
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int index = 0;
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// Interleave bits from the x and y values to create the index:
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int shift;
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for( shift = 0; x != 0; shift += 2, x >>= 1 )
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{
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index |= ( x & 1 ) << shift;
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}
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for( shift = 1; y != 0; shift += 2, y >>= 1 )
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{
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index |= ( y & 1 ) << shift;
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}
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return index;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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bool CalcBarycentricCooefs( Vector const &v0, Vector const &v1, Vector const &v2,
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Vector const &pt, float &c0, float &c1, float &c2 )
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{
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Vector vSeg0, vSeg1, vCross;
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vSeg0 = v1 - v0;
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vSeg1 = v2 - v0;
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// get the area of the triangle
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vCross = vSeg0.Cross( vSeg1 );
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float totalArea = vCross.Length() * 0.5f;
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float ooTotalArea = totalArea ? 1.0f / totalArea : 0.0f;
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// get the area for cooeficient 0 (pt, v1, v2)
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vSeg0 = v1 - pt;
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vSeg1 = v2 - pt;
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vCross = vSeg0.Cross( vSeg1 );
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float subArea = vCross.Length() * 0.5f;
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c0 = subArea * ooTotalArea;
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// get the area for cooeficient 1 (v0, pt, v2)
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vSeg0 = v2 - pt;
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vSeg1 = v0 - pt;
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vCross = vSeg0.Cross( vSeg1 );
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subArea = vCross.Length() * 0.5f;
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c1 = subArea * ooTotalArea;
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// get the area for cooeficient 2 (v0, v1, pt)
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vSeg0 = v0 - pt;
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vSeg1 = v1 - pt;
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vCross = vSeg0.Cross( vSeg1 );
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subArea = vCross.Length() * 0.5f;
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c2 = subArea * ooTotalArea;
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float cTotal = c0 + c1 + c2;
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if ( FloatMakePositive( 1.0f - cTotal ) < 1e-3 )
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return true;
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return false;
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}
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// For some reason, the global optimizer screws up the recursion here. disable the global optimizations to fix this.
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// IN VC++ 6.0
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#pragma optimize( "g", off )
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CCoreDispSurface::CCoreDispSurface()
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{
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Init();
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}
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//=============================================================================
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//
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// CDispSurface Functions
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//
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CCoreDispSurface::Init( void )
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{
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m_Index = -1;
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m_PointCount = 0;
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int i;
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for( i = 0; i < QUAD_POINT_COUNT; i++ )
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{
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VectorClear( m_Points[i] );
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VectorClear( m_Normals[i] );
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Vector2DClear( m_TexCoords[i] );
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for( int j = 0; j < NUM_BUMP_VECTS+1; j++ )
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{
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Vector2DClear( m_LuxelCoords[i][j] );
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}
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m_Alphas[i] = 1.0f;
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m_MultiBlends[ i ].Init( 0.0f, 0.0f, 0.0f, 0.0f );
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m_AlphaBlends[ i ].Init( 0.0f, 0.0f, 0.0f, 0.0f );
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for( int j = 0; j < MAX_MULTIBLEND_CHANNELS; j++ )
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{
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m_vBlendColors[ i ][ j ].Init( 1.0f, 1.0f, 1.0f );
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}
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}
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m_PointStartIndex = -1;
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VectorClear( m_PointStart );
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VectorClear( sAxis );
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VectorClear( tAxis );
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for( i = 0; i < 4; i++ )
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{
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m_EdgeNeighbors[i].SetInvalid();
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m_CornerNeighbors[i].SetInvalid();
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}
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m_Flags = 0;
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m_Contents = 0;
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}
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void CCoreDispSurface::SetNeighborData( const CDispNeighbor edgeNeighbors[4], const CDispCornerNeighbors cornerNeighbors[4] )
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{
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for ( int i=0; i < 4; i++ )
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{
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m_EdgeNeighbors[i] = edgeNeighbors[i];
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m_CornerNeighbors[i] = cornerNeighbors[i];
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CCoreDispSurface::GeneratePointStartIndexFromMappingAxes( Vector const &sAxis, Vector const &tAxis )
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{
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if( m_PointStartIndex != -1 )
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return;
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int numIndices = 0;
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int indices[4];
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int offsetIndex;
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//
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// project all points on to the v-axis first and find the minimum
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//
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float minValue = DotProduct( tAxis, m_Points[0] );
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indices[numIndices] = 0;
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numIndices++;
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int i;
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for( i = 1; i < m_PointCount; i++ )
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{
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float value = DotProduct( tAxis, m_Points[i] );
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float delta = ( value - minValue );
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delta = FloatMakePositive( delta );
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if( delta < 0.1 )
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{
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indices[numIndices] = i;
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numIndices++;
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}
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else if( value < minValue )
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{
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minValue = value;
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indices[0] = i;
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numIndices = 1;
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}
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}
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//
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// break ties with the u-axis projection
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//
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minValue = DotProduct( sAxis, m_Points[indices[0]] );
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offsetIndex = indices[0];
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for( i = 1; i < numIndices; i++ )
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{
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float value = DotProduct( sAxis, m_Points[indices[i]] );
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if( ( value < minValue ) )
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{
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minValue = value;
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offsetIndex = indices[i];
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}
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}
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m_PointStartIndex = offsetIndex;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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int CCoreDispSurface::GenerateSurfPointStartIndex( void )
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{
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//
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// get the minimum surface component values
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//
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Vector bMin;
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VectorFill( bMin, 99999.0f );
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int i;
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for( i = 0; i < QUAD_POINT_COUNT; i++ )
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{
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for( int j = 0; j < 3; j++ )
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{
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if( m_Points[i][j] < bMin[j] )
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{
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bMin[j] = m_Points[i][j];
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}
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}
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}
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//
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// find the point closest to the minimum, that is the start point
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//
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int minIndex = -1;
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float minDistance = 999999999.0f;
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for( i = 0; i < QUAD_POINT_COUNT; i++ )
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{
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Vector segment;
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segment = m_Points[i] - bMin;
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float distanceSq = segment.LengthSqr();
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if( distanceSq < minDistance )
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{
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minDistance = distanceSq;
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minIndex = i;
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}
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}
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m_PointStartIndex = minIndex;
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return minIndex;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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int CCoreDispSurface::FindSurfPointStartIndex( void )
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{
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if( m_PointStartIndex != -1 )
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return m_PointStartIndex;
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int minIndex = -1;
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float minDistance = 999999999.0f;
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for( int i = 0; i < QUAD_POINT_COUNT; i++ )
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{
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Vector segment;
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VectorSubtract( m_PointStart, m_Points[i], segment );
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float distanceSq = segment.LengthSqr();
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if( distanceSq < minDistance )
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{
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minDistance = distanceSq;
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minIndex = i;
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}
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}
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m_PointStartIndex = minIndex;
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return minIndex;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CCoreDispSurface::AdjustSurfPointData( void )
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{
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Vector tmpPoints[4];
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Vector tmpNormals[4];
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Vector2D tmpTexCoords[4];
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float tmpAlphas[4];
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Vector4D tmpMultiBlend[ 4 ];
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Vector4D tmpAlphaBlend[ 4 ];
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Vector tmpBlendColor[ 4 ][ MAX_MULTIBLEND_CHANNELS ];
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int i;
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for( i = 0; i < QUAD_POINT_COUNT; i++ )
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{
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VectorCopy( m_Points[i], tmpPoints[i] );
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VectorCopy( m_Normals[i], tmpNormals[i] );
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Vector2DCopy( m_TexCoords[i], tmpTexCoords[i] );
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tmpAlphas[i] = m_Alphas[i];
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tmpMultiBlend[ i ] = m_MultiBlends[ i ];
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tmpAlphaBlend[ i ] = m_AlphaBlends[ i ];
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for( int j = 0; j < MAX_MULTIBLEND_CHANNELS; j++ )
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{
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tmpBlendColor[ i ][ j ] = m_vBlendColors[ i ][ j ];
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}
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}
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for( i = 0; i < QUAD_POINT_COUNT; i++ )
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{
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VectorCopy( tmpPoints[(i+m_PointStartIndex)%4], m_Points[i] );
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VectorCopy( tmpNormals[(i+m_PointStartIndex)%4], m_Normals[i] );
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Vector2DCopy( tmpTexCoords[(i+m_PointStartIndex)%4], m_TexCoords[i] );
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m_Alphas[i] = tmpAlphas[i]; // is this correct?
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m_MultiBlends[ i ] = tmpMultiBlend[ (i+m_PointStartIndex)%4 ];
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m_AlphaBlends[ i ] = tmpAlphaBlend[ (i+m_PointStartIndex)%4 ];
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for( int j = 0; j < MAX_MULTIBLEND_CHANNELS; j++ )
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{
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m_vBlendColors[ i ][ j ] = tmpBlendColor[ ( i + m_PointStartIndex ) % 4 ][ j ];
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CCoreDispSurface::LongestInU( const Vector &vecU, const Vector &vecV )
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{
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Vector vecNormU = vecU;
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Vector vecNormV = vecV;
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VectorNormalize( vecNormU );
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VectorNormalize( vecNormV );
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float flDistU[4];
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float flDistV[4];
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for ( int iPoint = 0; iPoint < 4; ++iPoint )
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{
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flDistU[iPoint] = vecNormU.Dot( m_Points[iPoint] );
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flDistV[iPoint] = vecNormV.Dot( m_Points[iPoint] );
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}
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float flULength = 0.0f;
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float flVLength = 0.0f;
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for ( int iPoint = 0; iPoint < 4; ++iPoint )
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{
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float flTestDist = fabs( flDistU[(iPoint+1)%4] - flDistU[iPoint] );
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if ( flTestDist > flULength )
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{
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flULength = flTestDist;
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}
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flTestDist = fabs( flDistV[(iPoint+1)%4] - flDistV[iPoint] );
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if ( flTestDist > flVLength )
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{
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flVLength = flTestDist;
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}
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}
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if ( flULength < flVLength )
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{
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return false;
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : -
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//-----------------------------------------------------------------------------
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bool CCoreDispSurface::CalcLuxelCoords( int nLuxels, bool bAdjust, const Vector &vecU, const Vector &vecV )
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{
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// Valid value?
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if ( nLuxels <= 0.0f )
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return false;
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// Get the start point offset.
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int iOffset = 0;
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if ( bAdjust )
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{
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iOffset = GetPointStartIndex();
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}
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// Does projecting along U or V create the longest edge?
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bool bLongU = LongestInU( vecU, vecV );
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float flLengthTemp = 0.0f;
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float flULength = ( m_Points[(3+iOffset)%4] - m_Points[(0+iOffset)%4] ).Length();
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flLengthTemp = ( m_Points[(2+iOffset)%4] - m_Points[(1+iOffset)%4] ).Length();
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if ( flLengthTemp > flULength )
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{
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flULength = flLengthTemp;
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}
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// Find the largest edge in V.
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float flVLength = ( m_Points[(1+iOffset)%4] - m_Points[(0+iOffset)%4] ).Length();
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flLengthTemp = ( m_Points[(2+iOffset)%4] - m_Points[(3+iOffset)%4] ).Length();
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if ( flLengthTemp > flVLength )
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{
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flVLength = flLengthTemp;
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}
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float flOOLuxelScale = 1.0f / static_cast<float>( nLuxels );
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float flUValue = static_cast<float>( static_cast<int>( flULength * flOOLuxelScale ) + 1 );
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if ( flUValue > MAX_DISP_LIGHTMAP_DIM_WITHOUT_BORDER )
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{
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flUValue = MAX_DISP_LIGHTMAP_DIM_WITHOUT_BORDER;
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}
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float flVValue = static_cast<float>( static_cast<int>( flVLength * flOOLuxelScale ) + 1 );
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if ( flVValue > MAX_DISP_LIGHTMAP_DIM_WITHOUT_BORDER )
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{
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flVValue = MAX_DISP_LIGHTMAP_DIM_WITHOUT_BORDER;
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}
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// Swap if necessary.
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bool bSwapped = false;
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if ( bLongU )
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{
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if ( flVValue > flUValue )
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{
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bSwapped = true;
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}
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}
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else
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{
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if ( flUValue > flVValue )
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{
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bSwapped = true;
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}
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}
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m_nLuxelU = static_cast<int>( flUValue );
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m_nLuxelV = static_cast<int>( flVValue );
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// Generate luxel coordinates.
