50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
#ifndef _DEFINED_ASW_RIFLE_GRENADE_H
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#define _DEFINED_ASW_RIFLE_GRENADE_H
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#pragma once
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#include "asw_shareddefs.h"
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#ifdef CLIENT_DLL
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#define CBaseEntity C_BaseEntity
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#endif
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class CSprite;
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class CSpriteTrail;
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class CASW_Rifle_Grenade : public CBaseCombatCharacter
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{
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public:
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DECLARE_CLASS( CASW_Rifle_Grenade, CBaseCombatCharacter );
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DECLARE_DATADESC();
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virtual ~CASW_Rifle_Grenade( void );
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void Spawn( void );
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void OnRestore( void );
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void Precache( void );
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bool CreateVPhysics( void );
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virtual void CreateEffects( void );
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virtual void KillEffects();
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virtual void Detonate();
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unsigned int PhysicsSolidMaskForEntity() const;
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void GrenadeTouch( CBaseEntity *pOther );
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static CASW_Rifle_Grenade *Rifle_Grenade_Create( float flDamage, float fRadius, const Vector &position, const QAngle &angles, const Vector &velocity, const AngularImpulse &angVelocity, CBaseEntity *pOwner , CBaseEntity *pCreator);
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float m_flDamage;
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float m_DmgRadius;
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bool m_inSolid;
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CHandle<CSprite> m_pMainGlow;
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CHandle<CSpriteTrail> m_pGlowTrail;
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EHANDLE m_hCreatorWeapon;
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// Classification
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virtual Class_T Classify( void ) { return (Class_T)CLASS_ASW_RIFLE_GRENADE; }
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};
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#endif // _DEFINED_ASW_RIFLE_GRENADE_H
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