36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
#ifndef _INCLUDED_ASW_PROP_PHYSICS_H
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#define _INCLUDED_ASW_PROP_PHYSICS_H
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#include "props.h"
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#include "asw_shareddefs.h"
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class CASW_Prop_Physics : public CPhysicsProp
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{
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public:
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DECLARE_CLASS( CASW_Prop_Physics, CPhysicsProp );
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DECLARE_SERVERCLASS();
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DECLARE_DATADESC();
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virtual void Spawn( void );
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virtual void Event_Killed( const CTakeDamageInfo &info );
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static bool KickingVismonCallback( CBaseEntity *pPhysProp, CBasePlayer *pViewingPlayer );
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static bool DetonateVismonCallback( CBaseEntity *pPhysProp, CBasePlayer *pViewingPlayer );
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virtual Class_T Classify( void ) { return (Class_T) CLASS_ASW_PHYSICS_PROP; }
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protected:
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virtual void OnBreak( const Vector &vecVelocity, const AngularImpulse &angVel, CBaseEntity *pBreaker );
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virtual void Ignite( float flFlameLifetime, bool bNPCOnly, float flSize, bool bCalledByLevelDesigner );
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virtual int OnTakeDamage( const CTakeDamageInfo &inputInfo );
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CNetworkVar( bool, m_bIsAimTarget );
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CNetworkVar( bool, m_bOnFire );
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bool m_bBulletForceImmune;
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bool m_bMeleeHit;
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};
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#define SF_PHYSPROP_AIMTARGET 0x008000 // makes this prop a clientside autoaim target for marines
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#endif // _INCLUDED_ASW_PROP_PHYSICS_H
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