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for( int iBump = 0; iBump < NUM_BUMP_VECTS+1; ++iBump )
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{
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m_LuxelCoords[iBump][(0+iOffset)%4].Init( 0.5f, 0.5f );
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m_LuxelCoords[iBump][(1+iOffset)%4].Init( 0.5f, flVValue + 0.5 );
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m_LuxelCoords[iBump][(2+iOffset)%4].Init( flUValue + 0.5, flVValue + 0.5 );
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m_LuxelCoords[iBump][(3+iOffset)%4].Init( flUValue + 0.5, 0.5f );
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}
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return bSwapped;
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}
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//=============================================================================
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//
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// CDispNode Functions
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//
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CCoreDispNode::Init( void )
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{
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VectorClear( m_BBox[0] );
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VectorClear( m_BBox[1] );
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m_ErrorTerm = 0.0f;
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m_VertIndex = -1;
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int j;
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for( j = 0; j < MAX_NEIGHBOR_NODE_COUNT; j++ )
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{
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m_NeighborVertIndices[j] = -1;
|
|
}
|
|
|
|
for( j = 0; j < MAX_SURF_AT_NODE_COUNT; j++ )
|
|
{
|
|
VectorClear( m_SurfBBoxes[j][0] );
|
|
VectorClear( m_SurfBBoxes[j][1] );
|
|
VectorClear( m_SurfPlanes[j].normal );
|
|
m_SurfPlanes[j].dist = 0.0f;
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void GetDispNodeTriVerts( CCoreDispInfo *pDisp, int nodeIndex, int triIndex, Vector& v1, Vector& v2, Vector& v3 )
|
|
{
|
|
// get the node
|
|
CCoreDispNode *pNode = pDisp->GetNode( nodeIndex );
|
|
|
|
switch( triIndex )
|
|
{
|
|
case 0:
|
|
{
|
|
pDisp->GetVert( pNode->GetNeighborVertIndex( 4 ), v1 );
|
|
pDisp->GetVert( pNode->GetNeighborVertIndex( 0 ), v2 );
|
|
pDisp->GetVert( pNode->GetNeighborVertIndex( 3 ), v3 );
|
|
return;
|
|
}
|
|
case 1:
|
|
{
|
|
pDisp->GetVert( pNode->GetNeighborVertIndex( 3 ), v1 );
|
|
pDisp->GetVert( pNode->GetNeighborVertIndex( 0 ), v2 );
|
|
pDisp->GetVert( pNode->GetCenterVertIndex(), v3 );
|
|
return;
|
|
}
|
|
case 2:
|
|
{
|
|
pDisp->GetVert( pNode->GetNeighborVertIndex( 3 ), v1 );
|
|
pDisp->GetVert( pNode->GetCenterVertIndex(), v2 );
|
|
pDisp->GetVert( pNode->GetNeighborVertIndex( 5 ), v3 );
|
|
return;
|
|
}
|
|
case 3:
|
|
{
|
|
pDisp->GetVert( pNode->GetNeighborVertIndex( 5 ), v1 );
|
|
pDisp->GetVert( pNode->GetCenterVertIndex(), v2 );
|
|
pDisp->GetVert( pNode->GetNeighborVertIndex( 2 ), v3 );
|
|
return;
|
|
}
|
|
case 4:
|
|
{
|
|
pDisp->GetVert( pNode->GetNeighborVertIndex( 0 ), v1 );
|
|
pDisp->GetVert( pNode->GetNeighborVertIndex( 6 ), v2 );
|
|
pDisp->GetVert( pNode->GetCenterVertIndex(), v3 );
|
|
return;
|
|
}
|
|
case 5:
|
|
{
|
|
pDisp->GetVert( pNode->GetCenterVertIndex(), v1 );
|
|
pDisp->GetVert( pNode->GetNeighborVertIndex( 6 ), v2 );
|
|
pDisp->GetVert( pNode->GetNeighborVertIndex( 1 ), v3 );
|
|
return;
|
|
}
|
|
case 6:
|
|
{
|
|
pDisp->GetVert( pNode->GetCenterVertIndex(), v1 );
|
|
pDisp->GetVert( pNode->GetNeighborVertIndex( 1 ), v2 );
|
|
pDisp->GetVert( pNode->GetNeighborVertIndex( 2 ), v3 );
|
|
return;
|
|
}
|
|
case 7:
|
|
{
|
|
pDisp->GetVert( pNode->GetNeighborVertIndex( 2 ), v1 );
|
|
pDisp->GetVert( pNode->GetNeighborVertIndex( 1 ), v2 );
|
|
pDisp->GetVert( pNode->GetNeighborVertIndex( 7 ), v3 );
|
|
return;
|
|
}
|
|
default: { return; }
|
|
}
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
//
|
|
// CCoreDispInfo Functions
|
|
//
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
CCoreDispInfo::CCoreDispInfo()
|
|
{
|
|
m_pVerts = NULL;
|
|
m_RenderIndices = NULL;
|
|
m_Nodes = NULL;
|
|
m_pTris = NULL;
|
|
|
|
// initialize the base surface data
|
|
m_Surf.Init();
|
|
|
|
//
|
|
// initialize the disp info
|
|
//
|
|
m_Power = 0;
|
|
m_Elevation = 0.0f;
|
|
m_RenderIndexCount = 0;
|
|
m_RenderCounter = 0;
|
|
m_bTouched = false;
|
|
|
|
m_pNext = NULL;
|
|
|
|
m_ppListBase = NULL;
|
|
m_ListSize = 0;
|
|
m_nListIndex = -1;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
CCoreDispInfo::~CCoreDispInfo()
|
|
{
|
|
if (m_pVerts)
|
|
delete [] m_pVerts;
|
|
if (m_RenderIndices)
|
|
delete [] m_RenderIndices;
|
|
if (m_Nodes)
|
|
delete [] m_Nodes;
|
|
if (m_pTris)
|
|
delete [] m_pTris;
|
|
}
|
|
|
|
|
|
#if 0
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CCoreDispInfo::InitSurf( int parentIndex, Vector points[4], Vector normals[4],
|
|
Vector2D texCoords[4], Vector2D lightCoords[4][4], int contents, int flags,
|
|
bool bGenerateSurfPointStart, Vector& startPoint,
|
|
bool bHasMappingAxes, Vector& uAxis, Vector& vAxis )
|
|
{
|
|
// save the "parent" index
|
|
m_Surf.m_Index = parentIndex;
|
|
|
|
//
|
|
// save the surface points and point normals, texture coordinates, and
|
|
// lightmap coordinates
|
|
//
|
|
m_Surf.m_PointCount = CSurface::QUAD_POINT_COUNT;
|
|
for( int i = 0; i < CSurface::QUAD_POINT_COUNT; i++ )
|
|
{
|
|
VectorCopy( points[i], m_Surf.m_Points[i] );
|
|
|
|
if( normals )
|
|
{
|
|
VectorCopy( normals[i], m_Surf.m_pVerts[i].m_Normal );
|
|
}
|
|
|
|
if( texCoords )
|
|
{
|
|
Vector2DCopy( texCoords[i], m_Surf.m_TexCoords[i] );
|
|
}
|
|
|
|
if( lightCoords )
|
|
{
|
|
Assert( NUM_BUMP_VECTS == 3 );
|
|
Vector2DCopy( lightCoords[0][i], m_Surf.m_LightCoords[i][0] );
|
|
Vector2DCopy( lightCoords[1][i], m_Surf.m_LightCoords[i][1] );
|
|
Vector2DCopy( lightCoords[2][i], m_Surf.m_LightCoords[i][2] );
|
|
Vector2DCopy( lightCoords[3][i], m_Surf.m_LightCoords[i][3] );
|
|
}
|
|
}
|
|
|
|
// save the starting point
|
|
if( startPoint )
|
|
{
|
|
VectorCopy( startPoint, m_Surf.m_PointStart );
|
|
}
|
|
|
|
//
|
|
// save the surface contents and flags
|
|
//
|
|
m_Contents = contents;
|
|
m_Flags = flags;
|
|
|
|
//
|
|
// adjust surface points, texture coordinates, etc....
|
|
//
|
|
if( bHasMappingAxes && ( m_Surf.m_PointStartIndex == -1 ) )
|
|
{
|
|
GeneratePointStartIndexFromMappingAxes( uAxis, vAxis );
|
|
}
|
|
else
|
|
{
|
|
//
|
|
// adjust the surf data
|
|
//
|
|
if( bGenerateSurfPointStart )
|
|
{
|
|
GenerateSurfPointStartIndex();
|
|
}
|
|
else
|
|
{
|
|
FindSurfPointStartIndex();
|
|
}
|
|
}
|
|
|
|
AdjustSurfPointData();
|
|
}
|
|
#endif
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CCoreDispInfo::InitDispInfo( int power, int minTess, float smoothingAngle, float *alphas, Vector *dispVectorField, float *dispDistances, int nFlags, const CDispMultiBlend *pvMultiBlends )
|
|
{
|
|
Assert( power >= MIN_MAP_DISP_POWER && power <= MAX_MAP_DISP_POWER );
|
|
|
|
//
|
|
// general displacement data
|
|
//
|
|
m_Power = power;
|
|
|
|
m_nFlags = nFlags;
|
|
|
|
if ( ( minTess & 0x80000000 ) != 0 )
|
|
{
|
|
// If the high bit is set, this represents FLAGS (SURF_NOPHYSICS_COLL, etc.) flags.
|
|
int nFlags = minTess;
|
|
nFlags &= ~0x80000000;
|
|
GetSurface()->SetFlags( nFlags );
|
|
}
|
|
|
|
// Allocate + initialize verts
|
|
int size = GetSize();
|
|
m_pVerts = new CoreDispVert_t[size];
|
|
|
|
int nIndexCount = size * 2 * 3;
|
|
m_RenderIndices = new unsigned short[nIndexCount];
|
|
|
|
int nNodeCount = GetNodeCount(power);
|
|
m_Nodes = new CCoreDispNode[nNodeCount];
|
|
|
|
int i;
|
|
for( i = 0; i < size; i++ )
|
|
{
|
|
m_pVerts[i].m_FieldVector.Init();
|
|
m_pVerts[i].m_SubdivPos.Init();
|
|
m_pVerts[i].m_SubdivNormal.Init();
|
|
|
|
m_pVerts[i].m_FieldDistance = 0.0f;
|
|
|
|
m_pVerts[i].m_Vert.Init();
|
|
m_pVerts[i].m_FlatVert.Init();
|
|
m_pVerts[i].m_Normal.Init();
|
|
m_pVerts[i].m_TangentS.Init();
|
|
m_pVerts[i].m_TangentT.Init();
|
|
m_pVerts[i].m_TexCoord.Init();
|
|
|
|
for( int j = 0; j < ( NUM_BUMP_VECTS + 1 ); j++ )
|
|
{
|
|
m_pVerts[i].m_LuxelCoords[j].Init();
|
|
}
|
|
|
|
m_pVerts[i].m_Alpha = 0.0f;
|
|
m_pVerts[i].m_MultiBlend.Init( 0.0f, 0.0f, 0.0f, 0.0f );
|
|
m_pVerts[i].m_AlphaBlend.Init( 0.0f, 0.0f, 0.0f, 0.0f );
|
|
for( int j = 0; j < MAX_MULTIBLEND_CHANNELS; j++ )
|
|
{
|
|
m_pVerts[i].m_vBlendColors[ j ].Init( 1.0f, 1.0f, 1.0f );
|
|
}
|
|
}
|
|
|
|
for( i = 0; i < nIndexCount; i++ )
|
|
{
|
|
m_RenderIndices[i] = 0;
|
|
}
|
|
|
|
for( i = 0; i < nNodeCount; i++ )
|
|
{
|
|
m_Nodes[i].Init();
|
|
}
|
|
|
|
//
|
|
// save the displacement vector field and distances within the field
|
|
// offset have been combined with fieldvectors at this point!!!
|
|
//
|
|
if (alphas && dispVectorField && dispDistances)
|
|
{
|
|
for( i = 0; i < size; i++ )
|
|
{
|
|
VectorCopy( dispVectorField[i], m_pVerts[i].m_FieldVector );
|
|
m_pVerts[i].m_FieldDistance = dispDistances[i];
|
|
m_pVerts[i].m_Alpha = alphas[i];
|
|
}
|
|
}
|
|
|
|
if ( ( m_nFlags & DISP_INFO_FLAG_HAS_MULTIBLEND ) != 0 && pvMultiBlends != NULL )
|
|
{
|
|
for( i = 0; i < size; i++ )
|
|
{
|
|
m_pVerts[ i ].m_MultiBlend = pvMultiBlends[ i ].m_vMultiBlend;
|
|
m_pVerts[ i ].m_AlphaBlend = pvMultiBlends[ i ].m_vAlphaBlend;
|
|
for( int j = 0; j < MAX_MULTIBLEND_CHANNELS; j++ )
|
|
{
|
|
m_pVerts[ i ].m_vBlendColors[ j ] = pvMultiBlends[ i ].m_vMultiBlendColors[ j ];
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{ // clear it just in case
|
|
m_nFlags &= ~DISP_INFO_FLAG_HAS_MULTIBLEND;
|
|
}
|
|
|
|
// Init triangle information.
|
|
int nTriCount = GetTriCount();
|
|
if ( nTriCount != 0 )
|
|
{
|
|
m_pTris = new CoreDispTri_t[nTriCount];
|
|
if ( m_pTris )
|
|
{
|
|
InitTris();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void CCoreDispInfo::InitDispInfo( int power, int minTess, float smoothingAngle, const CDispVert *pVerts, const CDispTri *pTris, int nFlags, const CDispMultiBlend *pvMultiBlends )
|
|
{
|
|
Vector vectors[MAX_DISPVERTS];
|
|
float dists[MAX_DISPVERTS];
|
|
float alphas[MAX_DISPVERTS];
|
|
|
|
int nVerts = NUM_DISP_POWER_VERTS( power );
|
|
for ( int i=0; i < nVerts; i++ )
|
|
{
|
|
vectors[i] = pVerts[i].m_vVector;
|
|
dists[i] = pVerts[i].m_flDist;
|
|
alphas[i] = pVerts[i].m_flAlpha;
|
|
}
|
|
|
|
InitDispInfo( power, minTess, smoothingAngle, alphas, vectors, dists, nFlags, pvMultiBlends );
|
|
|
|
int nTris = NUM_DISP_POWER_TRIS( power );
|
|
for ( int iTri = 0; iTri < nTris; ++iTri )
|
|
{
|
|
m_pTris[iTri].m_uiTags = pTris[iTri].m_uiTags;
|
|
}
|
|
}
|
|
|
|
|
|
void CCoreDispInfo::SetDispUtilsHelperInfo( CCoreDispInfo **ppListBase, int listSize )
|
|
{
|
|
m_ppListBase = ppListBase;
|
|
m_ListSize = listSize;
|
|
}
|
|
|
|
const CPowerInfo* CCoreDispInfo::GetPowerInfo() const
|
|
{
|
|
return ::GetPowerInfo( GetPower() );
|
|
}
|
|
|
|
CDispNeighbor* CCoreDispInfo::GetEdgeNeighbor( int index )
|
|
{
|
|
return GetSurface()->GetEdgeNeighbor( index );
