43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
#include "cbase.h"
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#include "asw_tech_marine_req.h"
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#include "asw_gamerules.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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LINK_ENTITY_TO_CLASS( asw_tech_marine_req, CASW_Tech_Marine_Req );
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BEGIN_DATADESC( CASW_Tech_Marine_Req )
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DEFINE_INPUTFUNC( FIELD_VOID, "DisableTechMarineReq", InputDisableTechMarineReq ),
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DEFINE_INPUTFUNC( FIELD_VOID, "EnableTechMarineReq", InputEnableTechMarineReq ),
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END_DATADESC()
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void CASW_Tech_Marine_Req::Spawn()
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{
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BaseClass::Spawn();
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//Msg("CASW_Tech_Marine_Req::Spawn setting mission requires tech to true\n");
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if (ASWGameRules())
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{
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ASWGameRules()->m_bMissionRequiresTech = true;
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}
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}
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void CASW_Tech_Marine_Req::InputDisableTechMarineReq( inputdata_t &inputdata )
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{
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//Msg("CASW_Tech_Marine_Req::InputDisableTechMarineReq setting mission requires tech to false\n");
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if (ASWGameRules())
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{
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ASWGameRules()->m_bMissionRequiresTech = false;
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}
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}
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void CASW_Tech_Marine_Req::InputEnableTechMarineReq( inputdata_t &inputdata )
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{
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//Msg("CASW_Tech_Marine_Req::InputEnableTechMarineReq setting mission requires tech to true\n");
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if (ASWGameRules())
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{
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ASWGameRules()->m_bMissionRequiresTech = true;
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}
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} |