sqwarmed/sdk_src/game/server/swarm/iasw_server_usable_entity.h

20 lines
693 B
C++

#ifndef _INCLUDED_ASW_SERVER_USABLE_ENTITY_H
#define _INCLUDED_ASW_SERVER_USABLE_ENTITY_H
class CASW_Marine;
class CASW_Player;
abstract_class IASW_Server_Usable_Entity
{
public:
virtual CBaseEntity* GetEntity() = 0;
virtual bool IsUsable(CBaseEntity *pUser) = 0;
virtual bool RequirementsMet(CBaseEntity *pUser) = 0;
virtual void ActivateUseIcon( CASW_Marine* pMarine, int nHoldType ) = 0;
virtual void MarineStartedUsing(CASW_Marine* pMarine) = 0;
virtual void MarineStoppedUsing(CASW_Marine* pMarine) = 0;
virtual void MarineUsing(CASW_Marine* pMarine, float fDeltaTime) = 0;
virtual bool NeedsLOSCheck() = 0;
};
#endif // _INCLUDED_ASW_SERVER_USABLE_ENTITY_H