|
|
}
|
|
|
|
CDispCornerNeighbors* CCoreDispInfo::GetCornerNeighbors( int index )
|
|
{
|
|
return GetSurface()->GetCornerNeighbors( index );
|
|
}
|
|
|
|
CDispUtilsHelper* CCoreDispInfo::GetDispUtilsByIndex( int index )
|
|
{
|
|
Assert( m_ppListBase );
|
|
return index == 0xFFFF ? 0 : m_ppListBase[index];
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CCoreDispInfo::BuildTriTLtoBR( int ndx )
|
|
{
|
|
// get width and height of displacement maps
|
|
int nWidth = ( ( 1 << m_Power ) + 1 );
|
|
|
|
m_RenderIndices[m_RenderIndexCount] = ndx;
|
|
m_RenderIndices[m_RenderIndexCount+1] = ndx + nWidth;
|
|
m_RenderIndices[m_RenderIndexCount+2] = ndx + 1;
|
|
m_RenderIndexCount += 3;
|
|
|
|
m_RenderIndices[m_RenderIndexCount] = ndx + 1;
|
|
m_RenderIndices[m_RenderIndexCount+1] = ndx + nWidth;
|
|
m_RenderIndices[m_RenderIndexCount+2] = ndx + nWidth + 1;
|
|
m_RenderIndexCount += 3;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CCoreDispInfo::BuildTriBLtoTR( int ndx )
|
|
{
|
|
// get width and height of displacement maps
|
|
int nWidth = ( ( 1 << m_Power ) + 1 );
|
|
|
|
m_RenderIndices[m_RenderIndexCount] = ndx;
|
|
m_RenderIndices[m_RenderIndexCount+1] = ndx + nWidth;
|
|
m_RenderIndices[m_RenderIndexCount+2] = ndx + nWidth + 1;
|
|
m_RenderIndexCount += 3;
|
|
|
|
m_RenderIndices[m_RenderIndexCount] = ndx;
|
|
m_RenderIndices[m_RenderIndexCount+1] = ndx + nWidth + 1;
|
|
m_RenderIndices[m_RenderIndexCount+2] = ndx + 1;
|
|
m_RenderIndexCount += 3;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CCoreDispInfo::GenerateCollisionSurface( void )
|
|
{
|
|
// get width and height of displacement maps
|
|
int nWidth = ( ( 1 << m_Power ) + 1 );
|
|
int nHeight = ( ( 1 << m_Power ) + 1 );
|
|
|
|
//
|
|
// generate a fan tesselated (at quadtree node) rendering index list
|
|
//
|
|
m_RenderIndexCount = 0;
|
|
for ( int iV = 0; iV < ( nHeight - 1 ); iV++ )
|
|
{
|
|
for ( int iU = 0; iU < ( nWidth - 1 ); iU++ )
|
|
{
|
|
int ndx = ( iV * nWidth ) + iU;
|
|
|
|
// test whether or not the index is odd
|
|
bool bOdd = ( ( ndx %2 ) == 1 );
|
|
|
|
// Top Left to Bottom Right
|
|
if( bOdd )
|
|
{
|
|
BuildTriTLtoBR( ndx );
|
|
}
|
|
// Bottom Left to Top Right
|
|
else
|
|
{
|
|
BuildTriBLtoTR( ndx );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CCoreDispInfo::GenerateCollisionData( void )
|
|
{
|
|
GenerateCollisionSurface();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CCoreDispInfo::CalcTriSurfPlanes( int nodeIndex, int indices[8][3] )
|
|
{
|
|
//
|
|
// calculate plane info for each face
|
|
//
|
|
for( int i = 0; i < 8; i++ )
|
|
{
|
|
Vector v[3];
|
|
VectorCopy( m_pVerts[indices[i][0]].m_Vert, v[0] );
|
|
VectorCopy( m_pVerts[indices[i][1]].m_Vert, v[1] );
|
|
VectorCopy( m_pVerts[indices[i][2]].m_Vert, v[2] );
|
|
|
|
Vector seg[2];
|
|
VectorSubtract( v[1], v[0], seg[0] );
|
|
VectorSubtract( v[2], v[0], seg[1] );
|
|
|
|
Vector normal;
|
|
CrossProduct( seg[1], seg[0], normal );
|
|
VectorNormalize( normal );
|
|
float dist = DotProduct( v[0], normal );
|
|
|
|
m_Nodes[nodeIndex].SetTriPlane( i, normal, dist );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CCoreDispInfo::CalcRayBoundingBoxes( int nodeIndex, int indices[8][3] )
|
|
{
|
|
Vector triMin, triMax;
|
|
|
|
for( int i = 0; i < 4; i++ )
|
|
{
|
|
triMin[0] = triMax[0] = m_pVerts[indices[(i*2)][0]].m_Vert[0];
|
|
triMin[1] = triMax[1] = m_pVerts[indices[(i*2)][0]].m_Vert[1];
|
|
triMin[2] = triMax[2] = m_pVerts[indices[(i*2)][0]].m_Vert[2];
|
|
|
|
for( int j = 0; j < 3; j++ )
|
|
{
|
|
//
|
|
// minimum
|
|
//
|
|
if( triMin[0] > m_pVerts[indices[(i*2)][j]].m_Vert[0] )
|
|
triMin[0] = m_pVerts[indices[(i*2)][j]].m_Vert[0];
|
|
if( triMin[0] > m_pVerts[indices[(i*2+1)][j]].m_Vert[0] )
|
|
triMin[0] = m_pVerts[indices[(i*2+1)][j]].m_Vert[0];
|
|
|
|
if( triMin[1] > m_pVerts[indices[(i*2)][j]].m_Vert[1] )
|
|
triMin[1] = m_pVerts[indices[(i*2)][j]].m_Vert[1];
|
|
if( triMin[1] > m_pVerts[indices[(i*2+1)][j]].m_Vert[1] )
|
|
triMin[1] = m_pVerts[indices[(i*2+1)][j]].m_Vert[1];
|
|
|
|
if( triMin[2] > m_pVerts[indices[(i*2)][j]].m_Vert[2] )
|
|
triMin[2] = m_pVerts[indices[(i*2)][j]].m_Vert[2];
|
|
if( triMin[2] > m_pVerts[indices[(i*2+1)][j]].m_Vert[2] )
|
|
triMin[2] = m_pVerts[indices[(i*2+1)][j]].m_Vert[2];
|
|
|
|
//
|
|
// maximum
|
|
//
|
|
if( triMax[0] < m_pVerts[indices[(i*2)][j]].m_Vert[0] )
|
|
triMax[0] = m_pVerts[indices[(i*2)][j]].m_Vert[0];
|
|
if( triMax[0] < m_pVerts[indices[(i*2+1)][j]].m_Vert[0] )
|
|
triMax[0] = m_pVerts[indices[(i*2+1)][j]].m_Vert[0];
|
|
|
|
if( triMax[1] < m_pVerts[indices[(i*2)][j]].m_Vert[1] )
|
|
triMax[1] = m_pVerts[indices[(i*2)][j]].m_Vert[1];
|
|
if( triMax[1] < m_pVerts[indices[(i*2+1)][j]].m_Vert[1] )
|
|
triMax[1] = m_pVerts[indices[(i*2+1)][j]].m_Vert[1];
|
|
|
|
if( triMax[2] < m_pVerts[indices[(i*2)][j]].m_Vert[2] )
|
|
triMax[2] = m_pVerts[indices[(i*2)][j]].m_Vert[2];
|
|
if( triMax[2] < m_pVerts[indices[(i*2+1)][j]].m_Vert[2] )
|
|
triMax[2] = m_pVerts[indices[(i*2+1)][j]].m_Vert[2];
|
|
}
|
|
|
|
m_Nodes[nodeIndex].SetRayBoundingBox( i, triMin, triMax );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CCoreDispInfo::CalcTriSurfBoundingBoxes( int nodeIndex, int indices[8][3] )
|
|
{
|
|
Vector triMin, triMax;
|
|
|
|
for( int i = 0; i < 8; i++ )
|
|
{
|
|
m_Nodes[nodeIndex].GetTriBoundingBox( i, triMin, triMax );
|
|
|
|
for( int j = 0; j < 3; j++ )
|
|
{
|
|
//
|
|
// minimum
|
|
//
|
|
if( triMin[0] > m_pVerts[indices[i][j]].m_Vert[0] )
|
|
triMin[0] = m_pVerts[indices[i][j]].m_Vert[0];
|
|
|
|
if( triMin[1] > m_pVerts[indices[i][j]].m_Vert[1] )
|
|
triMin[1] = m_pVerts[indices[i][j]].m_Vert[1];
|
|
|
|
if( triMin[2] > m_pVerts[indices[i][j]].m_Vert[2] )
|
|
triMin[2] = m_pVerts[indices[i][j]].m_Vert[2];
|
|
|
|
//
|
|
// maximum
|
|
//
|
|
if( triMax[0] < m_pVerts[indices[i][j]].m_Vert[0] )
|
|
triMax[0] = m_pVerts[indices[i][j]].m_Vert[0];
|
|
|
|
if( triMax[1] < m_pVerts[indices[i][j]].m_Vert[1] )
|
|
triMax[1] = m_pVerts[indices[i][j]].m_Vert[1];
|
|
|
|
if( triMax[2] < m_pVerts[indices[i][j]].m_Vert[2] )
|
|
triMax[2] = m_pVerts[indices[i][j]].m_Vert[2];
|
|
}
|
|
|
|
m_Nodes[nodeIndex].SetTriBoundingBox( i, triMin, triMax );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CCoreDispInfo::CalcTriSurfIndices( int nodeIndex, int indices[8][3] )
|
|
{
|
|
indices[0][0] = m_Nodes[nodeIndex].GetNeighborVertIndex( 4 );
|
|
indices[0][1] = m_Nodes[nodeIndex].GetNeighborVertIndex( 0 );
|
|
indices[0][2] = m_Nodes[nodeIndex].GetNeighborVertIndex( 3 );
|
|
|
|
indices[1][0] = m_Nodes[nodeIndex].GetNeighborVertIndex( 3 );
|
|
indices[1][1] = m_Nodes[nodeIndex].GetNeighborVertIndex( 0 );
|
|
indices[1][2] = m_Nodes[nodeIndex].GetCenterVertIndex();
|
|
|
|
indices[2][0] = m_Nodes[nodeIndex].GetNeighborVertIndex( 3 );
|
|
indices[2][1] = m_Nodes[nodeIndex].GetCenterVertIndex();
|
|
indices[2][2] = m_Nodes[nodeIndex].GetNeighborVertIndex( 5 );
|
|
|
|
indices[3][0] = m_Nodes[nodeIndex].GetNeighborVertIndex( 5 );
|
|
indices[3][1] = m_Nodes[nodeIndex].GetCenterVertIndex();
|
|
indices[3][2] = m_Nodes[nodeIndex].GetNeighborVertIndex( 2 );
|
|
|
|
indices[4][0] = m_Nodes[nodeIndex].GetNeighborVertIndex( 0 );
|
|
indices[4][1] = m_Nodes[nodeIndex].GetNeighborVertIndex( 6 );
|
|
indices[4][2] = m_Nodes[nodeIndex].GetCenterVertIndex();
|
|
|
|
indices[5][0] = m_Nodes[nodeIndex].GetCenterVertIndex();
|
|
indices[5][1] = m_Nodes[nodeIndex].GetNeighborVertIndex( 6 );
|
|
indices[5][2] = m_Nodes[nodeIndex].GetNeighborVertIndex( 1 );
|
|
|
|
indices[6][0] = m_Nodes[nodeIndex].GetCenterVertIndex();
|
|
indices[6][1] = m_Nodes[nodeIndex].GetNeighborVertIndex( 1 );
|
|
indices[6][2] = m_Nodes[nodeIndex].GetNeighborVertIndex( 2 );
|
|
|
|
indices[7][0] = m_Nodes[nodeIndex].GetNeighborVertIndex( 2 );
|
|
indices[7][1] = m_Nodes[nodeIndex].GetNeighborVertIndex( 1 );
|
|
indices[7][2] = m_Nodes[nodeIndex].GetNeighborVertIndex( 7 );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CCoreDispInfo::CalcTriSurfInfoAtNode( int nodeIndex )
|
|
{
|
|
int indices[8][3];
|
|
|
|
CalcTriSurfIndices( nodeIndex, indices );
|
|
CalcTriSurfBoundingBoxes( nodeIndex, indices );
|
|
CalcRayBoundingBoxes( nodeIndex, indices );
|
|
CalcTriSurfPlanes( nodeIndex, indices );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CCoreDispInfo::CalcMinMaxBoundingBoxAtNode( int nodeIndex, Vector& bMin, Vector& bMax )
|
|
{
|
|
// get the child node index
|
|
int childNodeIndex = GetNodeChild( m_Power, nodeIndex, 4 );
|
|
|
|
// get initial bounding box values
|
|
m_Nodes[childNodeIndex].GetBoundingBox( bMin, bMax );
|
|
|
|
Vector nodeMin, nodeMax;
|
|
for( int i = 1, j = 5; i < 4; i++, j++ )
|
|
{
|
|
//
|
|
// get the child node bounding box
|
|
//
|
|
childNodeIndex = GetNodeChild( m_Power, nodeIndex, j );
|
|
m_Nodes[childNodeIndex].GetBoundingBox( nodeMin, nodeMax );
|
|
|
|
// minimum
|
|
if( bMin[0] > nodeMin[0] )
|
|
bMin[0] = nodeMin[0];
|
|
|
|
if( bMin[1] > nodeMin[1] )
|
|
bMin[1] = nodeMin[1];
|
|
|
|
if( bMin[2] > nodeMin[2] )
|
|
bMin[2] = nodeMin[2];
|
|
|
|
// maximum
|
|
if( bMax[0] < nodeMax[0] )
|
|
bMax[0] = nodeMax[0];
|
|
|
|
if( bMax[1] < nodeMax[1] )
|
|
bMax[1] = nodeMax[1];
|
|
|
|
if( bMax[2] < nodeMax[2] )
|
|
bMax[2] = nodeMax[2];
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CCoreDispInfo::CalcBoundingBoxAtNode( int nodeIndex )
|
|
{
|
|
Vector bMin, bMax;
|
|
|
|
//
|
|
// initialize the minimum and maximum values for the bounding box
|
|
//
|
|
int level = GetNodeLevel( nodeIndex );
|
|
|
|
int vertIndex = m_Nodes[nodeIndex].GetCenterVertIndex();
|
|
if( level == m_Power )
|
|
{
|
|
VectorCopy( m_pVerts[vertIndex].m_Vert, bMin );
|
|
VectorCopy( m_pVerts[vertIndex].m_Vert, bMax );
|
|
}
|
|
else
|
|
{
|
|
CalcMinMaxBoundingBoxAtNode( nodeIndex, bMin, bMax );
|
|
|
|
if( bMin[0] > m_pVerts[vertIndex].m_Vert[0] )
|
|
bMin[0] = m_pVerts[vertIndex].m_Vert[0];
|
|
|
|
if( bMin[1] > m_pVerts[vertIndex].m_Vert[1] )
|
|
bMin[1] = m_pVerts[vertIndex].m_Vert[1];
|
|
|
|
if( bMin[2] > m_pVerts[vertIndex].m_Vert[2] )
|
|
bMin[2] = m_pVerts[vertIndex].m_Vert[2];
|
|
|
|
|
|
if( bMax[0] < m_pVerts[vertIndex].m_Vert[0] )
|
|
bMax[0] = m_pVerts[vertIndex].m_Vert[0];
|
|
|
|
if( bMax[1] < m_pVerts[vertIndex].m_Vert[1] )
|
|
bMax[1] = m_pVerts[vertIndex].m_Vert[1];
|
|
|
|
if( bMax[2] < m_pVerts[vertIndex].m_Vert[2] )
|
|
bMax[2] = m_pVerts[vertIndex].m_Vert[2];
|
|
}
|
|
|
|
for( int i = 0; i < 8; i++ )
|
|
{
|
|
int neighborVertIndex = m_Nodes[nodeIndex].GetNeighborVertIndex( i );
|
|
|
|
//
|
|
// minimum
|
|
//
|
|
if( bMin[0] > m_pVerts[neighborVertIndex].m_Vert[0] )
|
|
bMin[0] = m_pVerts[neighborVertIndex].m_Vert[0];
|
|
|
|
if( bMin[1] > m_pVerts[neighborVertIndex].m_Vert[1] )
|
|
bMin[1] = m_pVerts[neighborVertIndex].m_Vert[1];
|
|
|
|
if( bMin[2] > m_pVerts[neighborVertIndex].m_Vert[2] )
|
|
bMin[2] = m_pVerts[neighborVertIndex].m_Vert[2];
|
|
|
|
//
|
|
// maximum
|
|
//
|
|
if( bMax[0] < m_pVerts[neighborVertIndex].m_Vert[0] )
|
|
bMax[0] = m_pVerts[neighborVertIndex].m_Vert[0];
|
|
|
|
if( bMax[1] < m_pVerts[neighborVertIndex].m_Vert[1] )
|
|
bMax[1] = m_pVerts[neighborVertIndex].m_Vert[1];
|
|
|
|
if( bMax[2] < m_pVerts[neighborVertIndex].m_Vert[2] )
|
|
bMax[2] = m_pVerts[neighborVertIndex].m_Vert[2];
|
|
}
|
|
|
|
m_Nodes[nodeIndex].SetBoundingBox( bMin, bMax );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
float CCoreDispInfo::GetMaxErrorFromChildren( int nodeIndex, int level )
|
|
{
|
|
//
|
|
// check for children nodes
|
|
//
|
|
if( level == m_Power )
|
|
return 0.0f;
|
|
|
|
//
|
|
// get the child's error term and save the greatest error -- SW, SE, NW, NE
|
|
//
|
|
float errorTerm = 0.0f;
|
|
for( int i = 4; i < 8; i++ )
|
|
{
|
|
int childIndex = GetNodeChild( m_Power, nodeIndex, i );
|
|
|
|
float nodeErrorTerm = m_Nodes[childIndex].GetErrorTerm();
|
|
if( errorTerm < nodeErrorTerm )
|
|
{
|
|
errorTerm = nodeErrorTerm;
|
|
}
|
|
}
|
|
|
|
return errorTerm;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CCoreDispInfo::CalcErrorTermAtNode( int nodeIndex, int level )
|
|
{
|
|
if( level == m_Power )
|
|
return;
|
|
|
|
//
|
|
// get the vertex indices
|
|
//
|
|
int neighborVertIndices[9];
|
|
for( int i = 0; i < 8; i++ )
|
|
{
|
|
neighborVertIndices[i] = m_Nodes[nodeIndex].GetNeighborVertIndex( i );
|
|
}
|
|
neighborVertIndices[8] = m_Nodes[nodeIndex].GetCenterVertIndex();
|
|
|
|
|
|
//
|
|
// calculate the error terms
|
|
//
|
|
Vector segment;
|
|
Vector v;
|
|
|
|
VectorAdd( m_pVerts[neighborVertIndices[5]].m_Vert, m_pVerts[neighborVertIndices[4]].m_Vert, v );
|
|
VectorScale( v, 0.5f, v );
|
|
VectorSubtract( m_pVerts[neighborVertIndices[0]].m_Vert, v, segment );
|
|
float errorTerm = ( float )VectorLength( segment );
|
|
|
|
VectorAdd( m_pVerts[neighborVertIndices[5]].m_Vert, m_pVerts[neighborVertIndices[6]].m_Vert, v );
|
|
VectorScale( v, 0.5f, v );
|
|
VectorSubtract( m_pVerts[neighborVertIndices[1]].m_Vert, v, segment );
|
|
if( errorTerm < ( float )VectorLength( segment ) )
|
|
errorTerm = ( float )VectorLength( segment );
|
|
|
|
VectorAdd( m_pVerts[neighborVertIndices[6]].m_Vert, m_pVerts[neighborVertIndices[7]].m_Vert, v );
|
|
VectorScale( v, 0.5f, v );
|
|
VectorSubtract( m_pVerts[neighborVertIndices[2]].m_Vert, v, segment );
|
|
if( errorTerm < ( float )VectorLength( segment ) )
|
|
errorTerm = ( float )VectorLength( segment );
|
|
|
|
VectorAdd( m_pVerts[neighborVertIndices[7]].m_Vert, m_pVerts[neighborVertIndices[4]].m_Vert, v );
|
|
VectorScale( v, 0.5f, v );
|
|
VectorSubtract( m_pVerts[neighborVertIndices[3]].m_Vert, v, segment );
|
|
if( errorTerm < ( float )VectorLength( segment ) )
|
|
errorTerm = ( float )VectorLength( segment );
|
|
|
|
VectorAdd( m_pVerts[neighborVertIndices[4]].m_Vert, m_pVerts[neighborVertIndices[6]].m_Vert, v );
|
|
VectorScale( v, 0.5f, v );
|
|
VectorSubtract( m_pVerts[neighborVertIndices[8]].m_Vert, v, segment );
|
|
if( errorTerm < ( float )VectorLength( segment ) )
|
|
errorTerm = ( float )VectorLength( segment );
|
|
|
|
VectorAdd( m_pVerts[neighborVertIndices[5]].m_Vert, m_pVerts[neighborVertIndices[7]].m_Vert, v );
|
|
VectorScale( v, 0.5f, v );
|
|
VectorSubtract( m_pVerts[neighborVertIndices[8]].m_Vert, v, segment );
|
|
if( errorTerm < ( float )VectorLength( segment ) )
|
|
errorTerm = ( float )VectorLength( segment );
|
|
|
|
//
|
|
// add the max child's error term
|
|
//
|
|
errorTerm += GetMaxErrorFromChildren( nodeIndex, level );
|
|
|
|
// set the error term
|
|
m_Nodes[nodeIndex].SetErrorTerm( errorTerm );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CCoreDispInfo::CalcNeighborVertIndicesAtNode( int nodeIndex, int level )
|
|
{
|
|
// calculate the shift in direction in the matrix
|
|
int shift = ( 1 << ( m_Power - level ) );
|
|
|
|
// calculate the width, height of the displacement surface (are uniform)
|
|
int extent = ( ( 1 << m_Power ) + 1 );
|
|
|
|
//
|
|
// get the neighbor vertex indices (defining the surface at the node level)
|
|
//
|
|
for( int direction = 0; direction < 8; direction++ )
|
|
{
|
|
//
|
|
// get the parent vertex index in component form
|
|
//
|
|
int posX = m_Nodes[nodeIndex].GetCenterVertIndex() % extent;
|
|
int posY = m_Nodes[nodeIndex].GetCenterVertIndex() / extent;
|
|
|
|
//
|
|
// calculate the neighboring vertex indices for surface rendering
|
|
//
|
|
bool bError = false;
|
|
switch( direction )
|
|
{
|
|
case WEST: { posX -= shift; break; }
|
|
case NORTH: { posY += shift; break; }
|
|
case EAST: { posX += shift; break; }
|
|
case SOUTH: { posY -= shift; break; }
|
|
case SOUTHWEST: { posX -= shift; posY -= shift; break; }
|
|
case SOUTHEAST: { posX += shift; posY -= shift; break; }
|
|
case NORTHWEST: { posX -= shift; posY += shift; break; }
|
|
case NORTHEAST: { posX += shift; posY += shift; break; }
|
|
default: { bError = true; break; }
|
|
}
|
|
|
|
if( bError )
|
|
{
|
|
m_Nodes[nodeIndex].SetNeighborVertIndex( direction, -99999 );
|
|
}
|
|
else
|
|
{
|
|
m_Nodes[nodeIndex].SetNeighborVertIndex( direction, ( ( posY * extent ) + posX ) );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CCoreDispInfo::CalcNodeInfo( int nodeIndex, int terminationLevel )
|
|
{
|
|
// get the level of the current node
|
|
int level = GetNodeLevel( nodeIndex );
|
|
|
|
//
|
|
// get the node data at the termination level
|
|
//
|
|
if( level == terminationLevel )
|
|
{
|
|
// get the neighbor vertex indices (used to create surface at node level)
|
|
CalcNeighborVertIndicesAtNode( nodeIndex, level );
|
|
|
|
// get the neighbor node indices
|
|
//CalcNeighborNodeIndicesAtNode( nodeIndex, level );
|
|
|
|
// calculate the error term at the node
|
|
CalcErrorTermAtNode( nodeIndex, level );
|
|
|
|
// calcluate the axial-aligned bounding box at the node
|
|
CalcBoundingBoxAtNode( nodeIndex );
|
|
|
|
// calculate the triangular surface info at the node
|
|
CalcTriSurfInfoAtNode( nodeIndex );
|
|
|
|
return;
|
|
}
|
|
|
|
//
|
|
// continue recursion (down to nodes "children")
|
|
//
|
|
for( int i = 4; i < 8; i++ )
|
|
{
|
|
int childIndex = GetNodeChild( m_Power, nodeIndex, i );
|
|
CalcNodeInfo( childIndex, terminationLevel );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
int CCoreDispInfo::GetNodeVertIndexFromParentIndex( int level, int parentVertIndex, int direction )
|
|
{
|
|
// calculate the "shift"
|
|
int shift = ( 1 << ( m_Power - ( level + 1 ) ) );
|
|
|
|
// calculate the width and height of displacement (is uniform)
|
|
int extent = ( ( 1 << m_Power ) + 1 );
|
|
|
|
// get the parent vertex index in component form
|
|
int posX = parentVertIndex % extent;
|
|
int posY = parentVertIndex / extent;
|
|
|
|
//
|
|
// calculate the child index based on the parent index and child
|
|
// direction
|
|
//
|
|
switch( direction )
|
|
{
|
|
case SOUTHWEST: { posX -= shift; posY -= shift; break; }
|
|
case SOUTHEAST: { posX += shift; posY -= shift; break; }
|
|
case NORTHWEST: { posX -= shift; posY += shift; break; }
|
|
case NORTHEAST: { posX += shift; posY += shift; break; }
|
|
default: return -99999;
|
|
}
|
|
|
|
// return the child vertex index
|
|
return ( ( posY * extent ) + posX );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CCoreDispInfo::CalcVertIndicesAtNodes( int nodeIndex )
|
|
{
|
|
//
|
|
// check for recursion termination ( node level = power )
|
|
//
|
|
int level = GetNodeLevel( nodeIndex );
|
|
if( level == m_Power )
|
|
return;
|
|
|
|
//
|
|
// get the children indices - SW, SE, NW, NE
|
|
//
|
|
int childIndices[4];
|
|
int i, j;
|
|
for( i = 0, j = 4; i < 4; i++, j++ )
|
|
{
|
|
childIndices[i] = GetNodeChild( m_Power, nodeIndex, j );
|
|
int centerIndex = GetNodeVertIndexFromParentIndex( level, m_Nodes[nodeIndex].GetCenterVertIndex(), j );
|
|
m_Nodes[childIndices[i]].SetCenterVertIndex( centerIndex );
|
|
}
|
|
|
|
//
|
|
// calculate the children's node vertex indices
|
|
//
|
|
for( i = 0; i < 4; i++ )
|
|
{
|
|
CalcVertIndicesAtNodes( childIndices[i] );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CCoreDispInfo::GenerateLODTree( void )
|
|
{
|
|
//
|
|
// calculate the displacement surface's vertex index at each quad-tree node
|
|
// centroid
|
|
//
|
|
int size = GetSize();
|
|
int initialIndex = ( ( size - 1 ) >> 1 );
|
|
m_Nodes[0].SetCenterVertIndex( initialIndex );
|
|
CalcVertIndicesAtNodes( 0 );
|
|
|
|
//
|
|
// calculate the error terms, bounding boxes, and neighboring vertex indices
|
|
// at each node
|
|
//
|
|
for( int i = m_Power; i > 0; i-- )
|
|
{
|
|
CalcNodeInfo( 0, i );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CCoreDispInfo::CalcDispSurfCoords( bool bLightMap, int lightmapID )
|
|
{
|
|
//
|
|
// get base surface texture coords
|
|
//
|
|
Vector2D texCoords[4];
|
|
Vector2D luxelCoords[4];
|
|
CCoreDispSurface *pSurf = GetSurface();
|
|
|
|
int i;
|
|
for( i = 0; i < 4; i++ )
|
|
{
|
|
pSurf->GetTexCoord( i, texCoords[i] );
|
|
pSurf->GetLuxelCoord( lightmapID, i, luxelCoords[i] );
|
|
}
|
|
|
|
//
|
|
// get images width and intervals along the edge
|
|
//
|
|
int postSpacing = GetPostSpacing();
|
|
float ooInt = ( 1.0f / ( float )( postSpacing - 1 ) );
|
|
|
|
//
|
|
// calculate the parallel edge intervals
|
|
//
|
|
Vector2D edgeInt[2];
|
|
if( !bLightMap )
|
|
{
|
|
Vector2DSubtract( texCoords[1], texCoords[0], edgeInt[0] );
|
|
Vector2DSubtract( texCoords[2], texCoords[3], edgeInt[1] );
|
|
}
|
|
else
|
|
{
|
|
Vector2DSubtract( luxelCoords[1], luxelCoords[0], edgeInt[0] );
|
|
Vector2DSubtract( luxelCoords[2], luxelCoords[3], edgeInt[1] );
|
|
}
|
|
Vector2DMultiply( edgeInt[0], ooInt, edgeInt[0] );
|
|
Vector2DMultiply( edgeInt[1], ooInt, edgeInt[1] );
|
|
|
|
//
|
|
// calculate the displacement points
|
|
//
|
|
for( i = 0; i < postSpacing; i++ )
|
|
{
|
|
//
|
|
// position along parallel edges (start and end for a perpendicular segment)
|
|
//
|
|
Vector2D endPts[2];
|
|
Vector2DMultiply( edgeInt[0], ( float )i, endPts[0] );
|
|
Vector2DMultiply( edgeInt[1], ( float )i, endPts[1] );
|
|
if( !bLightMap )
|
|
{
|
|
Vector2DAdd( endPts[0], texCoords[0], endPts[0] );
|
|
Vector2DAdd( endPts[1], texCoords[3], endPts[1] );
|
|
}
|
|
else
|
|
{
|
|
Vector2DAdd( endPts[0], luxelCoords[0], endPts[0] );
|
|
Vector2DAdd( endPts[1], luxelCoords[3], endPts[1] );
|
|
}
|
|
|
|
//
|
|
// interval length for perpendicular edge
|
|
//
|
|
Vector2D seg, segInt;
|
|
Vector2DSubtract( endPts[1], endPts[0], seg );
|
|
Vector2DMultiply( seg, ooInt, segInt );
|
|
|
|
//
|
|
// calculate the material (texture or light) coordinate at each point
|
|
//
|
|
for( int j = 0; j < postSpacing; j++ )
|
|
{
|
|
Vector2DMultiply( segInt, ( float )j, seg );
|
|
|
|
if( !bLightMap )
|
|
{
|
|
Vector2DAdd( endPts[0], seg, m_pVerts[i*postSpacing+j].m_TexCoord );
|
|
}
|
|
else
|
|
{
|
|
Vector2DAdd( endPts[0], seg, m_pVerts[i*postSpacing+j].m_LuxelCoords[lightmapID] );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CCoreDispInfo::CalcDispSurfAlphas( void )
|
|
{
|
|
//
|
|
// get images width and intervals along the edge
|
|
//
|
|
int postSpacing = GetPostSpacing();
|
|
float ooInt = ( 1.0f / ( float )( postSpacing - 1 ) );
|
|
|
|
//
|
|
// calculate the parallel edge intervals
|
|
//
|
|
float edgeInt[2];
|
|
edgeInt[0] = m_Surf.m_Alpha[1] - m_Surf.m_Alpha[0];
|
|
edgeInt[1] = m_Surf.m_Alpha[2] - m_Surf.m_Alpha[3];
|
|
edgeInt[0] *= ooInt;
|
|
edgeInt[1] *= ooInt;
|
|
|
|
//
|
|
// calculate the displacement points
|
|
//
|
|
for( int i = 0; i < postSpacing; i++ )
|
|
{
|
|
//
|
|
// position along parallel edges (start and end for a perpendicular segment)
|
|
//
|
|
float endValues[2];
|
|
|
|
endValues[0] = edgeInt[0] * ( float )i;
|
|
endValues[1] = edgeInt[1] * ( float )i;
|
|
endValues[0] += m_Surf.m_Alpha[0];
|
|
endValues[1] += m_Surf.m_Alpha[3];
|
|
|
|
//
|
|
// interval length for perpendicular edge
|
|
//
|
|
float seg, segInt;
|
|
seg = endValues[1] - endValues[0];
|
|
segInt = seg * ooInt;
|
|
|
|
//
|
|
// calculate the alpha value at each point
|
|
//
|
|
for( int j = 0; j < postSpacing; j++ )
|
|
{
|
|
seg = segInt * ( float )j;
|
|
m_Alphas[i*postSpacing+j] = endValues[0] + seg;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CCoreDispInfo::GenerateDispSurfTangentSpaces( void )
|
|
{
|
|
//
|
|
// get texture axes from base surface
|
|
//
|
|
CCoreDispSurface *pSurf = GetSurface();
|
|
Vector sAxis, tAxis;
|
|
pSurf->GetSAxis( sAxis );
|
|
pSurf->GetTAxis( tAxis );
|
|
|
|
//
|
|
// calculate the tangent spaces
|
|
//
|
|
int size = GetSize();
|
|
for( int i = 0; i < size; i++ )
|
|
{
|
|
//
|
|
// create the axes - normals, tangents, and binormals
|
|
//
|
|
VectorCopy( tAxis, m_pVerts[i].m_TangentT );
|
|
VectorNormalize( m_pVerts[i].m_TangentT );
|
|
CrossProduct( m_pVerts[i].m_Normal, m_pVerts[i].m_TangentT, m_pVerts[i].m_TangentS );
|
|
VectorNormalize( m_pVerts[i].m_TangentS );
|
|
CrossProduct( m_pVerts[i].m_TangentS, m_pVerts[i].m_Normal, m_pVerts[i].m_TangentT );
|
|
VectorNormalize( m_pVerts[i].m_TangentT );
|
|
|
|
Vector tmpVect;
|
|
Vector planeNormal;
|
|
pSurf->GetNormal( planeNormal );
|
|
CrossProduct( sAxis, tAxis, tmpVect );
|
|
if( DotProduct( planeNormal, tmpVect ) > 0.0f )
|
|
{
|
|
VectorScale( m_pVerts[i].m_TangentS, -1.0f, m_pVerts[i].m_TangentS );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CCoreDispInfo::CalcNormalFromEdges( int indexRow, int indexCol, bool bIsEdge[4],
|
|
Vector& normal )
|
|
{
|
|
// get the post spacing (size/interval of displacement surface)
|
|
int postSpacing = ( ( 1 << m_Power ) + 1 );
|
|
|
|
// initialize the normal accumulator - counter
|
|
Vector accumNormal;
|
|
int normalCount = 0;
|
|
|
|
VectorClear( accumNormal );
|
|
|
|
Vector tmpVect[2];
|
|
Vector tmpNormal;
|
|
|
|
//
|
|
// check quadrant I (posX, posY)
|
|
//
|
|
if( bIsEdge[1] && bIsEdge[2] )
|
|
{
|
|
// tri i
|
|
VectorSubtract( m_pVerts[(indexCol+1)*postSpacing+indexRow].m_Vert, m_pVerts[indexCol*postSpacing+indexRow].m_Vert, tmpVect[0] );
|
|
VectorSubtract( m_pVerts[indexCol*postSpacing+(indexRow+1)].m_Vert, m_pVerts[indexCol*postSpacing+indexRow].m_Vert, tmpVect[1] );
|
|
CrossProduct( tmpVect[1], tmpVect[0], tmpNormal );
|
|
VectorNormalize( tmpNormal );
|
|
VectorAdd( accumNormal, tmpNormal, accumNormal );
|
|
normalCount++;
|
|
|
|
// tri 2
|
|
VectorSubtract( m_pVerts[(indexCol+1)*postSpacing+indexRow].m_Vert, m_pVerts[indexCol*postSpacing+(indexRow+1)].m_Vert, tmpVect[0] );
|
|
VectorSubtract( m_pVerts[(indexCol+1)*postSpacing+(indexRow+1)].m_Vert, m_pVerts[indexCol*postSpacing+(indexRow+1)].m_Vert, tmpVect[1] );
|
|
CrossProduct( tmpVect[1], tmpVect[0], tmpNormal );
|
|
VectorNormalize( tmpNormal );
|
|
VectorAdd( accumNormal, tmpNormal, accumNormal );
|
|
normalCount++;
|
|
}
|
|
|
|
//
|
|
// check quadrant II (negX, posY)
|
|
//
|
|
if( bIsEdge[0] && bIsEdge[1] )
|
|
{
|
|
// tri i
|
|
VectorSubtract( m_pVerts[(indexCol+1)*postSpacing+(indexRow-1)].m_Vert, m_pVerts[indexCol*postSpacing+(indexRow-1)].m_Vert, tmpVect[0] );
|
|
VectorSubtract( m_pVerts[indexCol*postSpacing+indexRow].m_Vert, m_pVerts[indexCol*postSpacing+(indexRow-1)].m_Vert, tmpVect[1] );
|
|
CrossProduct( tmpVect[1], tmpVect[0], tmpNormal );
|
|
VectorNormalize( tmpNormal );
|
|
VectorAdd( accumNormal, tmpNormal, accumNormal );
|
|
normalCount++;
|
|
|
|
// tri 2
|
|
VectorSubtract( m_pVerts[(indexCol+1)*postSpacing+(indexRow-1)].m_Vert, m_pVerts[indexCol*postSpacing+indexRow].m_Vert, tmpVect[0] );
|
|
VectorSubtract( m_pVerts[(indexCol+1)*postSpacing+indexRow].m_Vert, m_pVerts[indexCol*postSpacing+indexRow].m_Vert, tmpVect[1] );
|
|
CrossProduct( tmpVect[1], tmpVect[0], tmpNormal );
|
|
VectorNormalize( tmpNormal );
|
|
VectorAdd( accumNormal, tmpNormal, accumNormal );
|
|
normalCount++;
|
|
}
|
|
|
|
//
|
|
// check quadrant III (negX, negY)
|
|
//
|
|
if( bIsEdge[0] && bIsEdge[3] )
|
|
{
|
|
// tri i
|
|
VectorSubtract( m_pVerts[indexCol*postSpacing+(indexRow-1)].m_Vert, m_pVerts[(indexCol-1)*postSpacing+(indexRow-1)].m_Vert, tmpVect[0] );
|
|
VectorSubtract( m_pVerts[(indexCol-1)*postSpacing+indexRow].m_Vert, m_pVerts[(indexCol-1)*postSpacing+(indexRow-1)].m_Vert, tmpVect[1] );
|
|
CrossProduct( tmpVect[1], tmpVect[0], tmpNormal );
|
|
VectorNormalize( tmpNormal );
|
|
VectorAdd( accumNormal, tmpNormal, accumNormal );
|
|
normalCount++;
|
|
|
|
// tri 2
|
|
VectorSubtract( m_pVerts[indexCol*postSpacing+(indexRow-1)].m_Vert, m_pVerts[(indexCol-1)*postSpacing+indexRow].m_Vert, tmpVect[0] );
|
|
VectorSubtract( m_pVerts[indexCol*postSpacing+indexRow].m_Vert, m_pVerts[(indexCol-1)*postSpacing+indexRow].m_Vert, tmpVect[1] );
|
|
CrossProduct( tmpVect[1], tmpVect[0], tmpNormal );
|
|
VectorNormalize( tmpNormal );
|
|
VectorAdd( accumNormal, tmpNormal, accumNormal );
|
|
normalCount++;
|
|
}
|
|
|
|
//
|
|
// check quadrant IV (posX, negY)
|
|
//
|
|
if( bIsEdge[2] && bIsEdge[3] )
|
|
{
|
|
// tri i
|
|
VectorSubtract( m_pVerts[indexCol*postSpacing+indexRow].m_Vert, m_pVerts[(indexCol-1)*postSpacing+indexRow].m_Vert, tmpVect[0] );
|
|
VectorSubtract( m_pVerts[(indexCol-1)*postSpacing+(indexRow+1)].m_Vert, m_pVerts[(indexCol-1)*postSpacing+indexRow].m_Vert, tmpVect[1] );
|
|
CrossProduct( tmpVect[1], tmpVect[0], tmpNormal );
|
|
VectorNormalize( tmpNormal );
|
|
VectorAdd( accumNormal, tmpNormal, accumNormal );
|
|
normalCount++;
|
|
|
|
// tri 2
|
|
VectorSubtract( m_pVerts[indexCol*postSpacing+indexRow].m_Vert, m_pVerts[(indexCol-1)*postSpacing+(indexRow+1)].m_Vert, tmpVect[0] );
|
|
VectorSubtract( m_pVerts[indexCol*postSpacing+(indexRow+1)].m_Vert, m_pVerts[(indexCol-1)*postSpacing+(indexRow+1)].m_Vert, tmpVect[1] );
|
|
CrossProduct( tmpVect[1], tmpVect[0], tmpNormal );
|
|
VectorNormalize( tmpNormal );
|
|
VectorAdd( accumNormal, tmpNormal, accumNormal );
|
|
normalCount++;
|
|
}
|
|
|
|
VectorScale( accumNormal, ( 1.0f / ( float )normalCount ), normal );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: This function determines if edges exist in each of the directions
|
|
// off of the given point (given in component form). We know ahead of
|
|
// time that there are only 4 possibilities.
|
|
//
|
|
// 1 "directions"
|
|
// 0 + 2
|
|
// 3
|
|
//
|
|
// Input: indexRow - row position
|
|
// indexCol - col position
|
|
// direction - the direction (edge) currently being evaluated
|
|
// postSpacing - the number of intervals in the row and col directions
|
|
// Output: the edge existed? (true/false)
|
|
//-----------------------------------------------------------------------------
|
|
bool CCoreDispInfo::DoesEdgeExist( int indexRow, int indexCol, int direction, int postSpacing )
|
|
{
|
|
switch( direction )
|
|
{
|
|
case 0:
|
|
// left edge
|
|
if( ( indexRow - 1 ) < 0 )
|
|
return false;
|
|
return true;
|
|
case 1:
|
|
// top edge
|
|
if( ( indexCol + 1 ) > ( postSpacing - 1 ) )
|
|
return false;
|
|
return true;
|
|
case 2:
|
|
// right edge
|
|
if( ( indexRow + 1 ) > ( postSpacing - 1 ) )
|
|
return false;
|
|
return true;
|
|
case 3:
|
|
// bottom edge
|
|
if( ( indexCol - 1 ) < 0 )
|
|
return false;
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CCoreDispInfo::GenerateDispSurfNormals( void )
|
|
{
|
|
// get the post spacing (size/interval of displacement surface)
|
|
int postSpacing = GetPostSpacing();
|
|
|
|
//
|
|
// generate the normals at each displacement surface vertex
|
|
//
|
|
for( int i = 0; i < postSpacing; i++ )
|
|
{
|
|
for( int j = 0; j < postSpacing; j++ )
|
|
{
|
|
bool bIsEdge[4];
|
|
|
|
// edges
|
|
for( int k = 0; k < 4; k++ )
|
|
{
|
|
bIsEdge[k] = DoesEdgeExist( j, i, k, postSpacing );
|
|
}
|
|
|
|
Vector normal;
|
|
CalcNormalFromEdges( j, i, bIsEdge, normal );
|
|
|
|
// save generated normal
|
|
VectorCopy( normal, m_pVerts[i*postSpacing+j].m_Normal );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CCoreDispInfo::GenerateDispSurf( void )
|
|
{
|
|
int i;
|
|
CCoreDispSurface *pSurf = GetSurface();
|
|
Vector points[4];
|
|
for( i = 0; i < 4; i++ )
|
|
{
|
|
pSurf->GetPoint( i, points[i] );
|
|
}
|
|
|
|
//
|
|
// get the spacing (interval = width/height, are equal because it is uniform) along the edge
|
|
//
|
|
int postSpacing = GetPostSpacing();
|
|
float ooInt = 1.0f / ( float )( postSpacing - 1 );
|
|
|
|
//
|
|
// calculate the opposite edge intervals
|
|
//
|
|
Vector edgeInt[2];
|
|
VectorSubtract( points[1], points[0], edgeInt[0] );
|
|
VectorScale( edgeInt[0], ooInt, edgeInt[0] );
|
|
VectorSubtract( points[2], points[3], edgeInt[1] );
|
|
VectorScale( edgeInt[1], ooInt, edgeInt[1] );
|
|
|
|
Vector elevNormal;
|
|
elevNormal.Init();
|
|
if( m_Elevation != 0.0f )
|
|
{
|
|
pSurf->GetNormal( elevNormal );
|
|
VectorScale( elevNormal, m_Elevation, elevNormal );
|
|
}
|
|
|
|
//
|
|
// calculate the displaced vertices
|
|
//
|
|
for( i = 0; i < postSpacing; i++ )
|
|
{
|
|
//
|
|
// calculate segment interval between opposite edges
|
|
//
|
|
Vector endPts[2];
|
|
VectorScale( edgeInt[0], ( float )i, endPts[0] );
|
|
VectorAdd( endPts[0], points[0], endPts[0] );
|
|
VectorScale( edgeInt[1], ( float )i, endPts[1] );
|
|
VectorAdd( endPts[1], points[3], endPts[1] );
|
|
|
|
Vector seg, segInt;
|
|
VectorSubtract( endPts[1], endPts[0], seg );
|
|
VectorScale( seg, ooInt, segInt );
|
|
|
|
//
|
|
// calculate the surface vertices
|
|
//
|
|
for( int j = 0; j < postSpacing; j++ )
|
|
{
|
|
int ndx = i * postSpacing + j;
|
|
|
|
CoreDispVert_t *pVert = &m_pVerts[ndx];
|
|
|
|
// calculate the flat surface position -- saved separately
|
|
pVert->m_FlatVert = endPts[0] + ( segInt * ( float )j );
|
|
|
|
// start with the base surface position
|
|
pVert->m_Vert = pVert->m_FlatVert;
|
|
|
|
// add the elevation vector -- if it exists
|
|
if( m_Elevation != 0.0f )
|
|
{
|
|
pVert->m_Vert += elevNormal;
|
|
}
|
|
|
|
// add the subdivision surface position
|
|
pVert->m_Vert += pVert->m_SubdivPos;
|
|
|
|
// add the displacement field direction(normalized) and distance
|
|
pVert->m_Vert += pVert->m_FieldVector * pVert->m_FieldDistance;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
//bool CCoreDispInfo::Create( int creationFlags )
|
|
bool CCoreDispInfo::Create( void )
|
|
{
|
|
// sanity check
|
|
CCoreDispSurface *pSurf = GetSurface();
|
|
if( pSurf->GetPointCount() != 4 )
|
|
return false;
|
|
|
|
// generate the displacement surface
|
|
GenerateDispSurf();
|
|
|
|
GenerateDispSurfNormals();
|
|
|
|
GenerateDispSurfTangentSpaces();
|
|
|
|
CalcDispSurfCoords( false, 0 );
|
|
|
|
for( int bumpID = 0; bumpID < ( NUM_BUMP_VECTS + 1 ); bumpID++ )
|
|
{
|
|
CalcDispSurfCoords( true, bumpID );
|
|
}
|
|
|
|
GenerateLODTree();
|
|
|
|
GenerateCollisionData();
|
|
|
|
CreateTris();
|
|
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Create a displacement surface without generating the LOD for it.
|
|
//-----------------------------------------------------------------------------
|
|
bool CCoreDispInfo::CreateWithoutLOD( void )
|
|
{
|
|
// sanity check
|
|
CCoreDispSurface *pSurf = GetSurface();
|
|
if( pSurf->GetPointCount() != 4 )
|
|
return false;
|
|
|
|
GenerateDispSurf();
|
|
|
|
GenerateDispSurfNormals();
|
|
|
|
GenerateDispSurfTangentSpaces();
|
|
|
|
CalcDispSurfCoords( false, 0 );
|
|
|
|
for( int bumpID = 0; bumpID < ( NUM_BUMP_VECTS + 1 ); bumpID++ )
|
|
{
|
|
CalcDispSurfCoords( true, bumpID );
|
|
}
|
|
GenerateCollisionData();
|
|
|
|
CreateTris();
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: This function calculates the neighbor node index given the base
|
|
// node and direction of the neighbor node in the tree.
|
|
// Input: power - the size in one dimension of the displacement map (2^power + 1 )
|
|
// index - the "base" node index
|
|
// direction - the direction of the neighbor { W = 1, N = 2, E = 3, S = 4 }
|
|
// Output: returns the index of the neighbor node
|
|
//-----------------------------------------------------------------------------
|
|
int GetNodeNeighborNode( int power, int index, int direction, int level )
|
|
{
|
|
// adjust the index to range [0...?]
|
|
int minNodeIndex = GetNodeMinNodeAtLevel( level );
|
|
|
|
// get node extent (uniform: height = width)
|
|
int nodeExtent = ( 1 << ( level - 1 ) );
|
|
|
|
//
|
|
// get node's component positions in quad-tree
|
|
//
|
|
int posX, posY;
|
|
GetComponentsFromNodeIndex( ( index - minNodeIndex ), &posX, &posY );
|
|
|
|
//
|
|
// find the neighbor in the "direction"
|
|
//
|
|
switch( direction )
|
|
{
|
|
case CCoreDispInfo::WEST:
|
|
{
|
|
if( ( posX - 1 ) < 0 )
|
|
{
|
|
return -( CCoreDispInfo::WEST + 1 );
|
|
}
|
|
else
|
|
{
|
|
return ( GetNodeIndexFromComponents( ( posX - 1 ), posY ) + minNodeIndex );
|
|
}
|
|
}
|
|
case CCoreDispInfo::NORTH:
|
|
{
|
|
if( ( posY + 1 ) == nodeExtent )
|
|
{
|
|
return -( CCoreDispInfo::NORTH + 1 );
|
|
}
|
|
else
|
|
{
|
|
return ( GetNodeIndexFromComponents( posX, ( posY + 1 ) ) + minNodeIndex );
|
|
}
|
|
}
|
|
case CCoreDispInfo::EAST:
|
|
{
|
|
if( ( posX + 1 ) == nodeExtent )
|
|
{
|
|
return -( CCoreDispInfo::EAST + 1 );
|
|
}
|
|
else
|
|
{
|
|
return ( GetNodeIndexFromComponents( ( posX + 1 ), posY ) + minNodeIndex );
|
|
}
|
|
}
|
|
case CCoreDispInfo::SOUTH:
|
|
{
|
|
if( ( posY - 1 ) < 0 )
|
|
{
|
|
return -( CCoreDispInfo::SOUTH + 1 );
|
|
}
|
|
else
|
|
{
|
|
return ( GetNodeIndexFromComponents( posX, ( posY - 1 ) ) + minNodeIndex );
|
|
}
|
|
}
|
|
default:
|
|
{
|
|
return -99999;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
int GetNodeNeighborNodeFromNeighborSurf( int power, int index, int direction, int level, int neighborOrient )
|
|
{
|
|
// adjust the index to range [0...?]
|
|
int minNodeIndex = GetNodeMinNodeAtLevel( level );
|
|
|
|
// get node extent (uniform: height = width)
|
|
int nodeExtent = ( 1 << ( level - 1 ) );
|
|
|
|
//
|
|
// get node's component positions in quad-tree
|
|
//
|
|
int posX, posY;
|
|
GetComponentsFromNodeIndex( ( index - minNodeIndex ), &posX, &posY );
|
|
|
|
switch( direction )
|
|
{
|
|
case CCoreDispInfo::WEST:
|
|
{
|
|
switch( neighborOrient )
|
|
{
|
|
case CCoreDispInfo::WEST: return -( ( GetNodeIndexFromComponents( posX, ( ( nodeExtent - 1 ) - posY ) ) ) + minNodeIndex );
|
|
case CCoreDispInfo::NORTH: return -( ( GetNodeIndexFromComponents( ( nodeExtent - 1 ) - posY, ( nodeExtent - 1 ) ) ) + minNodeIndex );
|
|
case CCoreDispInfo::EAST: return -( ( GetNodeIndexFromComponents( ( nodeExtent - 1 ), posY ) ) + minNodeIndex );
|
|
case CCoreDispInfo::SOUTH: return -( ( GetNodeIndexFromComponents( posY, posX ) ) + minNodeIndex );
|
|
default: return -99999;
|
|
}
|
|
}
|
|
case CCoreDispInfo::NORTH:
|
|
{
|
|
switch( neighborOrient )
|
|
{
|
|
case CCoreDispInfo::WEST: return -( ( GetNodeIndexFromComponents( ( ( nodeExtent - 1 ) - posY ), ( ( nodeExtent - 1 ) - posX ) ) ) + minNodeIndex );
|
|
case CCoreDispInfo::NORTH: return -( ( GetNodeIndexFromComponents( ( ( nodeExtent - 1 ) - posX ), posY ) ) + minNodeIndex );
|
|
case CCoreDispInfo::EAST: return -( ( GetNodeIndexFromComponents( posY, posX ) ) + minNodeIndex );
|
|
case CCoreDispInfo::SOUTH: return -( ( GetNodeIndexFromComponents( posX, ( ( nodeExtent - 1 ) - posY ) ) ) + minNodeIndex );
|
|
default: return -99999;
|
|
}
|
|
}
|
|
case CCoreDispInfo::EAST:
|
|
{
|
|
switch( neighborOrient )
|
|
{
|
|
case CCoreDispInfo::WEST: return -( ( GetNodeIndexFromComponents( ( ( nodeExtent - 1 ) - posX ), posY ) ) + minNodeIndex );
|
|
case CCoreDispInfo::NORTH: return -( ( GetNodeIndexFromComponents( posY, posX ) ) + minNodeIndex );
|
|
case CCoreDispInfo::EAST: return -( ( GetNodeIndexFromComponents( posX, ( ( nodeExtent - 1 ) - posY ) ) ) + minNodeIndex );
|
|
case CCoreDispInfo::SOUTH: return -( ( GetNodeIndexFromComponents( ( ( nodeExtent - 1 ) - posY ), ( ( nodeExtent - 1 ) - posX ) ) ) + minNodeIndex );
|
|
default: return -99999;
|
|
}
|
|
}
|
|
case CCoreDispInfo::SOUTH:
|
|
{
|
|
switch( neighborOrient )
|
|
{
|
|
case CCoreDispInfo::WEST: return -( ( GetNodeIndexFromComponents( posY, posX ) ) + minNodeIndex );
|
|
case CCoreDispInfo::NORTH: return -( ( GetNodeIndexFromComponents( posX, ( nodeExtent - 1 ) ) ) + minNodeIndex );
|
|
case CCoreDispInfo::EAST: return -( ( GetNodeIndexFromComponents( ( nodeExtent - 1 ), ( ( nodeExtent - 1 ) - posX ) ) ) + minNodeIndex );
|
|
case CCoreDispInfo::SOUTH: return -( ( GetNodeIndexFromComponents( ( ( nodeExtent - 1 ) - posX ), posY ) ) + minNodeIndex );
|
|
default: return -99999;
|
|
}
|
|
}
|
|
default:
|
|
{
|
|
return -99999;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// Turn the optimizer back on
|
|
#pragma optimize( "", on )
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CCoreDispInfo::GetPositionOnSurface( float u, float v, Vector &vPos,
|
|
Vector *pNormal, float *pAlpha )
|
|
{
|
|
Vector2D dispUV( u, v );
|
|
DispUVToSurf( dispUV, vPos, pNormal, pAlpha );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CCoreDispInfo::BaseFacePlaneToDispUV( Vector const &planePt, Vector2D &dispUV )
|
|
{
|
|
// Get the base surface points.
|
|
CCoreDispSurface *pSurf = GetSurface();
|
|
Vector vecPoints[4];
|
|
for( int iPoint = 0; iPoint < 4; ++iPoint )
|
|
{
|
|
pSurf->GetPoint( iPoint, vecPoints[iPoint] );
|
|
}
|
|
|
|
PointInQuadToBarycentric( vecPoints[0], vecPoints[3], vecPoints[2], vecPoints[1], planePt, dispUV );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CCoreDispInfo::DispUVToSurf_TriTLToBR_1( const Vector &vecIntersectPoint,
|
|
int nSnapU, int nNextU, int nSnapV, int nNextV,
|
|
Vector &vecPoint, Vector *pNormal, float *pAlpha,
|
|
bool bBackup )
|
|
{
|
|
int nWidth = GetWidth();
|
|
|
|
int nIndices[3];
|
|
nIndices[0] = nNextV * nWidth + nSnapU;
|
|
nIndices[1] = nNextV * nWidth + nNextU;
|
|
nIndices[2] = nSnapV * nWidth + nNextU;
|
|
|
|
Vector vecFlatVerts[3], vecVerts[3];
|
|
float flAlphas[3];
|
|
for ( int iVert = 0; iVert < 3; ++iVert )
|
|
{
|
|
vecFlatVerts[iVert] = m_pVerts[nIndices[iVert]].m_FlatVert;
|
|
vecVerts[iVert] = m_pVerts[nIndices[iVert]].m_Vert;
|
|
flAlphas[iVert] = m_pVerts[nIndices[iVert]].m_Alpha;
|
|
}
|
|
|
|
if ( nSnapU == nNextU )
|
|
{
|
|
if ( nSnapV == nNextV )
|
|
{
|
|
vecPoint = vecVerts[0];
|
|
*pAlpha = flAlphas[0];
|
|
}
|
|
else
|
|
{
|
|
float flFrac = ( vecIntersectPoint - vecFlatVerts[0] ).Length() / ( vecFlatVerts[2] - vecFlatVerts[0] ).Length();
|
|
vecPoint = vecVerts[0] + ( flFrac * ( vecVerts[2] - vecVerts[0] ) );
|
|
|
|
if ( pAlpha )
|
|
{
|
|
*pAlpha = flAlphas[0] + ( flFrac * ( flAlphas[2] - flAlphas[0] ) );
|
|
}
|
|
}
|
|
|
|
if( pNormal )
|
|
{
|
|
Vector edgeU = vecVerts[0] - vecVerts[1];
|
|
Vector edgeV = vecVerts[2] - vecVerts[1];
|
|
*pNormal = CrossProduct( edgeU, edgeV );
|
|
VectorNormalize( *pNormal );
|
|
}
|
|
}
|
|
else if ( nSnapV == nNextV )
|
|
{
|
|
if ( nSnapU == nNextU )
|
|
{
|
|
vecPoint = vecVerts[0];
|
|
*pAlpha = flAlphas[0];
|
|
}
|
|
else
|
|
{
|
|
float flFrac = ( vecIntersectPoint - vecFlatVerts[0] ).Length() / ( vecFlatVerts[2] - vecFlatVerts[0] ).Length();
|
|
vecPoint = vecVerts[0] + ( flFrac * ( vecVerts[2] - vecVerts[0] ) );
|
|
|
|
if ( pAlpha )
|
|
{
|
|
*pAlpha = flAlphas[0] + ( flFrac * ( flAlphas[2] - flAlphas[0] ) );
|
|
}
|
|
}
|
|
|
|
if( pNormal )
|
|
{
|
|
Vector edgeU = vecVerts[0] - vecVerts[1];
|
|
Vector edgeV = vecVerts[2] - vecVerts[1];
|
|
*pNormal = CrossProduct( edgeU, edgeV );
|
|
VectorNormalize( *pNormal );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
float flCfs[3];
|
|
if ( CalcBarycentricCooefs( vecFlatVerts[0], vecFlatVerts[1], vecFlatVerts[2], vecIntersectPoint, flCfs[0], flCfs[1], flCfs[2] ) )
|
|
{
|
|
vecPoint = ( vecVerts[0] * flCfs[0] ) + ( vecVerts[1] * flCfs[1] ) + ( vecVerts[2] * flCfs[2] );
|
|
|
|
if( pAlpha )
|
|
{
|
|
*pAlpha = ( flAlphas[0] * flCfs[0] ) + ( flAlphas[1] * flCfs[1] ) + ( flAlphas[2] * flCfs[2] );
|
|
}
|
|
|
|
if( pNormal )
|
|
{
|
|
Vector edgeU = vecVerts[0] - vecVerts[1];
|
|
Vector edgeV = vecVerts[2] - vecVerts[1];
|
|
*pNormal = CrossProduct( edgeU, edgeV );
|
|
VectorNormalize( *pNormal );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( !bBackup )
|
|
{
|
|
DispUVToSurf_TriTLToBR_2( vecIntersectPoint, nSnapU, nNextU, nSnapV, nNextV, vecPoint, pNormal, pAlpha, true );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CCoreDispInfo::DispUVToSurf_TriTLToBR_2( const Vector &vecIntersectPoint,
|
|
int nSnapU, int nNextU, int nSnapV, int nNextV,
|
|
Vector &vecPoint, Vector *pNormal, float *pAlpha,
|
|
bool bBackup )
|
|
{
|
|
int nWidth = GetWidth();
|
|
|
|
int nIndices[3];
|
|
nIndices[0] = nSnapV * nWidth + nSnapU;
|
|
nIndices[1] = nNextV * nWidth + nSnapU;
|
|
nIndices[2] = nSnapV * nWidth + nNextU;
|
|
|
|
Vector vecFlatVerts[3], vecVerts[3];
|
|
float flAlphas[3];
|
|
for ( int iVert = 0; iVert < 3; ++iVert )
|
|
{
|
|
vecFlatVerts[iVert] = m_pVerts[nIndices[iVert]].m_FlatVert;
|
|
vecVerts[iVert] = m_pVerts[nIndices[iVert]].m_Vert;
|
|
flAlphas[iVert] = m_pVerts[nIndices[iVert]].m_Alpha;
|
|
}
|
|
|
|
if ( nSnapU == nNextU )
|
|
{
|
|
if ( nSnapV == nNextV )
|
|
{
|
|
vecPoint = vecVerts[0];
|
|
*pAlpha = flAlphas[0];
|
|
}
|
|
else
|
|
{
|
|
float flFrac = ( vecIntersectPoint - vecFlatVerts[0] ).Length() / ( vecFlatVerts[1] - vecFlatVerts[0] ).Length();
|
|
vecPoint = vecVerts[0] + ( flFrac * ( vecVerts[1] - vecVerts[0] ) );
|
|
|
|
if ( pAlpha )
|
|
{
|
|
*pAlpha = flAlphas[0] + ( flFrac * ( flAlphas[1] - flAlphas[0] ) );
|
|
}
|
|
}
|
|
|
|
if( pNormal )
|
|
{
|
|
Vector edgeU = vecVerts[2] - vecVerts[0];
|
|
Vector edgeV = vecVerts[1] - vecVerts[0];
|
|
*pNormal = CrossProduct( edgeU, edgeV );
|
|
VectorNormalize( *pNormal );
|
|
}
|
|
}
|
|
else if ( nSnapV == nNextV )
|
|
{
|
|
if ( nSnapU == nNextU )
|
|
{
|
|
vecPoint = vecVerts[0];
|
|
*pAlpha = flAlphas[0];
|
|
}
|
|
else
|
|
{
|
|
float flFrac = ( vecIntersectPoint - vecFlatVerts[0] ).Length() / ( vecFlatVerts[2] - vecFlatVerts[0] ).Length();
|
|
vecPoint = vecVerts[0] + ( flFrac * ( vecVerts[2] - vecVerts[0] ) );
|
|
|
|
if ( pAlpha )
|
|
{
|
|
*pAlpha = flAlphas[0] + ( flFrac * ( flAlphas[2] - flAlphas[0] ) );
|
|
}
|
|
}
|
|
|
|
if( pNormal )
|
|
{
|
|
Vector edgeU = vecVerts[2] - vecVerts[0];
|
|
Vector edgeV = vecVerts[1] - vecVerts[0];
|
|
*pNormal = CrossProduct( edgeU, edgeV );
|
|
VectorNormalize( *pNormal );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
float flCfs[3];
|
|
if ( CalcBarycentricCooefs( vecFlatVerts[0], vecFlatVerts[1], vecFlatVerts[2], vecIntersectPoint, flCfs[0], flCfs[1], flCfs[2] ) )
|
|
{
|
|
vecPoint = ( vecVerts[0] * flCfs[0] ) + ( vecVerts[1] * flCfs[1] ) + ( vecVerts[2] * flCfs[2] );
|
|
|
|
if( pAlpha )
|
|
{
|
|
*pAlpha = ( flAlphas[0] * flCfs[0] ) + ( flAlphas[1] * flCfs[1] ) + ( flAlphas[2] * flCfs[2] );
|
|
}
|
|
|
|
if( pNormal )
|
|
{
|
|
Vector edgeU = vecVerts[2] - vecVerts[0];
|
|
Vector edgeV = vecVerts[1] - vecVerts[0];
|
|
*pNormal = CrossProduct( edgeU, edgeV );
|
|
VectorNormalize( *pNormal );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( !bBackup )
|
|
{
|
|
DispUVToSurf_TriTLToBR_1( vecIntersectPoint, nSnapU, nNextU, nSnapV, nNextV, vecPoint, pNormal, pAlpha, true );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CCoreDispInfo::DispUVToSurf_TriTLToBR( Vector &vecPoint, Vector *pNormal, float *pAlpha,
|
|
float flU, float flV, const Vector &vecIntersectPoint )
|
|
{
|
|
const float TRIEDGE_EPSILON = 0.00001f;
|
|
|
|
int nWidth = GetWidth();
|
|
int nHeight = GetHeight();
|
|
|
|
int nSnapU = static_cast<int>( flU );
|
|
int nSnapV = static_cast<int>( flV );
|
|
int nNextU = nSnapU + 1;
|
|
int nNextV = nSnapV + 1;
|
|
if ( nNextU == nWidth) { --nNextU; }
|
|
if ( nNextV == nHeight ) { --nNextV; }
|
|
|
|
float flFracU = flU - static_cast<float>( nSnapU );
|
|
float flFracV = flV - static_cast<float>( nSnapV );
|
|
|
|
if ( ( flFracU + flFracV ) >= ( 1.0f + TRIEDGE_EPSILON ) )
|
|
{
|
|
DispUVToSurf_TriTLToBR_1( vecIntersectPoint, nSnapU, nNextU, nSnapV, nNextV, vecPoint, pNormal, pAlpha, false );
|
|
}
|
|
else
|
|
{
|
|
DispUVToSurf_TriTLToBR_2( vecIntersectPoint, nSnapU, nNextU, nSnapV, nNextV, vecPoint, pNormal, pAlpha, false );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CCoreDispInfo::DispUVToSurf_TriBLToTR_1( const Vector &vecIntersectPoint,
|
|
int nSnapU, int nNextU, int nSnapV, int nNextV,
|
|
Vector &vecPoint, Vector *pNormal, float *pAlpha,
|
|
bool bBackup )
|
|
{
|
|
int nWidth = GetWidth();
|
|
|
|
int nIndices[3];
|
|
nIndices[0] = nSnapV * nWidth + nSnapU;
|
|
nIndices[1] = nNextV * nWidth + nSnapU;
|
|
nIndices[2] = nNextV * nWidth + nNextU;
|
|
|
|
Vector vecFlatVerts[3], vecVerts[3];
|
|
float flAlphas[3];
|
|
for ( int iVert = 0; iVert < 3; ++iVert )
|
|
{
|
|
vecFlatVerts[iVert] = m_pVerts[nIndices[iVert]].m_FlatVert;
|
|
vecVerts[iVert] = m_pVerts[nIndices[iVert]].m_Vert;
|
|
flAlphas[iVert] = m_pVerts[nIndices[iVert]].m_Alpha;
|
|
}
|
|
|
|
if ( nSnapU == nNextU )
|
|
{
|
|
if ( nSnapV == nNextV )
|
|
{
|
|
vecPoint = vecVerts[0];
|
|
*pAlpha = flAlphas[0];
|
|
}
|
|
else
|
|
{
|
|
float flFrac = ( vecIntersectPoint - vecFlatVerts[0] ).Length() / ( vecFlatVerts[2] - vecFlatVerts[0] ).Length();
|
|
vecPoint = vecVerts[0] + ( flFrac * ( vecVerts[2] - vecVerts[0] ) );
|
|
|
|
if ( pAlpha )
|
|
{
|
|
*pAlpha = flAlphas[0] + ( flFrac * ( flAlphas[2] - flAlphas[0] ) );
|
|
}
|
|
}
|
|
|
|
if( pNormal )
|
|
{
|
|
Vector edgeU = vecVerts[2] - vecVerts[1];
|
|
Vector edgeV = vecVerts[0] - vecVerts[1];
|
|
*pNormal = CrossProduct( edgeU, edgeV );
|
|
VectorNormalize( *pNormal );
|
|
}
|
|
}
|
|
else if ( nSnapV == nNextV )
|
|
{
|
|
if ( nSnapU == nNextU )
|
|
{
|
|
vecPoint = vecVerts[0];
|
|
*pAlpha = flAlphas[0];
|
|
}
|
|
else
|
|
{
|
|
float flFrac = ( vecIntersectPoint - vecFlatVerts[0] ).Length() / ( vecFlatVerts[2] - vecFlatVerts[0] ).Length();
|
|
vecPoint = vecVerts[0] + ( flFrac * ( vecVerts[2] - vecVerts[0] ) );
|
|
|
|
if ( pAlpha )
|
|
{
|
|
*pAlpha = flAlphas[0] + ( flFrac * ( flAlphas[2] - flAlphas[0] ) );
|
|
}
|
|
}
|
|
|
|
if( pNormal )
|
|
{
|
|
Vector edgeU = vecVerts[2] - vecVerts[1];
|
|
Vector edgeV = vecVerts[0] - vecVerts[1];
|
|
*pNormal = CrossProduct( edgeV, edgeU );
|
|
VectorNormalize( *pNormal );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
float flCfs[3];
|
|
if ( CalcBarycentricCooefs( vecFlatVerts[0], vecFlatVerts[1], vecFlatVerts[2], vecIntersectPoint, flCfs[0], flCfs[1], flCfs[2] ) )
|
|
{
|
|
vecPoint = ( vecVerts[0] * flCfs[0] ) + ( vecVerts[1] * flCfs[1] ) + ( vecVerts[2] * flCfs[2] );
|
|
|
|
if( pAlpha )
|
|
{
|
|
*pAlpha = ( flAlphas[0] * flCfs[0] ) + ( flAlphas[1] * flCfs[1] ) + ( flAlphas[2] * flCfs[2] );
|
|
}
|
|
|
|
if( pNormal )
|
|
{
|
|
Vector edgeU = vecVerts[2] - vecVerts[1];
|
|
Vector edgeV = vecVerts[0] - vecVerts[1];
|
|
*pNormal = CrossProduct( edgeV, edgeU );
|
|
VectorNormalize( *pNormal );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( !bBackup )
|
|
{
|
|
DispUVToSurf_TriBLToTR_2( vecIntersectPoint, nSnapU, nNextU, nSnapV, nNextV, vecPoint, pNormal, pAlpha, true );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CCoreDispInfo::DispUVToSurf_TriBLToTR_2( const Vector &vecIntersectPoint,
|
|
int nSnapU, int nNextU, int nSnapV, int nNextV,
|
|
Vector &vecPoint, Vector *pNormal, float *pAlpha,
|
|
bool bBackup )
|
|
{
|
|
int nWidth = GetWidth();
|
|
|
|
int nIndices[3];
|
|
nIndices[0] = nSnapV * nWidth + nSnapU;
|
|
nIndices[1] = nNextV * nWidth + nNextU;
|
|
nIndices[2] = nSnapV * nWidth + nNextU;
|
|
|
|
Vector vecFlatVerts[3], vecVerts[3];
|
|
float flAlphas[3];
|
|
for ( int iVert = 0; iVert < 3; ++iVert )
|
|
{
|
|
vecFlatVerts[iVert] = m_pVerts[nIndices[iVert]].m_FlatVert;
|
|
vecVerts[iVert] = m_pVerts[nIndices[iVert]].m_Vert;
|
|
flAlphas[iVert] = m_pVerts[nIndices[iVert]].m_Alpha;
|
|
}
|
|
|
|
if ( nSnapU == nNextU )
|
|
{
|
|
if ( nSnapV == nNextV )
|
|
{
|
|
vecPoint = vecVerts[0];
|
|
*pAlpha = flAlphas[0];
|
|
}
|
|
else
|
|
{
|
|
float flFrac = ( vecIntersectPoint - vecFlatVerts[0] ).Length() / ( vecFlatVerts[1] - vecFlatVerts[0] ).Length();
|
|
vecPoint = vecVerts[0] + ( flFrac * ( vecVerts[1] - vecVerts[0] ) );
|
|
|
|
if ( pAlpha )
|
|
{
|
|
*pAlpha = flAlphas[0] + ( flFrac * ( flAlphas[1] - flAlphas[0] ) );
|
|
}
|
|
}
|
|
|
|
if( pNormal )
|
|
{
|
|
Vector edgeU = vecVerts[0] - vecVerts[2];
|
|
Vector edgeV = vecVerts[1] - vecVerts[2];
|
|
*pNormal = CrossProduct( edgeV, edgeU );
|
|
VectorNormalize( *pNormal );
|
|
}
|
|
}
|
|
else if ( nSnapV == nNextV )
|
|
{
|
|
if ( nSnapU == nNextU )
|
|
{
|
|
vecPoint = vecVerts[0];
|
|
*pAlpha = flAlphas[0];
|
|
}
|
|
else
|
|
{
|
|
float flFrac = ( vecIntersectPoint - vecFlatVerts[0] ).Length() / ( vecFlatVerts[2] - vecFlatVerts[0] ).Length();
|
|
vecPoint = vecVerts[0] + ( flFrac * ( vecVerts[2] - vecVerts[0] ) );
|
|
|
|
if ( pAlpha )
|
|
{
|
|
*pAlpha = flAlphas[0] + ( flFrac * ( flAlphas[2] - flAlphas[0] ) );
|
|
}
|
|
}
|
|
|
|
if( pNormal )
|
|
{
|
|
Vector edgeU = vecVerts[0] - vecVerts[2];
|
|
Vector edgeV = vecVerts[1] - vecVerts[2];
|
|
*pNormal = CrossProduct( edgeV, edgeU );
|
|
VectorNormalize( *pNormal );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
float flCfs[3];
|
|
if ( CalcBarycentricCooefs( vecFlatVerts[0], vecFlatVerts[1], vecFlatVerts[2], vecIntersectPoint, flCfs[0], flCfs[1], flCfs[2] ) )
|
|
{
|
|
vecPoint = ( vecVerts[0] * flCfs[0] ) + ( vecVerts[1] * flCfs[1] ) + ( vecVerts[2] * flCfs[2] );
|
|
|
|
if( pAlpha )
|
|
{
|
|
*pAlpha = ( flAlphas[0] * flCfs[0] ) + ( flAlphas[1] * flCfs[1] ) + ( flAlphas[2] * flCfs[2] );
|
|
}
|
|
|
|
if( pNormal )
|
|
{
|
|
Vector edgeU = vecVerts[0] - vecVerts[2];
|
|
Vector edgeV = vecVerts[1] - vecVerts[2];
|
|
*pNormal = CrossProduct( edgeV, edgeU );
|
|
VectorNormalize( *pNormal );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( !bBackup )
|
|
{
|
|
DispUVToSurf_TriBLToTR_1( vecIntersectPoint, nSnapU, nNextU, nSnapV, nNextV, vecPoint, pNormal, pAlpha, true );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CCoreDispInfo::DispUVToSurf_TriBLToTR( Vector &vecPoint, Vector *pNormal, float *pAlpha,
|
|
float flU, float flV, const Vector &vecIntersectPoint )
|
|
{
|
|
int nWidth = GetWidth();
|
|
int nHeight = GetHeight();
|
|
|
|
int nSnapU = static_cast<int>( flU );
|
|
int nSnapV = static_cast<int>( flV );
|
|
int nNextU = nSnapU + 1;
|
|
int nNextV = nSnapV + 1;
|
|
if ( nNextU == nWidth) { --nNextU; }
|
|
if ( nNextV == nHeight ) { --nNextV; }
|
|
|
|
float flFracU = flU - static_cast<float>( nSnapU );
|
|
float flFracV = flV - static_cast<float>( nSnapV );
|
|
|
|
if( flFracU < flFracV )
|
|
{
|
|
DispUVToSurf_TriBLToTR_1( vecIntersectPoint, nSnapU, nNextU, nSnapV, nNextV, vecPoint, pNormal, pAlpha, false );
|
|
}
|
|
else
|
|
{
|
|
DispUVToSurf_TriBLToTR_2( vecIntersectPoint, nSnapU, nNextU, nSnapV, nNextV, vecPoint, pNormal, pAlpha, false );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CCoreDispInfo::DispUVToSurf( Vector2D const &dispUV, Vector &vecPoint,
|
|
Vector *pNormal, float *pAlpha )
|
|
{
|
|
// Check to see that the point is on the surface.
|
|
if ( dispUV.x < 0.0f || dispUV.x > 1.0f || dispUV.y < 0.0f || dispUV.y > 1.0f )
|
|
return;
|
|
|
|
// Get the base surface points.
|
|
Vector vecIntersectPoint;
|
|
CCoreDispSurface *pSurf = GetSurface();
|
|
PointInQuadFromBarycentric( pSurf->GetPoint( 0 ), pSurf->GetPoint( 3 ), pSurf->GetPoint( 2 ), pSurf->GetPoint( 1 ), dispUV, vecIntersectPoint );
|
|
|
|
// Get the displacement power.
|
|
int nWidth = GetWidth();
|
|
int nHeight = GetHeight();
|
|
|
|
// Scale the U, V coordinates to the displacement grid size.
|
|
float flU = dispUV.x * ( static_cast<float>( nWidth ) - 1.000001f );
|
|
float flV = dispUV.y * ( static_cast<float>( nHeight ) - 1.000001f );
|
|
|
|
// Find the base U, V.
|
|
int nSnapU = static_cast<int>( flU );
|
|
int nSnapV = static_cast<int>( flV );
|
|
|
|
// Use this to get the triangle orientation.
|
|
bool bOdd = ( ( ( nSnapV * nWidth ) + nSnapU ) % 2 == 1 );
|
|
|
|
// Top Left to Bottom Right
|
|
if( bOdd )
|
|
{
|
|
DispUVToSurf_TriTLToBR( vecPoint, pNormal, pAlpha, flU, flV, vecIntersectPoint );
|
|
}
|
|
// Bottom Left to Top Right
|
|
else
|
|
{
|
|
DispUVToSurf_TriBLToTR( vecPoint, pNormal, pAlpha, flU, flV, vecIntersectPoint );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Create bounding boxes around pairs of triangles (in a grid-like)
|
|
// fashion; used for culling
|
|
//-----------------------------------------------------------------------------
|
|
void CCoreDispInfo::CreateBoundingBoxes( CoreDispBBox_t *pBBox, int count )
|
|
{
|
|
//
|
|
// Initialize the bounding boxes.
|
|
//
|
|
int iBox;
|
|
for( iBox = 0; iBox < count; ++iBox )
|
|
{
|
|
pBBox[iBox].vMin.Init( FLT_MAX, FLT_MAX, FLT_MAX );
|
|
pBBox[iBox].vMax.Init( FLT_MIN, FLT_MIN, FLT_MIN );
|
|
}
|
|
|
|
// Get the width and height of the displacement surface.
|
|
int nHeight = GetHeight();
|
|
int nWidth = GetWidth();
|
|
|
|
// Find bounding box of every two consecutive triangles
|
|
iBox = 0;
|
|
int nIndex = 0;
|
|
for( int iHgt = 0; iHgt < ( nHeight - 1 ); ++iHgt )
|
|
{
|
|
for( int iWid = 0; iWid < ( nWidth - 1 ); ++iWid )
|
|
{
|
|
for( int iPoint = 0; iPoint < 4; ++iPoint )
|
|
{
|
|
switch( iPoint )
|
|
{
|
|
case 0: { nIndex = ( nHeight * iHgt ) + iWid; break; }
|
|
case 1: { nIndex = ( nHeight * ( iHgt + 1 ) ) + iWid; break; }
|
|
case 2: { nIndex = ( nHeight * ( iHgt + 1 ) ) + ( iWid + 1 ); break; }
|
|
case 3: { nIndex = ( nHeight * iHgt ) + ( iWid + 1 ); break; }
|
|
default: { break; }
|
|
}
|
|
|
|
Vector vecPoint;
|
|
GetVert( nIndex, vecPoint );
|
|
if( vecPoint[0] < pBBox[iBox].vMin[0] ) { pBBox[iBox].vMin[0] = vecPoint[0]; }
|
|
if( vecPoint[1] < pBBox[iBox].vMin[1] ) { pBBox[iBox].vMin[1] = vecPoint[1]; }
|
|
if( vecPoint[2] < pBBox[iBox].vMin[2] ) { pBBox[iBox].vMin[2] = vecPoint[2]; }
|
|
|
|
if( vecPoint[0] > pBBox[iBox].vMax[0] ) { pBBox[iBox].vMax[0] = vecPoint[0]; }
|
|
if( vecPoint[1] > pBBox[iBox].vMax[1] ) { pBBox[iBox].vMax[1] = vecPoint[1]; }
|
|
if( vecPoint[2] > pBBox[iBox].vMax[2] ) { pBBox[iBox].vMax[2] = vecPoint[2]; }
|
|
}
|
|
|
|
iBox++;
|
|
}
|
|
}
|
|
|
|
// Verify.
|
|
Assert( iBox == count );
|
|
|
|
// Bloat.
|
|
for ( iBox = 0; iBox < count; ++iBox )
|
|
{
|
|
for( int iAxis = 0; iAxis < 3; ++iAxis )
|
|
{
|
|
pBBox[iBox].vMin[iAxis] -= 1.0f;
|
|
pBBox[iBox].vMax[iAxis] += 1.0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline bool PointInDispBBox( CoreDispBBox_t *pBox, const Vector &vecPoint )
|
|
{
|
|
// Check to see if point lies in box
|
|
if( ( vecPoint.x < pBox->vMin.x ) || ( vecPoint.x > pBox->vMax.x ) )
|
|
return false;
|
|
|
|
if( ( vecPoint.y < pBox->vMin.y ) || ( vecPoint.y > pBox->vMax.y ) )
|
|
return false;
|
|
|
|
if( ( vecPoint.z < pBox->vMin.z ) || ( vecPoint.z > pBox->vMax.z ) )
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CCoreDispInfo::GetTriangleIndicesForDispBBox( int nIndex, int nTris[2][3] )
|
|
{
|
|
// Test to see whether or not the index is odd.
|
|
bool bOdd = ( ( nIndex % 2 ) == 1 );
|
|
|
|
int nWidth = GetWidth();
|
|
|
|
// Tris for TLtoBR
|
|
if ( bOdd )
|
|
{
|
|
nTris[0][0] = nIndex;
|
|
nTris[0][1] = nIndex + nWidth;
|
|
nTris[0][2] = nIndex + 1;
|
|
|
|
nTris[1][0] = nIndex + 1;
|
|
nTris[1][1] = nIndex + nWidth;
|
|
nTris[1][2] = nIndex + nWidth + 1;
|
|
}
|
|
// Tris for BLtoTR
|
|
else
|
|
{
|
|
nTris[0][0] = nIndex;
|
|
nTris[0][1] = nIndex + nWidth;
|
|
nTris[0][2] = nIndex + nWidth + 1;
|
|
|
|
nTris[1][0] = nIndex;
|
|
nTris[1][1] = nIndex + nWidth + 1;
|
|
nTris[1][2] = nIndex + 1;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
bool CCoreDispInfo::SurfToBaseFacePlane( Vector const &surfPt, Vector &planePt )
|
|
{
|
|
// Create bounding boxes
|
|
int nBoxCount = ( GetHeight() - 1 ) * ( GetWidth() - 1 );
|
|
CoreDispBBox_t *pBBox = new CoreDispBBox_t[nBoxCount];
|
|
CreateBoundingBoxes( pBBox, nBoxCount );
|
|
|
|
// Use the boxes as a first-pass culling mechanism.
|
|
for( int iBox = 0; iBox < nBoxCount; ++iBox )
|
|
{
|
|
// Get the current displacement triangle-pair bounding-box.
|
|
CoreDispBBox_t *pBox = &pBBox[iBox];
|
|
if( !pBox )
|
|
continue;
|
|
|
|
// Check the point against the current displacement bounding-box.
|
|
if ( !PointInDispBBox( pBox, surfPt ) )
|
|
continue;
|
|
|
|
// Point lies within the bounding box.
|
|
int nIndex = iBox + ( iBox / ( GetWidth() - 1 ) );
|
|
|
|
// Get the triangle coordinates for this box.
|
|
int aTris[2][3];
|
|
GetTriangleIndicesForDispBBox( nIndex, aTris );
|
|
|
|
// Barycentrically test the triangles on the displacement surface.
|
|
Vector vecPoints[3];
|
|
for ( int iTri = 0; iTri < 2; ++iTri )
|
|
{
|
|
for ( int iVert = 0; iVert < 3; ++iVert )
|
|
{
|
|
GetVert( aTris[iTri][iVert], vecPoints[iVert] );
|
|
}
|
|
|
|
float c[3];
|
|
if ( CalcBarycentricCooefs( vecPoints[0], vecPoints[1], vecPoints[2], surfPt, c[0], c[1], c[2] ) )
|
|
{
|
|
Vector vecFlatPoints[3];
|
|
for ( int iVert = 0; iVert < 3; ++iVert )
|
|
{
|
|
GetFlatVert( aTris[iTri][iVert], vecFlatPoints[iVert] );
|
|
}
|
|
|
|
planePt = ( vecFlatPoints[0] * c[0] ) + ( vecFlatPoints[1] * c[1] ) + ( vecFlatPoints[2] * c[2] );
|
|
|
|
// Delete temporary memory.
|
|
delete [] pBBox;
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Delete temporary memory
|
|
delete [] pBBox;
|
|
return false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
int CCoreDispInfo::GetTriCount( void )
|
|
{
|
|
return ( ( GetHeight() - 1 ) * ( GetWidth() -1 ) * 2 );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CCoreDispInfo::GetTriIndices( int iTri, unsigned short &v1, unsigned short &v2, unsigned short &v3 )
|
|
{
|
|
// Verify we have the correct data (only build when collision data is built).
|
|
if ( !m_pTris || ( iTri < 0 ) || ( iTri >= GetTriCount() ) )
|
|
{
|
|
Assert( iTri >= 0 );
|
|
Assert( iTri < GetTriCount() );
|
|
Assert( m_pTris );
|
|
return;
|
|
}
|
|
|
|
CoreDispTri_t *pTri = &m_pTris[iTri];
|
|
v1 = pTri->m_iIndex[0];
|
|
v2 = pTri->m_iIndex[1];
|
|
v3 = pTri->m_iIndex[2];
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CCoreDispInfo::SetTriIndices( int iTri, unsigned short v1, unsigned short v2, unsigned short v3 )
|
|
{
|
|
// Verify we have the correct data (only build when collision data is built).
|
|
if ( !m_pTris || ( iTri < 0 ) || ( iTri >= GetTriCount() ) )
|
|
{
|
|
Assert( iTri >= 0 );
|
|
Assert( iTri < GetTriCount() );
|
|
Assert( m_pTris );
|
|
return;
|
|
}
|
|
|
|
CoreDispTri_t *pTri = &m_pTris[iTri];
|
|
pTri->m_iIndex[0] = v1;
|
|
pTri->m_iIndex[1] = v2;
|
|
pTri->m_iIndex[2] = v3;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CCoreDispInfo::GetTriPos( int iTri, Vector &v1, Vector &v2, Vector &v3 )
|
|
{
|
|
// Verify we have the correct data (only build when collision data is built).
|
|
if ( !m_pTris || ( iTri < 0 ) || ( iTri >= GetTriCount() ) )
|
|
{
|
|
Assert( iTri >= 0 );
|
|
Assert( iTri < GetTriCount() );
|
|
Assert( m_pTris );
|
|
return;
|
|
}
|
|
|
|
CoreDispTri_t *pTri = &m_pTris[iTri];
|
|
v1 = m_pVerts[pTri->m_iIndex[0]].m_Vert;
|
|
v2 = m_pVerts[pTri->m_iIndex[1]].m_Vert;
|
|
v3 = m_pVerts[pTri->m_iIndex[2]].m_Vert;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CCoreDispInfo::InitTris( void )
|
|
{
|
|
// Verify we have the correct data (only build when collision data is built).
|
|
if ( !m_pTris )
|
|
{
|
|
Assert( m_pTris );
|
|
return;
|
|
}
|
|
|
|
int nTriCount = GetTriCount();
|
|
for ( int iTri = 0; iTri < nTriCount; ++iTri )
|
|
{
|
|
m_pTris[iTri].m_uiTags = 0;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CCoreDispInfo::CreateTris( void )
|
|
{
|
|
// Verify we have the correct data (only build when collision data is built).
|
|
if ( !m_pTris )
|
|
{
|
|
Assert( m_pTris );
|
|
return;
|
|
}
|
|
|
|
// Extra sanity check if wanted!
|
|
Assert( GetTriCount() == ( m_RenderIndexCount / 3 ) );
|
|
|
|
int nTriCount = GetTriCount();
|
|
for ( int iTri = 0, iRender = 0; iTri < nTriCount; ++iTri, iRender += 3 )
|
|
{
|
|
m_pTris[iTri].m_iIndex[0] = m_RenderIndices[iRender];
|
|
m_pTris[iTri].m_iIndex[1] = m_RenderIndices[iRender+1];
|
|
m_pTris[iTri].m_iIndex[2] = m_RenderIndices[iRender+2];
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool CCoreDispInfo::IsTriWalkable( int iTri )
|
|
{
|
|
if ( IsTriTag( iTri, COREDISPTRI_TAG_FORCE_WALKABLE_BIT ) )
|
|
{
|
|
return IsTriTag( iTri, COREDISPTRI_TAG_FORCE_WALKABLE_VAL );
|
|
}
|
|
|
|
return IsTriTag( iTri, COREDISPTRI_TAG_WALKABLE );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool CCoreDispInfo::IsTriBuildable( int iTri )
|
|
{
|
|
if ( IsTriTag( iTri, COREDISPTRI_TAG_FORCE_BUILDABLE_BIT ) )
|
|
{
|
|
return IsTriTag( iTri, COREDISPTRI_TAG_FORCE_BUILDABLE_VAL );
|
|
}
|
|
|
|
return IsTriTag( iTri, COREDISPTRI_TAG_BUILDABLE );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CCoreDispInfo::Position_Update( int iVert, Vector vecPos )
|
|
{
|
|
Vector vSPos, vFlat;
|
|
GetFlatVert( iVert, vFlat );
|
|
GetSubdivPosition( iVert, vSPos );
|
|
|
|
Vector vSeg;
|
|
vSeg = vecPos - vFlat;
|
|
vSeg -= vSPos;
|
|
|
|
// Subtract out the elevation.
|
|
float elev = GetElevation();
|
|
if( elev != 0.0 )
|
|
{
|
|
Vector vNormal;
|
|
GetSurface()->GetNormal( vNormal );
|
|
vNormal *= elev;
|
|
|
|
vSeg -= vNormal;
|
|
}
|
|
|
|
float flDistance = VectorNormalize( vSeg );
|
|
|
|
SetFieldVector( iVert, vSeg );
|
|
SetFieldDistance( iVert, flDistance );
|
|
}
|